Mini 753 - Really Deep South (Game over!)


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Mini 753 - Really Deep South (Game over!)

Post Post #0 (isolation #0) » Sat Feb 28, 2009 8:52 am

Post by Raging Rabbit »

Welcome to Really Deep South!
Flavor is for the weak.

Status

Game over - mafia win!

Alive and kicking
4/12
DrippingGoofball
charter
Skander
Kison, replacing malthusis

Not alive, not kicking

elvis_knits, vanilla townie, killed day 1

Albert B. Rampage, mafia goon, lynced day 1

roflcopter, door to door salesman, killed day 2

neko2086, jailkeeper, lynched day 2

populartajo, replacing Korts, detective, killed day 3

vollkan, vanilla townie, lynched day 3

farside22 , inventor, killed day 4
Shaft.ed, replacing CarnCarn, vanilla townie, killed day 4


Replacement List
Last edited by Raging Rabbit on Mon Apr 06, 2009 1:12 pm, edited 13 times in total.
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Post Post #1 (isolation #1) » Sat Feb 28, 2009 10:01 am

Post by Raging Rabbit »

Rules
(stolen and edited from SenFan and Adel)

Rules On what is Allowable

1) This is only a game, and I expect all players to remain somewhat civil. I will not tolerate excessive abuse upon freedom of speech, and if you push it, I reserve the right to have you replaced. In other words, be respectful to all players, as well as myself.
2) Do not talk outside of this thread, unless your role PM explicitly says you may do so, and even then, you may only communicate through your quicktopic thread. Dead players are no exception.
3) Do not edit or delete your posts in any way, shape, or form. Once you have posted something, it is there for good, unless I find reason to alter or delete your post myself.
4) Do not quote your role PMs in any way, shape, or form. You may, however, paraphrase your PM at any time, but if you go too far, I reserve the right to either replace you or to modkill you should the situation warrant.
5) Do not post in code, invisible text, excessively small text, or use [ color = black ] tags.
6) You may request mod-prods, replacements, clarifications, and vote counts from me directly in the thread, but please precede such with a bolded
Mod: So-and-so
, so that I will be able to answer you as promptly as possible.
7) Once I have officially posted that you are dead, then you are dead. Do not post any relevant information to the game whatsoever. You are, however, allowed a typical “Bah!” post of some sort.
8) You may talk during twilight about anything you wish.
9) Do not question my decisions in-thread: if you have a problem with me, take it to Private Messages. You may, of course, post problems you see with my votecounts, but that’s about as far as I’ll allow things. Do not quote any PM exchanges with me without explicit permission.
10) Try to post at least once every 48 hours. Treat the game as a committment. If you go inactive, you will be replaced.
11) This is a game! Play hard, play fair, and enjoy yourselves.

Technical Rules

12) The game starts once I make a post saying "Start of Day 1". I will unlock the thread once everyone has received their role PM. It is not necessary to PM me back or post "/confirm" in the thread: just start playing.
13) Each day the town must decide on a lynch. Once a majority has been reached on a player (or on no lynch), that player will be lynched, regardless of any subsequent unvoting.
14) Votes must be in the form
Vote: Player
otherwise they won't be counted. Players must
unvote
when switching their votes.
15) The day will begin with a set deadline. This may be extended, if discussion is particularly good, or due to extenuating circumstances. You may ask for an extension at any time in-thread or via PM, if you think it's warranted.
16) If the deadline is reached and there is no majority, the player with the most votes will be lynched.
17) If two or more players are tied for the most votes when a deadline hits, the player who reached that number of votes first shall be lynched. .
18) If you feel that you may not be able to post in-thread for a period of 72 hours or longer, please say so in-thread or send me a PM as warning. If I find it necessary, I will have you replaced, but I would much rather keep all players who sign up for any of my games.
19) When 72 hours have passed without an individual player posting, I will prod that player only if requested to do so in-thread by any other player. As a general guideline, another 72 hours without posting or accumulating 3 prods will result in replacement, though this rule is subject to change due to special circumstances.
20) Breaking a rule earns you a warning. Breaking a rule either severely or after being warned will result in modkill. Modkills will end the day if it hurts the faction the modkilled player belonged to more.
21) I reserve the right to change any and all of these rules at any time due to situations I may not have foreseen.

