Fixed.Xylthixlm wrote:Yes, I'm assuming that the rates of damage are roughly constant over time.
For your second point, a stalemate is obviously bad (you can't heal damage that killed someone)... but secret damage isalmostcertainly from the scum, so healing it is good.
You're correct - at the current rate of rage damage/generation, if the town ceases to damage and retreats to a heal-only strategy, the town's cumulative heal output will be greater than any secret damage. However, that requires all town players to stop hurting. If the town heals, does not hurt, and scum continue to acquire rage points, one of two situations will occur:
1. All players in this game will sit at static points of health for an infinite amount of time, since it's fruitless for scum to even
2. Scum generate enough rage to kill everyone instantly. This assumes no cap.
Neither situation will result in a town win. I think we should proceed as normal, but