Open 120 - Rebels in the Palace - Game Over! before 756


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Post Post #125 (ISO) » Wed Mar 04, 2009 3:34 pm

Post by zwetschenwasser »

We can't pick random lynches. We have to agree to someone taking dice and posting the results. If that person is the king, then we're screwed for obvious reasons. I see no really efficient way to random lynch.
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Post Post #126 (ISO) » Wed Mar 04, 2009 3:35 pm

Post by Lynx The Antithesis »

I thought we already dropped the random lynch...at least for now that is.
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Post Post #127 (ISO) » Wed Mar 04, 2009 3:37 pm

Post by zwetschenwasser »

:shock:
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Post Post #128 (ISO) » Wed Mar 04, 2009 4:05 pm

Post by Corvuus »

Lynx: I had hoped so too, but apparently it won't be until we get everyone to read the several posts made that say "don't talk about random lynching until later". Shin was one of those who either didn't read (or didn't care) or simply thought "random lynching is best" for who knows what reason.

Either way, if the only way for us to move past this is for all of us to vote on it, then I'm voting no and I won't agree to a random lynch without discussion first. Nothing will change my mind on this.

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Post Post #129 (ISO) » Wed Mar 04, 2009 4:05 pm

Post by zwetschenwasser »

No Random Lynch
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Post Post #130 (ISO) » Wed Mar 04, 2009 5:06 pm

Post by Trumpet of Doom »

zwetschenwasser wrote:You have to admit that game breaking is a viable strategy in this game, just not a particularly fun one.
Don't you be the one to tell me that trying to break this setup isn't particularly fun. :evil: I have to go through and change some of my numbers because I realized something last night that I hadn't counted on when I was setting up the probability tree. And I'll see how viable it is once I get done doing it.

But since we seem to be agreed not to random lynch (my preference anyway), I'll set the math aside for now.
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Post Post #131 (ISO) » Wed Mar 04, 2009 5:14 pm

Post by Qanqan »

Corvuus wrote: Shin could still be a guard, but it is doubtful he is the 'king' due to attitude and also, if he was, and pursuing this course (for whatever reason),
I don't think the 3 guards would necessarily stand by and watch or "hope it all blows over" due to the emotional WIFOM/mindgame.
At any rate, I don't see much purpose in talking about shin until we get a replacement and see their response, etc.
Can you elaborate on this.

Also
unvote
, and no random lynch thanks.
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Post Post #132 (ISO) » Wed Mar 04, 2009 7:01 pm

Post by afatchic »

Sorry everyone, but Mod will you replace me please? I'm going on a cruise this weekend for a week and think it would only hurt the games for me to be V/La for an entire week, so im asking for replacements in all my games that are still in the early stages, since those should be easy to find replacements for.

If you haven't found one when i get back i'd love to continue the game.

Sorry i didn't think about this sooner.
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Post Post #133 (ISO) » Wed Mar 04, 2009 11:43 pm

Post by sekinj »

Vote Count 6

(# of votes against) Voted Player - by Voter(s)

(0) afatchic
(0) BlakAdder
(0) Citytube
(0) Corvuus
(2) Empking - by Lynx the Antithesis, Numberfourteen
(1) Lynx The Antithesis - ortolan
(0) Numberfourteen
(0) ortolan
(1) Qanqan - afatchic

(2 Zachrulez - Citytube, Empking
(0) Trumpet of Doom
(0) zwetschenwasser

Seven (7) votes to Lynch.


Mod Notes:
- orangepenguin replaces Citytube.
- Still seeking replacement afatchic.

the mod of justice wrote:
A-3.
:arrow: Any communication with the mod (besides voting) should be via PM
and not in thread.
This includes corrections of mistakes, requests for prods, replacement requests, and vote count requests.
Do not post such items in thread :!:
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-sekinj

To Do:
├óÔé¼┬ó [s]Find a job[/s]
├óÔé¼┬ó [s]Find an apartment[/s]
├óÔé¼┬ó Pack
├óÔé¼┬ó Move
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Post Post #134 (ISO) » Wed Mar 04, 2009 11:45 pm

Post by ortolan »

Hi, argh, yet another game I'm neglecting. Post soon I promise.
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #135 (ISO) » Thu Mar 05, 2009 5:22 am

Post by Empking »

Zachrulez wrote:The reason I asked...

What if Empking is one of the guards or the king? Then we can't really trust HIM to do it can we?
Yes, you could as the dice doesn't mind who rolls them.

As ths post was just to make me look scummy while beng unable to show anything scummy.
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Post Post #136 (ISO) » Thu Mar 05, 2009 5:46 am

Post by Zachrulez »

Empking wrote:
Zachrulez wrote:The reason I asked...

What if Empking is one of the guards or the king? Then we can't really trust HIM to do it can we?
Yes, you could as the dice doesn't mind who rolls them.

As ths post was just to make me look scummy while beng unable to show anything scummy.
Dice don't mind who rolls them.

But we have to trust whoever rolls them to put down the results that actually pop up on the dice.

Which I personally think is a legitimate concern.

And I don't recall saying that makes you look scummy at all. I simply pointed out a potential issue with your plan... one that you possibly didn't think of.

