Hmm. Night 0: A cop dies, three others are blocked. One gets a result.
Day 1: Cop with result claims. Doc claims, since the mafia know who he is anyways (he wasn't blocked and doesn't have a result). No lynch.
Night 1: A cop dies, the rest are blocked.
Day 2: It's now lylo (3 vs 4) with one doc and one sane cop result. Town is screwed.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
assuming that the doctor doesn't block the N0 kill:
N0:
nk:
5/6 chance of cop death
RB:
2/5 chance of 3 cops RB'd -- 1 unblocked investigation
3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
1/6 chance of doc death -- 2 unblocked investigations
Result:
2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:
a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies
Suspense!
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
shaft.ed wrote:what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?
I think at this point it's not even dethy anymore, you couldn't rely on investigations at all, so it would essentially turn into mountainous.
I'm with Charter on this one. There's already an element of uncertain information introduced through the sanities. Allowing mafia to flip investigations will only result in messy logic with tons of "if..." statements everywhere.
The roleblocker, on the other hand, introduces the element of missing information in addition to the untrusted sanity information. The town logic is still in the spirit of Dethy, but with fewer facts and a big WIFOM looming over the blocked target.
From what I understand, the traditional Dethy allows for easy clearing of certain players, which is what puts the mafia at a disadvantage. If the town had fewer facts to work with, clearing townies will be more difficult and players will have to rely on their "mafia" skills in addition to pure logic.
Adel wrote:assuming that the doctor doesn't block the N0 kill:
N0:
nk:
5/6 chance of cop death
RB:
2/5 chance of 3 cops RB'd -- 1 unblocked investigation
3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
1/6 chance of doc death -- 2 unblocked investigations
Result:
2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:
a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
A 1 in 3 chance of the game being nearly unwinnable for town before day 1 starts is too high.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
how is it "nearly unwinnable"? even in that case there is a 1/3 chance of the investigation netting a guilty. So long as they do not massclaim (no-lynch I think would be best) then the town has a reasonable chance of winning ( >1/3 chance) for the worse of the three possible states.
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies
Suspense!
I like this better, but two Hans (hansi?) are unbalanced IMO.
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies
Suspense!
I like this better, but two Hans (hansi?) are unbalanced IMO.
How so?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.
CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.