Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12500 (ISO) » Tue Feb 27, 2024 10:15 am

Post by Jake The Wolfie »

Alien Storyteller


You decide things as though you were the moderator and are present inside of the Mod PT as though you were a moderator.

You can only be killed via execution, if you are executed the Aliens leave the game in a loss.
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Post Post #12501 (ISO) » Tue Feb 27, 2024 10:17 am

Post by Jake The Wolfie »

Alien Storyteller


You decide things as though you were the moderator and are present inside of the Mod PT as though you were a moderator.

You can only be killed via execution, if you are executed the Aliens leave the game in a loss.
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Post Post #12502 (ISO) » Tue Feb 27, 2024 10:35 am

Post by light_ganski »

Mafia Magician


During the night phase, you may target a player to make vanish. If that player is killed or dies by any means during the same night phase, their role and alignment will not be published when their death is announced
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12503 (ISO) » Tue Feb 27, 2024 10:36 am

Post by light_ganski »

Mafia 1-shot Day Magician


Once per game, during the day phase, you may target a player to make vanish. You can do this via a mod PM, you do not have to announce it in the game thread. If that player is eliminated, killed or dies by any means during the same day phase, their role and alignment will not be published when their death is announced
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12504 (ISO) » Tue Feb 27, 2024 10:38 am

Post by light_ganski »

Town Channeler


At night, you may target any deceased player. At the end of the night phase their role and alignment will be posted in the game thread

Mod note: if there is no role that conceals flips, this role is
de facto
a named townie
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12505 (ISO) » Tue Feb 27, 2024 10:43 am

Post by light_ganski »

Werewolf Magician


During the night phase, you may target a player to make vanish. If that player is killed or dies by any means during the same night phase, their role and alignment will not be published when their death is announced
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12506 (ISO) » Wed Feb 28, 2024 11:37 am

Post by TemporalLich »

Town Aware Believer


During pregame, you are informed if one of these things are true or not:

A role that can charge someone with mysterious energy exists.

A role that can give someone an Enchanted Fae Bauble exists.

A player is charged with mysterious energy.

A player has an Enchanted Fae Bauble.
time will end
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Post Post #12507 (ISO) » Wed Feb 28, 2024 11:55 am

Post by Gypyx »

Mafia Exceptional Conduct


You begin the game charged with a Mysterious Energy

If you are ever Executed, every player on your wagon becomes charged with a Mysterious Energy, if someone kills you at night, they will become charged with a Mysterious Energy

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate

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Post Post #12508 (ISO) » Wed Feb 28, 2024 12:03 pm

Post by TemporalLich »

Town Trample Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy. If this action would be blocked, it is instead redirected to whoever attempted to block you.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
time will end
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Post Post #12509 (ISO) » Wed Feb 28, 2024 12:11 pm

Post by Gypyx »

Town Odd-Night Mysterious Energy Shield


On every odd-night, you may place a mysterious energy shield that lingers on for the current night and the one after, if the shielded player would be killed during the night, they are instead protected and both the attacker and the protected player are now charged with a mysterious energy

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate

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Post Post #12510 (ISO) » Wed Feb 28, 2024 12:13 pm

Post by TemporalLich »

Town Combined Divine Protector Mysterious Conduit


Each night, you may target a player to render them immune to actions from non-Town-aligned players and charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
time will end
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Post Post #12511 (ISO) » Wed Feb 28, 2024 1:02 pm

Post by Jake The Wolfie »

Alien Exotic Researcher


Each night, you may target a player. You learn all status effects that player has and what those status effects do.

If no living players have any status effects and no capacity for granting status effects exists, you will learn this.
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Post Post #12512 (ISO) » Wed Feb 28, 2024 2:14 pm

Post by SmileyDude1 »

Mafia Goon


You are a Mafia Goon. You have no special abilities.
Friendly Neighborhood Scummer

ADHD
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Post Post #12513 (ISO) » Wed Feb 28, 2024 2:15 pm

Post by SmileyDude1 »

Mafia Soon


You are a Mafia Soon. Wait what? A Mafia Soon? What's that even supposed to mean. I guess whether you know it or not, you'll be a mafia...... soon.

Should a player draw this role, at the beginning of the game they will be told that they are a randomly chosen town-aligned role featured within "Grand Idea Mafia" and will receive a role PM that reflects this. Upon day 1 ending, the player will be informed that they are actually a Mafia Soon and will join the Mafia at the beginning of day 2. Upon this occurring they will gain full access to the Mafia's factional abilities.

The mafia is informed of the existence of a Mafia Soon as well as their identity upon gamestart.
Last edited by SmileyDude1 on Wed Feb 28, 2024 2:31 pm, edited 4 times in total.
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Post Post #12514 (ISO) » Wed Feb 28, 2024 2:15 pm

Post by SmileyDude1 »

Mafia Noon


You are a Mafia Noon. Why are you called a Mafia Noon? Well you've gained a bit of a reputation for having great power when the clock strikes noon. You realize you can potentially use this to oust people.