Game-specific rules

22) This game is nightless, meaning it consists only of day periods.
23) Each day period will be divided into three phases –"morning", "afternoon", and "twilight":
"Morning"
is defined as the first 72 hours of each day (count starts with the mod's "start of day __" post). Actions may be submitted during the morning phase, but instead of resolving instantaneously,
they resolve simultaneously at the end of the morning phase, as they would in a normal game night.
This is meant to prevent a race for being the first to "pull the trigger" at the start of each day. Actions submitted between the 72 hour mark and the mod's "end of morning" post will count regularly, but try to submit everything in time. Submitting an action during the morning phase renders you incapable of submitting another one during the afternoon.
"Afternoon"
is defined as the period between the moderator's "end of morning" post, and when either (a) the deadline is reached, or (b) a vote is cast that places a player past the 50%+1 threshold necessary for a lynch. During the afternoon phase, actions can be submitted (assuming the player submitting an action did not act during the morning phase), and
resolve instantaneously – meaning they take effect as soon as I'm here to resolve them, and in the exact order in which they were submitted.
Kills, of course, will be resolved publicly.
"Twilight"
is defined as the period between (a) the deadline and the following "Start of Day ___" post, or (b) the time of the final valid vote necessary for a lynch or nolynch was cast and the following "Start of Day ___" post.
Role actions are not valid if they are submitted during periods of twilight.

24) There are three basic categories of actions:
a.
Instant actions
: like kills and cop investigations.
b.
Rest of day actions
: like block, or protect. Take effect from the time the action is submitted, until the end of day.
c.
End of day actions
: tracker or watcher receive results, other special roles may have choices made at end of day.


Townie PM wrote:You are a
vanilla townie
. Everyone's special, but you don't stand out that much.

You win when all anti town forces have been eliminated.
Last edited by Raging Rabbit on Sat Feb 28, 2009 11:03 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Sat Feb 28, 2009 11:01 am

Post by Raging Rabbit »

All PMs are out. Will unlock the thread and get the game going once everyone's opened theirs. Again, no need to confirm - only PM me if you have any questions.
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Post Post #3 (isolation #3) » Sun Mar 01, 2009 2:03 am

Post by Raging Rabbit »

Start of day 1


Game on!

With 12 alive, it takes 7 to lynch.

Dealine is
March 22nd, 12:00 GMT.
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Post Post #9 (isolation #4) » Sun Mar 01, 2009 3:57 am

Post by Raging Rabbit »

Morning ends March 4th, 12:03 MS time.
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Post Post #34 (isolation #5) » Sun Mar 01, 2009 9:46 pm

Post by Raging Rabbit »

Vote Count 1

vollkan 5 (Korts, neko, malthusis, charter, roflcopter)
Korts 2 (Skander, vollkan)
roflcopter 1 (farside22)
elvis 1 (DGB)
malthusis 1 (elvis)

Not voting - ABR, CarnCarn

(the player listed first will always be the default deadline lynch)
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Post Post #54 (isolation #6) » Mon Mar 02, 2009 9:15 am

Post by Raging Rabbit »

Vote Count 2

vollkan 5 (Korts, neko, malthusis, charter, roflcopter)
malthusis 3 (elvis, DGB, Skander)
Korts 2 (vollkan, ABR)
roflcopter 1 (farside22)

Not voting - CarnCarn
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Post Post #75 (isolation #7) » Tue Mar 03, 2009 11:33 am

Post by Raging Rabbit »

Morning will end in about 12 hours.
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Post Post #84 (isolation #8) » Wed Mar 04, 2009 4:17 am

Post by Raging Rabbit »

END OF MORNING PHASE


Afternoon, everyone. Deadline is still March 22nd.

I will be away 'till Saturday evening. I trust you can handle yourselves for a while.
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Post Post #201 (isolation #9) » Sat Mar 07, 2009 6:08 am

Post by Raging Rabbit »

Death Scene


elvis_knits was killed. She was a vanilla townie.



