mith wrote:After some discussion in Site Ideas, I am starting to implement some of the suggested changes in the way we choose Open Setups to be run. The first change is a split in the discussion thread. The (renamed) Open Setup Ideas and Discussion thread remains open for posting new setup ideas. This thread will continue discussion of these setups, with the goal of "certifying" certain setups which meet some number of basic criteria.
Among these criteria are:
The setup must be Open or Semi-Open.
The setup must qualify as "Normal".
For the most part, approved setups should be small (5-12 players).
Setups must retain the basic premise of Mafia; the outcome of the game should depend primarily (though not necessarily entirely) on whether or not the pro-town players can determine the identities of the Mafia through their posting and behaviour.
"Broken" setups (setups where the town has a strategy which maximizes their chances of winning through "Following the Cop" or similar methods should not be considered.
(Note: This item probably needs clarification.)
This list should not be considered complete or final in any way; rather, it is a starting point for discussion.
Part of our mandate is deciding what criteria we use for approving setups.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
1 goon
1 mafia RB (can RB and kill simultaneously)
1 of Cop/Nurse
1 of Doc/Deputy
3 townies
Fixed. I see no problem with either setup that sticks out to me. Except questionable balance, since T&C is obviously less powerful town, so what's the band for this?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
I'm leaning towards certifying trendy/subversive, although I seem to remember there were two versions of it when Thesp originally posted it. I'm going to dig it up if necessary, but the two versions looked like this:
V1
1 of Cop/Nurse
1 of Doc/Deputy
V2
1 of Cop/Doc
1 of Nurse/Deputy
The latter is better for town because they have a power role guaranteed.
Korts wrote:I'm leaning towards certifying trendy/subversive, although I seem to remember there were two versions of it when Thesp originally posted it. I'm going to dig it up if necessary, but the two versions looked like this:
V1
1 of Cop/Nurse
1 of Doc/Deputy
V2
1 of Cop/Doc
1 of Nurse/Deputy
The latter is better for town because they have a power role guaranteed.
So, which is better: 50% cop+doc and 50% nothing, or 50% cop and 50% doc?
Though, V1 has a possible follow-the-cop strategy: backup cop claims if there is one. If there's no backup cop, there must be a doc, so the cop can safely claim. That's a point against it.
I don't have anything in particular against Bird, but it is
not
a "C9" setup: it's fully open rather than semi-open. It needs a rename at the very least.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
V2 of trendy/subversive is better than V1 for another reason: there will never be a cop and a doc together, so the classic breaking strategy doesn't apply.
Regarding Bird C9 renaming, I suggest we turn to the Open Setup Discussion crowd. To me it doesn't particularly matter what the setup's name is, though.
I personally don't think it needs a name change. I don't think most people playing know what the C9 is about anyway.
Korts has a good point on the Cop/Doc never existing together. But does the scum need the Roleblocker in such a set up? It seems this tilts more towards scum with the RB in place.
What about Cop/Doc set up runs with just two goons while the Cop/Nurse set up runs with a goon, RB pair?
OK the remaining flagged set ups have been flagged by Adel. I think starting with Strawberry makes sense because it is the simplest.
3 mafia
1 cop
8 townies
Not broken so the issue must be balance. Seems mafia friendly if given random lynches. Adding one town gives the town an extra lynch attempt given straight mislynches.