Mini 693 - Legend of Zelda: Ocarina of Time Mafia (OVER)


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forbiddanlight
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Post Post #800 (ISO) » Sat Dec 27, 2008 5:03 pm

Post by forbiddanlight »

Nyeh...in the end, I have to agree...
Vote Natirasha
. If the game continues, raider is obviously the last.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #801 (ISO) » Sat Dec 27, 2008 5:27 pm

Post by Tarhalindur »

"The boy with the noble Zelda's Ocarina... As I suspected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from gerneration to gerneration as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm... the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return to peace in Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpfull to you, into the Medallion!" - Impa, Sage of Shadow


The Forty-Ninth Vote Count (aka the "Left, A, Right, Left, A, Right" Vote Count):


Vote Count:


forbiddanlight (rep. andersonw) (0)
Natirasha (3) - malthusis, forbiddanlight
malthusis (1) - Natirasha
raider8169 (0)

Not Voting (4): raider8169

Votes required to lynch: 3


FoS Count:


forbiddanlight (rep. andersonw)
Natirasha (1) - malthusis
malthusis
raider8169

Current Deadline:
January 8, 2009 at ~6:00 P.M. CST (GMT -6)
Second Mod Deadline Review:
January 1, 2009 at ~6:00 P.M. CST (GMT -6)

Lynch Count has been reached. End of Game Scene forthcoming.
User out of ambit.

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Post Post #802 (ISO) » Sat Dec 27, 2008 5:41 pm

Post by Tarhalindur »

End of Game Scene


My children. My poor children. Why could you not see it? Why were you deluded so? Why did you not see her? Why did you not see your betrayer?

Her thought was not evil, just misguided. She, like her comrade, had foreseen the fall of the Sacred Realm, and strove to prevent it... not realizing that what she sought would not prevent the fall of Hyrule. In fact, it could only hasten it, since it would remove the Goddess's protection from the world.

And, in the end, she only won due to the blind hatred of the town's last two loyal guardians. Dampe, in his folly, believed that only the Princess's hands could have made the arrows of light. Zelda, in her folly, thought that Dampe's foolishness could only mean that he worked against Hyrule. Bitterly they strove, and so divided they were conquered.

But what of the last, he that claimed to be Princess Ruto? He is perhaps the strangest case of all. He was the true enemy of Hyrule, the Great King of Evil, only masquerading as a Sage... but here, in the past, he is not yet strong enough to rule the world. But in seven years, after hijacking the misguided plot to destroy the Sacred Realm and using it to gain control himself... I do not see any power in this world strong enough to oppose him. Guide him, perhaps. I am sure Impa will try, and perhaps succeed, but not oppose him.

Not even I.


Natirasha, Dampe, Vanilla Townie, Lynched Day 5
malthusis, Princess Zelda, Townie Ocarina of Time Specialist, hit by a Light Arrow Day 5

Tarhalindur, The Deku Tree, Moderator/Narrator, Exorcised in Endgame


Forbiddanlight (Impa, Mafia 2-Shot Hider)
and
raider8169 (Ganondorf, Neutral Survivor)
have won Legend of Zelda: Ocarina of Time Mafia! (but not
ZONEACE (Rauru, Mafia Watcher)
, since he was modkilled, or
CoheedCambria01 (Nabooru, Townie Motivator)
, since the game ended in the past).


Roles/notes coming soon.
User out of ambit.

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Post Post #803 (ISO) » Sat Dec 27, 2008 5:44 pm

Post by Natirasha »

[sarcasm]Of course, I realized that FL was scum the second malthy placed his vote.[/sarcasm]
Natirasha is just a vestige, it's Contessa now.
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Post Post #804 (ISO) » Sat Dec 27, 2008 6:19 pm

Post by Tarhalindur »

Roles:

...


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Link
, the Hero of Time and wielder of the Triforce of Courage. Hyrule is counting on you to overcome the current threat and restore peace to the land. Luckily, you have the tools to do the job.

In the past, you are a
Townie Cop
and have the following special ability:

Past Abilities:

Mask of Truth
- This mask can be used to look into the mind of another and see their intentions. Each day, you may look at another player using this mask; if you do, you will learn that player's alignment. Unfortunately, this mask is too small for an adult to wear, so you may only use this ability during the past.

In the future, you are a
Townie Vigilante
and have the following special ability:

Future Abilities:

Master Sword
- The Master Sword is the blade with the power to defeat all evil (and some good, if you're not careful). Each day, you may target a player; if you do, you will kill that player. Unfortunately, the Master Sword is too large for a child to wield, so you may only use this ability during the future.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
Mod Note: kill method is "slashed"
"I've been waiting for you, Hero of Time."


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Princess Zelda
, member of the Royal Family and wielder of the Triforce of Wisdom. You are devoted to the safety of your realm and intend to do everything in your power to protect it.

You are a
Townie Ocarina of Time Specialist
. Regardless of whether the game is occuring in the future or in the past, you have the following special abilities:

Permanent Abilities:

Ocarina of Time with the Song of Time
- You have the Ocarina of Time and know the Song of Time. As such, you have the ability and responsibility to determine whether the game is occuring in the future or in the past. At the beginning of the game, you must decide whether the game begins during the future or during the past. In addition, at the beginning of each day after the first, you may choose to play the Song of Time, hereby switching to the future if you are in the past or vice versa.
(PM me if you need further explanation.)

