War in Heaven II - Spirit of Vengeance (Over!)


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Post Post #2350 (ISO) » Sun Mar 29, 2009 1:52 pm

Post by populartajo »

The Fonz wrote:
populartajo wrote:
The Fonz wrote:
populartajo wrote: Your system hasnt worked that well with so much anarchy and possible scum leading hurts or hiding behind intents to hurts. The Shinnen lynch was not a product of the Fonz system, FYI. All the townie deaths prob are. Specially Kinetic.
THat's completely untrue. I've explained how it was.
Kinetic died because people randomll hurted him, specially rolf.
Which you're trying to claim is due to the plan, when in fact it's in direct contravention of it.

Fonz, but what is preventing scum for not joining the plan and start hurting like monkeys?
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
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Post Post #2351 (ISO) » Sun Mar 29, 2009 1:53 pm

Post by The Fonz »

The Fonz wrote:
Which you're trying to claim is due to the plan, when in fact it's in direct contravention of it.
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Post Post #2352 (ISO) » Sun Mar 29, 2009 1:54 pm

Post by roflcopter »

my opinion is that all of the scum are located within this group: [xylthixlm, nuwen, dgb, seraphim, tajo]

i'm tired of the 50 some odd pages of rhetoric against me building up to the part where they kill me and then decide that oh well he just sucked and nuwen's probably still town

so i'm gonna keep hurting members of this group every 36 hours until they're all dead or i'm dead.

newsflash: healing a player i'm hurting is directly stalling the game.

from now on, i will post every 36 hours, and that is very likely to be the extent of my posting.
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Post Post #2353 (ISO) » Sun Mar 29, 2009 1:55 pm

Post by populartajo »

The Fonz wrote:
The Fonz wrote:
Which you're trying to claim is due to the plan, when in fact it's in direct contravention of it.
This is an answer to what?
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
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Post Post #2354 (ISO) » Sun Mar 29, 2009 1:56 pm

Post by The Fonz »

populartajo wrote:
Fonz, but what is preventing scum for not joining the plan and start hurting like monkeys?
Tajo, but what is preventing scum from not voting and start hurting like monkeys?
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Post Post #2355 (ISO) » Sun Mar 29, 2009 1:56 pm

Post by populartajo »

The Fonz wrote:
populartajo wrote:
Fonz, but what is preventing scum for not joining the plan and start hurting like monkeys?
Tajo, but what is preventing scum from not voting and start hurting like monkeys?
Nothing but WE DONT HURT PEOPLE.
See the difference?
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Post Post #2356 (ISO) » Sun Mar 29, 2009 1:57 pm

Post by populartajo »

Being clearer, we avoid people hurting like monkeys the person that is not in the winning wagon.
Which is that basically is happening right now. The damage is spreading like shit in a wall.
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Post Post #2357 (ISO) » Sun Mar 29, 2009 1:59 pm

Post by The Fonz »

No. I don't.

My point is that you're suggesting that the problem is caused by scum 'hurting like monkeys.'

My plan prohibits hurting like monkeys. So does yours. The action to prevent it would be the same- threat of hurt as a sanction.
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Post Post #2358 (ISO) » Sun Mar 29, 2009 2:04 pm

Post by populartajo »

The Fonz wrote:No. I don't.

My point is that you're suggesting that the problem is caused by scum 'hurting like monkeys.'

My plan prohibits hurting like monkeys. So does yours. The action to prevent it would be the same- threat of hurt as a sanction.
Yeah.

In this example rolf is the monkey.

If scum, he is hiding behind the "Intent to hurt" plan to kill his targets. He only has to be convincing, find a scummy player and some people will join him.

If town, scum are using him to hit players.

If we had votes instead of hurts, rolf's monkey powers wouldnt be as devastating as they are, like they were with a player like Kinetic.

Tell me Fonz, what analysis can you get of Kinetic's death?

Would it have been better if we had more votes or "hurts" instead of numerous blades of monkey rolf and some prob lambs in the wagon?
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Post Post #2359 (ISO) » Sun Mar 29, 2009 2:04 pm

Post by populartajo »

The Fonz wrote:No. I don't.

My point is that you're suggesting that the problem is caused by scum 'hurting like monkeys.'

My plan prohibits hurting like monkeys. So does yours. The action to prevent it would be the same- threat of hurt as a sanction.
Your plan is a little late and I dont like it since it can be controlled by scum.
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Post Post #2360 (ISO) » Sun Mar 29, 2009 2:07 pm

Post by populartajo »

Also, Fonz, why are we punishing people hurting like monkeys with more hurting?
Im not a hippie, but why shouldnt we solve the problem by avoiding it or finding a way to control it when its impossible to avoid?
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Post Post #2361 (ISO) » Sun Mar 29, 2009 2:19 pm

Post by The Fonz »

populartajo wrote:
The Fonz wrote:No. I don't.

My point is that you're suggesting that the problem is caused by scum 'hurting like monkeys.'

My plan prohibits hurting like monkeys. So does yours. The action to prevent it would be the same- threat of hurt as a sanction.
Yeah.

In this example rolf is the monkey.

If scum, he is hiding behind the "Intent to hurt" plan to kill his targets. He only has to be convincing, find a scummy player and some people will join him.
Again, this describes pretty much any wagon anywhere. Find someone who looks scummy and be convincing.

If town, scum are using him to hit players.

Tell me Fonz, what analysis can you get of Kinetic's death?
Would you rather the same thing happened, but took forever? THAT'S waht the Tajo plan means.
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Post Post #2362 (ISO) » Sun Mar 29, 2009 2:23 pm

Post by populartajo »

The Fonz wrote:
populartajo wrote:
The Fonz wrote:No. I don't.

