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Post Post #125 (ISO) » Fri Mar 20, 2009 11:20 am

Post by Hoopla »

populartajo wrote: Acyually, whats wrong with making definitve statements?
We know that town has no additional info
. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
This is the point completely. Unless people are fishing for reactions, claiming definitives is something only scum can truthfully do.
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Post Post #126 (ISO) » Fri Mar 20, 2009 11:23 am

Post by Nuwen »

populartajo wrote: Acyually, whats wrong with making definitve statements? We know that town has no additional info. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
There's a sizable difference between following a gut conviction to build a real case and what Copter is doing. Gut is a subconscious reaction to subtle tells - eventually, these tells make themselves evident and can be included in a cogent case. Copter is prancing around with lynch plans and fishing for support from his obvtown crew.
So high, so low, so many things to know.
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Post Post #127 (ISO) » Fri Mar 20, 2009 11:24 am

Post by roflcopter »

Hoopla wrote:
roflcopter wrote:right, hoopla dies right after kinetic

i love how i always make the scum squirm right away
Do you normally jump on anyone that questions the crap you post, or am I the special case?
you're a special case. in this case, special as in scum.
soi soi soi

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Post Post #128 (ISO) » Fri Mar 20, 2009 11:24 am

Post by populartajo »

Hoopla wrote:
populartajo wrote: Acyually, whats wrong with making definitve statements?
We know that town has no additional info
. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
This is the point completely. Unless people are fishing for reactions, claiming definitives is something only scum can truthfully do.
No. Ive done this as town a million of times and it has worked. The idea is to start clearing people from your point of view and pressuring the people you simple dont like.
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
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Post Post #129 (ISO) » Fri Mar 20, 2009 11:25 am

Post by Albert B. Rampage »

vIQleS wrote:Why are you defending roflcopter?
Let me help you with that by directing you here. Nowhere have I defended copter.

You have deserved my second vote.

Vote: vIQleS
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Post Post #130 (ISO) » Fri Mar 20, 2009 11:26 am

Post by roflcopter »

also, tajo, might as well count me in the votecount for kinetic, since i'm just gonna keep hurting him
soi soi soi

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Post Post #131 (ISO) » Fri Mar 20, 2009 11:26 am

Post by populartajo »

Here is a list already in page 6.

Prob Town

ABR
Rolf
Cybele
q21
Seraph

Neutral

DGB
Tenchi
Xyl
The rest.

Prob scum

Hoopla
Viqles
Shinnen
Kinetic
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Post Post #132 (ISO) » Fri Mar 20, 2009 11:29 am

Post by DrippingGoofball »

roflcopter wrote:right, hoopla dies right after kinetic
I'd kinda put hoopla before kinetic after the last few posts.
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Post Post #133 (ISO) » Fri Mar 20, 2009 11:30 am

Post by DrippingGoofball »

WOW, potajo cracked the game wide open,
before me!!!
I think a Scummie Award is inevitable.
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Post Post #134 (ISO) » Fri Mar 20, 2009 11:33 am

Post by Albert B. Rampage »

Listen up, angels:

There is no crew. There is no clique. There is scum. And there's the rest of us.

We are
not
divided in terms of who we trust, or who we suspect. Get it together and look beyond your petty dramas if you want to win this.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #135 (ISO) » Fri Mar 20, 2009 11:40 am

Post by Hoopla »

populartajo wrote:
Hoopla wrote:
populartajo wrote: Acyually, whats wrong with making definitve statements?
We know that town has no additional info
. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
This is the point completely. Unless people are fishing for reactions, claiming definitives is something only scum can truthfully do.
No. Ive done this as town a million of times and it has worked.
The idea is to start clearing people from your point of view and pressuring the people you simple dont like.

I would probably consider myself a gut player too - but a fundamental part of mafia is the ability to quantify your gut into plausible arguments, and persuade others. 'Hurrrrr durrrrr, ur scum !!!!1' type posts that merely offer a definitive statement backed up by nothing are only good for slandering smear campaigns.

