[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #400 (ISO) » Mon Feb 23, 2009 10:42 pm

Post by Alduskkel »

Given that it's my setup I think I should be the one who gets the final say in what it shall be called. >.>
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Post Post #401 (ISO) » Mon Feb 23, 2009 10:44 pm

Post by Cyberbob »

Alduskkel wrote:image
Yes I do think that Garth is an excellent representation of your personality.

Well done, you get 100 Maturity Points for your fantastic self-awareness.
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Post Post #402 (ISO) » Tue Feb 24, 2009 3:17 am

Post by Prof. Guppy »

I'd like to Moderate a Smalltown Game, please.
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Post Post #403 (ISO) » Tue Feb 24, 2009 3:34 am

Post by Shanba »

Mr. Flay wrote:Blank Mafia is...interesting. I'm not sure it would work; we should try it in real-time first.
Round up some people to scumchat and we'll test it there, if you like. Otherwise, that might be a little tricky. It's hard to get a scumchat game going these days.
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Post Post #404 (ISO) » Tue Feb 24, 2009 3:38 am

Post by Mr. Flay »

I don't like DethyBlocker (or whatever it's called), but I do like it better than straight Dethy. I don't think it does as much to encourage the day game as Artem does, though.

Alternating C9
is probably not horribly broken, since it's a melting pot of the usual C9 setups. Not sure it's all that normal, but whatev.

Three Blind Cops
is probably too swingy for actually satisfying play.

:edit:
Shanba: Sure, that's what I meant. I might be in scumchat tonight for a bit...
Last edited by Mr. Flay on Tue Feb 24, 2009 3:40 am, edited 1 time in total.
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Post Post #405 (ISO) » Tue Feb 24, 2009 3:39 am

Post by Shanba »

Xylthixlm wrote:
Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
I like this setup, a lot. I considered something like this, but my antipathy for info roles has reached such a noxious point that I'm wary of even roleblockers, these days.
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Post Post #406 (ISO) » Tue Feb 24, 2009 3:51 am

Post by Empking »

I think AC9 should have a name relating to the Odds/Even game its obviously based on.(I aslso think its worse that Odds/Evens)

Vengeful without the Vengeful


2 Scum

1 Twilight Vig
2 Townies
Nightless

Twilight Vig PMs the mod during twilight and can kill even if lynched that day.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #407 (ISO) » Tue Feb 24, 2009 6:14 am

Post by BlakAdder »

Regarding some of the other setups, there is one thing I need to know to voice my opinion:
What is a Hans?
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #408 (ISO) » Tue Feb 24, 2009 6:43 am

Post by Korts »

Shanba wrote:
Xylthixlm wrote:
Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
I like this setup, a lot. I considered something like this, but my antipathy for info roles has reached such a noxious point that I'm wary of even roleblockers, these days.
I don't like the compulsory kill for mafia. Withholding a kill may be a valid tactic.
scumchat never die
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Post Post #409 (ISO) » Tue Feb 24, 2009 6:44 am

Post by shaft.ed »

Korts wrote:
Shanba wrote:
Xylthixlm wrote:
Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
I like this setup, a lot. I considered something like this, but my antipathy for info roles has reached such a noxious point that I'm wary of even roleblockers, these days.
I don't like the compulsory kill for mafia. Withholding a kill may be a valid tactic.
This allow scum to No kill please
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Post Post #410 (ISO) » Tue Feb 24, 2009 7:07 am

Post by farside22 »

iamausername wrote:
shaft.ed wrote:
Alduskkel wrote:
Alduskkel wrote:
Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
This setup needs a name.

Also, is it balanced?
Alternating C9
AC9/DC9.
This game was done I believe with 2 less vanilla and called even/odd C9. I will get the link.

edit:

http://www.mafiascum.net/forum/viewtopic.php?t=9918
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Post Post #411 (ISO) » Tue Feb 24, 2009 11:08 am

Post by Prof. Guppy »

Nominate: Smalltown

I've got a backstory all ready to go, but I'm willing to entrust it to whomever ends up moderating.
I am the Titan of Trivia. Just ask StrangerCoug. I am the champion of his Wipeout game. Find it here.

