War in Heaven II - Spirit of Vengeance (Over!)


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Post Post #1300 (ISO) » Thu Mar 26, 2009 5:06 am

Post by populartajo »

Nuwen wrote:
populartajo wrote:
Nuwen wrote:
populartajo wrote:Everybody hurting Walt, do you still think he is scum?
I'm waiting for a damage count to confirm or disprove his claim before I finalize my judgement. I kinda think keeping him alive and using his double damage ability as a town tool would be the best play. If he really is a Seraph, we can use his damage to burn through a few other suspected scum and then use their flips for more confirms. If he doesn't damage as ordered, we kill him. The same type of theory is used when a vig/SK is discovered and the town can't confirm that player's alignment.
Where have I seen this before?
I said something similar in one of my other ongoing games?
Actually, I kinda proposed this earlier with but I was treated like shit. This idea has to be improved somehow since if we suspect the player we are controlling is scum and we leave him at L-1, it will only take 1(ONE) player to finish him.
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Post Post #1301 (ISO) » Thu Mar 26, 2009 5:07 am

Post by Xylthixlm »

populartajo wrote:What would we learn from his alignment?
... you know, for scumhunting purposes. By looking for interactions?
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Post Post #1302 (ISO) » Thu Mar 26, 2009 5:07 am

Post by populartajo »

Xylthixlm wrote:
populartajo wrote:What would we learn from his alignment?
... you know, for scumhunting purposes. By looking for interactions?
Like Hoopla much?
This only works if Walt is scum which Im sincerely starting to doubt.
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Post Post #1303 (ISO) » Thu Mar 26, 2009 5:10 am

Post by Xylthixlm »

I think people are overestimating the importance of Seraphim (the role, not the player).

A Seraph has 1/3 hp than a Cherub.
A Seraph does 1/3 more damage per day than a Cherub.

That is not much of a power role.
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Post Post #1304 (ISO) » Thu Mar 26, 2009 5:16 am

Post by populartajo »

Xylthixlm wrote:I think people are overestimating the importance of Seraphim (the role, not the player).

A Seraph has 1/3 hp than a Cherub.
A Seraph does 1/3 more damage per day than a Cherub.

That is not much of a power role.
It is still more powerful. Specially in a possible situation of 2 Seraphim scum left.
Ill have to hunt the quote where Flay explained that Scum Angels accrue rage points also in relation to their roles, making the Seraphim role even more powerful if scum.
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Post Post #1305 (ISO) » Thu Mar 26, 2009 5:20 am

Post by Nuwen »

populartajo wrote:
Xylthixlm wrote:I think people are overestimating the importance of Seraphim (the role, not the player).

A Seraph has 1/3 hp than a Cherub.
A Seraph does 1/3 more damage per day than a Cherub.

That is not much of a power role.
It is still more powerful. Specially in a possible situation of 2 Seraphim scum left.
Ill have to hunt the quote where Flay explained that Scum Angels accrue rage points also in relation to their roles, making the Seraphim role even more powerful if scum.
This?
The only extra ability scum had, besides the ability to communicate secretly, was a Rage Point they could spend on a secret attack. RPs were accumulated weekly, to a maximum of 3 or 4 depending on what type of angel they were.
So high, so low, so many things to know.
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Post Post #1306 (ISO) » Thu Mar 26, 2009 5:23 am

Post by Xylthixlm »

And we want to leave Walt alive why?
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Post Post #1307 (ISO) » Thu Mar 26, 2009 5:26 am

Post by populartajo »

Yep, Nuwen, that is. Still something to think about regarding balance of the game.
Xylthixlm wrote:And we want to leave Walt alive why?
Because he could be town?
If rage points work as the other game, scum will have only 4 rage points by tomorrow. (assuming 5 scum max), right?
In the case he is scum, we treat him as a SK directed by the town.
I really dont think Walt is obvscum. Do you?
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Post Post #1308 (ISO) » Thu Mar 26, 2009 5:26 am

Post by Seraphim »

All this discussion does not make want to kill Walt less.
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Post Post #1309 (ISO) » Thu Mar 26, 2009 5:27 am

Post by populartajo »

Seraphim wrote:All this discussion does not make want to kill Walt less.
Why is he scum?
Do you realize you are treating him like rolf is treating you?
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Post Post #1310 (ISO) » Thu Mar 26, 2009 5:29 am

Post by DrippingGoofball »

populartajo wrote:I really dont think Walt is obvscum. Do you?
I'd agree with you if Walt hadn't claimed scum. I guess I'd rather keep a claimed scum alive than a hypnotized monkey like Juls. I know, I know. It's catty.
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Post Post #1311 (ISO) » Thu Mar 26, 2009 5:30 am

Post by Nuwen »

populartajo wrote:Do you?
Yes, actually, but I'm trying to weigh the advantage of 133% damage versus keeping another source of rage damage alive (keep a perma-observe on Walt?) and being unable to confirm/scumhunt without his flip.
So high, so low, so many things to know.
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Post Post #1312 (ISO) » Thu Mar 26, 2009 5:31 am

Post by DrippingGoofball »

