Mini 701 - That's a Wrap! (Game Over)


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Post Post #1100 (ISO) » Sun Jan 18, 2009 10:59 pm

Post by TDC »

vote: springlullaby
.

dj: If anything regarding springlullaby's confirmed SK-ness is unclear to you, just ask.
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Post Post #1101 (ISO) » Sun Jan 18, 2009 11:33 pm

Post by springlullaby »

Town lose anyway because I was telling the truth.
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Post Post #1102 (ISO) » Mon Jan 19, 2009 12:14 am

Post by TDC »

If you were telling the truth, then both dj and I were the second mafia team and this day would never have started.
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Post Post #1103 (ISO) » Mon Jan 19, 2009 12:29 am

Post by springlullaby »

No, mrfixij was probably in the 2 man mafia.
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Post Post #1104 (ISO) » Mon Jan 19, 2009 12:33 am

Post by springlullaby »

The winning team is not too insufferable either, so I'm content.
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Post Post #1105 (ISO) » Mon Jan 19, 2009 12:38 am

Post by TDC »

Again, dj, by knowing he's town, knows that you're lying about there still being two mafia left.
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Post Post #1106 (ISO) » Mon Jan 19, 2009 1:29 am

Post by springlullaby »

Lol, you can drop it, it's not as if I'm trying to win here.
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Post Post #1107 (ISO) » Mon Jan 19, 2009 1:43 am

Post by TDC »

Well, I don't see you self-hammering either ;)
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Post Post #1108 (ISO) » Mon Jan 19, 2009 3:33 am

Post by don_johnson »

vote: springlullaby


dead cop confirms TDC.
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Post Post #1109 (ISO) » Mon Jan 19, 2009 10:49 am

Post by Rage »

Vote Count
:
With 3 alive, it takes 2 votes for majority.

springlullaby - 2 (don_johnson, TDC)


Not voting - 1 (springlullaby)

Springlullaby
has majority, and that's a wrap!


---

With no where left to run, nobody left to turn to, and no means of escape left Springlullaby, backed into a corner, surrendered. There was nothing she could do to prevent this.

"You'll regret lynching me, I swear! He's not what you think he ---" she managed to say before don_johnson muffled her mouth with a makeshift gag.
"Uh, I don't think so!"

And with that, they hung Springlullaby from a tree. As you can probably tell by now, getting a person to dangle from a branch of a tree tends to make them move a lot, and things get dislodged from their appropriate hiding spots. This is what happened as they tied the rope to hang her with to the tree, and let her dangle. Out of her pockets fell a pen, some bits of string, and a small piece of paper with some of the dead players' names on it.

Springlullaby, a
Mafia Goon
, has been eliminated from the game.

"I don't get it. Only a few of the dead can be accounted for." TDC said, confused.
"I'm so sorry." don_johnson replied, pulling out a revolver from his coat pocket. TDC looked up just in time to see it pointed at his head, and that was the last thing he ever saw.

TDC, a
Vanilla Townie
, died in endgame.
don_johnson, a
Mafia Godfather
, won in endgame.

Mykonian, being part of don_johnson's mafia, also wins.


Hurray!


------

Anti-Town Roles


Mafia the First (QuickTopic forum here):
don_johnson
- Mafia Godfather (Cop investigations would be Innocent)
Mykonian
- Mafia Goon (always delivered the night-kill unless he was eliminated, and if so, then don_johnson would commit it)

Mafia the Second (QuickTopic forum here):
Mrfixij
- Mafia Roleblocker (could roleblock and kill if only remaining member of the faction. Had to roleblock Mafia Goon to prevent the other Mafia kill)
Springlullaby
- Mafia Goon (always delivered the night-kill unless she was eliminated, and if so, then Mrfixij would commit it)

------

Night Actions


Night 1:
Spyrex investigates TDC (receives "Pro-Town", and a message saying he can trust his investigations)
Springlullaby kills Oranepenguin
Mykonian kills Oranepenguin
Mrfixij blocks Mykonian

Mod Note: For this night, Mafia 1 saw Oranepenguin die even though it wasn't their kill, which had been blocked.