I have a perfect Mafia record. I've died in every game I've been in.
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Post Post #412 (ISO) » Tue Feb 24, 2009 11:09 am

Post by Korts »

Smalltown is not a specific setup, as far as I know.
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Post Post #413 (ISO) » Tue Feb 24, 2009 11:11 am

Post by shaft.ed »

Korts wrote:Smalltown is not a specific setup.
Fixed.
It's also not normal
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Post Post #414 (ISO) » Tue Feb 24, 2009 11:15 am

Post by mith »

A specific Smalltown setup
could
qualify as a semi-open normal.

I don't think Guppy understands how the Open queue works, though.
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Post Post #415 (ISO) » Tue Feb 24, 2009 11:46 am

Post by shaft.ed »

mith wrote:A specific Smalltown setup
could
qualify as a semi-open normal.

I don't think Guppy understands how the Open queue works, though.
Well if that's the case I'll put out a template for a Smalltown set up using only "standard" roles:

8 town, 3 mafia, 1 SK (thought 9:3 could also be nice to play with, or maybe even 8:2:2?)

1-vanilla
1-suicide vig
2-anytime masons
1-tracker
1-jailkeeper
1-double voter
1-roleblocker
1-bus driver
1-hider (dies with mafia only)
1-motivator
1-watcher
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Post Post #416 (ISO) » Tue Feb 24, 2009 1:17 pm

Post by Prof. Guppy »

I don't think Guppy understands how the Open queue works, though.
That can be remedied easily.
I know, I know, bureaucracy keeps the bad element from exacting their will when they probably shouldn't. Still, I've got characters, plot, and setting all ready and rearing to go. What should I do?
I am the Titan of Trivia. Just ask StrangerCoug. I am the champion of his Wipeout game. Find it here.

I have a perfect Mafia record. I've died in every game I've been in.
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Post Post #417 (ISO) » Tue Feb 24, 2009 1:19 pm

Post by dahill1 »

Prof. Guppy wrote:
I don't think Guppy understands how the Open queue works, though.
That can be remedied easily.
I know, I know, bureaucracy keeps the bad element from exacting their will when they probably shouldn't. Still, I've got characters, plot, and setting all ready and rearing to go. What should I do?
Sign up for the mini theme or large theme queue
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Post Post #418 (ISO) » Tue Feb 24, 2009 1:24 pm

Post by ac1983fan »

dahill1 wrote:
Prof. Guppy wrote:
I don't think Guppy understands how the Open queue works, though.
That can be remedied easily.
I know, I know, bureaucracy keeps the bad element from exacting their will when they probably shouldn't. Still, I've got characters, plot, and setting all ready and rearing to go. What should I do?
Sign up for the mini theme or large theme queue
Yeah, that.
The open queue's not really designed for the kind of game you're proposing. It's designed for ordinary setups that usual have one or two semi-unique things in them. Also, open game mods usually don't get to choose which game they mod. The best thing to do is what dahill said.
Not a dayvig.
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Post Post #419 (ISO) » Tue Feb 24, 2009 1:33 pm

Post by Prof. Guppy »

Okay, I think I will do that then. Thank you very much.
I am the Titan of Trivia. Just ask StrangerCoug. I am the champion of his Wipeout game. Find it here.

I have a perfect Mafia record. I've died in every game I've been in.
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Post Post #420 (ISO) » Tue Feb 24, 2009 2:09 pm

Post by veerus »

veerus wrote:
Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills. RB can't kill and block on the same night.
Suck/good? Yes, no, maybe?
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
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Post Post #421 (ISO) » Tue Feb 24, 2009 2:13 pm

Post by shaft.ed »

veerus wrote:
veerus wrote:
Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills. RB can't kill and block on the same night.
Suck/good? Yes, no, maybe?
*Insert standard complaint about single scum vs. investigative roles*
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Post Post #422 (ISO) » Tue Feb 24, 2009 2:29 pm

Post by Elmo »

Nominate: Texas Justice (I know)
Second/etc: Bird C9, Friends and Enemies, 2:10 Bugs Bunny
Succinctness is pro-town.

Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
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Post Post #423 (ISO) » Wed Feb 25, 2009 4:38 am

Post by Crazy »

Elmo wrote:Nominate: Texas Justice (I know)
If you know, then why are you nominating it? o_0
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Post Post #424 (ISO) » Wed Feb 25, 2009 5:12 am

Post by mith »

Texas Justice shouldn't be run again as-is. It shouldn't have been run here in the first place. I though everyone understood after the original games that it was broken, but I guess it's been long enough that people had forgotten.

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