As for the part I've bolded - I think that's a dangerous way to approach an early game scenario when there is
no
information available - it's the first step toward tunnel-vision.
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Post Post #136 (ISO) » Fri Mar 20, 2009 11:49 am

Post by vIQleS »

Albert B. Rampage wrote:
vIQleS wrote:Why are you defending roflcopter?
Let me help you with that by directing you here. Nowhere have I defended copter.

You have deserved my second vote.

Vote: vIQleS
I'll grant you that. You're right, I did, and I apologize.

However it still feels a little bit like you were trying to lessen the attention on rofl. And the fact that it was subltle makes it worse. No fos yet, but you're close. And your use of the word attack is a bit of a strawman. Or maybe poisoning the well - either way I didn't like it.
Albert B. Rampage wrote:...look beyond your petty dramas...
Now that's hypocrisy... :-P
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Post Post #137 (ISO) » Fri Mar 20, 2009 11:50 am

Post by populartajo »

Hoopla wrote:
populartajo wrote:
Hoopla wrote:
populartajo wrote: Acyually, whats wrong with making definitve statements?
We know that town has no additional info
. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
This is the point completely. Unless people are fishing for reactions, claiming definitives is something only scum can truthfully do.
No. Ive done this as town a million of times and it has worked.
The idea is to start clearing people from your point of view and pressuring the people you simple dont like.

I would probably consider myself a gut player too - but a fundamental part of mafia is the ability to quantify your gut into plausible arguments, and persuade others. 'Hurrrrr durrrrr, ur scum !!!!1' type posts that merely offer a definitive statement backed up by nothing are only good for slandering smear campaigns.

As for the part I've bolded - I think that's a dangerous way to approach an early game scenario when there is
no
information available - it's the first step toward tunnel-vision.
You may have a point. But as you say its too early with not much information available. As the game progresses Ill confirm my thoughts or correct them. This means that I can change my mind about people.
Call me Tajo.
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Post Post #138 (ISO) » Fri Mar 20, 2009 12:24 pm

Post by Juls »

Xyl...care to heal me back since I healed you?

I'm not getting as negative a vibe off of Kinetic as some of the rest of you but maybe just a firing off bad ideas vibe.

I get pretty good feelings from tajo and ABR. Although it is a bit disingenuous to call people lurkers so early tajo. For future reference, I have no access at work on M-F but occassionally get a lunch time post in here and there. I am pretty active on weekends.
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Post Post #139 (ISO) » Fri Mar 20, 2009 2:04 pm

Post by Seraphim »

Rofl's crazy attacking is noted.
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Post Post #140 (ISO) » Fri Mar 20, 2009 2:41 pm

Post by Xylthixlm »

This game is pretty much vanilla nightless with a strange voting mechanic. As long as we don't bring people down to low HP without killing them, or take so long that the scum get enough "rage points" to kill someone with lots of HP, the town can completely control the order people die in. Vanilla nightless is usually biased towards the town; there's no reason we should lose.

It looks like the once-per-24-hours limit isn't enough to seriously slow down the speed at which the town can kill people, but if there are a lot of people sitting around doing nothing or (even worse) healing everyone who gets hurt, it might be a problem. Automatic healing is a
horrible
idea and will just slow the game down, which gives the scum an advantage.

While I'm at it,
Hurt: Juls
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Post Post #141 (ISO) » Fri Mar 20, 2009 2:52 pm

Post by Xylthixlm »