Vote count coming shortly.
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Post Post #214 (isolation #10) » Sat Mar 07, 2009 10:59 pm

Post by Raging Rabbit »

Vote Count 3

malthusis 4 (elvis, DGB, Skander, Korts)
vollkan 3 (malthusis, charter, farside22)
Korts 1 (ABR)
neko 1(vollkan)
ABR 1 (roflcopter)
CarnCarn 1 (Neko)
roflcopter 1 (CarnCarn)

Not voting - nobody.


A kill doesn't reset the votecount.
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Post Post #243 (isolation #11) » Mon Mar 09, 2009 3:10 am

Post by Raging Rabbit »

Death Scene


Albert B. Rampage was lynched. He was a mafia goon.


End of day 1 votecount


ABR 6 (roflcopter, farside, Skander, DGB, Korts, neko)
vollkan 2 (malthusis, charter)
Korts 1 (ABR)
neko 1(vollkan)
roflcopter 1 (CarnCarn)

Not voting - nobody
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Post Post #244 (isolation #12) » Mon Mar 09, 2009 3:12 am

Post by Raging Rabbit »

Start of day 2


Morning ends at March 12th, 1:10 PM MS time.

Deadline is March 30th, 1:10 PM MS time.
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Post Post #269 (isolation #13) » Mon Mar 09, 2009 11:25 pm

Post by Raging Rabbit »

Day 2 - vote count 1


neko 4 (roflcopter, farside, charter, DGB)
vollkan 1 (Korts)

Not voting - vollkan, Skander, CarnCarn, neko, mathusius


With 10 alive, it takes 6 to boogie.
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Post Post #270 (isolation #14) » Mon Mar 09, 2009 11:30 pm

Post by Raging Rabbit »

Prodding Malthusius.
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Post Post #279 (isolation #15) » Wed Mar 11, 2009 10:19 am

Post by Raging Rabbit »

vote count 2


neko 5 (roflcopter, farside, charter, DGB, Skander)
vollkan 1 (Korts)

Not voting - vollkan, CarnCarn, neko, mathusius

10 alive, 6 to lynch.


Korts will be replaced, as per his request.

Afternoon is about 17 hours away.
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Post Post #291 (isolation #16) » Wed Mar 11, 2009 10:39 pm

Post by Raging Rabbit »

Populartajo replaces Korts.
Happy times.
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Post Post #305 (isolation #17) » Thu Mar 12, 2009 4:15 am

Post by Raging Rabbit »

Death scene


roflcopter was killed. He was a door to door salesman (aka reporter).
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Post Post #306 (isolation #18) » Thu Mar 12, 2009 4:18 am

Post by Raging Rabbit »

End of morning phase


You begin a gloomy afternoon, devoid of everyone's favorite bunny.


vote count 3


neko 2 (DGB, Skander)
vollkan 1 (Tajo)

Not voting - everyone else

9 alive, 5 to lynch.
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Post Post #333 (isolation #19) » Sun Mar 15, 2009 12:19 pm

Post by Raging Rabbit »

Apologies everyone, had an exhausting weekend.

vote count 4


neko 4 (DGB, farside, malthusis, vollakn)
vollkan 1 (Tajo)

Not voting - Skander, charter, CarnCarn, neko

9 alive, 5 to lynch.
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Post Post #337 (isolation #20) » Sun Mar 15, 2009 9:04 pm

Post by Raging Rabbit »

Death scene


neko2086 was lynched. He was a jailkeeper.




End of day 2 votecount


neko 5 (DGB, farside, malthusis, vollakn, Tajo)

Not voting - Skander, charter, CarnCarn, neko
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Post Post #338 (isolation #21) » Sun Mar 15, 2009 9:06 pm

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Start of day 3


Morning ends March 19th, 7:04 am MS time.

Deadline is April 6th, 7:04 am MS time.
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Post Post #376 (isolation #22) » Tue Mar 17, 2009 6:43 am

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Day 3 - votecount 1


Tajo 1 (farside)
vollkan 1 (charter)
CarnCarn 1 (Tajo)

Not voting - everyone else

8 alive, 5 is the magic number.