Upon receiving this role, you will inform the mod of the timezone you live under. As long as you are alive, anyone who posts at exactly noon your time will be compulsively day killed by you. Be warned though, the first 2 times this triggers your identity will be hidden, from the third time onwards your identity as a Mafia Noon will be revealed. Also this ability can trigger on friendly fire, your teammates should post with caution.

Once per game you may use your night ability. Upon doing so you will turn this ability off for the duration of the following day phase.
Last edited by SmileyDude1 on Wed Feb 28, 2024 4:40 pm, edited 2 times in total.
Friendly Neighborhood Scummer

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Post Post #12515 (ISO) » Wed Feb 28, 2024 2:55 pm

Post by light_ganski »

Mafia 1-shot Combined Day Vigilante-Magician


Once during the game, during the day, you may target a player to kill in the game thread. That player will be killed and made to vanish, meaning that their role and alignment will not be published when their death is announced.
A work in progress
my GTKAS // get to know a ganski

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12516 (ISO) » Wed Feb 28, 2024 11:24 pm

Post by DragonEater70 »

Town Supernatural Investigator


Each night, you may target a player. Assuming no interference with your action, you will learn whether or not they are charged with mysterious energy.
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Post Post #12517 (ISO) » Wed Feb 28, 2024 11:31 pm

Post by Gypyx »

Town Battle Mecha


At the start of the game, a random player is chosen to be your pilot, you don't know who they is but they knows who you are

Each night, your pilot may make you perform a juggernaut kill on the player of their choice

At any time, you may choose to defect, preventing your pilot from making you do any more killing
White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate

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Post Post #12518 (ISO) » Thu Feb 29, 2024 12:27 am

Post by DragonEater70 »

Town Atheist Mason FruitVendor-Finder


You are an Atheist together with [players]. You are all confirmed to each other to not be cult aligned, and may freely communicate with each other here.

You are a Mason together with [players]. You are all confirmed to each other to not be mafia aligned, and may freely communicate with each other here.

Each night, you may target a player. Assuming no interference with your action, you will learn whether or not they possess a FruitVendor role.
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Post Post #12519 (ISO) » Thu Feb 29, 2024 12:29 am

Post by ketchup777 »

Mafia Spoon


You have perfected the use of hand-to-hand combat, and your weapon of choice is a spoon to stir up chaos. Each night, if you are not performing the factional kill, you may target a player. Assuming no interference with your action, you will beat up that player with a spoon. The following night, this player will be frail (they will die if anyone targets them that night). If you beat up the same player 3 times in a row with a spoon, they will unavoidably die. You will show as not having a gun to Gunsmiths.
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Post Post #12520 (ISO) » Thu Feb 29, 2024 12:31 am

Post by DragonEater70 »

Atheist Mason 2-Shot Cult-Killing Vigilante


Alignment is mod-discretion

You are an Atheist together with [players]. You are all confirmed to each other to not be cult aligned, and may freely communicate with each other here.

You are a Mason together with [players]. You are all confirmed to each other to not be mafia aligned, and may freely communicate with each other here.

Twice during the game, at night, you may target a player. Assuming no interference with your action, if that player is aligned with the Cult, you will kill them.
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Post Post #12521 (ISO) » Thu Feb 29, 2024 12:38 am

Post by ketchup777 »

Mafia Balloon


You own a hot-air balloon. Each Night, you may target a player. Assuming no interference with your action, this player will become interested in travelling on your hot-air balloon. Once in the game, you may choose to launch your balloon. Anyone who is interested in the balloon will become a commuter for that night (unable to be targeted by Night actions).
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Post Post #12522 (ISO) » Thu Feb 29, 2024 12:42 am

Post by ketchup777 »

Mafia Cartoon


Each night, you may target a player. Assuming no interference with your action, that player will be sent a picture of a cartoon character by the Mod, as well as a message asking them who the character is. If the player is unable to name the cartoon character, they will unavoidably die the following night.
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Post Post #12523 (ISO) » Thu Feb 29, 2024 12:51 am

Post by DragonEater70 »

Town Witness-Protection Program Director


During setup finalization, the mod will pick 3 non-town factions (for example, Mafia, Werewolves, and Aliens), at least one of which is guaranteed to exist in the game.

You will be assigned 3 witnesses to protect, each one protected from a different faction. The witnesses are confirmed to you not to belong to the faction they are protected from.

You share a separate PT with each witness. As long as you are alive and not roleblocked, witnesses will be protected from all actions by the faction they're protected from that target them.




An example of how this would work:

Player A rolls this role. He is informed that Player B is not Mafia (and has a PT with her), that Player C is not Cult (and has a PT with them), and that Player D is not Alien (and also has a PT with them).

The nontown factions in the game are the Aliens and Werewolves.

So all actions the Aliens take that would target player D, fail. Unless Player A is roleblocked.
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Post Post #12524 (ISO) » Thu Feb 29, 2024 1:10 am

Post by TemporalLich »

Dark Creature Sympathizer Thaumaturge


Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Each night, you may learn if a player is exactly one of {Vanilla, Town} or not.

If there are no other members of your alignment in the game, you are a
Town Thaumaturge
.
time will end

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