4 - Reecer6: (Juls, hohum, Cybele, Casey)
1 - No Lynch: (roffman)
1 - roffman: (Braeden)
6 - Not Voting: (BSG, Reecer6, Skitzer, Ectomancer, Budja, don_johnson)
12 alive means 7 to lynch
Prodding Reecer. Still needing a replacement!
the idea is not for power roles to save us. the idea behind a no lynch is to get mafia to reveal a townie by nk. i.e. whoever shows up dead is most likely not mafia. the only way they could be is with a 2 nk scenario, right?Budja wrote:Anyway hohum, any chance of seeing that post-by-post against Ectomancer.
Also I am not going to vote no lynch at this stage. Even if we don't hit scum, we at least remove a distraction.
I mean, our vote tomorrow will probably be more informed but the result of our lynch will probably still be uncertain. We really can't rely on power roles to save us.
sorry, but i disagree. i have already agreed to removing a distraction(i.e. lynching reecer), however, if we lynch someone because we think they are scum and then don't find out whether or not they are, the day 2 bandwagon analysis will be convoluted(not sure if that is thr right word.) tainted? my point being is that mislynches favor scum in every game except for the fact that they can be called out for their reasoning as to why or why they weren't on a wagon once the lynch's alignment is revealed. why lynch if we are not certain? the information gained will be much less advantageous than it is in a normal game.Budja wrote:...
Oh, come on, that's a lame reason and you should know it. If it were true, no-lynch would be a viable strategy for normal games.
The only relevant difference that this game here is no-reveal so we don't get the result of our lynch. I was unsure at first, but now I believe that this is insufficient reason not to lynch today.
We have the chance to lynchourchoice today. Whether that turns out to be scum or town, we have at least removed a distraction and we should think of it as such.
The mechanics of this game have little bearing on whether or not no-lynch is a viable strategy for D1 (hint: it NEVER is)roffman wrote:I'm still happy with no lynch due to the mechanics of the game, but i'm going to wait for flameaxe to post before i make a final decision
Please show me a game where no-lynch was a viable strategy in a no-reveal game. Should be an easy task for you to do considering there are no-reveal games run on MS on a regular basis.don_johnson wrote:i understand what you think, but i do not plan to push a "no lynch" agenda past day 1 without due cause. i just don't think it would be a bad way to start this game of "no reveal". but, whatever. i am interested to get some commentary from the replacements.
We'd have a confirmed townie anyways, regardless of whether we no-lynch or not. The odds are better in our favor tomorrow if we lynch. It doesn't change the fact that the NK produces a confirmed townie.don_johnson wrote:i am not pushing this idea on the rest of you. also, i don't know how to "prove" it a viable strategy. it just makes sense to me. scum kills a townie night 1. we start the game on day 2 with a "confirmed townie". we can then analyze the interactions of said townie with other players from day1 much like we would analyze a "townie bandwagon" in a regular reveal game. its not much, but it is a slight advantage.
if we lynch someone and they are not revealed, we really don't have as much to analyze. also, it may be a viable late game strategy as well if we don't figure this out. sorry, but i've never been in a "no-reveal" game before.
your vote is interesting, though. what is scummy about suggesting an idea and sticking to it? also, can you cite examples of what you are describing as me "pushing" this idea? so out of all day 1 you think i am scummiest for suggesting a no-lynch? scummier than the others who are agreeing with me? what exactly sets me apart to garner your vote?