WaltWishbone wrote:With townies like [Xyl] who needs to worry about scum?
Isn't he admitting to knowledge of Xyl's alignment?
kick in the shin: Juls
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Post Post #1313 (ISO) » Thu Mar 26, 2009 5:32 am

Post by populartajo »

DrippingGoofball wrote:
populartajo wrote:I really dont think Walt is obvscum. Do you?
I'd agree with you if Walt hadn't claimed scum. I guess I'd rather keep a claimed scum alive than a hypnotized monkey like Juls. I know, I know. It's catty.
Did he?
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Post Post #1314 (ISO) » Thu Mar 26, 2009 5:33 am

Post by populartajo »

DrippingGoofball wrote:
WaltWishbone wrote:With townies like [Xyl] who needs to worry about scum?
Isn't he admitting to knowledge of Xyl's alignment?
kick in the shin: Juls
Isnt he being sarcastic?
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Post Post #1315 (ISO) » Thu Mar 26, 2009 5:33 am

Post by DrippingGoofball »

populartajo wrote:
DrippingGoofball wrote:
populartajo wrote:I really dont think Walt is obvscum. Do you?
I'd agree with you if Walt hadn't claimed scum. I guess I'd rather keep a claimed scum alive than a hypnotized monkey like Juls. I know, I know. It's catty.
Did he?
See post 1312 immediately above.
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Post Post #1316 (ISO) » Thu Mar 26, 2009 5:35 am

Post by DrippingGoofball »

populartajo wrote:
DrippingGoofball wrote:
WaltWishbone wrote:With townies like [Xyl] who needs to worry about scum?
Isn't he admitting to knowledge of Xyl's alignment?
kick in the shin: Juls
Isnt he being sarcastic?
He could have been just as sarcastic using the word 'player' instead of 'townie.'
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #1317 (ISO) » Thu Mar 26, 2009 5:35 am

Post by populartajo »

WaltWishbone wrote:I am a Seraphim, thats whya few of my posts were vague and elusive. I didn't want to tip my hat so early in the game with a role claim.

I have to work all day tomorrow and the next day so I dont think I will have time to get back on the computer before I get eliminated. I will posts my final thoughts now. I have no doubt anymore Xyl is scum, at what first came across as just possible stuipd town play is in reality to overwhelmingly scum. His constant bandwagonning, rolefishing, wifom, etc has proved to me through the first few days of the game that he is scum. He dangerous to the town and will be repsonsible for more town deaths if he is allowed to continue in this game. He should really be your next matter of business before he lynches another townie. With townies like him who needs to worry about scum?

HURT: Xylhixlm
*With his flaming long sword Walt swings ripping across xyls torso and inflicting double damage.*


After Xyl is dead, I would suggest looking into Seraphim and anyone else who believes xyl is town. I get strong town vibes from Tajo and Kinetic and we all know that Nuwen and rofl are more than likely town. Xyl and for when I flip town, (Way to go guiness, your instincts were brilliant huh? ;))That's it, good luck town!
I really dont see Waltscum doing this post.
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Post Post #1318 (ISO) » Thu Mar 26, 2009 5:39 am

Post by DrippingGoofball »

I know what you mean pop, but every time I read that sentence, I hiccup.
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Post Post #1319 (ISO) » Thu Mar 26, 2009 5:55 am

Post by Xylthixlm »

Walt is either scum or totally blinded by omgus. See the whole "before he lynches another townie" thing. I haven't lynched a townie so he must be talking about himself. That's omgus. He isn't even scumhunting past me - totally tunneled.

Either way I want him dead.

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Post Post #1320 (ISO) » Thu Mar 26, 2009 5:56 am

Post by Kinetic »

I'm not for keeping Walt alive if the consensus is he is scum. I'm thinking of the twenty different things he could do alive that he can't do when dead that would hurt us much more than it will help us.

So what, we might kill someone a little bit faster. Does that outweigh him building up rage points, dumping them, then also throwing his own damage on the heap.

Nonono, If you think Walt is scum there is NO way you can keep him alive, even as a puppet.
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Post Post #1321 (ISO) » Thu Mar 26, 2009 5:58 am

Post by populartajo »

Thats what Im asking. Who thinks he is scum?
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Post Post #1322 (ISO) » Thu Mar 26, 2009 5:59 am

Post by populartajo »

Also, why are you so afraid of rage points?
Am I right when I am saying that scum only will have their first 4 max rage points tomorrow?
Scum killing could also help.
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Post Post #1323 (ISO) » Thu Mar 26, 2009 6:01 am

Post by populartajo »

Xylthixlm wrote:Walt is either scum or totally blinded by omgus. See the whole "before he lynches another townie" thing. I haven't lynched a townie so he must be talking about himself. That's omgus. He isn't even scumhunting past me - totally tunneled.

Either way I want him dead.

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Look, the discussion is not weather Walt is town or scum. It is how can we optimize the play in case he is town and in case he is scum. There is no need to kill him when rage points are so low right now and in case he does something crazy it only needs 1 player to kill him (assuming we leave him at L-1)
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Post Post #1324 (ISO) » Thu Mar 26, 2009 6:02 am

Post by populartajo »

EBWOP
Its possible when all the cases against him are weak.
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