Open Setup Certification Group

This forum is for discussion related to the game.
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Post Post #425 (ISO) » Fri Apr 17, 2009 12:19 pm

Post by shaft.ed »

Seriously, would we run a 2:13 vanilla game even? Why are these set ups so heavily towned?
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Post Post #426 (ISO) » Fri Apr 17, 2009 12:39 pm

Post by Ether »

I believe Friends and Enemies' original conception was something about forcing the scum to identify masons or they would get
their
asses endgamed. While I'm all for 2:2 versions, I don't think the larger versions with fewer masons capture that well.

I really think EVs are a terrible measure of anything except how often scum will still lose even if they all manage to act completely indistinguishable from townies. 50% losses with that kind of skill is ridiculous. I think a 30% EV is fine--though not inherently--for a 12-player game with one anti-town faction. (shrug)

Having said that, I acknowledge that the current F&Es are all mafia wins. But I'd still only bump x to 7 for 3:3 right now. Hmm--would a 3:4:5 setup work?

In other news, there need to be more games with daymasons.
(2:2:3 with daymasons would be a great newbie format, but now I'm plugging a setup I've already posted. Self-interested.)
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Post Post #427 (ISO) » Fri Apr 17, 2009 12:41 pm

Post by shaft.ed »

I believe Friends and Enemies' original conception was something about forcing the scum to identify masons or they would get their asses endgamed. While I'm all for 2:2 versions, I don't think the larger versions with fewer masons capture that well.
This
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Post Post #428 (ISO) » Fri Apr 17, 2009 12:48 pm

Post by Adel »

assumption: both masons need to be alive to confirm each other. Optimal play does not include breadcrumbing partner due to risk of scum finding the code, and the general prohibition of strong crypto.
2:2:7
  • Day 1 random lynch
    • 2/11: 18%: mason claim: if scum do not counter goto 2:1:7, if scum do counter goto 1:1:7
      2/11: 18%: mason fakeclaim: mason counters, scum WIFOM: goto 1:1:7
      7/11: 64%: goto 2:2:6N1
2:2:6N1
  • Night 1 random kill
    • 1/4: 25%: mason killed: goto 2:1:6
      3/4: 75%: townie killed: goto 2:2:5D2
2:2:5D2
  • 2/9: mason claim: scum do counter goto 2:1:5

