Open Setup Certification Group

This forum is for discussion related to the game.
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Post Post #20 (isolation #0) » Mon Mar 02, 2009 6:43 pm

Post by Mr. Flay »

Awesome. I second the idea of increasing the size slightly...several 'good' setups push over the mini size bracket.
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Post Post #39 (isolation #1) » Tue Mar 03, 2009 8:16 am

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Empking's Alt wrote:So you think other people won't try to purposely find flaws?
They should have been, but they weren't. So there should be someone who at least
says
they will.

Who are you, again?
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Post Post #51 (isolation #2) » Thu Mar 05, 2009 10:28 am

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Adel wrote:Am I alone in thinking that we should do the setup's wiki page (w/ links to examples) as well as each specific game page (w/ link to setup page) before we certify any?
You could probably guess that I think it's an excellent way to clarify/collaborate on making the setup Just So. :)
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Post Post #126 (isolation #3) » Sun Mar 08, 2009 6:39 am

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I'll stand by my statement that armlx's strategy is optimal for AITP, and furthermore that AITP isn't really Mafia. But I'm not in the certification group, so that's all I want to say here.
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Post Post #387 (isolation #4) » Sun Mar 29, 2009 2:59 am

Post by Mr. Flay »

Is that one that IRC runs, Xyl? What's the actual results thus far?

I would expect town to do better than EV in that setup, personally.
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Post Post #449 (isolation #5) » Sat Apr 25, 2009 2:08 am

Post by Mr. Flay »

[/lurking]
Korts wrote:I'd rather
kill wheels
because the bus driver resolution may be confusing for the first time mods who are in the open queue.
I know I'm not a member of the group, but I agree here. One Bus Driver might be an allowable weirdness, but two increases the chances of screwing up night action resolution immensely, and I don't think it adds sufficiently to the game to warrant that in an Open Queue setup. Someone's personally designed-and-run game would be different, whether it was Open or not...

[lurking]
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Post Post #489 (isolation #6) » Thu Jun 18, 2009 10:34 am

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What do you think of this, then?

Original Newbie, Reduced
(day start)
  • 2 Mafia Goons
  • Cop, one-shot
  • Doctor
  • 3 Townies
Making both town power-roles one-shot seems like overkill, the Cop is really the breaking factor. Docs just don't succeed that often... It may or may not actually be suitable for Newbie Games, but it might work to bring the size/length of games down again.
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Post Post #505 (isolation #7) » Sat Jun 20, 2009 3:03 am

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Xylthixlm wrote:
Original Newbie, Reduced Even More
(day start)
  • 2 Mafia Goons
  • Cop, zero-shot
  • Doctor
  • 3 Townies
Too low. I'd estimate that town will win no more than 20% of these.

::edit:: Sorry if I brought this idea to the wrong thread. I was excited by the possibility of a workable 7p for Newbies.
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Post Post #510 (isolation #8) » Thu Jun 25, 2009 3:47 pm

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mith wrote:Just a note to say that I'm in favor of the Marathon-Day-To-Test-Open-Setups idea and we'll do that in the near future. Thoughts on how to organize it?
Excellent idea. I think it doesn't really matter about the 'organization' of it, so long as somebody goes back later (or during, if they're feeling awesome) and tallies up what was played, outcomes, errors, etc.

If it's a day I can help, I'll come out of isolation to mod whatever is short on sample size.

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