Double Vote
- As a member of the Royal Family of Hyrule, you carry immense respect. Your vote counts as 2 votes.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM with your decision as to whether the game will begin in the past or in the future.
"Thank you... Because of you, I could awaken as a Sage... I am Saria. The Sage of the Forest Temple... I always believed you would come. Because I know you... No... You don't have to explain it to me... Because it is destiny that you and I can't live in the same world. I will stay here as the Forest Sage and help you... Now, please take this Medallion..."


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Saria
, the Forest Sage and a childhood friend of Link. You are committed to the future of Hyrule and intend to do everything in your power to preserve it.

You are a
Townie Fairy Ocarina Specialist
. Regardless of whether the game is occuring in the future or in the past, you have the following special ability:

Permanent Abilities:

Fairy Ocarina with the Song of Storms
- You have a Fairy Ocarina and know the Song of Storms. At the beginning of the game and at the beginning of each day thereafter, you may play the Song of Storms. It might be helpful!

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM. If you wish to use the Song of Storms at the beginning of the game, please mention that in your confirmation PM.
Mod Notes:
- Song of Storms has no mechanical effect, but will have a minor flavor effect (the flavor will mention rain and thunderstorms if the Song of Storms is used).
- Saria will learn the Song of Time and gain the ability to choose what time the game is in if Zelda dies (in other words, she's Zelda's backup). If both Zelda and Saria die, the game will remain in whichever time was active when the last Ocarina user died until the end of the game.
"Hey! Listen!"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Navi
, Link's
annoying as hell
faithful fairy companion. As a fairy, you have several special abilities which can aid Link and the rest of Hyrule as they fight to return peace to the land.

In the past, you are a
Townie 1-Shot Reviver
and have the following special ability:

Past Abilities:

Guardian Fairy
- Once during the game, during the day, you may target a dead player. If you are alive at the end of the day in which you used this ability, that player will be returned to life. Unfortunately, you may only use this ability during the past.

In the future, you are a
Townie Doctor
and have the following special ability:

Future Abilities:

Fairy Companion
- Each day, you may target a player; if the targeted player is killed that day, you will return that player to life. Unfortunately, you may only use this ability once during the future.

(Note: Your past and future roles are completely separate. Using your Guardian Fairy ability does NOT remove your Fairy Companion ability.)


You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
Mod Note: cannot revive Skulltulas
"YEES! You did it! What would you like as your prize? How'd you like to marry Malon?"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Talon
, the good-natured owner of Lon-Lon Ranch. The current crisis offends both your moral sense and your pocketbook, and you intend to protect the Royal Family from those who would destroy it.

In the past, you are a
1-Shot Bulletproof Townie
and have the following special ability:

Past Abilities:

Lon-Lon Milk
- You have in your possession a bottle of nutritious, refreshing Lon-Lon Milk. The first time you are targeted by a kill, you will drink the Lon-Lon Milk, preventing your death. Unfortunately, you only have one bottle of Lon-Lon Milk, so you can only do this once. In addition, you only have access to Lon-Lon Milk while you own Lon-Lon Ranch, so this ability only works during the past.

In the future, you are a
Townie Reflector
and have the following special ability:

Future Abilities:

Mirror Shield
- You have in your possession the reflective Mirror Shield, given to you by the Hero of Time. Each night, you may use the Mirror Shield and target two different players. If you do, then any kill made on you that night will fail to resolve, and if either of the targeted players attempts to use a killing ability on you that kill will be redirected to the other targeted player. Unfortunately, the Hero of Time was only able to give you the Mirror Shield after growing up enough to use the Silver Gauntlets, so you can only use the Mirror Shield during the future.

You win when all other factions are dead, or nothing can prevent the same.

Please confirm via return PM.
Mod Note: Mirror Shield can be roleblocked.
"Thank you, Brother! I really appreciate what you did. I thank you on behalf of the entire Goron race! You turned out to be a real man, just as I thought you would! By the way, I, the wild Darunia, turned out to be the great Sage of Fire! Isn't that funny, Brother? Well, this must be what they call destiny. Nothing has made me happier than helping you seal the evil away! Hey, Brother,take this! This a Medallion that contains the power of the fire spirits-- and my friendship!"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Darunia
, Sage of Fire and leader of the Gorons. You have a good heart and a friendship with the people of Hyrule, so you have decided to lend a hand to prevent evil from overtaking the world.

In the past, you are a
Vanilla Townie
and have no special abilities.

In the future, you are a
Townie Roleblocker
and have the following special ability:

Future Abilities:

Megaton Hammer
- You have the Megaton Hammer, legendary weapon of the Goron heroes. Unfortunately, it's incapable of actually killing the greatest evils, but it can certainly incapacitate its target for a considerable period of time. Each day, you may target a player; that player will be stunned and will be unable to use any actions they possess that day. Unfortunately, in the past this hammer is guarded by the dragon Volvagia, so you may only use this ability during the future.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
"Don't touch the graves, I'll tell Dampé!"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Dampé
, keeper of the Kakariko graveyard. Despite your advanced age and bad looks, you are a good person and have come to help rid Hyrule of the evil that infests it.

In the past, you are a
Vanilla Townie
and have no special abilities.