    2:1:7 30%
    2:1:5 23%
    1:1:7 60%

    ~~~
    18%+16% = 34% chance of 30% Town EV
    18% chance of 60% Town EV

what I was working on. it doesn't handle mason confirmation well at all, and the part in bold "2:2:7:Day 1 random lynch:2/11: 18%: mason claim:
if scum do not counter goto 2:1:7
" is also false.

~~~

I don't like the EV approach either Ether. I thought it was what we were using though.

I would like to try 3:4:4 and see what happens. I think it is breakable for town (I will not be playing in it) but I don't know if the current level of play in Open games is high enough to break it.
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Post Post #429 (ISO) » Fri Apr 17, 2009 12:50 pm

Post by Adel »

I want consensus answers to the following questions:

1. Are we depending upon EV based analysis? Does EV trump experience and intuition?
2. What is the target range of acceptable win percentages for 1 scum faction vs town?
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Post Post #430 (ISO) » Fri Apr 17, 2009 1:03 pm

Post by Ether »

1. I think they're useful for games with more than one anti-town faction. Outside of that, no.
2. (30-30-40%? Meh. I hate multifaction games.) I'm assuming you're asking about EVs, not data from previous games. Most of the setups I wind up supporting seem to be around 25-35%, but like I said, I don't think EVs are a good measure of balance.
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Post Post #431 (ISO) » Fri Apr 17, 2009 1:22 pm

Post by Thok »

Ether wrote:Having said that, I acknowledge that the current F&Es are all mafia wins. But I'd still only bump x to 7 for 3:3 right now. Hmm--would a 3:4:5 setup work?
Thesp's original setup was a closed setup 3:4:5 day start. Scum won, but took advantage of a fake cop claim to do it.

IMHO, scum would have won even if the cop claim had failed, but I can't really prove that. Scum did manage to kill masons nights 1-3, where by scum I mean me.
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Post Post #432 (ISO) » Fri Apr 17, 2009 1:31 pm

Post by mith »

Given that we don't even
have
EVs for anythng beyond Vanilla variants and very small setups, I am certainly not of the opinion that EV should be our only (or even primary) concern. I'm hoping to make some progress on that (though not in the immediate future; I've got to be thinking about preparing for my exam and looking for a job right now), but in the meantime, make use of whatever works for you... setups can always be tweaked later.

That said: The EV is a minimum expectation - the town has a strategy which guarantees the EV. However, I think we all agree that on average the town will do somewhat better (in most setups, anyway)... and that's why we don't have dice being used in all our games. But because towns don't use dice, skilled scum will win more often than the EV would indicate (while poor scum drag the "average" back down to put it in the town's favor, overall) - EV isn't a limit on what the scum can acheive, unless the setup is such that the town can't improve on random voting (in which case it's a bad/broken setup).
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Post Post #433 (ISO) » Sat Apr 18, 2009 1:12 am

Post by Korts »

While I'm considering Friends and Enemies;
ortolan wrote:Anyhow I'm gonna post, if it's a repeat then sue me:

I have an idea for a setup spurred by discussion of lovers which is so simple/obvious I'm sure it's been used/discussed extensively before but I'm unsure how to search for previous setups. Anyhow, in case it hasn't:

True Love


Nightless

8 Players- 2 Mafia, 6 Townies

4 lover pairs.

It is known the configuration of lovers is:

1 townie-1 townie
1 townie-1 townie
1 townie-1 scum
1 townie-1 scum

Everyone is aware of who is paired with whom. Daytalking is allowed between both lovers and scum.

This has exactly 50% odds of being won by either town or scum. Sounds awesome to me.
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Post Post #434 (ISO) » Sat Apr 18, 2009 1:38 am

Post by Adel »

yeah, that game looks solid.

second
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Post Post #435 (ISO) » Fri Apr 24, 2009 8:08 am

Post by farside22 »

bump!
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Post Post #436 (ISO) » Fri Apr 24, 2009 8:23 am

Post by farside22 »

Okay group. I have a few that were nominated 3 times here. I would like to see something new happen. Any imput would be great.

Wheels on the C9+2

2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 town


Alternating C9.
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start

Jungle Republic[/b]

1 Seer
3 Mafia (no NK)
2 Werewolves (has an NK)
6 Townies
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Post Post #437 (ISO) » Fri Apr 24, 2009 9:01 am

Post by Xylthixlm »

Wheels on the C9+2:
Certify


Alternating C9:
Kill
. No need to make C9 even worse for the town.

Jungle Republic: looks ok, thoughts?
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Post Post #438 (ISO) » Fri Apr 24, 2009 9:58 am

Post by Korts »

Wheels: are the percentages independent?

Alternating: I actually would like to test this one in action, and it's not really that harsh on town, barring the fact that the cop as even has to survive until N2 to get an investigation in. I think if the cop was odd and the doc was even it'd be much more reasonable.

Jungle Republic is a bit confusing on first glance. I'll give it more thought later.
Last edited by Korts on Fri Apr 24, 2009 10:02 am, edited 2 times in total.
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Post Post #439 (ISO) » Fri Apr 24, 2009 10:00 am

Post by shaft.ed »

how does two bus drivers resolve in Wheels on C9?
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Post Post #440 (ISO) » Fri Apr 24, 2009 10:01 am

Post by farside22 »

shaft.ed wrote:how does two bus drivers resolve in Wheels on C9?
That was my question.
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Post Post #441 (ISO) » Fri Apr 24, 2009 10:02 am

Post by Korts »

EBWOP:
certify 2:2:7 Friends and Enemies
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Post Post #442 (ISO) » Fri Apr 24, 2009 10:09 am

Post by Max »

I think I remember saying that if it's X targets A and B and Y targets B and C it'll be A and C that swap places.

@ Korts: Percentages are independent of each other. So therefore there is a chance that a mafia bus driver is useless (12.5%), it is basically just a mafia framer/anti-framer
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Post Post #443 (ISO) » Fri Apr 24, 2009 10:22 am

Post by Adel »

/out for the duration of my current game, DHSDSM. It should be over in 2 months or so.

If y'all like, I can pop in and vote, but I want to keep my mod-meta stable, and my posts here free of mod-WIFOM.
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Post Post #444 (ISO) » Fri Apr 24, 2009 10:26 am

Post by Xylthixlm »

I didn't notice the scum bus driver in Wheels on the C9+2. Take that out and it's good.

Adel, boo.
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Post Post #445 (ISO) » Fri Apr 24, 2009 10:48 am

Post by Adel »

dude, a mod's gotta do what a mod's gotta do.
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Post Post #446 (ISO) » Fri Apr 24, 2009 11:41 am

Post by Max »

I like Jungle Republic, I personally feel that because of its asymmetry I believe that it allows a more interesting look at the game, and means that nobody can ever be truly confirmed (except the seer).

I dislike alternating C9, and it isn't C9, it has no uncertainty about the set-up
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Post Post #447 (ISO) » Fri Apr 24, 2009 11:55 am

Post by shaft.ed »

certify Jungle Republic
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Post Post #448 (ISO) » Fri Apr 24, 2009 9:18 pm

Post by Korts »

Max wrote:I dislike alternating C9, and it isn't C9, it has no uncertainty about the set-up
Alternating 9P then. What are the actual problems with it? It gives town at least one investigation and one protection, without the cop-doc breakage, and I wouldn't consider town weak in this setup, either.

Jungle Rep seems okay, I'd
certify
.

I'd rather
kill wheels
because the bus driver resolution may be confusing for the first time mods who are in the open queue.

Regarding Friends and Enemies, we should consider the variations.
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Post Post #449 (ISO) » Sat Apr 25, 2009 2:08 am

Post by Mr. Flay »

[/lurking]
Korts wrote:I'd rather
kill wheels
because the bus driver resolution may be confusing for the first time mods who are in the open queue.
I know I'm not a member of the group, but I agree here. One Bus Driver might be an allowable weirdness, but two increases the chances of screwing up night action resolution immensely, and I don't think it adds sufficiently to the game to warrant that in an Open Queue setup. Someone's personally designed-and-run game would be different, whether it was Open or not...

[lurking]

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