Mr. Flay wrote:vIQleS wrote:Was DGB a Ophan then? She got me - before I revealed... Lucky guess?
Sorry, yes, first post is updated. DGB was a Fallen Ophan, and she caught you right out of the gate. Fallen team had two Seraphs (Shinnen, Nuwen), an Arel (Giuseppe/Yosarian2), and a weak power role (Ophan). The Ophan was specifically designed to catch (Satan and) town Ophanim, as someone suggested in thread.
Juls wrote:Whoever said it before, I agree, I think this game was lost because of aggressive players on both town and scum sides. If this igame had been played at a normal pace I think more (including me) could have got more involved. Instead it was in turbo mode the whole friggin time.
I agree. I think this is simultaneously the second-longest Large Theme Game on the site, and the fastest Large Game
ever
(haven't verified that part yet). Town almost totally ignored its most powerful ability, Healing, in favor of ultrafast kills, and most of those had nothing near a consensus. Several people actually had really good ideas for how to utilize the setup by pseudovoting or mass healing between lynches, but the people driving their 'vig' kills made the rest of you panick, I think. Yes, just like the first game.
That was actually part of my balancing act for this game, actually. See, after Shinnen died the Fallen team
could not kill outright
six of the fifteen Loyal roles, or Satan/Michael (I'm still laughing over that claim). If you'd topped everyone up and stayed focused on killing one person at a time, there'd have been almost nothing they could do to kill pro-town-looking angels. DGB and Giuseppe could each store a maximum of 3 Rage, and Nuwen could store 4. That's only 10 HP damage; they'd have to do three more in-thread before they could kill a Seraph or Arel or Metatron. That's why I couldn't confirm anybody directly to Tenchi; confirmed Loyal Angels would have totally thrown the game for Fallen.
God, how many times did I say that healing was the towns most powerful weapon? -.-;;;;;;;;;
Heal-phobia was a MAJOR contributor to this town loss.
The Fonz wrote:We didn't know about the rage cap.
Are you kidding? You accepted EVERYTHING else about rage generation and THAT is what you conveniently forgot? You, Rolf, and ABR were SOOOOO focused on never letting scum accumulate rage that you forgot the rage cap...
Instead of slowing down and building cases, and maybe letting the scum have a few rage kills in return for some GOOD, SERIOUS lynches, you let the town run wild, and then attacked EVERYONE who tried to get control of it.
You were so afraid that if we slowed down that you would die that you let anyone who might be a target die first just so you could stay alive. That is what happened.
Town lost this game. Scum played pretty well, but town could have won and decided to lose spectacularly instead.
Nuwen wrote:Albert B. Rampage wrote:Copter and Fonz = confirmed town. Come ON. It was totally obvious.
I would have nailed Rofl to the ground as a town player, and for good reason. Town or scum, he single-handedly caused the most non-rage damage to town in this game.
I tried to show that to the town and got killed for my efforts. -.-;