Mind Screw Mafia 3 (OVER)


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Post Post #650 (ISO) » Tue Dec 16, 2008 5:43 pm

Post by Tarhalindur »

hasdgfas wrote:(2)
No, don't slow it down. He used quotation marks in his points of order. Has he done that anywhere else when he actually meant something?

vote: MM(tar)
vote: MM


also, beware of his cult warnings. He might have some really abnormal cult. Remember, he's a player too, and wants to survive.
Quotation marks around point of order in what was clearly supposed to be a mod post, to boot. Hmm. Something is amiss here.
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Post Post #651 (ISO) » Tue Dec 16, 2008 5:44 pm

Post by DrippingGoofball »

Why are you numbering your posts, has?
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #652 (ISO) » Tue Dec 16, 2008 5:44 pm

Post by Context »

Tarhalindur wrote:What makes you think that I have today's actions ready?

I can't say too much more, I'm holding myself to player standards here, and that means running the risk of running into some of my own rules. (Can't elaborate which, of course.)
You asked for two actions from everyone. Since there was only one kill (and from you to boot) I can only assume it was because you wanted multiple night actions ready.
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Post Post #653 (ISO) » Tue Dec 16, 2008 5:49 pm

Post by Tarhalindur »

... Or there's a LOT of protective roles

... Or a bunch of killing roles died earlier

... Or any number of things
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Post Post #654 (ISO) » Tue Dec 16, 2008 5:50 pm

Post by Xylthixlm »

The talking mod is disconcerting me.

Cults are fun. Scary, but fun. I used to have a perfect win record as cult on IRC, but then people caught on to the fact that I was the first one recruited every time there was a cult.

Assume we wouldn't have anything so sane as a
normal
cult. I hope that means it's weaker. Worst case, we already have three cultists.

Agreed on lynching the mod-SK immediately. Whatever "powers" Tar granted can't be good...

vote: Machiavellian-Mafia
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Post Post #655 (ISO) » Tue Dec 16, 2008 5:54 pm

Post by Xylthixlm »

I think it's possible that Teal'c was an actual suicide (consider flavor...) and there were
no
kills yesterday.
Tar wrote:Quotation marks around point of order in what was clearly supposed to be a mod post, to boot. Hmm. Something is amiss here.
The mod is being smug.

But yes, there's something weird about that post. I think we should disregard it.
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Post Post #656 (ISO) » Tue Dec 16, 2008 5:54 pm

Post by Tarhalindur »

He is come. The three-fold man! He dances in the lonely places! O creator of us all, the Doctor is coming! Nehahaha!
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Post Post #657 (ISO) » Tue Dec 16, 2008 5:55 pm

Post by Tarhalindur »

Sorry, insanity can be fun sometimes.
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Post Post #658 (ISO) » Tue Dec 16, 2008 5:57 pm

Post by qwints »

I remain suspicious of Context,
FOS: context
, but screw this insane mod nonsense. STRING HIM UP!

unvote, vote: Machiavellian-Mafia
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Post Post #659 (ISO) » Tue Dec 16, 2008 5:57 pm

Post by hasdgfas »

(3)
Xyl: Tar's kill method is "suicided"
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #660 (ISO) » Tue Dec 16, 2008 5:58 pm

Post by Xylthixlm »

hasdgfas wrote:(3)
Xyl: Tar's kill method is "suicided"
Consider me successfully mind screwed.

Carry on.
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Post Post #661 (ISO) » Tue Dec 16, 2008 6:32 pm

Post by veerus »

DrippingGoofball wrote:Why are you numbering your posts, has?
Question remains unanswered...

What are the odds of Tar's role PM being misleading (i.e.: could Nat also be a player despite Tar's PM specifically saying he's not?)

Also, wasn't there a time stasis ability in MS1 where any actions against the affected player would be delayed by a day or two? What are the odds of something similar happening with night actions and us getting slammed with a double whammy tomorrow night?

Anyway, I don't think Tar killed TCS. If I'm reading his role PM correctly, he can only kill people if there are
at most
3 members of anti-town factions left. Since we haven't killed any scum yet, this implies that in a 30-player game, there are only 3 (or less) scum... which makes no sense. Sure he's an SK, but he's harmless at this point. (unless I'm missing something?) I say we lynch XssX/Seraphim.

Of course, he did say something about cults... From a balance stand-point, is 3 scum + cult balanced?
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Post Post #662 (ISO) » Tue Dec 16, 2008 6:50 pm

Post by Stef »

I think Tar is just trying to mess with our heads. He's a SK and there's no point in leaving him live since so far he has only "suicided" townies.