Prodding CarnCarn.
Last edited by Raging Rabbit on Tue Mar 17, 2009 7:02 am, edited 1 time in total.
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Post Post #405 (isolation #23) » Wed Mar 18, 2009 9:26 pm

Post by Raging Rabbit »

Kison replaces malthusis!


Deadline is April 6th, 7:04 am MS time.
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Post Post #406 (isolation #24) » Wed Mar 18, 2009 9:30 pm

Post by Raging Rabbit »

Death scene


populartajo was killed. He was a detective.
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Post Post #407 (isolation #25) » Wed Mar 18, 2009 9:31 pm

Post by Raging Rabbit »

End of morning phase


Afternoon, folks.
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Post Post #409 (isolation #26) » Wed Mar 18, 2009 9:42 pm

Post by Raging Rabbit »

Vote count 2


vollkan 2 (charter, CarnCarn)
CarnCarn 1 (DGB)

Not voting - vollkan, Skander, farside, Kison

7 remaining, 4 to lynch.
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Post Post #504 (isolation #27) » Mon Mar 23, 2009 9:16 am

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Death Scene


vollkan was lynched. He way a vanilla townie.



End of day vote count


vollkan 4 (charter, CarnCarn, Skander, farside)
CarnCarn 1 (DGB)

Not voting - vollkan, Kison
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Post Post #505 (isolation #28) » Mon Mar 23, 2009 9:20 am

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Start of day 4


Morning ends March 26th, 7:16 PM MS time.

Deadline is April 13th, 7:16 PM MS time.


Prodding CarnCarn.


Edit: it should also be noted that I'll have serious LA for at least another week.
Last edited by Raging Rabbit on Mon Mar 23, 2009 10:07 am, edited 1 time in total.
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Post Post #561 (isolation #29) » Sat Mar 28, 2009 11:12 pm

Post by Raging Rabbit »

Death Scene


farside22 was killed. She was an inventor.




Apologies for the delay, everyone. I'm even busier than I thought I'd be.
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Post Post #562 (isolation #30) » Sat Mar 28, 2009 11:15 pm

Post by Raging Rabbit »

End of morning phase



vote count


charter 2 (DGB, Skander)

not voting - charter, Kison, CarnCarn
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Post Post #579 (isolation #31) » Fri Apr 03, 2009 1:11 am

Post by Raging Rabbit »

Will work on finding a replacement.
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Post Post #581 (isolation #32) » Sat Apr 04, 2009 9:52 pm

Post by Raging Rabbit »

shaft.ed replaces CarnCarn!

Once again, my sincere apologies for the very limited access recently.
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Post Post #615 (isolation #33) » Mon Apr 06, 2009 1:09 pm

Post by Raging Rabbit »

Death Scene


Shaft.ed was killed. He was a vanilla townie.



Game over - mafia (DGB, Skander and ABR) win!



Thanks for playing, everyone!
Funny how this ended in exact corralation with my LA. Very sorry 'bout that, shooting my highschool final took up even more of my time than I thought it would. Roles and choices coming tomorrow, after I finally get some sleep.
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Post Post #617 (isolation #34) » Mon Apr 06, 2009 1:12 pm

Post by Raging Rabbit »

Inventor-farside sent Skander an extra vig kill.
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Post Post #644 (isolation #35) » Fri Apr 10, 2009 3:20 am

Post by Raging Rabbit »

I'd like to congratulate everyone for a very good game, especially the victorious DGB and Skander who played a great team game and made some awesome use of the QT.

Setup:
Skander - You are the
mafia godfather
. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Since you're The Godfather and you rule, you are immune to cop investigations. Use *this* forum to talk.

Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you makes the action.

You win when the town will inevitably be eliminated.



ABR - You are a
mafia goon
. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Use *this* forum to talk.

Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you performs the action.

You win when the town will inevitably be eliminated.



DGB - You are a
mafia roleblocker
. Along with your buddies x and y, you seek to take over the town and secure a reign of nastiness. Use *this* forum to talk.

Once per game day, your team may choose to kill one of the town players. PM me the name of the player you want killed along with whoever of you makes the action.