Night 2:
Spyrex investigated Ectomancer (received nothing, because he was blocked)
Springlullaby kills Ectomancer
Don_Johnson kills Ortolan
Mrfixij blocks Spyrex

Mod Note: Spyrex did not receive an investigation because his target was killed, but because Mrfixij blocked him.

Night 3:
Spryex investigates Springlullaby (would have received Anti-Town)
Springlullaby kills Spyrex
don_johson kills Spyrex

Mod Note: I sent a message to Spyrex indicating that he had been shot by two different directions.

------

Unless I'm forgetting something, that's it! I hope you all enjoyed the game, even though it may have been a little unorthodox with two mafia groups. I was surprised how often each mafia tended to kill the same target, and how the town was convinced that there was a Serial Killer and a Mafia, not two Mafias. I loved how active people were (excluding our four-times-replaced player *ahem*), so, thanks for being great participators!
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Post Post #1110 (ISO) » Mon Jan 19, 2009 11:06 am

Post by mrfixij »

Masonry = 2 man mafia.
Cop/doc = 2 man mafia
My irritation over this game was twofold:

Cop confirmed sanity.
Roleblock not announced to target.

I played bad, I'll admit that. However, the only way the town was going to win that was crosskill between the two factions.
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Post Post #1111 (ISO) » Mon Jan 19, 2009 11:06 am

Post by SpyreX »

... two mafia groups?

So, the final day was a town loss regardless :P.

40% of the starting game was scum AND there was a GF? I'm making a formal declaration of shenanigans at my "Sane Cop" PM then.

Considering we only lynched not scum once (which I am still irritated at, fyi) I'm very disheartened at the fact this was a loss.

Looks like all my reads were pretty right on though.
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Post Post #1112 (ISO) » Mon Jan 19, 2009 11:10 am

Post by TDC »

lol.

Certainly didn't see
that
coming.

I am officially eating my own words here.

Sorry SpyreX, but I figure this would've gone the same way had you been in my position...

And I really don't see how this was supposed to be balanced, to be honest. We've had only one mislynch (day one), you can hardly expect the town to play much better than that.

Rage: Out of curiosity: What was the 10th player you forgot about in the signup thread? Did this have 2 mafia 1 SK initially, or did it have one townie less?
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Post Post #1113 (ISO) » Mon Jan 19, 2009 11:10 am

Post by mrfixij »

Also TDC: that meta pissed me the hell off.

I was maf RB, which isn't a standard role by that wiki link.

Lack of miller to hint at godfather also handicapped town.

Game needed to be bigger to justify 2 maf. 11 or 12 maybe. 2 mafia in 10 is balanced, 2/2/6 is dead town.

And on a sidenote: spring that was a TERRIBLE claim. Not to say that mine was good, but it was passable.
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Post Post #1114 (ISO) » Mon Jan 19, 2009 11:12 am

Post by don_johnson »

i was thinking TDC might be the opposing godfather there at the end. nice way to throw confusion fixijj. funny, you guys knew there were two groups from day 1.

i just tried to play dumb towards the end.

spyrex, you had me. no doubt. not sur if myk knew i had a godfather role when i came in, but his counterclaim saved my ass and basically won us the game. wierd setup, but fun. thanks for the game. i'm interested to read other mafias thread.
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Post Post #1115 (ISO) » Mon Jan 19, 2009 11:13 am

Post by TDC »

mrfixij: Look at the link again, Roleblocker is in there. Jailkeeper isn't.
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Post Post #1116 (ISO) » Mon Jan 19, 2009 11:13 am

Post by SpyreX »

There's no apology. We were screwed well early on. Like I said, we had to play from the assumption it was 2scum / 1sk because the other scenarios meant that... we lost. Like we did. :P

In a mini like this, I definitely do not feel masons = 2 man mafia and cop/doc = 2 man mafia - that's a 1:1 trade AND there was a GF AND an RB.

In short, the only possible way we could have won would be to have had cross-kills and that sure wasn't happening.

