Grand Idea Mafia

This forum is for discussion related to the game.
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TemporalLich
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Post Post #12900 (ISO) » Tue May 14, 2024 12:03 am

Post by TemporalLich »

Town Quantum Tunneler


If you go a Day while keeping your vote on one player (you only vote that player that Day, and you never unvote that Day), you will swap roles but not alignments with that player.

If that player ends up being eliminated, they will flip as their alignment's version of a Quantum Tunneler while your role is changed to what they had.
time will end
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Post Post #12901 (ISO) » Tue May 14, 2024 12:58 pm

Post by SmileyDude1 »

Town Dimension Jumper


You have the ability to jump into an alternate dimension that functions oppositely to your own

Each night, you may target a player. Assuming no interference with your action, your target will gain a 1-shot ability that is the opposite of one of the abilities the target possesses. For example, using this ability on a doctor will give them the 1-shot ability to kill someone (the opposite of healing). If the target has multiple abilities, this ability will choose 1 of them at random to give an opposite ability shot to. If none of the target's abilities can cleanly be given an opposite effect this role will have no effect on the target.
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Post Post #12902 (ISO) » Tue May 14, 2024 3:03 pm

Post by light_ganski »

Mafia Miller


Mod notes: Investigates as scum to players investigating alignment, but as Miller to players investigating role.
A work in progress
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"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12903 (ISO) » Tue May 14, 2024 3:07 pm

Post by light_ganski »

Town Lycan


If at any point during the game, an investigation resolves upon you, the investigator will receive the result
[Your Username] is a werewolf
. This will occur instead of and regardless of any expected result of the investigation.
A work in progress
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"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12904 (ISO) » Tue May 14, 2024 10:20 pm

Post by Jake The Wolfie »

Fervorous Chanter


Players visiting members of the cult will learn they are members of the cult.
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Post Post #12905 (ISO) » Wed May 15, 2024 2:28 am

Post by light_ganski »

Town Excessively Literal Miller


If at any point during the game, an investigation resolves upon you, the investigator will receive the result
[Your Username] is a mafia goon
. This will occur instead of and regardless of any expected result of the investigation.
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12906 (ISO) » Wed May 15, 2024 2:34 am

Post by Gypyx »

Mafia Critical Hit


so long as you are alive, every killing action in the game has a 10% chance to bypass protection and hide the target's flip
White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate

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Post Post #12907 (ISO) » Wed May 15, 2024 3:43 am

Post by light_ganski »

Town Detective Inspector


Each night, you may arrest a player. They will be held in your custody overnight whilst you interrogate them. They will be unable to perform any night actions and they will be protected from any nightkills targeting them that night. At the end of the night, if they are a member of the town, you will receive an
innocent
investigation result on them, whilst if they are not a member of the town, you will receive a
guilty
result on them.

Mod notes: for practical purposes, think of this as a cop and a jailkeeper combined.
A work in progress
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"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12908 (ISO) » Wed May 15, 2024 6:42 am

Post by ketchup777 »

Town 1-shot Octopus


Once in the game at night, you may target up to 8 players. Assuming no interference with your action, these players will all be reeled in by your deadly tentacles, being jailkept for that night. You may also select up to one of your targets to inject with deadly ink, which will cause them to die the next night phase.
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Post Post #12909 (ISO) » Sun May 19, 2024 4:58 pm

Post by SmileyDude1 »

Mafia Impossibleizer


Each night, you may target a player. Assuming no interference with your action , any action your target performs that night will be given the impossible modifier. This will cause their action to only be able to succeed if used on a player it normally wouldn't work on.

This action has priority over most other actions.

For example if this ability was used on say a town loyal tracker, their ability would only succeed on those not aligned with the town (since it'd normally fail on them). Otherwise if used on anyone else, it will fail.
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Post Post #12910 (ISO) » Sun May 19, 2024 6:23 pm

Post by Jake The Wolfie »

Impossible Weird


Each phase, you receive a new ability that can only be used during that phase. (This ability is arbitrary, and up to mod discretion.)

Your abilties only work when they normally wouldn't.
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Post Post #12911 (ISO) » Tue May 21, 2024 12:57 pm

Post by TemporalLich »

Light Fairy
(reroll for role)


Light Fairy: Two players are Dark Fairies in addition to their roles. One of these players is guaranteed to be groupscum-aligned. A Dark Fairy has this ability: "If you are given fairy light by a
Light Fairy
, you will be informed that you were given fairy light and your role abilities will be disabled for the next cycle."

Each night, you may give a player fairy light.

You win if you successfully give a Dark Fairy fairy light.