Vote MM ( Tar )
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Post Post #663 (ISO) » Tue Dec 16, 2008 6:50 pm

Post by Kinetic »

veerus wrote:
DrippingGoofball wrote:Why are you numbering your posts, has?
Question remains unanswered...

What are the odds of Tar's role PM being misleading (i.e.: could Nat also be a player despite Tar's PM specifically saying he's not?)

Also, wasn't there a time stasis ability in MS1 where any actions against the affected player would be delayed by a day or two? What are the odds of something similar happening with night actions and us getting slammed with a double whammy tomorrow night?

Anyway, I don't think Tar killed TCS. If I'm reading his role PM correctly, he can only kill people if there are
at most
3 members of anti-town factions left. Since we haven't killed any scum yet, this implies that in a 30-player game, there are only 3 (or less) scum... which makes no sense. Sure he's an SK, but he's harmless at this point. (unless I'm missing something?) I say we lynch XssX/Seraphim.

Of course, he did say something about cults... From a balance stand-point, is 3 scum + cult balanced?
I'm not going back and reading it, but if I remember correctly it was his ultimate that required 3 or less scum alive, while his kill is exactly like Nat's Punisher role (named Tar) ability from MS2.
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Post Post #664 (ISO) » Tue Dec 16, 2008 6:51 pm

Post by Context »

I suck at this game.
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Post Post #665 (ISO) » Tue Dec 16, 2008 6:54 pm

Post by Stef »

He also has death note.

And also.. why don't you stick with kinetic to spare you all the trouble? :D
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Post Post #666 (ISO) » Tue Dec 16, 2008 7:03 pm

Post by Tarhalindur »

Point of Order!

"Combat maneuvers open."


The Eighteenth Vote Count (aka the "A Dream Before Dying" Vote Count)


2) Context (0)
3) DrippingGoofball (0)
4) veerus (0)
5) malthusis (0)
6) Kairyuu (0)
7) ZazieR (0)
8) hasdgfas (rep. DragonsofSummer) (0)
9) dahill1 (0)
10) TehVariable (0)
11) The Internet (rep. pacman281292) (0)
12) qwints (0)
16) ShadowGirl (0)
18) Seraphim (rep. XSilentSinX) (0)
20) populartajo (0)
21) Pesco47 (0)
22) Stef (0)
23) Cephrir (0)
24) Xylthixlm (0)
25) StrangerCoug (0)
26) Electra (0)
27) Vi (0)
28) Machiavellian-Mafia (0) - Context, Cephrir, dahill1, Tarhalindur, hasdgfas, hasdgfas, Xylthixlm, qwints, Stef
Tarhalindur (9)

Not Voting (18): DrippingGoofball, veerus, malthusis, Kairyuu, ZazieR, TehVariable, The Internet, ShadowGirl, Seraphim, populartajo, Pesco47, StrangerCoug, Electra, Vi, Machiavellian-Mafia

Votes required to lynch:
????

FoS Count:


2) Context (0)
3) DrippingGoofball (0)
4) veerus (0)
5) malthusis (0)
6) Kairyuu (0)
7) ZazieR (0)
8) hasdgfas (rep. DragonsofSummer) (0)
9) dahill1 (0)
10) TehVariable (0)
11) The Internet (rep. pacman281292) (0)
12) qwints (0))
16) ShadowGirl (0)
18) Seraphim (rep. XSilentSinX) (0)
20) populartajo (0)
21) Pesco47 (0)
22) Stef (0)
23) Cephrir (0)
24) Xylthixlm (0)
25) StrangerCoug (0)
26) Electra (0)
27) Vi (0)
28) Machiavellian-Mafia (0)

Not FoS'ing (21): Context, DrippingGoofball, veerus, malthusis, Kairyuu, ZazieR, hasdgfas, dahill1, TehVariable, The Internet, qwints, ShadowGirl, Seraphim, populartajo, Pesco47, Stef, Cephrir, Xylthixlm, StrangerCoug, Electra, Vi, Machiavellian-Mafia

Current Deadline:
????
First Mod Deadline Review:
????

