It was based off of the Carbon-14 open setup which was also 7-player but I suppose the effect of Doctors will be much more limited than Cops in that small setup. Maybe 5 Townies with a Day Start?
- Town can't afford to lynch claimed Supersaint on Day 1.
- Traitor Masons will have to win through mislynches after Mafia dies.
- Two mislynches loses the game for the town.
- Traitors have to avoid being nightkilled by the Mafia.
- Town can't afford to lynch claimed Supersaint on Day 1.
- Traitor Masons will have to win through mislynches after Mafia dies.
- Two mislynches loses the game for the town.
- Traitors have to avoid being nightkilled by the Mafia.
Comments?
Nominate iTraitor
and pre /in for it, it looks cool.
Vengeful Mafia Revamped
[and edited from last time]
Daystart
2 Mafia (no NK)
1 Serial Killer
4 Vengeful Townies (only have vengeful kill D1)
2 Mafia (no NK)
1 Serial Killer
4 Vengeful Townies (only have vengeful kill D1)
I'm not much into the smaller games, but this looks pretty good. It feels balanced - the vengeful kill makes it seem a bit swingy, but overall looks fine.
If a townie is lycnhed D1, it's a 50% chance they'll kill another townie, which would screw over the town and make it difficult to win. Overall that scenario isn't that likely though, and would still provide an interesting game between scum and the SK.
Would it be a tied game if there were 1 scum and 1 townie remaining?
2 Mafia (no NK)
1 Serial Killer
4 Vengeful Townies (only have vengeful kill D1)
I'm not much into the smaller games, but this looks pretty good. It feels balanced - the vengeful kill makes it seem a bit swingy, but overall looks fine.
If a townie is lycnhed D1, it's a 50% chance they'll kill another townie, which would screw over the town and make it difficult to win. Overall that scenario isn't that likely though, and would still provide an interesting game between scum and the SK.
Would it be a tied game if there were 1 scum and 1 townie remaining?
If there were 1 scum and 1 town remaining scum wins.
Mafia wins any ties with the SK as well.
Hoopla wrote:
I'm not much into the smaller games, but this looks pretty good. It feels balanced - the vengeful kill makes it seem a bit swingy, but overall looks fine.
If a townie is lycnhed D1, it's a 50% chance they'll kill another townie, which would screw over the town and make it difficult to win. Overall that scenario isn't that likely though, and would still provide an interesting game between scum and the SK.
Would it be a tied game if there were 1 scum and 1 townie remaining?
If there were 1 scum and 1 town remaining scum wins.
Mafia wins any ties with the SK as well.
Isn't the assumption that mafia has to eliminate the town, and vice versa? Giving mafia the win when numbers are square is sensible so the games don't have to be played out unnecessarily. Removing the mafia kill seems to invalidate this assumption though. Why should the mafia outrank the town in this case when they're powerless too?
/fussy
Bloody Mafia wrote:
Mafia:
-Mafia Poisoner
-2 Terrorists (can sacrifice self during the day to gain a daykill)
-Goon
Town:
-Overeager Vig
-2 Paranoid Gun Owners
-3 Vengeful Townies
-Bomb
-Actor (can only vote if they hammer)
-10 Townies
Third Party:
-SK
Any good?
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
Natirasha wrote:I think wins should kinda go like this.
SK>Mafia>Town
But the SK has an NK, the mafia doesn't.
Hoopla wrote:Isn't the assumption that mafia has to eliminate the town, and vice versa? Giving mafia the win when numbers are square is sensible so the games don't have to be played out unnecessarily. Removing the mafia kill seems to invalidate this assumption though. Why should the mafia outrank the town in this case when they're powerless too?
/fussy
There are plenty of games where the mafia doesn't have an NK and still wins when they have the same number as the town (Polygamist, Too much Scum, Vengeful).
Notes: If Doctor claims, bodyguards have to decide whether or not to bodyguard him - if too many bodyguard him, then the Mafia could score multiple kills - if no one, then the doctor is killed.
If the Doctor doesn't claim, then the bodyguards would want to bodyguard the better players (unless they believe no one alive's better than them). Not only do good players get to stay alive, there's a similar dilemna as above.
Notes: If Doctor claims, bodyguards have to decide whether or not to bodyguard him - if too many bodyguard him, then the Mafia could score multiple kills - if no one, then the doctor is killed.
If the Doctor doesn't claim, then the bodyguards would want to bodyguard the better players (unless they believe no one alive's better than them). Not only do good players get to stay alive, there's a similar dilemna as above.
Comments?
Town can best protect the Doctor by circle protecting, though I don't think it's game breaking, it (or some similar mechanism) would likely be used to prevent the town from having multiple Bodyguards die in any given night cycle.
shaft.ed wrote:Town can best protect the Doctor by circle protecting, though I don't think it's game breaking, it (or some similar mechanism) would likely be used to prevent the town from having multiple Bodyguards die in any given night cycle.
Ah yes - I mistakenly put play skill over player numbers.
Notes: If Doctor claims, bodyguards have to decide whether or not to bodyguard him - if too many bodyguard him, then the Mafia could score multiple kills - if no one, then the doctor is killed.
If the Doctor doesn't claim, then the bodyguards would want to bodyguard the better players (unless they believe no one alive's better than them). Not only do good players get to stay alive, there's a similar dilemna as above.
Comments?
Town can best protect the Doctor by circle protecting, though I don't think it's game breaking, it (or some similar mechanism) would likely be used to prevent the town from having multiple Bodyguards die in any given night cycle.
Interesting idea though.
Nominate iGuard
Then scum can shoot themselves to cause WIFOM. The person that the bodyguard guarded is not necessarily town.
Notes: If Doctor claims, bodyguards have to decide whether or not to bodyguard him - if too many bodyguard him, then the Mafia could score multiple kills - if no one, then the doctor is killed.
If the Doctor doesn't claim, then the bodyguards would want to bodyguard the better players (unless they believe no one alive's better than them). Not only do good players get to stay alive, there's a similar dilemna as above.
Comments?
Town can best protect the Doctor by circle protecting, though I don't think it's game breaking, it (or some similar mechanism) would likely be used to prevent the town from having multiple Bodyguards die in any given night cycle.
Interesting idea though.
Nominate iGuard
Then scum can shoot themselves to cause WIFOM. The person that the bodyguard guarded is not necessarily town.
True, I was just pointing out that the possibility of multiple Bodyguards dying via protecting the same target is almost nil. Though anygame where you can get scum to self target has built in awesomeness in my book.