(reroll for role): Reroll for the role attached to the
Light Fairy
alignment (or your alignment card's alignment, if separate role and alignment cards may be picked).

Mod Note: If a Light Fairy is generated, add "Dark Fairy" to a random groupscum-aligned player's role and add "Dark Fairy" to a random player's role. Note that Light Fairy is an alignment and Dark Fairy is a role.




Reposting the BooneyToonz Light Fairy to increase its prevalence in the Grand Idea Mafia deck.
time will end
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Post Post #12912 (ISO) » Tue May 21, 2024 1:02 pm

Post by TemporalLich »

Light Fairy Simultaneous Modifier Cop Base Role Cop


Light Fairy: Two players are Dark Fairies in addition to their roles. One of these players is guaranteed to be groupscum-aligned. A Dark Fairy has this ability: "If you are given fairy light by a
Light Fairy
, you will be informed that you were given fairy light and your role abilities will be disabled for the next cycle."

Each night, you may give a player fairy light.

You win if you successfully give a Dark Fairy fairy light.

Simultaneous Modifier Cop Base Role Cop: Your role is Simultaneous. You may use more than one personal ability each night.

Each night, you may learn what modifiers apply to a player's role.

Each night, you may learn a player's base role, not including any modifiers.

Mod Note: If a Light Fairy is generated, add "Dark Fairy" to a random groupscum-aligned player's role and add "Dark Fairy" to a random player's role. Note that Light Fairy is an alignment and Dark Fairy is a role.

Since "Dark Fairy" is a role that can exist by itself, it shows up to a Base Role Cop and not a Modifier Cop.
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Post Post #12913 (ISO) » Tue May 21, 2024 1:03 pm

Post by TemporalLich »

Town Simultaneous Modifier Cop Base Role Cop


Your role is Simultaneous. You may use more than one personal ability each night.

Each night, you may learn what modifiers apply to a player's role.

Each night, you may learn a player's base role, not including any modifiers.
time will end
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Post Post #12914 (ISO) » Tue May 21, 2024 4:34 pm

Post by Cook »

Mafia Doctor
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12915 (ISO) » Tue May 21, 2024 4:34 pm

Post by Cook »

Town Doctor
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12916 (ISO) » Tue May 21, 2024 4:35 pm

Post by Cook »

Mod Discretion Doctor
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12917 (ISO) » Tue May 21, 2024 4:38 pm

Post by Jake The Wolfie »

Blueprint


This role copies the role and alignment of the living player next in the playerlist.
(The last player copies the role and alignment of the first player)
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Post Post #12918 (ISO) » Tue May 21, 2024 4:39 pm

Post by TemporalLich »

Town Disloyal Anti-Doctor


Each night, you may reverse a player's kill protection, making the player die if they were protected from kills. This action will fail if it targets someone with the same alignment as you.
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Post Post #12919 (ISO) » Wed May 22, 2024 2:14 am

Post by TemporalLich »

Town Confidant


Each night, you may choose a role and learn if a player is Town-aligned and the role you chose or not.




A Confidant is similar to a Universal Finder except that a Confidant only gets positive results on Town players. For example, if a Confidant looks for a
Doctor
, they will get a positive result on a
Town Doctor
but not a
Mafia Doctor
.
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Post Post #12920 (ISO) » Thu May 23, 2024 11:09 am

Post by DragonEater70 »

Town Productive Procrastinator


On night 1, choose:
- A player to vigilante kill
- A player to jailkeep
- A player to track
- A player to form a neighbothood with
- A player to gift one of the following to:
  • A fruit
  • A gun (dayvig invention)
  • A vest (bulletproof invention)
  • An identifier device (rolecop invention)
All of these abilities will resolve on N3. Roleblocks will not prevent your abilities from working but instead delay their resolution by one night.
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Post Post #12921 (ISO) » Tue May 28, 2024 3:53 pm

Post by SmileyDude1 »

Mafia 1-Shot Disloyal Bomber


Once a game, at night, you may craft a bomb and pass it off to another player. Your target will be informed that they have received a bomb, but will not be told who sent it. The target will then be given the option to pass the bomb off to another player on subsequent nights. The bomb will explode 3 night phases from when it's first been crafted, juggernaut killing it's holder when it explodes. This action may be done in conjunction with the factional NK.

You may not pass the bomb to players within your own faction. Should you attempt to do so, you will retain possession of the bomb. Should you attempt to do this more than once, the bomb will explode early killing you in the process.
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Post Post #12922 (ISO) » Tue May 28, 2024 11:59 pm

Post by Jake The Wolfie »

Famous Alien


Everyone knows you are an Alien. You cannot be voted and anyone who kills you be eliminated.

You do not count for determining which faction wins the game.

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