All in all, it was fun - until I realized now that it really wasn't a very winnable setup for us. :P
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Post Post #1117 (ISO) » Mon Jan 19, 2009 11:15 am

Post by SpyreX »

I am going to rub my belly some: Day 1 I said Sl, Dj, myk as third and fix was next on my list. ;)

At least that explains the TERRIBLE VOLKAN LYNCH. Seriously. All 4 scum and the masons. If this was a 12 player game I think we'd have lynched down that line and won. :P
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Post Post #1118 (ISO) » Mon Jan 19, 2009 11:15 am

Post by don_johnson »

we thought about killing fixijj, thinking he was cop, but he would have blocked us anyways.
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Post Post #1119 (ISO) » Mon Jan 19, 2009 11:17 am

Post by TDC »

On a side note, the day one lynch wagon on vollkan was all four scum + the masons.
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Post Post #1120 (ISO) » Mon Jan 19, 2009 11:21 am

Post by SpyreX »

Well part of it is the fact all the scum (except for fix) scummed it up on Day 1. So, following the basic tenant of Kill the Pro-Town players, leave the scummy ones for lynches.... none of you were going to die.

Conceivably, after a day 1 mislynch if you both hit town the town really can't win starting day 2 (2/2/3)

I think we'd have needed a good vig to have a decent chance (but that makes it even MORE swingy with the chance of a 2/2/2 start Day 2.

I'm kinda bummed since I think I played well but still choked the loss.
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Post Post #1121 (ISO) » Mon Jan 19, 2009 11:24 am

Post by mykonian »

yay!

I really can't believe it. This should have been a town win. Night three, both scum teams know what is going on, where the other is. Why didn't they shoot each other?

And don, well played :)

as far as I can see, little is wrong with the setup. It got a lot of people confused, but that is also by the surprising little amount of cross-kills. People might argue that you should have given the seperate mafia's different names, but I don't know if that was really needed. Setup seems quite balanced, only a lot things went in favor for scum: the doc was outed early, no cross kills...

I don´t know this for sure, but from the start of the game I had the feeling this was the first game you modded, Rage. You should be a bit more confident, and a bit more a natural leader.

Like the self-vote rule: on that moment, I got the feeling that you were feared that something bad would happen to your game. This felt like panic. There was no real need for such a rule, and changing the rules late should only be done in extreme situations, as it shows you are not completely in control of the game otherwise (same counts for scumteam 2's late rule that one must send in the kill. For the game this makes no difference, and this only gives a wrong image of you). And while you seemed to have the idea everything went wrong, we were playing nicely, still you had to excuse for your modding. There was no need to.

and then the modkill-threat. When you couldn't find a replacement for Spolium, you came up with that idea. I send you a pm then. While I still expected we were the only (2 person) mafia in the game, and a modkill day one would simply make it close to impossible to win, you knew that there was a second group, and that a modkill didn't necesserally ruin the game. Seen afterwards, that was not a completely correct statement. It didn't make any difference this time, because we are not smart enough and nobody saw it coming, but that was probably the only thing people could accuse you of.

So really, not that bad, you just need a little more confidence :)
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Post Post #1122 (ISO) » Mon Jan 19, 2009 11:25 am

Post by mykonian »

and Don: congrats with the best fakeclaim of this game :)
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Post Post #1123 (ISO) » Mon Jan 19, 2009 11:29 am

Post by TDC »

As for suggestions for Rage:

- I personally do think different groups of mafia should be revealed as such, the revealing of "Mafia (Anti-Town)" was specifically misleading.
- I think you should've posted this "only roles from this wiki page can be in the game" somewhere in this thread, too. That probably would've prevented two scum from claiming impossible roles.
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Post Post #1124 (ISO) » Mon Jan 19, 2009 11:36 am

Post by mykonian »

I must agree with mrfix: JK is not that out of the ordinary, just like mafia roleblocker (it would have fit nicely in this game...): springs simply doesn't belong in a normal game :) common sense may be expected from the players.
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