I'd sure like you to explain mathematically what the difference is between random and arbitrary. The fact is I don't like you and I want you gone. If we're randomly lynching people why not you (or me for that matter)Empking wrote:I want(ed) a random lynch. You want an arbitrary lynch.
Open 120 - Rebels in the Palace - Game Over! before 756
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hohum Uncle Potbear
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hohum Uncle Potbear
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Empking Empking's Alt's Alt
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hohum Uncle Potbear
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Empking Empking's Alt's Alt
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hohum Uncle Potbear
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Empking Empking's Alt's Alt
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Guard pick RL is 1/6hohum wrote:
Why don't you answer me scum? What's the difference in probability of scoring a scum hit in an arbitrary lynch vs a totally random lynch?Empking wrote:
Oh, stop being hostile and self vote.hohum wrote:
I want you to ask for a replacement.Empking wrote:What do you want me to say?
RL is 3/8-
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hohum Uncle Potbear
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Empking Empking's Alt's Alt
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hohum Uncle Potbear
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Empking Empking's Alt's Alt
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Corvuus Mafia Scum
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calm down guys.
EMP: asking for a self-vote is not nice.
Hohum: asking for him to be replaced is not nice.
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Guards of course will try not to pick another guard but the fact is (open setup for evidence) the guards do not know who the other guards are initially.
I don't see anything from Zach that is a 'breadcrumb' or hinting that he is guard (or that the guards should try to derail his final random lynch, etc.) and looking through the overall game, the guards have apparently not verified but if they had, or if Zach had seen something that they had, then that would change things.
Zach may have already known? or he didn't want to risk it?
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Arbitrary voting is ok for discussion. The odds of hitting/lynching the king arbitrarily are not high at all but getting a reaction/response and a guard isn't bad.
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EMPking: you list 1/6 odds, when you say guard, do you mean king included in that (with no scum knowledge) or guard and another guard (with knowledge). because if guards and king know each other (3 scum) then, supposedly, they won't vote for each other and the odds won't be 1/6?
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Trumpet of Doom Mafia Scum
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Yes, it does. Let's review: We're trying to catch at least one scum in two days. There are three ways this can happen:Empking wrote:
Your number doesn't add us hitting two scum does it?Trumpet of Doom wrote:I get:
3/8 + (5/8 * 3/7)
= 21/56 + 15/56
= 36/56
= 9/14, which is almost 65%. Not quite the >80% that Emp's 45/56 is (how'd he get that number, anyway?), but still good enough for me to support random.
Naturally, I'd also support analysis, though.
We hit scum today (3/8) AND we hit scum tomorrow ( * 2/7)
OR ( + )
We hit scum today (3/8) AND we hit a rebel tomorrow ( * 5/7)
OR ( + )
We hit a rebel today (5/8) AND we hit scum tomorrow ( * 3/7).
Thus, P≥1 scum = (3/8 * 2/7) + (3/8 * 5/7) + (5/8 * 3/7).
Now, watch carefully:
(3/8 * 2/7) + (3/8 * 5/7) = 3/8 * (2/7 + 5/7)
= 3/8 * 7/7
= 3/8 * 1
= 3/8
Substituting back into the original formula, we get P≥1 scum = 3/8 + (5/8 + 3/7), which is what I put in the post you quoted. Make sense?
...um, I hate to burst your bubble here, but except for today, I've been the main one pulling numbers out ofhohum, to Empking wrote:You've been pulling arbitrary numbers out of your ass all game long.anywhere...
Do we want to random lynch or not? If we do, I'm fine with doing the dice roll, I'd just want to know if I should do tomorrow's as well as today's.-
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zwetschenwasser Doktor der Musik
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TonyMontana Mafia Scum
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(5/8 * 4/7)
20/56 = 36% chance of us screwing ourselves [/high school dropout]
To
What if we agree on someone not being king? To try to help our odds alittle?UpcomingMiniTheme: Rainbow Six|Siege Mafia-
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hohum Uncle Potbear
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zwetschenwasser Doktor der Musik
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ortolan Mafia Scum
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[quote=TonyMontana (289)"](5/8 * 4/7)
20/56 = 36% chance of us screwing ourselves [/high school dropout]
To
What if we agree on someone not being king? To try to help our odds alittle?[/quote]
I agree. I would go with Corvuus because everything I've seen from him so far is very well justified and pro-town. If he was the king or a guard I don't think he would be so careful to determine the dominant strategy via probability.Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.-
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Qanqan Townie
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[quote"TonyMontana"](5/8 * 4/7)
20/56 = 36% chance of us screwing ourselves [/high school dropout]
To
What if we agree on someone not being king? To try to help our odds alittle?[/quote]
Do you mean, randomly choose one person not to vote for in the hopes they aren't king, so we have a better chance of hitting the king? I'm really hoping not...My name is not Quanqan or Qangan~-
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Qanqan Townie
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TonyMontana Mafia Scum
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No, I mean actually starting using analysis and strategy to play the game.Qanqan wrote:Do you mean, randomly choose one person not to vote for in the hopes they aren't king, so we have a better chance of hitting the king? I'm really hoping not...UpcomingMiniTheme: Rainbow Six|Siege Mafia-
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Qanqan Townie
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TonyMontana Mafia Scum
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Well, I happen to know for a fact that I'm not king.
Otherwise, I'd say Empking.UpcomingMiniTheme: Rainbow Six|Siege Mafia-
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ortolan Mafia Scum
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Hey, you know what, I know for a fact I'm not king either
How about if all the rebels just reason based on that, then there's no chance of us losing!
Still think Corvuus is a better candidate for avoiding being selected than EmpkingCurrently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.-
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TonyMontana Mafia Scum
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It would be nice.ortolan wrote:Hey, you know what, I know for a fact I'm not king either
How about if all the rebels just reason based on that, then there's no chance of us losing!
The point is that rolling dices isn't good strategy.
You chose to remove 4 people on a dice roll. It helped our chances barely.
4/12 Scum D1 = 33%
3/8 Scum D5 = 37,5%
1/12 King D1 = 8,3%
1/8 King D5 = 12,5%
Now we are 5 days in with no way to read anyone. I deem this strategy a failure.UpcomingMiniTheme: Rainbow Six|Siege Mafia
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