In the future, you are a
Townie Ghost
and have the following special ability:

Future Abilities:

Vote Restriction
- As a ghost, you cannot vote in the game directly (you can try, but it won't be counted). Instead, you may proxy your vote to another player, using the format
Proxy: PLAYERNAME 2
and
Unproxy
. The proxied player's vote will count for one more than it usually does for as long as you are proxying your vote to that player.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
"skritch... skritch... skritch..."


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are a
Gold Skulltula
, one of 100 spiders maintaining a curse upon a family in Kakariko Village. Normally, a spider like you wouldn't be able to talk and would simply ignore the danger to peace in Hyrule, but for some reason you've decided to do your part to save the world. Only one small problem: you're one of the Skulltulas that only appears in the future.

In the past, you are, in effect,
Not A Player In The Game
. You cannot vote or post, you cannot be lynched or targeted by abilities, and you do not count towards the factional win condition. The one ability you do have in the past is that you still win with the town.

In the future, you are a
Vanilla Townie
and have no special abilities.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
"Ancient Creators of Hyrule! Now open the sealed door and send the Evil Incarnation of Darkness into the void of the Evil Realm!!"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Rauru
, Sage of Light, former
annoying
giant owl and leader of the plot to overthrow the power of the Sacred Realm.

You are a member of the Mafia in this game. You fellow Mafioso is
Impa
, the Sage of Shadow, played by
PLAYERNAME 2
. You may talk with your fellow Mafiosos privately at any time. Each day, the Mafia may choose to send one of their own to kill another player. You have the final say in who the Mafia kills and the responsibility to send in the kill.

All Mafiosos have the following special ability, regardless of whether the game is in the past or the future:

Permanent Abilities:

Mafia Falseclaim
- At any time, you may send me a role name and a list of abilities. If you do, I will send you a fake role PM using the given role name and abilities.
Hero's Bow with Light Arrows
- You have in your possession a Hero's Bow with Light Arrows. This allows you to make the Mafia kill.

In the past, you are the
Mafia Tracker
, and in addition to your abilities as a member of the Mafia you have the following special ability:

Past Abilities:

Observe
- As a giant owl, you have keen eyesight and the ability to follow a player without attracting too much attention. Each day, you may target another player; you will learn the names of any players that player targeted with an ability that day. Unfortunately, you don't get to be an owl forever, so you can only use this ability during the past.

In the future, you are the
Mafia Godfather
, and in addition to your abilities as a member of the Mafia you have the following special ability:

Future Abilities:

Godfather Immunity
- Nobody will believe that the Sage of Light could be working to end the world. As such, you will appear innocent to any investigations that target you.
Fairy in a Bottle
- You have in your possession a fairy in a bottle. The first time you are targeted by a kill, the Fairy will revive you, preventing your death (this will not prevent you from being lynched). Unfortunately, you only have one fairy, so you can only do this once. In addition, you can only carry a bottle while you are in human form, so this ability only works during the past.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
Mod Note: kill method is "hit by a Light Arrow"
"I am Impa of the Sheikahs. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess fortold. You are a courageous boy... You are heading on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious powers in these notes. Now listen carefully..."


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Impa
, Sage of Shadow and Princess Zelda's "loyal" caretaker. You have been convinced by Rauru that the Sacred Realm is a threat to the future of Hyrule, so you're working with him and another person to break its power.

You are a member of the Mafia in this game. You fellow Mafioso is
Rauru
, the Sage of Light, played by
PLAYERNAME 2
. You may talk with your fellow Mafiosos privately at any time. Each day, the Mafia may choose to send one of their own to kill another player. Rauru has the final say in who the Mafia kills and the responsibility to send in the kill.

All Mafiosos have the following special ability, regardless of whether the game is in the past or the future:

Permanent Abilities:

Mafia Falseclaim
- At any time, you may send me a role name and a list of abilities. If you do, I will send you a fake role PM using the given role name and abilities.
Hero's Bow with Light Arrows
- You have in your possession a Hero's Bow with Light Arrows. This allows you to make the Mafia kill.

In the past, you are a
Mafia Hider
, and in addition to your abilities as a member of the Mafia you have the following special ability:

Past Abilities:

Nayru's Love
- You have learned the Nayru's Love ability from the Great Fairy of Magic. Each day, you may use Nayru's Love; if you do, you will be protected from all kills that would target you that day. Unfortunately, you have only a limited amount of magic power at your disposal, so you can use Nayru's Love at most twice during the course of the game. In addition, in the future you have depleted your magic power fighting the phantom shadow beast Bongo-Bongo, so you may only use this ability during the past.

In the future, you are a
Mafia Roleblocker
, and in addition to your abilities as a member of the Mafia you have the following special ability:

Future Abilities:

Deku Nuts
- You have in your possession a considerable supply of Deku Nuts. Each day, you may throw a Deku Nut at another player. That player will be stunned and will be unable to use any actions they possess that day. Unfortunately, it's difficult to get enough free time to stun someone while employed as a mentor, so you can only use this ability during the future.

You win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
Mod Note: kill method is "hit by a Light Arrow"
"Wha-ha-ha! Don't try to act cool, kid. I was just asking! A kid like you could never be one of Ganondorf's followers! Well, let's cut to the chase..."


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Nabooru
, the Sage of Spirit. Once you were a proud Gerudo thief and defender of good, but during the events of the past the sorceress sisters known as Twinrova brainwashed you into helping the Mafia try to destroy the Sacred Realm.