My point is that you're suggesting that the problem is caused by scum 'hurting like monkeys.'

My plan prohibits hurting like monkeys. So does yours. The action to prevent it would be the same- threat of hurt as a sanction.
Yeah.

In this example rolf is the monkey.

If scum, he is hiding behind the "Intent to hurt" plan to kill his targets. He only has to be convincing, find a scummy player and some people will join him.
Again, this describes pretty much any wagon anywhere. Find someone who looks scummy and be convincing.

If town, scum are using him to hit players.

Tell me Fonz, what analysis can you get of Kinetic's death?
Would you rather the same thing happened, but took forever? THAT'S waht the Tajo plan means.
You are associating my plan with slow decisions. I talked about deadlines not much ago.
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Post Post #2363 (ISO) » Sun Mar 29, 2009 2:28 pm

Post by populartajo »

The Kinetic wagon would have been more beneficial to town if it had been decided by a substantial amount of players and not only by rolf.
Basically what Im saying is that there is no NEED to hurt someone you think is scum. You could be wrong. Thats why voting fits the same objective with LESS PROBS disastrous scenarios like we have seen so far.
And in case voting gives us a wrong decision, we HAVE something to analyse. The wagon. Not only a rabbit that thinks he, if town, is so cool being a slow vig. Also we avoid different people being hurt, pretty much like we are right now.
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Post Post #2364 (ISO) » Sun Mar 29, 2009 2:35 pm

Post by populartajo »

So this is my plan. Feel free to improve it.

PLAN
- No more hurtings. No more healing unless someone becomes obv town.
- We fakevote people we suspect. Feel free to generate a case in case you think its obvious that player is scum. You would likely get support to "lynch" your scummy player.
-Deadlines: 3-4 days.
-If a majority hasnt been reached, the player with the most votes is "deadline" hurt to death by EVERYONE. This isnt negotiable.

PROS
- We avoid people random hurting and spreading damage like shit.
- We get a decent read of every wagon. (people in the wagon, people off the wagon). Analysis of wagons is an excellent strategy for scum hunting.
- People dont have low HPs so that scum cant finish them with rage.
- You can vote whoever you want. If you want, you can vote maxim 3 times. You can also unvote in case anyone becomes less suspicious with no damage involved.


CONS
- Anything?
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Post Post #2365 (ISO) » Sun Mar 29, 2009 2:40 pm

Post by Tenchi »

The Kinetic wagon would have been more beneficial to town if it had been decided by a substantial amount of players and not only by rolf.
Basically what Im saying is that there is no NEED to hurt someone you think is scum. You could be wrong. Thats why voting fits the same objective with LESS PROBS disastrous scenarios like we have seen so far.
And in case voting gives us a wrong decision, we HAVE something to analyse. The wagon. Not only a rabbit that thinks he, if town, is so cool being a slow vig. Also we avoid different people being hurt, pretty much like we are right now.


FIXED
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Post Post #2366 (ISO) » Sun Mar 29, 2009 2:52 pm

Post by Tenchi »

Shorter deadline please? I feel 2 days is better.
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Post Post #2367 (ISO) » Sun Mar 29, 2009 2:53 pm

Post by populartajo »

Tenchi wrote:Shorter deadline please? I feel 2 days is better.
Prob.
Who do you think is scum?
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Post Post #2368 (ISO) » Sun Mar 29, 2009 2:56 pm

Post by Tenchi »

Good question.

I have a whole bunch of notes I will be posting later. I'm at post 615 right now. I'll stop at around 2000 since that's where I started catching up. (Note that I started my review today, so I'd be more than halfway done tomorrow.)

Currently I'm leaning towards Xyl and DGB as scum.
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Post Post #2369 (ISO) » Sun Mar 29, 2009 3:57 pm

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Fuck my life, sorry for the drunk posts. I'm just popping online to apologize; I've been living in the library most of the weekend, under a large pile of papers. I've got another double work shift plus three classes tomorrow, but I'll do my best to catchup (last read ~page 80) well before any majority-imposed deadline. I might be able to get all catching up done tomorrow if my morning shifts are slow. If not, I'll be around tomorrow evening.
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Post Post #2370 (ISO) » Sun Mar 29, 2009 4:46 pm

Post by Mr. Flay »

THIRD DAMAGE TALLY OF THE SEVENTEENTH ÆON
Nuwen, populartajo, q21, Seraphim, and The Fonz are all at 1 HP above their normal maximum.

DrippingGoofball, Giuseppe, and roflcopter are all at normal HP.
Albert B. Rampage and vIQleS have 1 damage each.
Tenchi has 2 damage.
Xylthixlm has 3 damage.
Firestarter and zwetschenwasser have 4 damage each.
WeyounsLastClone has 5 damage.
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Post Post #2371 (ISO) » Sun Mar 29, 2009 4:48 pm

Post by populartajo »

Firestarter and zwetschenwasser have 4 damage each.
We need to heal these players.
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Post Post #2372 (ISO) » Sun Mar 29, 2009 6:22 pm

Post by Tenchi »

Post 714.

Is DGB an Ophan in the open? Did I misread something?
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Post Post #2373 (ISO) » Sun Mar 29, 2009 6:58 pm

Post by Xylthixlm »

DGB claimed Ophan, yes.
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Post Post #2374 (ISO) » Sun Mar 29, 2009 8:04 pm

Post by Tenchi »

My brain stopped at post 830 something...

Currently I'm clearing Rolf, Tajo, Fonz.

I still hold my position that Xyl and DGB can be scum, although I am very unsure that they are buddies.
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