You certainly shouldn't be offended that my default position is not to trust you. I don't know your alignment, why should I?
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Post Post #137 (ISO) » Thu Mar 05, 2009 5:48 am

Post by Empking »

You didn't say it, you were trying to imply it.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #138 (ISO) » Thu Mar 05, 2009 5:51 am

Post by Zachrulez »

Taking a page from you.
Empking wrote: Prove it.
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Post Post #139 (ISO) » Thu Mar 05, 2009 6:02 am

Post by Empking »

Can ou tell me if the mod gives you a warning for baiting?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #140 (ISO) » Thu Mar 05, 2009 6:08 am

Post by Corvuus »

Qangan:

Shin had 4-5 votes (7 to lynch), I hadn't voted for him yet but I was interested and willing. Assuming Shin was the "king" and had gone 'crazy' into self-voting (and mod hadn't replaced him) then he was very very likely to have been lynched. If he was a guard, then no one would know or really try to save him, but if he was the king, then I'd have to accept that his 3 guards (who can't communicate) all decided not to help or try to distract from his impending lynch. Perhaps they are all 'cool customers' who thought we wouldn't quicklynch someone so early but it isn't very likely especially if the king's play is erratic/scummyish and self-votes.

If you still think we should lynch Shin/Zach, then make your case. I just don't see Zach as being a king in this case.

C
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Post Post #141 (ISO) » Thu Mar 05, 2009 6:26 am

Post by Zachrulez »

Empking wrote:Can ou tell me if the mod gives you a warning for baiting?
I'm not sure what you're getting at here.

I apologize if I'm not being clear enough with my concern.

From a purely mathmatical standpoint, there's a 1 in 3 chance you are not a rebel. (8 rebel roles, 4 non rebel roles.)

If you are a guard or the king, and you're rolling all the dice for our "random lynches" I think we can be pretty certain that the "dice roll" is never going to land on the king. (Unless you're going to try to convince us that you wouldn't play to your win condition in the case of hypothetically not being a rebel.)

Here comes the impending argument and attempt to convince us that you are in fact a rebel, and we can trust that your dice rolling will be totally unbiased, and exactly as they roll.

All the same, if we are going to lynch randomly, and we're going to roll to determine who gets lynched, (An idea I still oppose.) then I would prefer that we take turns doing it. (All of us I mean.)
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Post Post #142 (ISO) » Thu Mar 05, 2009 6:29 am

Post by Empking »

I want you to tell me if the mod gives you a warning for baiting.

You can't fix the dice rolls without people knowing.

Look, I'll do it again.

Original Roll String: 1d12
1 12-Sided Dice: (11) = 11
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #143 (ISO) » Thu Mar 05, 2009 6:35 am

Post by Corvuus »

Zach: I'm interested in getting a response out of you, so if you could make a comment or impression you have of me and my point on Shin, then that would help me get a read on you. I don't mind you and EMPking 'going at it' but it isn't helping me get a better read on either of you.

---------------------------------------------

I think all of us stating whether we support or do not support 'random' lynching is enough.

As I said before, (and perhaps several times so no one cares) I would only accept 'random' lynching if it was 'impartial random' and potentially would play out all four of our days. (i.e. lynch the top 4 player slots, mid 4, bottom 4). We could then decide whether to 'still' go through with it before the first lynch and may generate reads based on which '4', people were willing to 'allow' to be lynched. Lynching randomly one day at a time without history or discussion is not worth it.

C
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Post Post #144 (ISO) » Thu Mar 05, 2009 6:39 am

Post by Zachrulez »

Empking wrote:I want you to tell me if the mod gives you a warning for baiting.

You can't fix the dice rolls without people knowing.

Look, I'll do it again.

Original Roll String: 1d12 (STATIC)
1 12-Sided Dice: (12) = 12
Ah ha. Now I know what that function does.

I withdraw my objection on that front.

But still, it doesn't matter who does the rolls then, so I still don't see why we can't take turns.
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Post Post #145 (ISO) » Thu Mar 05, 2009 6:47 am

Post by Zachrulez »

Corvuus wrote:Zach: I'm interested in getting a response out of you, so if you could make a comment or impression you have of me and my point on Shin, then that would help me get a read on you. I don't mind you and EMPking 'going at it' but it isn't helping me get a better read on either of you.
In post 140?

I think EMPking is going at it with me more than I am going at it with him.

My main concern was with the whole aspect of his dice roll proposal. I now realize that there is a dice roll function, and can see why it would be impossible to fake the roll.

He's probably convinced that I am a guard or even the king based on Shinnen's play.

The fact that I've come in with basically the opposite mindset of Shinnen more or less proves that nothing I say is going to change his mind.

Anyway, just confirm for me that you want a response to 140.
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Post Post #146 (ISO) » Thu Mar 05, 2009 6:58 am

Post by Corvuus »

no, not 140. I meant my comments on Shin before you replaced in, not my comments on the result of you replacing in.

C
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Post Post #147 (ISO) » Thu Mar 05, 2009 7:07 am

Post by Zachrulez »

Corvuus wrote:no, not 140. I meant my comments on Shin before you replaced in, not my comments on the result of you replacing in.

C
Oh, without citing anything specific that you want me to respond to, I generally find your comments on Shin fair.

As to why Shin played the way he did... I can't really answer that, I generally disagree with his approach to this game.
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Post Post #148 (ISO) » Thu Mar 05, 2009 10:44 am

Post by zwetschenwasser »

Wait... so are we agreeing to let Empking do the random lynch rolls?
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Post Post #149 (ISO) » Thu Mar 05, 2009 11:45 am

Post by Corvuus »

..... activity isn't great, people keep talking about 'random lynching' ...so... here is a "new plan".

Someone other than Zwet, Zach, or EMPking (or myself) do the D12 roll function 4 times and post their results here.

I (or someone else) will then roll and say the order for the 4 players to be lynched in the next 4 days.

It will show people what a 'random lynch' will look like, and depending on the players that come up and the order of the lynching, may get a response out of guards/king.

At the very minimum it will give us "something" to talk about instead of this 'back and forth' and inactivity of players.

The 'random lynch' list is by no means binding but just to show what it *would* look like and remove any further discussion of it.

Corvuus

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