Open Setup Certification Group

This forum is for discussion related to the game.
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #375 (ISO) » Fri Mar 27, 2009 6:10 am

Post by mith »

Actually, I suspect it would be less of an issue with power roles. The reason for the NL/sac strategies in vanilla is that the best thing for the town to do sometimes is to reduce the options and hope the scum kill each other. With power roles (particularly information roles), there are other ways of catching scum, and of eliminating possibilities. Hard to say for sure, though.

One obvious way it does change things (though not to "fix" it and make it more like Mafia) is that if there is a confirmed innocent in a 1-1-2, the best play is now for the other innocent to sac himself and put it into a full-knowledge Prisoner's Dilemma (which is game theoretically a win for the town, though of course in practice it doesn't always work out that way). 1-1-2 being a town win in those situations would ripple back into the strategies for larger numbers of players.
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #376 (ISO) » Fri Mar 27, 2009 6:11 am

Post by mith »

(One interesting thing to calculate, along with the EV for the town, would be the percentage of games that end up in a "NL or sac is the best strategy" situation.)
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #377 (ISO) » Fri Mar 27, 2009 8:30 am

Post by shaft.ed »

mith wrote:Actually, I suspect it would be less of an issue with power roles. The reason for the NL/sac strategies in vanilla is that the best thing for the town to do sometimes is to reduce the options and hope the scum kill each other. With power roles (particularly information roles), there are other ways of catching scum, and of eliminating possibilities. Hard to say for sure, though.
Don't most information gathering roles also benefit from a No Lynch strategy since their lifetimes are increased and they have more nights to gather info? It seems adding a Cop would just double down on the motivation for town to No Lynch.
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #378 (ISO) » Fri Mar 27, 2009 8:44 am

Post by mith »

I'm talking strictly about near the end of the game, when most of the information has already been gathered.

At the beginning of the game, the main effect of power roles would probably be swing; a Cop might finger one of the scum D2, and hurt that scumgroup's chances (helping the town a bit, helping the other group more), and making it less likely it ends up in a X-X-Y endgame in the first place. Given how difficult it is to do EVs on even simple games with Cops, I hesitate to guess what the optimal strategy of the town would be in such a situation.

I think we're getting to a point that we can say that games with multiple, symmetrical scum groups may not be the best idea.
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #379 (ISO) » Fri Mar 27, 2009 8:56 am

Post by shaft.ed »

mith wrote:I think we're getting to a point that we can say that games with multiple, symmetrical scum groups may not be the best idea.
But they're generally enjoyable no? It seems players are generally happy with having played them after the fact.
User avatar
Elmo
Elmo
Mafia Scum
User avatar
User avatar
Elmo
Mafia Scum
Mafia Scum
Posts: 3047
Joined: September 7, 2007
Location: happy

Post Post #380 (ISO) » Fri Mar 27, 2009 10:19 am

Post by Elmo »

I've always vastly preferred games with a single mafia group, I dunno about everyone else. That said I haven't played many with multiple group scum factions.
Succinctness is pro-town.

Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #381 (ISO) » Fri Mar 27, 2009 10:57 am

Post by Adel »

the worst case scenario for 2:2:n is something like Open 61 (2:2:8 vanilla) where both scum factions lost after they cross killed the other last surviving opposing member N2. The scum players didn't seem to mind losing that way. IIRC, Guardian was really proud of replacing in, lynching an opposing scum player, and killing the last one the following night, even though he lost.

edited out my spellcheck fail
Last edited by Adel on Fri Mar 27, 2009 6:45 pm, edited 1 time in total.
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #382 (ISO) » Fri Mar 27, 2009 11:01 am

Post by shaft.ed »

I may be biased. I was scum and I won ;)
User avatar
Xylthixlm
Xylthixlm
!xmafia win
User avatar
User avatar
Xylthixlm
!xmafia win
!xmafia win
Posts: 5414
Joined: July 12, 2006

Post Post #383 (ISO) » Sat Mar 28, 2009 1:43 pm

Post by Xylthixlm »

Propose we cerify 2:2:9
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #384 (ISO) » Sat Mar 28, 2009 2:24 pm

Post by Adel »

Xylthixlm wrote:
Propose we cerify 2:2:9
2nd.
User avatar
Lord Gurgi
Lord Gurgi
Mostly Harmless
User avatar
User avatar
Lord Gurgi
Mostly Harmless
Mostly Harmless
Posts: 3369
Joined: March 26, 2004

Post Post #385 (ISO) » Sat Mar 28, 2009 2:32 pm

Post by Lord Gurgi »

Adel wrote:
Xylthixlm wrote:
Propose we cerify 2:2:9
2nd.
Sure. I recall suggesting this ages ago. :roll:
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
User avatar
Xylthixlm
Xylthixlm
!xmafia win
User avatar
User avatar
Xylthixlm
!xmafia win
!xmafia win
Posts: 5414
Joined: July 12, 2006

Post Post #386 (ISO) » Sat Mar 28, 2009 9:40 pm

Post by Xylthixlm »

I know this isn't in our list (except maybe as mountainous), but I'd like a certify of
mountainous 1:4
- day start, obviously. The EV is the simple (4/5) * (2/3) = 8/15 for scum, 7/15 for town.
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #387 (ISO) » Sun Mar 29, 2009 2:59 am

Post by Mr. Flay »

Is that one that IRC runs, Xyl? What's the actual results thus far?

