Family Guy Mafia - Game Over


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Post Post #2275 (ISO) » Thu Feb 05, 2009 11:11 am

Post by ZONEACE »

TonyMontana wrote:Oh, there's a deadline lynch rule. [face_palm]

Well, I don't think it would've been hard to convince kmd a no lynch would be the onlt town strategy

Except once Llama was dead the town had no hope. There was no way for the town to win.
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Post Post #2276 (ISO) » Thu Feb 05, 2009 11:16 am

Post by TonyMontana »

ZONEACE wrote:
TonyMontana wrote:Oh, there's a deadline lynch rule. [face_palm]

Well, I don't think it would've been hard to convince kmd a no lynch would be the onlt town strategy

Except once Llama was dead the town had no hope. There was no way for the town to win.
No lynch, you try to kill EK, EK kills you, me and kmd kills EK. WIN
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Post Post #2277 (ISO) » Thu Feb 05, 2009 11:16 am

Post by BlakAdder »

Good game, everyone.
Anyone have any tips for my playstyle after what went on in this game?
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Post Post #2278 (ISO) » Thu Feb 05, 2009 11:26 am

Post by populartajo »

BlakAdder wrote:Good game, everyone.
Anyone have any tips for my playstyle after what went on in this game?
Lurk less.
@Llama, actually I was thinking at some period of the game I was thinking in claiming doctor with protection on you.
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Post Post #2279 (ISO) » Thu Feb 05, 2009 11:35 am

Post by Kmd4390 »

elvis_knits wrote:You're prob right. kmd hated me all game.
I had you pegged as scum. The only thing that didn't make sense was that you were doing a good job of scumhunting. Perfect fit for SK.

I'd have rather no lynched though. After I died, I PM'd Farside saying town's best move was no lynch. Then TM voted No Lynch.
TonyMontana wrote:Oh, there's a deadline lynch rule. [face_palm]

Well, I don't think it would've been hard to convince kmd a no lynch would be the onlt town strategy
I'd have thought so anyway. Even a scum lynch allows the other scum to kill town for 2 player endgame.
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Post Post #2280 (ISO) » Thu Feb 05, 2009 11:39 am

Post by TonyMontana »

Kmd4390 wrote:After I died, I PM'd Farside saying town's best move was no lynch. Then TM voted No Lynch.
Well, I had never been in a prisoners dilemma before, so hadn't it been for LF pointing it out in his last post, I might not have been so quick to realize it was my only choice.
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Post Post #2281 (ISO) » Thu Feb 05, 2009 2:39 pm

Post by Zilla »

I should add my two cents in that prior to my night-death, I was driving KoC and Charter, so KoC would have lived and Charter would have died that night.

I kinda followed afterward for half a day, then lost interest until endgame. I'm going to read to see what I missed.
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Post Post #2282 (ISO) » Thu Feb 05, 2009 2:55 pm

Post by Zilla »

Llama, if you're vig, I think it's best to go after targets that appear publicly scummy, because at least then you are accountable, and you act as an extra lynch. I was always confused when your targets showed up, because they seemed to be people you didn't publicly suspect at all.

I've only played vig twice, it really does make you feel rotten when you screw up though :P.
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Post Post #2283 (ISO) » Thu Feb 05, 2009 3:08 pm

Post by forbiddanlight »

Well, I didn't really live long enough to do anything, and I'm reminded why I usually avoid large games (too many people to keep track of). Also, I'll have you know that for every night action I rolled a d6 hoping I'd get a vig...guess I should have just used one of my super actions from the start, lol.
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Post Post #2284 (ISO) » Thu Feb 05, 2009 3:27 pm

Post by Porochaz »

good to see charter was scum and I wasnt going up the wall... scum played a blinder though, well done! I think this game was a slight example of how to many powerroles can hurt town. Anyway I enjoyed the game, thank you.
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Post Post #2285 (ISO) » Thu Feb 05, 2009 4:57 pm

Post by charter »