In the past, you are a
Townie Motivator
and have the following special ability:

Past Abilities:

Inspire Greed
- You are skilled at diplomacy and bribery and can inspire greatness in others. Each day, you may target another player; that player will be able to use up to one additional action that day (this additional action will resolve after all other actions have resolved). Unfortunately, it's hard to inspire your enemies when you've been turned into an Iron Knuckle, so you can only use this ability during the past.

In the future, you are a
Mafia Traitor
. You are aligned with the Mafia and count as Mafia for the purposes of the factional win condition, but you do not know who the other Mafia are and cannot communicate with them. In addition, in the future you have the following special abilities:

Future Abilities:

Mafia Falseclaim
- At any time, you may send me a role name and a list of abilities. If you do, I will send you a fake role PM using the given role name and abilities.
Lens of Truth
- You have in your possession the Lens of Truth, the great treasure of the Sheikah. Each day, you may use the Lens of Truth on another player. You will learn what items, if any, that player possesses. Unfortunately, you acquired the Lens of Truth as part of your conversion into a Mafia ally, so you can only use this ability during the future.

So long as the game is in the past, you win when all other factions have left the game, or nothing can prevent the same.
So long as the game is in the future, you win when all other factions have left the game, or nothing can prevent the same.

Please confirm via return PM.
"Pathetic little fool! Do you realize who you're dealing with? I am Ganondorf, and soon I will rule the world!"


Welcome to Legend of Zelda: Ocarina of Time Mafia,
PLAYERNAME
. You are
Ganondorf
, King of Evil and wielder of the Triforce of Power. You're not strong enough to overrun Hyrule yet, but given enough time you might just be able to pull it off. There's one small problem, though: a group of misguided do-gooders is trying to destroy the Sacred Realm - and, with it, Hyrule - and hereby is threatening to prevent your conquest.

As Ganondorf, you have the following special abilities regardless of whether the game is occurring in the future or in the past:

Permanent Abilities:

Ganondorf Safeclaim
- You know that
Princess Ruto
, the Sage of Water and princess of the Zoras, is not in the game and is a safeclaim for you.
Ganondorf Falseclaim
- At any time, you may send me a role name and a list of abilities. If you do, I will send you a fake role PM using the given role name and abilities.
Triforce of Power
- You are the wielder of the Triforce of Power. The first time you are targeted by a kill, you will use the Triforce of Power to revive yourself. Unfortunately, the Sages will figure out how to bind you after your first resurrection, so you can only do this once.

In the past, you are a
Neutral Survivor
and do not count as a player for the purposes of the factional win condition (though you are still a player in all other respects).

In the future, you are a
Serial Killer
, and as the lone member of an anti-town faction you may kill another player each day

So long as the game is occuring in the past, then you win if you are alive when a faction fulfills its win condition.
So long as the game is occuring in the future, you win when all other factions are dead, or nothing can prevent the same.

Please confirm via return PM.
Mod note: kill method is "killed by sorcery"
User out of ambit.

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Tarhalindur
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Post Post #805 (ISO) » Sat Dec 27, 2008 6:22 pm

Post by Tarhalindur »

Actions:


Day 1:

Mafia sends ZONEACE to kill raider8169 (fails, Triforce of Power)
ZONEACE uses Observe on iLord
andersonw does not use Nayru's Love (2 shots left)
coheedcambria09 does not use Inspire Greed
raider8169 has no active abilities in the past (Triforce of Power at 0 shots)
Pesco47 uses Mask of Truth on ZONEACE (Mafia)
malthusis chooses not to play the Song of Time
ooba chooses to play the Song of Storms
iLord does not use Guardian Fairy (no legal targets)
SilverPhoenix has no special abilities in the past
ZazieR has no special abilities in the past
Natirasha has no special abilities
MafiaSSK does not exist in the past.

Day 2:

Mafia sends andersonw to kill Pesco47
ZONEACE is dead (modkill)
andersonw does not use Nayru's Love (2 shots left)
coheedcambria09 is dead
raider8169 has no active abilities in the past (Triforce of Power at 0 shots)
Pesco47 uses Mask of Truth on raider8169 (fails, killed by Mafia)
malthusis plays the Song of Time
ooba chooses not to play the Song of Storms
iLord does not use Guardian Fairy
SilverPhoenix has no special abilities in the past
ZazieR has no special abilities in the past
Natirasha has no special abilities
MafiaSSK does not exist in the past

Day 3:

Mafia sends andersonw to kill armlx
ZONEACE is dead (modkill)
andersonw uses Deku Nuts on raider8169
coheedcambria09 is dead
raider8169 uses Ganondorf's kill on Natirasha (blocked)
Pesco47 is dead
malthusis plays the Song of Time
armlx (rep. ooba) ??? the Song of Storms
iLord uses Fairy Compainion on ???
SilverPhoenix is dead
ZazieR uses Megaton Hammer on iLord
Natirasha has no special abilities
MafiaSSK has no special abilities in the future

Day 4:

Mafia sends andersonw to kill iLord
ZONEACE is dead (modkill)
andersonw does not use Nayru's Love
coheedcambria09 is dead
raider8169 has no special abilities in the past
Pesco47 is dead
malthusis does not play the Song of Time
armlx (rep. ooba) is dead
iLord uses Fairy Compainion on Pesco47 (dies before resolution, no shots left)
SilverPhoenix is dead
ZazieR has no special abilities in the past
Natirasha has no special abilities
MafiaSSK is dead

Day 5:

Mafia sends forbiddanlight to kill malthusis
ZONEACE is dead (modkill)
andersonw does not use Nayru's Love
coheedcambria09 is dead
raider8169 has no special abilities in the past
Pesco47 is dead
malthusis ??? the Song of Time (forbiddanlight kill resolves first)
armlx (rep. ooba) is dead
iLord is dead
SilverPhoenix is dead
ZazieR has no special abilities in the past
Natirasha has no special abilities
MafiaSSK is dead
User out of ambit.

