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mith Godfather
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Adel Crystalline Logick
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I totally agree mith. My post was partially motivated by:
the original is not "just a gimmick" or a spinoff.Ether wrote:I think Polygamist is just a gimmick; aside from flavor, I don't get why Lovers should be the only setup with a spinoff like that.-
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mith Godfather
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Adel Crystalline Logick
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Lord Gurgi Mostly Harmless
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Ether ♀Lyrical Rampage♀
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I think the newbie queue should just go back to C9 and implement autodeadlines of 3-4 weeks, but I know this is unfeasible because of the IC shortage and I try to stay away from this particular subject because I'm a bad IC. MOVING on.
How do we handle hydrified setups? Leave it to Farside to occasionally put one up with 20 total players or less?As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
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Lord Gurgi Mostly Harmless
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Ether ♀Lyrical Rampage♀
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What do you mean?
EDIT: I'm not sure you're actually disagreeing with me. The connotation of "hydrified" that I was using is that people get to choose who their partners are, but full hydrification of the setup would be Farside's call when she announces a new game to sign up for.As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
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Lord Gurgi Mostly Harmless
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shaft.ed dem.agogue
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Meh, thinking about it, I do think Polygamist is a different beast than Lovers. In Lovers, since only the mafia are lover paired, traditional "lover tells" are essentially scum tells. In Polygamist this is somewhat negated by making everyone a lover pair, thus "lover tells" can be demonstrated by scum and town alike.-
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Ether ♀Lyrical Rampage♀
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Adel Crystalline Logick
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IIRC, in 3/3 polygamist games everyone claimed pretty early day 1, but arguing about whether or not to massclaim gets day 1 going and ends the random stage quickly.-
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shaft.ed dem.agogue
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Adel Crystalline Logick
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by massclaim, I simply meant that everyone claimed who their lover is. all four scum are lovers, so they have to decide which pairs they will claim, but that is rather simple. It lets the scum team place a good player with a VI, if necessary, or otherwise choose pairs for tactical advantage.shaft.ed wrote:
well if it's going on that frequently would it be considered a breaking strategy?Adel wrote:IIRC, in 3/3 polygamist games everyone claimed pretty early day 1, but arguing about whether or not to massclaim gets day 1 going and ends the random stage quickly.
I tried to argue, unsuccessfully, that there would be a marginal benefit to not claiming until day 2, or as late in day 1 as possible, but that advantage would, at best, be slim, and remains untested. (2/3 were won by the town)Last edited by Adel on Mon Mar 23, 2009 8:04 pm, edited 1 time in total.-
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shaft.ed dem.agogue
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Yeah I understand that, but if that's making the game more "effecient" it seems retarded to play that set-up (and is why everyone suggested hydra'ing it but I was oblivious to the point of said conversation). Is it really optimal for town to claim their pairs?Adel wrote:
by massclaim, I simply meant that everyone claimed who their lover is. all four scum are lovers, so they have to decide which pairs they will claim, but that is rather simple.shaft.ed wrote:
well if it's going on that frequently would it be considered a breaking strategy?Adel wrote:IIRC, in 3/3 polygamist games everyone claimed pretty early day 1, but arguing about whether or not to massclaim gets day 1 going and ends the random stage quickly.-
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Adel Crystalline Logick
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I don't understand your question.
are we talking"breaking strategy" here?
claiming makes it more simple,
since you are able to treat each claimed pair as an individual, the question is when is the best time to make it more simple, and the process of figuring that out, or reacting to a premature partner claim, drives the game out of the random stage.-
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Guardian Mafia Scum
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WhenAdel wrote:
the original is not "just a gimmick" or a spinoff.Ether wrote:I think Polygamist is just a gimmick; aside from flavor, I don't get why Lovers should be the only setup with a spinoff like that.Imodify something, the original becomes "just a gimmick."
;).Do not lynch me.
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Adel Crystalline Logick
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@Guardian- in polygamist, when do you think the optimal time (for the town) for everyone to claim their lovers is?-
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Guardian Mafia Scum
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I am unsure about this, but I have an opinion.
