- Open 6 (4:8; town win)
Open 19 (4:8; town win)
Open 79 (4:7; I think this was the game Farside was talking about; town win)
Open Setup Certification Group
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Ether ♀Lyrical Rampage♀
- Lyrical Rampage
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Standard nightless games found by searching for "Nightless" in Little Italy and New York:
EDIT: Open 79 was 4:7, not 4:8.Last edited by Ether on Fri Mar 13, 2009 6:42 am, edited 1 time in total.As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
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farside22 Mafia Mum
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Yup it was 4:8 my bad. Still very fun game. I even as shaft stated was accused of people wondering if I was bussing my scum buddies when I was town.
Great stuff.Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.-
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Xylthixlm !xmafia win
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Lord Gurgi Mostly Harmless
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mith Godfather
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Lord Gurgi Mostly Harmless
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Three games is all we have. If three isn't statistically significant, why bother to check the old games at all? Whether three games is a large enough sample size to determine anything is indeed questionable, but three consecutive town wins is not something that happens often.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough-
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mith Godfather
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Lord Gurgi Mostly Harmless
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What would you say is significant evidence?mith wrote:I'm not saying it's meaningless. What I'm saying is that three town wins isn't conclusive evidence that a setup is in the town's favor.
As I said, I'd be fine with it being run. I think it's probably close to 50-50 in practice (EV is only 1/3). Idon'tthink it's in the town's favor, though.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough-
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mith Godfather
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That depends on the hypothesis. If the hypothesis is "The town will win about 1/3 of games, as predicted by the EV", probably one or two more games would do. If the hypothesis is "The town is favored", you'd need 6 or 7.
Assuming they're all town wins, of course.
(My statistics is rusty. I don't like statistics.)-
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Lord Gurgi Mostly Harmless
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From what I've gotten from my Statistics AP class, which is albeit thin since the teacher spends most of the time surfing the internet or insulting the class, the hypothesis is irrelevant to the necessary sample size. Just binomial it, right?(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough-
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mith Godfather
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The binomial distribution depends on the probabilities; if our hypothesis is that the realEV is 1/3, that gives us one distribution (and corresponding range of statistically significant results), while if the hypothesis is that realEV is >1/2, we have another distribution.
In the latter case, the probability of getting three town wins by chance is at least 1/8 (12.5%). Statistical signifcance is a fuzzy concept, but generally 5% or 1% is used.-
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Lord Gurgi Mostly Harmless
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One more win gets to 6.25% which is somewhat close, but of course this is t test, and I don't want to bother with the calculations.mith wrote:The binomial distribution depends on the probabilities; if our hypothesis is that the realEV is 1/3, that gives us one distribution (and corresponding range of statistically significant results), while if the hypothesis is that realEV is >1/2, we have another distribution.
In the latter case, the probability of getting three town wins by chance is at least 1/8 (12.5%). Statistical signifcance is a fuzzy concept, but generally 5% or 1% is used.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough-
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Thok Disgrace to SKs everywhere
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But we don't know that town will win the next game.Lord Gurgi wrote:One more win gets to 6.25% which is somewhat close, but of course this is t test, and I don't want to bother with the calculations.
(Also, we should really being using a double sided test, since we'd be having this discussion about balance whether town won 3 games or scum won 3 games. That changes the 1% and 5% to .5% and 2.5%)I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Lord Gurgi Mostly Harmless
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mith Godfather
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Right. A sample of 5, all town wins, would get us under the 5% mark, but personally I still wouldn't consider that "conclusive"; if the scum won the next game, we'd be right back above 5% (well above, actually; over 10%). Thus the 6 or 7 I gave above.
Statistics always makes me feel dirty, and this is why.
[edit]That was re: 186.[/edit]Last edited by mith on Thu Mar 12, 2009 6:39 pm, edited 1 time in total.-
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Xylthixlm !xmafia win
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Ew. Statistics. Let's see if I can remember this, I try to repress it....
To do this correctly, you need a hypothesis and a null hypothesis. Then you calculate the probability of seeing the results you saw if the null hypothesis is true. If it's low enough (usually 5%) you reject the null hypothesis.
The null hypothesis here would be that town wins at most the amount you would expect from random lynches (1/3). The hypothesis is that the town does better. Assuming the null hypothesis, the chance of town winning all three times is 1/27, or 3.7%. That exceeds our 5% significance level, so we reject the null hypothesis; the data is enough to conclude that town probably does better than the random lynch EV in 4:8 nightless.
How muchbetter is an open question.#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi-
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Lord Gurgi Mostly Harmless
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Xylthixlm !xmafia win
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mith Godfather
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Ether ♀Lyrical Rampage♀
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Let's pass 4:8 as it is and worry about this after we have a few more results.
2:4 bugs me a little because I somehow have it lodged in my mind that both 2:4 Nightless and 2:4 Lovers are balanced.As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
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Korts Luddite
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I like Xyl's idea of a variable number of players with a set date for end of sign-ups. And three consecutive town wins doesn't seem conclusive evidence that the setup is inherently in the town's favour.
I'd go with this over Xyl's version.mith wrote:I'd break that down differently:
6-8 players: 2 scum (2:4 to 2:6)
9-12 players: 3 scum (3:6 to 3:9)
13-16 players: 4 scum (4:9 to 4:12)scumchat never die-
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mith Godfather
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I guess the main decision to be made, then, is: 3:9 or 4:8 or both? (Well, similar decision for 16 players; 4:12 or 5:11. But they are basically the same question... if we prefer 3:9, we prefer 4:12, and if we prefer 4:8, we prefer 5:11.)
I'm still in favor of 3:9, but wouldn't mind seeing both run.-
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shaft.ed dem.agogue
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Seeing as we're already running 4:8 I don't see a need to remove it. I also would prefer having more options not fewer, so maintaining 3:8, 3:9, 4:8, and 4:9 as all viable set ups would not bother me.mith wrote:I guess the main decision to be made, then, is: 3:9 or 4:8 or both? (Well, similar decision for 16 players; 4:12 or 5:11. But they are basically the same question... if we prefer 3:9, we prefer 4:12, and if we prefer 4:8, we prefer 5:11.)
I'm still in favor of 3:9, but wouldn't mind seeing both run.-
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Ether ♀Lyrical Rampage♀
- Lyrical Rampage
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I still don't think those other three setups are fair.
I guess by default I'd support a 1:2 ratio and oppose anything lower than that. (I kinda like Guardian's 2:5 thing with the vengekill, though of course that's not standard nightless.)As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER-
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Korts Luddite
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