I would expect town to do better than EV in that setup, personally.
User avatar
Korts
Korts
Luddite
User avatar
User avatar
Korts
Luddite
Luddite
Posts: 5752
Joined: January 1, 2008
Location: HUN BUD

Post Post #388 (ISO) » Sun Mar 29, 2009 3:03 am

Post by Korts »

certify 2:2:9


Can a game where the scum is a single person and thus has no connections be called mafia? I'm not entirely convinced of that. Based on this I'm leaning no on 1:4.
scumchat never die
User avatar
Empking
Empking
Empking's Alt's Alt
User avatar
User avatar
Empking
Empking's Alt's Alt
Empking's Alt's Alt
Posts: 16758
Joined: May 4, 2008

Post Post #389 (ISO) » Sun Mar 29, 2009 3:22 am

Post by Empking »

Its not normal.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #390 (ISO) » Sun Mar 29, 2009 3:58 am

Post by Adel »

Korts wrote: Can a game where the scum is a single person and thus has no connections be called mafia? I'm not entirely convinced of that. Based on this I'm leaning no on 1:4.
ditto.
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #391 (ISO) » Sun Mar 29, 2009 5:51 am

Post by shaft.ed »

Adel wrote:
Korts wrote: Can a game where the scum is a single person and thus has no connections be called mafia? I'm not entirely convinced of that. Based on this I'm leaning no on 1:4.
ditto.
Meh, it's still an informed minority vs. uninformed majority. I have no problem with it.
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #392 (ISO) » Sun Mar 29, 2009 5:55 am

Post by shaft.ed »

OK so we've certified 2 v 2 v 9 presumably vanilla.

Should we discuss power roles?

2v2v8 power roles were: (for simplicity I'm labeling one mafia group A and the other B).

Masons and Monks: 2 non-A masons and 2 non-B masons
Freinds and Enemies and Enemies: 3 non-mafia masons
Quack Multiball: 2 Docs, 6 Quacks (please no)
Twofold Mafia: 1 Doc, 1 A-Cop, 1 B-Cop


I think there were more, but I don't have time to dig right now.
User avatar
Simenon
Simenon
Entitled
User avatar
User avatar
Simenon
Entitled
Entitled
Posts: 3496
Joined: October 11, 2006
Location: Chicago

Post Post #393 (ISO) » Sun Mar 29, 2009 6:12 am

Post by Simenon »

I think you guys should talk about "too much scum" setups (Baby TMS, Jungle Republic, Kelly Chen's repertoire, etc.)
SEND THE VECTOIDS
User avatar
Korts
Korts
Luddite
User avatar
User avatar
Korts
Luddite
Luddite
Posts: 5752
Joined: January 1, 2008
Location: HUN BUD

Post Post #394 (ISO) » Sun Mar 29, 2009 8:57 am

Post by Korts »

Masons and Monks: no opinion at this point.

Friends and Enemies and Enemies: in this form, I think it hurts mafia, because if the masons claim they can't counterclaim (3-man masonship vs. 2-man scumteams). This was the reason for the Friends and Enemies and Enemies and that Other Guy fix (2-man masonship plus backup mason).

Quack Multiball: definitely not. Way too many night actions, and quacks kill, don't they? Half the town would get massacred Night 1.

Twofold Mafia: no opinion at this point.
scumchat never die
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #395 (ISO) » Sun Mar 29, 2009 9:58 am

Post by Thok »

It's seems sort of silly to start talking about certifying Friends and Enemies and Enemies without discussing Friends and Enemies (3 masons, 3 mafia, 6 townies or something like that) first.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
Xylthixlm
Xylthixlm
!xmafia win
User avatar
User avatar
Xylthixlm
!xmafia win
!xmafia win
Posts: 5414
Joined: July 12, 2006

Post Post #396 (ISO) » Sun Mar 29, 2009 10:00 am

Post by Xylthixlm »

Someone should go
troll
sift through the open setup discussion thread for any good ones to certify.
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #397 (ISO) » Sun Mar 29, 2009 6:29 pm

Post by Adel »

Thok wrote:It's seems sort of silly to start talking about certifying Friends and Enemies and Enemies without discussing Friends and Enemies (3 masons, 3 mafia, 6 townies or something like that) first.
2 comes before 3. We are counting up.

~~~

Can we all agree on two-fold? I think that one is certain to go through, we just have to certify a number of townies, and possibly write the role pms to prevent mod error.
User avatar
Lord Gurgi
Lord Gurgi
Mostly Harmless
User avatar
User avatar
Lord Gurgi
Mostly Harmless
Mostly Harmless
Posts: 3369
Joined: March 26, 2004

Post Post #398 (ISO) » Sun Mar 29, 2009 7:52 pm

Post by Lord Gurgi »

I have no problem with 1:4. It seems like a good setup, to me. If we're going to be a stickler based on the number of mafia, not their nature, there's really no hope.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
User avatar
Xylthixlm
Xylthixlm
!xmafia win
User avatar
User avatar
Xylthixlm
!xmafia win
!xmafia win
Posts: 5414
Joined: July 12, 2006

Post Post #399 (ISO) » Sun Mar 29, 2009 8:46 pm

Post by Xylthixlm »

I tried running 1:4 mountainous for marathon day. It lasted three minutes.

I'm not sure if that's a minus or a plus.
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi

Return to “Mafia Discussion”