# Albert B. Rampage - Hurt by: (0) Healed by: Nuwen,
Kinetic
(1)
# Cybele - Hurt by: (0) Healed by: q21 (1)
# Drench - Hurt by: (0) Healed by: (0)
# DrippingGoofball - Hurt by: Hoopla (1) Healed by: Cybelle (1)
# Giuseppe - Hurt by: (0) Healed by: (0)
# Hoopla - Hurt by: (0) Healed by: (0)
# Juls - Hurt by: Xylthixlm (1) Healed by: (0)
# Kinetic - Hurt by: roflcopter (1) Healed by: (0)
# Nuwen - Hurt by: (0) Healed by: Albert B. Rampage (1)
# populartajo - Hurt by: (0) Healed by: Tenchi (1)
# q21 - Hurt by: (0) Healed by: populartajo (1)
# roflcopter - Hurt by: (0) Healed by: DrippingGoofball (1)
# Seraphim - Hurt by: (0) Healed by: Shinnen_no_Me (1)
# Shinnen_no_Me - Hurt by: (0) Healed by: Seraphim (1)
# Tenchi - Hurt by: (0) Healed by: (0)
# The Fonz - Hurt by: (0) Healed by: (0)
# vIQleS - Hurt by: (0) Healed by: (0)
# WaltWishbone - Hurt by: (0) Healed by: (0)
# Xylthixlm - Hurt by: (0) Healed by: Juls (1)
# zwetschenwasser - Hurt by: (0) Healed by: (0)
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Post Post #142 (ISO) » Fri Mar 20, 2009 3:24 pm

Post by zwetschenwasser »

What the heck? Why on earth did you hurt Juls? Did you miss the agreement that rage points can be less effective if everyone is healthier?
Heal: Juls
Vote: Xyl
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Post Post #143 (ISO) » Fri Mar 20, 2009 3:40 pm

Post by vIQleS »

Oops - didn't bold...

Random
heal:WaltWishbone
with a blazing sword of healing and so forth


To be fair - I don't think there was an official agreement. And i think that xyl was on the con side of the debate... Still think randomhurt is a bad idea tho...

I'm tempted to unvote now - this seems a little too obviously scummy. if he's scum he's not playing it safe. Could be WIFOM.

Vote stays...
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Post Post #144 (ISO) » Fri Mar 20, 2009 3:48 pm

Post by Tenchi »

Hoopla wrote: ABR: Thanks for your summary - you put together a case weightier than expected, but I think you're exaggerating what to me looks merely like a strategy disagreement.
QFT. I just hope that disagreeing on discussion strategy isn't immediately taken as something "scummy". I honestly would initially agree with Kinetic's ideas, and probably would have suggested something similar, before anyone voiced some points on it stalling the game (which I find also correct). I won't fault Kinetic just because he suggested something like that. Thinking about his intentions on suggesting a less-than-optimal strategy is WIFOM for me.

Reading more.
Yes. That same Tenchi. :D

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Post Post #145 (ISO) » Fri Mar 20, 2009 4:03 pm

Post by zwetschenwasser »

I'm a vig-day rolecop
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Post Post #146 (ISO) » Fri Mar 20, 2009 4:06 pm

Post by Tenchi »

More Notes/Comments from me

KINETIC CASE BY RAMPAGE: I agree with the downplaying part. I will note that for future cases.

ROFLCOPTER: For the record I played with Rofl before too.
roflcopter wrote: speaking of organize, i'm organizing a brute squad, and inducting the following obviously town people into it immediately: abr, xyl, dgb, and tajo (if he'll accept). we should all agree on one person and put them down. over and over, until we've killed all the scum.
This is so creepy. The last time I saw people do this, it allowed scum in the council (even when they were in the minority) to manipulate the vote. Also, why should we trust your choices? I feel just placing one scum in that council of four can really sway things.

Also, this prevents us to see true accountability on Hurt and Heal actions. If we let Hurt and Heal actions to be as natural as possible then we will be able to dig through better intentions of each ad every person.

On another note, I totally agree with the fake voting system because it lets us express our disagreements and scum hunting without putting innocent people in jeopardy.
roflcopter wrote:right, hoopla dies right after kinetic

i love how i always make the scum squirm right away
This was said after some people told him not to post definitive statements without explanation.

Er... is rolfcopter drunk...?
populartajo wrote: Acyually, whats wrong with making definitve statements? We know that town has no additional info. There are some actions that tell you that someone is more prob town or more prob scum. Or gut. I usually play like that.
For me, "gut feels" come froms some hint of scumminess. Sure even with weak suspicions.

I want to know if Rolfcopter:

1. Has reasons
2. If his reasons are strong are weak.
3. If he admits his reasons are strong or weak

I don't care whether somebody calls somebody out, but I always look for a reason.