Error 404: Sanity Not Found
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raider8169
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Posts: 2194
Joined: May 6, 2008
Location: Upstate NY

Post Post #806 (ISO) » Sun Dec 28, 2008 4:11 am

Post by raider8169 »

Woot! Thanks FL and Malt!

I really thought Nat was the other scum, I wanted to jump on his plan however I was trying to wait and see what FL was going to do.

Sucks I only had one night in the future but I thought by saying less kills happen in the past would get me some town points and then later on it would show.
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Post Post #807 (ISO) » Sun Dec 28, 2008 4:44 am

Post by iLord »

Great game Tar - I had a fun time playing in it, even though I was as wrong as always.

Really sorry about my poor play on the day I died - I didn't notcie that they were so few townies left.
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Post Post #808 (ISO) » Sun Dec 28, 2008 5:22 am

Post by raider8169 »

iLord wrote:Great game Tar - I had a fun time playing in it, even though I was as wrong as always.

Really sorry about my poor play on the day I died - I didn't notcie that they were so few townies left.
Now that I can say it, I never saw the message where malt was asking if he could hammer. Had I saw it I think I would have said its up to him and that I supported it while I voted. Everything else would have been the same.
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Post Post #809 (ISO) » Sun Dec 28, 2008 6:18 am

Post by iLord »

raider wrote:Now that I can say it, I never saw the message where malt was asking if he could hammer. Had I saw it I think I would have said its up to him and that I supported it while I voted. Everything else would have been the same.
You could've just said that - it didn't make sense for you to do what you did as town if you saw Malt's post.

Regardless, I was wrong because you were survivor.
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Post Post #810 (ISO) » Sun Dec 28, 2008 6:45 am

Post by forbiddanlight »

Woot! Thanks FL and Malt!
No problem. I find it amusing I'm the only mafiate who won. I would rather have lynched you since you did feel scummier. I mean, basically, that was an honest analysis I did...then malt just goes in to vote Nat making it feel like it was wasted effort :S.

I don't really feel like I did much for this win, or rather, anderson did the work I just hammered it home. I vaguely hoped more would happen.

Lots of cool abilities though, and as usual another awesome experimental mechanic for a Tar game. I can't wait to see his mod notes.

Oh, sorry Malt...I guess I didn't help you after all :P.
"Never have I seen anybody glorify their own lynch."
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #811 (ISO) » Sun Dec 28, 2008 7:05 am

Post by raider8169 »

iLord wrote:
raider wrote:Now that I can say it, I never saw the message where malt was asking if he could hammer. Had I saw it I think I would have said its up to him and that I supported it while I voted. Everything else would have been the same.
You could've just said that - it didn't make sense for you to do what you did as town if you saw Malt's post.

Regardless, I was wrong because you were survivor.
Had it been the future I would have been scum. That is another reason why I wanted it to stay in the past, more chances for me to win.

I missed a post in another game and said that I missed it and got lynched for it, I didnt want that to happen in this game and I still thought not saying something was not bad at all. I do not see how that would be a scum tell. Oh well doesnt matter anymore.
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Post Post #812 (ISO) » Sun Dec 28, 2008 7:07 am

Post by ZazieR »

So I was right about Anderson/FL. Next time, I'll look more into Tarh's quotes as they did give some clues.
But I'm actually surprised that nobody went after Raider the last day. I caught him as he didn't give any comments about my idea of the light arrow kills, while he was 'hit by the NK' that time. And he had claimed the same role as another player.
And it really didn't make any sense that there would be another cop in this set-up. Why was everyone too focused on Nat? (rethorical question, no answer needed)
And iLord, you were right as Ganondorf (Raider) was an SK in the future.

Mod, can I pre-in for Majora's Mask?
Ignore the ''R''
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Post Post #813 (ISO) » Sun Dec 28, 2008 7:07 am

Post by raider8169 »

forbiddanlight wrote:
Woot! Thanks FL and Malt!
No problem. I find it amusing I'm the only mafiate who won. I would rather have lynched you since you did feel scummier. I mean, basically, that was an honest analysis I did...then malt just goes in to vote Nat making it feel like it was wasted effort :S.

I don't really feel like I did much for this win, or rather, anderson did the work I just hammered it home. I vaguely hoped more would happen.

Lots of cool abilities though, and as usual another awesome experimental mechanic for a Tar game. I can't wait to see his mod notes.

Oh, sorry Malt...I guess I didn't help you after all :P.
Had I seen malts vote I would have hammered as well. As long as I didnt get lynched I knew I was going to win. I was not sure how to respond to your post as it seemed you wanted me dead. I was thinking of trying to turn it around on you but I thought that had the least chance of working just because you replaced in.
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Post Post #814 (ISO) » Sun Dec 28, 2008 7:12 am

Post by raider8169 »

ZazieR wrote:So I was right about Anderson/FL. Next time, I'll look more into Tarh's quotes as they did give some clues.
But I'm actually surprised that nobody went after Raider the last day. I caught him as he didn't give any comments about my idea of the light arrow kills, while he was 'hit by the NK' that time. And he had claimed the same role as another player.
And it really didn't make any sense that there would be another cop in this set-up. Why was everyone too focused on Nat? (rethorical question, no answer needed)
And iLord, you were right as Ganondorf (Raider) was an SK in the future.