As a roleblocker, you may also once per day PM me the name of a player you wish to block. Any action that player takes from that instance on will be cancelled. You may not perform the kill if you already roleblocked, and vice versa. Your targets will not be told they were blocked. Any investigative ability they may have will come back with no result.

You win when the town will inevitably be eliminated.


neko - You are a
jailkeeper
. Once per game day, you may PM me the name of a player you wish to imprison. Any actions this player takes from that instance on, until the next day's morning, will be blocked, as well as any kill attempts targeting that player. Your targets will not be told they were blocked. Any investigative ability they may have will come back with no result.

You win when all anti town forces have been eliminated.


farside - You are an
inventor
. Once per game day, you may choose to give another player one of your inventions. Once he receives it, that player will be able to use your invention whenever he wants, in addition to any other actions he may have. If your target is killed before receiving your invention, it will still be lost.

Your inventions (1 use each):
Laser gun - 1 shot vig
Titanium armor - 1 shot protect
Gadgety spyglasses - 1 shot track
Camouflage kit - 1 shot watch

You win when all anti town forces have been eliminated.




rofl - You are a
door to door salesman
. Once per game day, you may PM me the name of a player you wish to check on and see if he's still in his house. If you choose to do this during the morning phase, you'll be told whether or not he performed an action during that phase. If you do it at any later time, you'll be told if that player performed an action at any time during that game day prior to when you sent your PM.

You win when all anti town forces have been eliminated.




Korts - You are a
detective
. Once per game day, you may PM the name of a player you wish to investigate. You can either follow that person around and track him (find out about anyone that person targeted from the point you submitted your choice onwards, until the end of day), or break into his house and search for signs of recent activity (find about who that player was targeted by from the start of day until the time you submitted your action), but not both. You must decide which of the two you prefer when you submit your action. If you decide to track, you'll receive results at the end of the day. If you decide to search, you'll receive the results instantly. You may not, of course, target dead people.

You win when all anti town forces have been eliminated.



charter - You are a
commuter
. Once per game day, you may choose to commute, making yourself immune to any kills from that point on, for the duration of the day. However, commuting on a given day means you cannot commute on the following day. If you choose to commute during the morning phase, you'll be immune to any kill attempts made against you for the duration of that day. If you choose to commute past that phase, you'll be immune to any kills made against you for the remainder of the day, as well as the following morning.

You win when all anti town forces have been eliminated.



Kison, Shaft.ed, tajo and elvis - You are a
vanilla townie
. Everyone's special, but you don't stand out that much.


You win when all anti town forces have been eliminated.
The basic idea was to play around with the mechanic some but still stay close to a normal game, so my more exotic ideas were rejected. I also did not want the power roles to always be best off using their ability as early as possible, so many of the roles are intended to create a dillema on whether to use your power in the morning phase or save it for later.

I think the morning thing worked out beautifuly, and is the best way to play Deep South.

Big thanks to Adel for reviewing the setup!
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Post Post #646 (isolation #36) » Mon Apr 13, 2009 2:43 pm

Post by Raging Rabbit »

Anyone interested in night actions?
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Post Post #648 (isolation #37) » Wed Apr 15, 2009 6:01 am

Post by Raging Rabbit »

Funny how I wrote night actions without a moment's thought.

D1:
charter commutes
farside sends one shot protect to rofl
DGB blocks elvis
After much debate, Skander forces ABR to kill elvis
Neko imprisones ABR, a day or so after the kill was submitted
rofl investigates ABR
Korts submits a search on rofl after the hammer, which doesn't work

D2:
Farside sends one shot watch to DGB
Skander kills rofl
DGB blocks neko
Tajo searches neko, finds out he was targeted by DGB

D3:
Tajo tracks DGB
Farside gives one shot track to Skander
charter commutes
DGB blocks vollkan
Skander kills Tajo

D4:
Farside submits the 1 shot vig to DGB, then asks if she can give it to Skander instead... I decide to allow it
DGB blocks Kison
Skander kills farside
Skander and DGB realize that vigging will win the game, and kill Shaft.ed

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