Vote: Hoopla/Roflcopter
(Hoopla for my initial suspicions. I'll use this system as a bookmark)

It's a fake vote right? :p
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Post Post #147 (ISO) » Fri Mar 20, 2009 4:08 pm

Post by Tenchi »

I just murdered the last post with typos. :\

2. If his reasons are strong
OR
weak.
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Post Post #148 (ISO) » Fri Mar 20, 2009 4:29 pm

Post by Kinetic »

Albert B. Rampage wrote:Kinetic, please.
Kinetic wrote:Stop it now. Explain yourself. Why are my ideas stupid but yours are perfect? How do we even KNOW there is a rage like mechanic in this game like the last one? Hell I can think of 3 or 4 different mechanics which are similar but work on different principals other than time (such as, 1 rage every time someone is killed, or 1 rage every time one of them is harmed, etc etc)
This is a nightless game and the rage mechanic makes perfect sense. The hypothetical mechanics that you suggest here are incredibly broken in favor of town. The only constant factor in this game is total post count and time. I doubt that the more we post, the more we are punished for it, so the only mechanic left is time. The rage theory fits perfectly into a game like this.
Got it, so you're for ignoring theories which could be valid just because they don't fit perfectly?

I know a thing about creating and breaking complex set ups. The first thing you do to counter such a breaking is to intentionally leave imperfections, because such unanticipated imperfections are often what make perfect balance.

It makes sense, which is also why I'm not dismissing it, but I'm not one who will dismiss other possible logical theories... In fact, this post limit to rage sounds interesting... In a larger game (which this is), with more players, it may be a more balanced mechanic than time, and one which can be largely controlled by an informed minority.

Good thinking...


ABR wrote:You are, again, trying to take advantage of future indecisive players. Don't you know how difficult it is to gain a consensus, especially with 5-7 scum counter-acting us? Stop trying to stall the game. If someone doesn't have an input, we carry on and kill off the scummy player without them. We don't have all day to wait for sporadically active players to weigh in.
I am doing no such thing. And you are misrepresenting my position.

I do not think it would be wise for a small group of people to perform the kills. I think it would be wise if we did have input from a larger group. Since the SCUM group clearly is large enough for your small group kill mentality, what is to stop the SCUM from driving these lynches?

The smaller the group that decides the lynches the LARGER the influence the scum will have on it. How can you not understand that concept?

I'm not for waiting around for lurkers to decide a lynch, which is why I want a very active town, but I'm also not for a small group to essentially bulldoze the town into submission.

Think of it like this: If there are 2-3 players out of 20 who are lurking, I can get behind not waiting for them. That is a small group. If there are 12-14 players not giving input I cannot get behind said lynch/kill.

I want at least 50% of the town at least giving INPUT on said lynch, whether they oppose or support it at the very least, before going forward with a kill. I think that is the MINIMUM acceptable standards, but I would gladly accept more.
populartajo wrote:
Votecount.


Kinetic. 2(Tajo, ABR)
Hoopla 1(q21)

Not voting 17 (Cybele, Drench, DrippingGoofball, Giuseppe, Hoopla, Juls, Kinetic, Nuwen, roflcopter, Seraphim,Shinnen_no_Me,Tenchi,The Fonz,vIQleS,WaltWishbone,Xylthixlm,zwetschenwasser)

Kinetic why did you heal ABR? Heal someone else, plz.
Look at the time stamps. I thought we were just spreading around the heals, noticed he wasn't healed and healed him. It just happened at the exact same moment as someone else.
roflcopter wrote:healing everyone to one above starting hit points seems like its just going to drag this day out. didn't we already establish that long days in this game are extra bad for the town?

hurt: kinetic


die fallen angel scum die
Fail. Please, help the scum more. kthx.
roflcopter wrote:the above applies to people voting kinetic. people voting xyl should get over it because he's clearly town. abr is town too.
Got it, but you're clearly scum, so I can clearly not believe anything you say.
roflcopter wrote:so, healing every single person to starting health +1 seems like a gigantic waste of time, and way too many people are hiding in this discussion when they should be scumhunting.
Disagree. For one, it means one more of these rage points to kill someone, multiply that by everyone who is max health... This is the reason why random hurting is bad. We don't want to help the scum do their job so they can efficiently use rage points. What we want to do is make it difficult for them to do anything.
Shinnen_no_Me wrote:
Heal: Seraphim.