The best time is fairly uncontroversially either:
(i) immediately at the start of day 1
(ii) as soon as you have a reasonable lynch candidate day 1
I think that (i) is better. It gives town more information, wastes less time, generates less noise (from people arguing about whether to do it now or later) and generates less untenable solutions (e.g. someone thinking that someone from three different lover pairs are scum). I think towns make better decisions with more information and a higher ratio of (possible solutions/solutions proposed).
(ii) Has only marginal benefits, in that people think more creatively and rule less people out, but the detriments I mentioned I think make it not worthwhile.
I would have to hear really great argument to convince me that you should claim later than after having a candidate you are ready to lynch day 1 -- you want to have a guess at what the complete scum group is day 1 before you lynch; you don't want to lynch a lover pair who you have no plausible other love pair that would complete the scum group.Do not lynch me.
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Adel Crystalline Logick
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under typical hydration, players share a hydra account, so a hydrated lovers game would not be the same as polygamist. In lovers you would never have this kind of debate in the game thread. Do you think that engineering the game to have this debate is worthwhile or a waste of time?
how do you think the balance compares between:
1. lovers (scum daytalk)
2. hydrated lovers (shared accounts, or public partner assignment by mod, scum daytalk)
3. polygamist (only mafia can daytalk)
4. polygamist (each set of lovers can daytalk)?
should town lovers be allowed to daytalk in polygamist?-
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Guardian Mafia Scum
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shaft.ed, even if it is optimal to claim your lover every single game in polygamist that doesn't make it a bad setup. i am unsure why you would think this. it doesn't "break the game."
I think the debate shouldn't happen, but I rather like the idea of random-lover assignment. Pre-chosen lover assignment is too cliquey, and it wouldn't let me get to know new people and have the fun challenge of working with them. also it makes replacing a hell of a lot easier/better.Adel wrote:under typical hydration, players share a hydra account, so a hydrated lovers game would not be the same as polygamist. In lovers you would never have this kind of debate in the game thread. Do you think that engineering the game to have this debate is worthwhile or a waste of time?
Harder for town than 3, since less minds are working to solve the same problem.Adel wrote:how do you think the balance compares between:
1. lovers (scum daytalk)
Should probably be the exact same game as 3.Adel wrote:2. hydrated lovers (shared accounts, or public partner assignment by mod, scum daytalk)
I am comparing with this as baseline.Adel wrote:3. polygamist (only mafia can daytalk)
Should be exact same game as 3. Townie lovers should probably never daytalk in this game.Adel wrote:4. polygamist (each set of lovers can daytalk)?
No. I am a big fan of not allowing players to make decisions that are always or almost always bad.Adel wrote:should town lovers be allowed to daytalk in polygamist?Do not lynch me.
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Adel Crystalline Logick
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fixed? otherwise I don't understand. daytalking should reduce blunders (more minds working in conjunction, with statements like "don't follow my vote on X" in the townie daytalking thread)Guardian wrote: I am a big fan ofnotallowing players to make decisions that are always or almost always bad.-
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Guardian Mafia Scum
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such discussions should always happen in public. Townies seeing a lover abruptly change his behavior or follow a pattern or work in a team should be a scum tell.Adel wrote:
fixed? otherwise I don't understand. daytalking should reduce blunders (more minds working in conjunction, with statements like "don't follow my vote on X" in the townie daytalking thread)Guardian wrote: I am a big fan ofnotallowing players to make decisions that are always or almost always bad.
Private chat = bad.Do not lynch me.
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Adel Crystalline Logick
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got it. daytalking tells should be scumtells. That makes sense to me.-
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shaft.ed dem.agogue
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I was asking for opinions of people who played it. I've never been in any lover game.Guardian wrote:shaft.ed, even if it is optimal to claim your lover every single game in polygamist that doesn't make it a bad setup. i am unsure why you would think this. it doesn't "break the game."
On the surface it looks like holding back on the claims might be beneficial. When you force scum into pairs, you might notice cross tells within the scum lover group, no?
I also like Guardians argument in favor of lover assignments being random and not decided by the players.
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