Open Setup Certification Group

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Post Post #175 (ISO) » Thu Mar 12, 2009 12:23 pm

Post by Ether »

Standard nightless games found by searching for "Nightless" in Little Italy and New York:
  • Open 6 (4:8; town win)
    Open 19 (4:8; town win)
    Open 79 (4:7; I think this was the game Farside was talking about; town win)
So I'm really not getting the need to further handicap the scum.

EDIT: Open 79 was 4:7, not 4:8.
Last edited by Ether on Fri Mar 13, 2009 6:42 am, edited 1 time in total.
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Post Post #176 (ISO) » Thu Mar 12, 2009 12:26 pm

Post by farside22 »

Ether wrote:Standard nightless games found by searching for "Nightless" in Little Italy and New York:
  • Open 6 (4:8; town win)
    Open 19 (4:8; town win)
    Open 79 (4:8; I think this was the game Farside was talking about; town win)
So I'm really not getting the need to further handicap the scum.
Yup it was 4:8 my bad. Still very fun game. I even as shaft stated was accused of people wondering if I was bussing my scum buddies when I was town.
Great stuff.
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Post Post #177 (ISO) » Thu Mar 12, 2009 12:38 pm

Post by Xylthixlm »

Those results surprise me a bit, but okay. More scum are needed.
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Post Post #178 (ISO) » Thu Mar 12, 2009 12:40 pm

Post by Lord Gurgi »

Xylthixlm wrote:Those results surprise me a bit, but okay. More scum are needed.
Behold the power of the obv-town!
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Post Post #179 (ISO) » Thu Mar 12, 2009 12:46 pm

Post by mith »

As I've said before: three games != statistically significant. Scum clearly need to step up their game, though.

I'm fine with 4:8 (same balance as 3:6, which is definitely preferable to 2:7). 4:7, no.

And you could include 2:4 if you want a 6 player option.
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Post Post #180 (ISO) » Thu Mar 12, 2009 5:56 pm

Post by Lord Gurgi »

Three games is all we have. If three isn't statistically significant, why bother to check the old games at all? Whether three games is a large enough sample size to determine anything is indeed questionable, but three consecutive town wins is not something that happens often.
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Post Post #181 (ISO) » Thu Mar 12, 2009 6:03 pm

Post by mith »

I'm not saying it's meaningless. What I'm saying is that three town wins isn't conclusive evidence that a setup is in the town's favor.

As I said, I'd be fine with it being run. I think it's probably close to 50-50 in practice (EV is only 1/3). I
don't
think it's in the town's favor, though.
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Post Post #182 (ISO) » Thu Mar 12, 2009 6:05 pm

Post by Lord Gurgi »

mith wrote:I'm not saying it's meaningless. What I'm saying is that three town wins isn't conclusive evidence that a setup is in the town's favor.

As I said, I'd be fine with it being run. I think it's probably close to 50-50 in practice (EV is only 1/3). I
don't
think it's in the town's favor, though.
What would you say is significant evidence?
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Post Post #183 (ISO) » Thu Mar 12, 2009 6:09 pm

Post by mith »

That depends on the hypothesis. If the hypothesis is "The town will win about 1/3 of games, as predicted by the EV", probably one or two more games would do. If the hypothesis is "The town is favored", you'd need 6 or 7.

Assuming they're all town wins, of course.

(My statistics is rusty. I don't like statistics.)
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Post Post #184 (ISO) » Thu Mar 12, 2009 6:19 pm

Post by Lord Gurgi »

From what I've gotten from my Statistics AP class, which is albeit thin since the teacher spends most of the time surfing the internet or insulting the class, the hypothesis is irrelevant to the necessary sample size. Just binomial it, right?
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Post Post #185 (ISO) » Thu Mar 12, 2009 6:29 pm

Post by mith »

The binomial distribution depends on the probabilities; if our hypothesis is that the realEV is 1/3, that gives us one distribution (and corresponding range of statistically significant results), while if the hypothesis is that realEV is >1/2, we have another distribution.

In the latter case, the probability of getting three town wins by chance is at least 1/8 (12.5%). Statistical signifcance is a fuzzy concept, but generally 5% or 1% is used.
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Post Post #186 (ISO) » Thu Mar 12, 2009 6:31 pm

Post by Lord Gurgi »

mith wrote:The binomial distribution depends on the probabilities; if our hypothesis is that the realEV is 1/3, that gives us one distribution (and corresponding range of statistically significant results), while if the hypothesis is that realEV is >1/2, we have another distribution.

In the latter case, the probability of getting three town wins by chance is at least 1/8 (12.5%). Statistical signifcance is a fuzzy concept, but generally 5% or 1% is used.
One more win gets to 6.25% which is somewhat close, but of course this is t test, and I don't want to bother with the calculations.
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Post Post #187 (ISO) » Thu Mar 12, 2009 6:36 pm

Post by Thok »

Lord Gurgi wrote:One more win gets to 6.25% which is somewhat close, but of course this is t test, and I don't want to bother with the calculations.
But we don't know that town will win the next game.