Heal me back!

Also,
vIQleS wrote:Random anything at this point has a 75% chance of hitting town.
How can you be so sure? That's a pretty solid number, you know. The only way you would know that is that you know how much scum there are, hence, you must be a scum as well.

FoS: vIQ


(My, this sure is a fast paced topic. When I was posting my last post, I was in the middle of page 4, and when I finished it, it was in page 5!)
Good catch.
FoS: ViQ
. I renew Shinnen's question, how are you so sure about the distribution?
Albert B. Rampage wrote:
Kinetic wrote:Perhaps we should make another rule of sorts, Once you harm someone, for the time being, you do not harm them again. I'm trying to think of a way of wording it, but this system is very unique.
A rule that blocks a townie's ability to hurt the same player consecutively after his refreshment period. The reason this is scummy is because it would most likely lead said townie to hurt someone
else
, spreading the damage and advantaging scum. Inherently, Kinetic wants to limit the town (read: screw the town over) by limiting its power and giving the scum more time to organize themselves. Remember, this being a nightless game, the scum are freely able to daytalk. They are coordinating their moves as we speak in their quicktopic thread.
This is more of a limitation on a small group from forcing a lynch/kill on someone with little to no input from anyone else. I feel that the smaller the group pushing the kills the more that the scum can influence said group. I want at least SOME sort of consensus before we kill someone off.
Albert B. Rampage wrote:
Kinetic wrote: Also, since the Smallest life pool total is 7, we should never try to hurt someone past that threshold without letting them claim at the very least. It also gives us a little buffer in case they have more HP that 7 and scum try and secret kill them.
A rule that freezes the game once someone is at 6 damage for a claim. This is super anti-town since the mafia can claim whatever they want and the town is in no position to counter-claim since there are multiples of the same roles. He should know better than this, Kinetic wasn't born yesterday. Which means that he faked not knowing, so he could milk this pro-scum policy.
Which is why after I thought about it I rescinded my stance on this issue. You were right, I openly admitted it, and I backed down. When I am wrong, I tend to do that.

That being said, I brought it up because at the time I was still thinking of this more as a general mafia game, and this is a different beast. I did not read the previous game threads so I wasn't perfect in my knowledge.

As I learn more, my insights will be better, but I think you attacking me for what I SHOULD know when you very clearly weren't perfect on all the rules either is a little hypocritical. (I'm referring to the fact that you didn't know HP totals could go above their beginning maximum)
Albert B. Rampage wrote:Here are another series of posts I'm not too fond of:
Kinetic wrote:While the scum are saving points, they aren't using them, which makes them useless until actually used.
Downplaying the danger of scum, without actually making any points.
Actually this is more of the business school part of me, thinking about unrealized gains and losses being just that, unrealized, and when they are in such a conceptual form too many people give them real life values which are useless.

If a scum has a million rage points and we kill him, those rage points mean nothing.
Albert B. Rampage wrote:
Kinetic wrote:It does mean that they can dump, and effectively night kill with such a dump, but these rules highly favor the town, not the scum.
Downplaying the scum -without any evidence- again.
You don't have any evidence that such a system exists either... I'm making assumptions based on YOUR and others assumptions. If the underlining assumption is wrong, yes, my assumption based upon it could also be wrong, but if you are right than my assumption can just as well be right.

I'm pretty good at this sort of deductive reasoning.
Albert B. Rampage wrote:
Kinetic wrote:I want as many opinions on the kills as possible before someone dies.
Trying to stall the game - again.
Read my above comments for my mind set on this. A larger group of people who are involved in a lynch means a smaller percentage of the group being scum, thus this is limiting scum power.
Albert B. Rampage wrote:
Kinetic wrote:-.- Got it. You realize I HATE being called stupid right?