Mod, can I pre-in for Majora's Mask?
Yeah I picked a role that I felt could be in this game as I needed some sort of ability otherwise I might have been an easy lynch. Funny how that worked out.
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Post Post #815 (ISO) » Sun Dec 28, 2008 7:12 am

Post by forbiddanlight »


Had I seen malts vote I would have hammered as well. As long as I didnt get lynched I knew I was going to win. I was not sure how to respond to your post as it seemed you wanted me dead. I was thinking of trying to turn it around on you but I thought that had the least chance of working just because you replaced in.
Huh...well, at least I was right to want you dead. Which is kinda funny since I was scum. It would have been interesting to see you try to turn it around.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #816 (ISO) » Sun Dec 28, 2008 7:13 am

Post by raider8169 »

forbiddanlight wrote:

Had I seen malts vote I would have hammered as well. As long as I didnt get lynched I knew I was going to win. I was not sure how to respond to your post as it seemed you wanted me dead. I was thinking of trying to turn it around on you but I thought that had the least chance of working just because you replaced in.
Huh...well, at least I was right to want you dead. Which is kinda funny since I was scum. It would have been interesting to see you try to turn it around.
Yeah it would have, glad I didnt have too though.
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Post Post #817 (ISO) » Sun Dec 28, 2008 7:51 am

Post by malthusis »

It sort of felt cheap that andersonw did absolutely nothing to deserve his win because he was lurking so much (I think you totally deserved it though, what scum would write a huge analysis?) Another reason is that you seemed so truthful that it was hard to believe you were lieing. If raider's kill hadn't been blocked, that would provided us with a ton of information, as well as taking a non-town out. I'm still sorta confused at iLord's play and his weird cases made it feel he was trying to make something out of nothing. Can't wait to see what the mod thinks about this game. (On a side note, has town ever won a Tar game? (MSII was won by the SK, and B5 was won by a non-town faction).
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Post Post #818 (ISO) » Sun Dec 28, 2008 8:09 am

Post by iLord »

[quote=Malt]It sort of felt cheap that andersonw did absolutely nothing to deserve his win because he was lurking so much (I think you totally deserved it though, what scum would write a huge analysis?) Another reason is that you seemed so truthful that it was hard to believe you were lieing. If raider's kill hadn't been blocked, that would provided us with a ton of information, as well as taking a non-town out. I'm still sorta confused at iLord's play and his weird cases made it feel he was trying to make something out of nothing. Can't wait to see what the mod thinks about this game. (On a side note, has town ever won a Tar game? (MSII was won by the SK, and B5 was won by a non-town faction). [/quote]

But, my cases make sense to me? :D!

More seriously, I stand by that my cases made sense to me - I just happened to be wrong on sevearl of them.
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Post Post #819 (ISO) » Sun Dec 28, 2008 9:47 am

Post by Tarhalindur »

Mod Notes


I am actually rather surprised that Town managed to lose this game, because they were in an EXTREMELY commanding position on Day 2 (town had correctly lynched Day 1 - though they didn't know it - then one of the actual Mafiosos had gotten himself modkilled Day 2, granting the town a second lynch, and the last Mafioso was a major lurker and had come under some fire earlier). In my opinion, Town lost this game for one reason only: they decided to play "let's outguess Tarhalindur" and lost. The two biggest examples of this were the MafiaSSK lynch (where the final reasoning that led to MafiaSSK being lynched was "Tarhalindur wouldn't waste that design space on a vanilla in the future with the role name Gold Skulltula, and he wouldn't refer to that character as only appearing in the future" - wrong on both counts, MafiaSSK was vanilla in the future and the flavor justification was that THIS Gold Skulltula only appeared in the future), keeping the game in the future later (which actually hurt the town, since they were effectively dealing with a larger scum faction AND had fewer power roles in the past) and Natirasha's play late (assuming that the Light Arrows had to come from Zelda - Nat, you're backup modding Mind Screw 3 and reviewing Suzumiya Haruhi, you should know enough by now to know that flavor takes a back seat to balance and preventing-outguessing-the-Mod in Tar games).

Side note: The only player I've ever actually see WIN a game of "let's outguess Tarhalindur" is Kinetic, who seems to be at least as good at breaking open setups as I am.

The only other major town error was lynching SilverPhoenix before he could claim, since he was actually one of the strongest town roles.

Design Principles:


There were three design principles here: 1) Past and future are completely different setups (show different roles in first post, win conditions evaluated separately, etc.), 2) Investigative roles existed in the past, while protective and killing roles existed in the future; and 3) There were more scum players in the future, balanced by more town players (see: MafiaSSK) and more town power roles.

The second principle eventually had to be slightly bent, since I don't like Traitors without the ability to find the Mafia. That's why the Mafia killed with Light Arrows (Lens of Truth would find the Hero's Bow with Light Arrows and reveal to Nabooru that the targeted player was Mafia).

Also note that most role abilities were derived from item effects in OOT (the big exceptions being Rauru's Watch, Ganondorf's kill, and Navi's Doc ability - but not revive, since that was hijacked from the legendary fairies in bottles).