Porochaz wrote:good to see charter was scum and I wasnt going up the wall... scum played a blinder though, well done! I think this game was a slight example of how to many powerroles can hurt town. Anyway I enjoyed the game, thank you.
I dunno. I don't see how they hurt town. I feel we got ridiculously lucky that we only got vigged once, never investigated or watched.
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Post Post #2286 (ISO) » Thu Feb 05, 2009 5:01 pm

Post by farside22 »

charter wrote:
Porochaz wrote:good to see charter was scum and I wasnt going up the wall... scum played a blinder though, well done! I think this game was a slight example of how to many powerroles can hurt town. Anyway I enjoyed the game, thank you.
I dunno. I don't see how they hurt town. I feel we got ridiculously lucky that we only got vigged once, never investigated or watched.
There wasn't a watcher.
The watcher role belonged to the baby that was never born.
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Post Post #2287 (ISO) » Thu Feb 05, 2009 5:02 pm

Post by ZONEACE »

farside22 wrote:
charter wrote:
Porochaz wrote:good to see charter was scum and I wasnt going up the wall... scum played a blinder though, well done! I think this game was a slight example of how to many powerroles can hurt town. Anyway I enjoyed the game, thank you.
I dunno. I don't see how they hurt town. I feel we got ridiculously lucky that we only got vigged once, never investigated or watched.
There wasn't a watcher.
The watcher role belonged to the baby that was never born.
i think he meant tracked
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Post Post #2288 (ISO) » Thu Feb 05, 2009 5:02 pm

Post by charter »

Yeah, and what would have happened if Zone targetted KoC at night? Did we recruit him or what?
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Post Post #2289 (ISO) » Fri Feb 06, 2009 3:53 am

Post by Kmd4390 »

Zilla wrote:I should add my two cents in that prior to my night-death, I was driving KoC and Charter, so KoC would have lived and Charter would have died that night.
Charter was NK-Immune.
Zilla wrote: I've only played vig twice, it really does make you feel rotten when you screw up though :P.
I once shot the cop. :(
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Post Post #2290 (ISO) » Fri Feb 06, 2009 3:53 am

Post by Kmd4390 »

Farside, where do mafia babies come from?
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Post Post #2291 (ISO) » Fri Feb 06, 2009 5:50 am

Post by farside22 »

charter wrote:Yeah, and what would have happened if Zone targetted KoC at night? Did we recruit him or what?
If Zone had targeted KOC I would have had a whole new player enter the game. That player would have been the baby born and been a mafia watcher.
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Post Post #2292 (ISO) » Fri Feb 06, 2009 5:52 am

Post by BlakAdder »

So why the pro-town Watcher role PM?
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Post Post #2293 (ISO) » Fri Feb 06, 2009 5:58 am

Post by farside22 »

BlakAdder wrote:So why the pro-town Watcher role PM?
If KOC found Zone the baby would be born would be town.
Both KOC and Zone had the role to try and find the other. Who ever found who first would determine the babies alignment.
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Post Post #2294 (ISO) » Fri Feb 06, 2009 5:59 am

Post by BlakAdder »

Oh, okay. I see.
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Post Post #2295 (ISO) » Fri Feb 06, 2009 6:01 am

Post by Kmd4390 »

farside22 wrote:
BlakAdder wrote:So why the pro-town Watcher role PM?
If KOC found Zone the baby would be born would be town.
Both KOC and Zone had the role to try and find the other. Who ever found who first would determine the babies alignment.
What if they found each other on the same night?
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Post Post #2296 (ISO) » Fri Feb 06, 2009 6:03 am

Post by charter »

A two headed mutant baby.
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Post Post #2297 (ISO) » Fri Feb 06, 2009 6:04 am

Post by Kmd4390 »

charter wrote:A two headed mutant baby.
Or twins? 1 town/1 scum?
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Post Post #2298 (ISO) » Fri Feb 06, 2009 6:05 am

Post by Kmd4390 »

Oh, how much would be revealed to us? Would we have just been told, "X Player is now in the game"?
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Post Post #2299 (ISO) » Fri Feb 06, 2009 6:06 am

Post by charter »

I don't think a new player coming in would be good regardless. If I was town and a new player joined, I'd want to lynch them immdediately, thinking it's some scum trickery trying to trick me.

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