(Also, we should really being using a double sided test, since we'd be having this discussion about balance whether town won 3 games or scum won 3 games. That changes the 1% and 5% to .5% and 2.5%)
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Post Post #188 (ISO) » Thu Mar 12, 2009 6:38 pm

Post by Lord Gurgi »

Short version: Peeps will never be satisfied.

I think that the power of a town is understated under the current meta.
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Post Post #189 (ISO) » Thu Mar 12, 2009 6:38 pm

Post by mith »

Right. A sample of 5, all town wins, would get us under the 5% mark, but personally I still wouldn't consider that "conclusive"; if the scum won the next game, we'd be right back above 5% (well above, actually; over 10%). Thus the 6 or 7 I gave above.

Statistics always makes me feel dirty, and this is why.

[edit]That was re: 186.[/edit]
Last edited by mith on Thu Mar 12, 2009 6:39 pm, edited 1 time in total.
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Post Post #190 (ISO) » Thu Mar 12, 2009 6:38 pm

Post by Xylthixlm »

Ew. Statistics. Let's see if I can remember this, I try to repress it....

To do this correctly, you need a hypothesis and a null hypothesis. Then you calculate the probability of seeing the results you saw if the null hypothesis is true. If it's low enough (usually 5%) you reject the null hypothesis.

The null hypothesis here would be that town wins at most the amount you would expect from random lynches (1/3). The hypothesis is that the town does better. Assuming the null hypothesis, the chance of town winning all three times is 1/27, or 3.7%. That exceeds our 5% significance level, so we reject the null hypothesis; the data is enough to conclude that town probably does better than the random lynch EV in 4:8 nightless.

How much
better is an open question.
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Post Post #191 (ISO) » Thu Mar 12, 2009 6:40 pm

Post by Lord Gurgi »

I hate statistics. We need to make a club.
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Post Post #192 (ISO) » Thu Mar 12, 2009 6:42 pm

Post by Xylthixlm »

My dad is a statistician and my mother is a biologist. I'm a math nerd, but for some reason I hate statistics but like biology. Go figure.
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Post Post #193 (ISO) » Thu Mar 12, 2009 6:44 pm

Post by mith »

I've submitted my PhD thesis in math, and have a degree in chemistry.

Obviously, I hate both statistics
and
biology.
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Post Post #194 (ISO) » Thu Mar 12, 2009 7:03 pm

Post by Ether »

Let's pass 4:8 as it is and worry about this after we have a few more results.

2:4 bugs me a little because I somehow have it lodged in my mind that both 2:4 Nightless and 2:4 Lovers are balanced.
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Post Post #195 (ISO) » Fri Mar 13, 2009 1:49 am

Post by Korts »

I like Xyl's idea of a variable number of players with a set date for end of sign-ups. And three consecutive town wins doesn't seem conclusive evidence that the setup is inherently in the town's favour.
mith wrote:I'd break that down differently:

6-8 players: 2 scum (2:4 to 2:6)
9-12 players: 3 scum (3:6 to 3:9)
13-16 players: 4 scum (4:9 to 4:12)
I'd go with this over Xyl's version.
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Post Post #196 (ISO) » Fri Mar 13, 2009 2:02 am

Post by mith »

I guess the main decision to be made, then, is: 3:9 or 4:8 or both? (Well, similar decision for 16 players; 4:12 or 5:11. But they are basically the same question... if we prefer 3:9, we prefer 4:12, and if we prefer 4:8, we prefer 5:11.)

I'm still in favor of 3:9, but wouldn't mind seeing both run.
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Post Post #197 (ISO) » Fri Mar 13, 2009 5:19 am

Post by shaft.ed »

mith wrote:I guess the main decision to be made, then, is: 3:9 or 4:8 or both? (Well, similar decision for 16 players; 4:12 or 5:11. But they are basically the same question... if we prefer 3:9, we prefer 4:12, and if we prefer 4:8, we prefer 5:11.)

I'm still in favor of 3:9, but wouldn't mind seeing both run.
Seeing as we're already running 4:8 I don't see a need to remove it. I also would prefer having more options not fewer, so maintaining 3:8, 3:9, 4:8, and 4:9 as all viable set ups would not bother me.
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Post Post #198 (ISO) » Fri Mar 13, 2009 6:16 am

Post by Ether »

I still don't think those other three setups are fair.

I guess by default I'd support a 1:2 ratio and oppose anything lower than that. (I kinda like Guardian's 2:5 thing with the vengekill, though of course that's not standard nightless.)
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Post Post #199 (ISO) » Fri Mar 13, 2009 6:30 am

Post by Korts »

An idea:

Since we have no solid data of either setup being more balanced than the other, we could have them run as variations of each other, in seperate sign-ups. After the first run we might be able to decide on the issue better.

EDIT: that's basically what shaft.ed said.
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