Stop it now. Explain yourself. Why are my ideas stupid but yours are perfect? How do we even KNOW there is a rage like mechanic in this game like the last one? Hell I can think of 3 or 4 different mechanics which are similar but work on different principals other than time (such as, 1 rage every time someone is killed, or 1 rage every time one of them is harmed, etc etc)

I want to gain as much information as possible from kills.

Tell me, HOW IS THAT UNBELIEVIBLY STUPID OMG< LOL HAHAHA HAHAHA AH HAHA HA HAH AQH REAHGEAGHN AERG $#QTG$#GF AWERGFR.

...
His going crazy as soon as we caught his hand in the cookie jar. Kinetic probably expected us to debate his rules back and forth for pages on end, wasting precious scumhunting time. Look how flustered he is. And notice how I never attacked his person or called him stupid, either.
Look back at previous games, all of which I was town. I hate people who belittle me or call me stupid. It is the ONLY reason I have ever exploded in a thread. I don't like it. At all. I don't apologize for it, it is one of those things where it may be an imperfection, but it is one I live with and don't shy away from.
Albert B. Rampage wrote:
Kinetic wrote:This is the way I am. I think, I reason, and I discuss. It is how I play and it is how I win. The mind cannot be rushed and I will not be hasty in my decision making.
I think this, by Kinetic's own admission, admirably describes how he plans to play the rest of this game: sluggishly, unproductively, and showing an absolute incapability of making any sort of decision within a reasonable timeframe.

He is, beyond a shadow of a doubt, a liability to this town.
Sluggish? Unproductive? Incapable of making decision?

And you base this on what? I am quite capable of rapid action once a course has been decided, but the way I am I must learn as much as possible in a reasonable time frame before I make such a decision. Don't get me wrong, I understand we're in a time crunch, but I REFUSE to allow that to effect my decision making.

This is how I play, it is how I've always played, and with my record behind me it is a winning strategy.
Cybele wrote:Ok, I wasn't really seeing it before, but ABR's summarized case against Kinetic is convincing.
Vote: Kinetic


Also: I really do agree with the idea of fake-voting instead of hurting. New mechanics means we need to adapt.
I really don't like it when someone is convinced solely on someone else's argument. It just reeks to me.
populartajo wrote:Normally Id agree with rolf you but this game is different.
EVERYBODY READ THIS.
If everybody acted like you, rolf, we would have everyone at -4HP at day 3 with rage points ready to finish the loyal part of the angels.
Hurting/healing in a disorganized way is not the way to go.
Voting fits the same objective. You think someone is scum. You vote that person. You change your mind. You unvote. You think someone else is scummier, you vote again.
If we change the word
vote
with the word
hurt
we achieve the same thing but we dont help scum with this retarded "hurting someone I think is scum"..
Topping everybody (24 hours recharge) is not a waste of time and could be helpful.
HURTING WITH NO ORDER WAS THE REASON WHY TOWN LOST THE FUCKING GAME LAST TIME.
QFT.

After looking it over I'm not liking Rofl, but for some reason I'm not getting an overly scummy vibe from him... I don't like him though...

I completely don't like Xyl either... but again, something is nagging at me.

At this point my
Vote
is on either
vIQ or Cybele
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Nuwen
Nuwen
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Nuwen
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Post Post #149 (ISO) » Fri Mar 20, 2009 4:48 pm

Post by Nuwen »

Kinetic wrote: The first thing you do to counter such a breaking is to intentionally leave imperfections, because such unanticipated imperfections are often what make perfect balance.
We're not in a Jdodge game. Determining whether a flaw in the setup is useless, because it neither changes the likelihood of break strategy existing nor does it make that strategy easier to discern.
Kinetic wrote: This is more of a limitation on a small group from forcing a lynch/kill on someone with little to no input from anyone else. I feel that the smaller the group pushing the kills the more that the scum can influence said group. I want at least SOME sort of consensus before we kill someone off.
The easiest way to do this is to cannibalize any small group of players bouncing from kill to kill. There's no need to neuter the entire town's capacity to quickhurt.
So high, so low, so many things to know.
aim:gochat?roomname=ScumChat&Exchange=5

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