Role Comments:


THAT DAMN OWL
Keapora Gaebora
Rauru
- The flavor of the Mafia was, as noted, there was a misguided plot by some of the Sages to destroy the Sacred Realm. This allowed me to use several ostensibly "good" Sages as Mafiosos, which wound up throwing the town for a loop. The flavor behind the Watch ability in the past is simple: I subscribe to the theory that Keapora Gaebora (aka "that damn owl") is Rauru prior to becoming a full Sage. Also note that the future Godfather ability is worthless due to the future setup having no investigative roles.

This role was the one Mafia role that attracted little controversy from my reviewers.

Impa
- Ah, yes, the most controversial of the Mafiosos for my reviewers, for a simple reason: Impa had a Motivate (with the ability to motivate the Mafia kill for Rauru) for almost all of design (which would have been a nasty surprise for the town if I had kept it and they had followed the "Past must be better for us" line of thought). In the end, the factors that forced me to drop this for the useless (since there are no non-Mafia kills in the past) were a) there were two semi-Mafiosos (Ganondorf - note that I weight normal survivors as Mafia for balance purposes - and Nabooru) and b) there was one fewer town player in the past. Speaking of that...

Nabooru
- The big compromise role, and the role that underwent the most changes during design; ironically, also my favorite role of the game. Nabooru was originally Mido, Mafia Goon (normal Goon) until I lit upon the design idea of having a Mafia Traitor who was town-aligned in the past (with a way to find the Mafia in the future). Her Motivate was added very late as a compromise when I realized that this led to better play tensions (play as Mafia and try to motivate Mafia, or play as town and try to motivate town?). Of course, like most of my favorite roles, it had to die Day 1...

Side note: Nabooru was the closest thing I allowed to a town investigative role in the future. My reviewers had IMMENSE trouble accepting this; both pushed for me to add a town investigative role in the future until I outright put my foot down and told them that 100% town not getting investigative roles in the future was a core design principle. Apparently the "town must have investigative roles at all times" meta is a little too strong around here. Maybe I should try to do something about that...

Link
- Well, he's the Hero of Time, of course he's town. (One fairly reliable outguess-the-mod tool for my games: I rarely make The Hero scum, though any secondary main character is fair game. See also: Sheridan in B5. See also: my love of subverting meta and theory.)

Past-Cop and future-Vig were also blatantly obvious for flavor reasons, and this role remained unchanged for the entirety of design. (Note that the Mask of Truth-as-investigation flavor is stolen from Majora's Mask.)

Zelda
- Again, a role that remained pretty damn unchanged during design. Once I decided that a town player would have the ability to change the time* and that the exact player would not be revealed, Zelda was pretty much a lock. The double-vote is to distinguish her from Saria and to partially make up for town's lesser numbers in the past (if not for her, I would have considered calling the game at the end of Day 4).

I'm surprised how much flak she would up taking for setup speculation reasons, especially since she had a double vote (apparently I need to use more town double-voters so you'll actually slip up when I make them Mafia).

* - This was not the only time mechanic I considered; Ocarina of Time on a neutral and Ocarina of Time controlled by a voting system were given serious consideration. The one solution I rejected out of hand was Ocarina of Time on a Mafioso (Mafioso as second backup was, however, considered). The only other constant factor in the time mechanic was that the Ocarina of Time would control the time mechanic.

Saria
- It's pretty simple: She's the only logical place to put the Fairy Ocarina, so she's Zelda's backup. The Song of Storms is a red herring (with a flavor hint to the same, see Day 2). I was rather sad doing this, I must note: Saria is probably my favorite character in Ocarina of Time.

THAT DAMN FAIRY
Navi
- Just because I hate a character (STFU, Navi) doesn't mean that she's not town. The concept remained unchanged during design (fairy abilities are rather obvious), but the revive ability received two limitations late: the "must-survive-to-revive" limitation (originally seen in Mind Screw II, on the First Hybrid) and the "can't revive Skulltulas" restriction (then again, I should have realized that reviving Skulltula in the past was impossible from the start).

Talon
- Originally the only role more powerful in the past than in the future, IIRC (early drafts had him as vanilla in the future); he was buffed to Reflector when I remembered the Mirror Shield and decided to put it in the game, as I found no better place for it (Mafiosos, Ganondorf, Link, Zelda, Saria, and Darunia were right out due to having other roles or for balance reasons, so...)

The "reflect two players back to each other" was a late twist to the role; I may well use it again in the future.

"Mirror Shield can be roleblocked" was added to make Talon killable in the future (which had quite a few roleblocks).

Darunia
- Pretty obvious: Megaton Hammer flips over certain enemies, it's a Goron weapon, so... The one change I considered adding was having Darunia kill the Skulltula if he roleblocked him, for flavor/screw the town over reasons.

Dampe
- The inversion to the roles that were more powerful in the future; he was townie in the past and worse than townie in the future. Which I promptly forget about Day 3. Oops. Thank the Goddesses for MafiaSSK reaching L+1 that day.

Again, a role that never changed during design.

Gold Skulltula
- THE design mistake of this game. No, not for the lack of abilities in the future. That was intentional. No, the Gold Skulltula was a mistake because he had NO way to interact with the thread if the game stayed in the past for any length of time, and was therefore likely unfun for the player (at least MafiaSSK likes to lurk, so that mitigated some of the damage). I should have given him the ability to talk in the thread (but not vote) during the past to mitigate this.