End Point of Order!
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Post Post #667 (ISO) » Tue Dec 16, 2008 7:05 pm

Post by hasdgfas »

(4)
veerus wrote:
DrippingGoofball wrote:Why are you numbering your posts, has?
Question remains unanswered...
Um, because it helps remind me of something I really need to remember. You and DGB sure like rolefishing, don't you ;)
veerus wrote:What are the odds of Tar's role PM being misleading (i.e.: could Nat also be a player despite Tar's PM specifically saying he's not?)
It's Mind Screw, not Bastard Mod. Role PMs don't lie.
veerus wrote:Also, wasn't there a time stasis ability in MS1 where any actions against the affected player would be delayed by a day or two? What are the odds of something similar happening with night actions and us getting slammed with a double whammy tomorrow night?
Sure, it's possible, but I find it very unlikely.
veerus wrote:Anyway, I don't think Tar killed TCS. If I'm reading his role PM correctly, he can only kill people if there are
at most
3 members of anti-town factions left. Since we haven't killed any scum yet, this implies that in a 30-player game, there are only 3 (or less) scum... which makes no sense. Sure he's an SK, but he's harmless at this point. (unless I'm missing something?) I say we lynch XssX/Seraphim.
He's a revealed SK. Why are you trying to protect him?
Also, where the heck do you get the 3 members of anti-town factions thing left?
I'd FoS you, but for now,
IGMEOY: veerus

veerus wrote:Of course, he did say something about cults... From a balance stand-point, is 3 scum + cult balanced?
Why does balance of something which may or may not be the case matter?
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #668 (ISO) » Tue Dec 16, 2008 7:07 pm

Post by Stef »

Moo wrote: Also, where the heck do you get the 3 members of anti-town factions thing left?
From Tar's Role PM.
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Post Post #669 (ISO) » Tue Dec 16, 2008 7:08 pm

Post by Stef »

HASTUR HASTUR HASTUR ! O_o
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Post Post #670 (ISO) » Tue Dec 16, 2008 7:42 pm

Post by Context »

Stef wrote:HASTUR HASTUR HASTUR ! O_o
WOOT

Tar I totally just won the game. End it. rofl, it was so easy too.
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Post Post #671 (ISO) » Tue Dec 16, 2008 7:44 pm

Post by Tarhalindur »

No such luck. Though I do believe you just *lost* The Game... oh, wait, different game. And I just lost it too.
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Post Post #672 (ISO) » Tue Dec 16, 2008 7:46 pm

Post by Context »

Tarhalindur wrote:No such luck. Though I do believe you just *lost* The Game... oh, wait, different game. And I just lost it too.
Tar-mod should come in and confirm my win.

I'll tell everyone else though. Guys, the truth is, I belong to the Cult of Cthulhu. My entire win condition is I need someone else to summon Hastur for me. If Hastur is summoned I win the game. In order to do this I need someone to say in the thread "Hastur Hastur Hastur" that isn't me. I cannot tell someone to say it, but I can say it in the thread.

Well, it was a good game guys.
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Post Post #673 (ISO) » Tue Dec 16, 2008 7:48 pm

Post by Context »

BTW, anyone who took that seriously doesn't realize I'm just joking. ;-)
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Post Post #674 (ISO) » Tue Dec 16, 2008 7:48 pm

Post by veerus »

Here it is again.
Tarhalindur wrote: Ultimate: Requiem of Blades - When this ability activates, your latent abilities will be activated. This is a passive ability and will activate automatically when your Ultimate Condition is met.

Active Abilities:

Death Note - Each day,
you may name a player and a word or phrase that has been posted by that player in the thread.
If the targeted player has received a mod PM which contains an ability whose name is the chosen word or phrase, that player will be killed.
(For example, the name of this ability is Death Note.)

Intervention - Each day, if your Ultimate condition is met, you may target another player. That player will be killed at end of day. This is a latent ability.

Please note that you may only use one active ability per day.

Your kill method is "suicided".

Your Ultimate activates when at most three members of anti-town factions remain in the game (including yourself).
Bolded emphasis mine.

The way I'm reading it is this:
- Death Note only works if the person in question says his ability in the thread (an unlikely scenario, it seems).
- As I said in my previous post, it appears to me that his ultimate only activates with
at most
3 anti-towns in the game. Which brings me back to my original point: I don't think it was Tar. Unless there are only 3 scum and cult doesn't count as "anti-town" (I'm assuming). What are the odds of this?

And no, hasdgfas, I'm not defending Tar.. I'm just saying that, unless I'm misreading his ability, it wasn't him who killed TCS last night. Lynching a confirmed SK is about the easiest decision any one of us will have to make in this thread, but until there are only 3 scum, his ability is inactive and we're better off lynching someone else, like XssX. By the way, hasdgfas, who did you replace?
hasdgfas wrote:
veerus wrote:What are the odds of Tar's role PM being misleading (i.e.: could Nat also be a player despite Tar's PM specifically saying he's not?)
It's Mind Screw, not Bastard Mod. Role PMs don't lie.
Who said the two have don't go hand in hand? This
IS
Mind Screw.
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