Oops. Oh well, at least he got put out of his misery Day 3.

Ganondorf
- Ah, yes, the Great King of Evil. Of course he had to be in the game, with the ability to kill. Which he was. He just wasn't Mafia, and couldn't kill during the past.

In fact, Ganondorf remained largely untouched during design: Neutral Survivor during the past, Serial Killer during the future, with one-shot anytime kill immunity (for flavor* and buffing-the-neutral reasons), and a safeclaim (um, any non-town role with a rolename that is blatantly not town gets a safeclaim; hell, most anti-town neutrals with a neutral or townish rolename get safeclaims in my games). He's the double-edged sword: he's an extra anti-town kill in the future (but this was not always so: see the early versions of Impa) who may kill Mafia instead of town.

* - Oh, come on. How many Zelda games now has Ganondorf used the Triforce of Power to resurrect himself during the final boss sequence? Ocarina of Time definitely counts...
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Post Post #820 (ISO) » Sun Dec 28, 2008 10:04 am

Post by Tarhalindur »

References


This one's pretty simple. Each italics quote is a quote from Legend of Zelda: Ocarina of Time*; these are random except for the first italics quote of each day (which is a quote from a player that died the night before) and the last (from Impa, when Impa had just won the game).

Each vote count name is a song that can be found either in Ocarina of Time or in Majora's Mask - either a normal song or a possible Scarecrow's Song (my own Scarecrow's Song was Up, Down, Up, Down, Up, Down, Up, Down... or maybe the reverse, can't remember which). These are random except for one or two instances of the Song of Time (corresponding to when malthusis played that Song Day 2 and Day 3).

* - There were two quotes I planned to use for specific game events but never got to.
For Ganondorf dying:
"YOU... CURSE YOU, ZELDA... CURSE YOU, SAGES... CURSE YOU, LINK! Someday when this seal is broken, that is when I will exterminate your descendants. As long as the Triforce of Power is in my hand..."

For town victory:
"Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm! Thus, peace will once again reign in this world... for a time. All the tragedy that has befallen Hyrule was my doing... I was so young... I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed... Link, give the Ocarina to me... As a Sage, I can return you to your original time with it. When peace returns to Hyrule... It will be time for us to say good-bye... Now, go home, Link. Regain your lost time! Home... where you are supposed to be... the way you are supposed to be... Thank you... Link... Good-bye."
(why yes, that IS the closing narration from the game...)



malthusis wrote:It sort of felt cheap that andersonw did absolutely nothing to deserve his win because he was lurking so much (I think you totally deserved it though, what scum would write a huge analysis?) Another reason is that you seemed so truthful that it was hard to believe you were lieing. If raider's kill hadn't been blocked, that would provided us with a ton of information, as well as taking a non-town out. I'm still sorta confused at iLord's play and his weird cases made it feel he was trying to make something out of nothing. Can't wait to see what the mod thinks about this game. (On a side note, has town ever won a Tar game? (MSII was won by the SK, and B5 was won by a non-town faction).
Mind Screw I (weren't you in that one, malthusis?) and the Marathon Day 3 Mod Screw game (the latter setting up an already-revealed plot twist in Mind Screw 3).

Let's see, the full list...

Tarhalindur Mostly Mountainous: Mafia flawless victory
Mind Screw 1: Town + Survivor victory
Mind Screw II: Serial Killer victory
Babylon 5: Racial victory (Minbari + 2x Survivor)
Legend of Zelda: Ocarina of Time Mafia: Mafia + Survivor victory

Oh yes, and that reminds me: What's coming next from Tarhalindur...

Suzumiya Haruhi Mafia
(Mini Theme, could effectively be called "Tarhalindur's New Ability Showcase", to be run as soon as balancing is complete)
Legend of Zelda: Majora's Mask Mafia
(size to be determined pending elaboration on how another game must work: if MTG: Parallel Universe is run as 3x Mini Theme, this is a Large Theme, if MTG: Parallel Universe is run as a Large Theme, this is a Mini Theme)
MTG: Parallel Universe
(with Natirasha and Lord Gurgi, flavor chosen due to being known by all three mods and entirely too fitting for the game, game size uncertain pending a check with MeMe)

I have recently reopened one of my oldest setups (
Legacy of the Ancients Mafia
, which would be a Large Theme), which is currently in the initial design stage; I may or may not run it, depending on popular demand. (More information will come after Mind Screw 3 is over.)
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Post Post #821 (ISO) » Sun Dec 28, 2008 10:07 am

Post by Tarhalindur »

Side note: Kinetic needs seconding for the Paragon of Mafia Hunters Scummy. Help him out and second him!
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Post Post #822 (ISO) » Sun Dec 28, 2008 10:26 am

Post by MafiaSSK »

/pre-in for Haruhui and Majora's Mask
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #823 (ISO) » Sun Dec 28, 2008 11:19 am

Post by iLord »

Oooh! MTG and parallel games in the same game! /pre-in for MTG Parallel Universe.
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Post Post #824 (ISO) » Sun Dec 28, 2008 12:02 pm

Post by malthusis »

Sharazad anyone? (Kudos to anyone who recognizes this, but I think I may have spelt it wrong.)

I'm so /pre-in for your next set of games (although I'm majorly V/LA in Feb and Apr)

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