See I see Illumina as scum possibly defending town-Vi because he knows it will look good when he flips town having defended him.
Illumina doesn't know if Vi is an SK either, so...
I also see his trying to divert the lynch onto geraintm as something which, if it even succeeds, will make it look like he is suspicious of his scumbuddy (thus dissociating the two) but will do no real damage because geraintm is metal anyway.
Yes, a thousand times yes, I agree.
Also, remember that if we misslynch today and there's another double kill tonight, we actually *lose* outright. However I could still consider lynching Vi if desired.
Yep, I think I said this in my first big post of the day; assume MYLO.
I honestly think it unlikely there's an SK in this setup- not only would 8 townies vs 4 scum players be kind of unfair (especially in light of the whole needing to mycosynth most of them before they hand thing), but it does seem quite a crappy SK role that only gets a night-kill when they get serumed.
It's swingy. It's obvious that if we had 12 players with 4 team-skum is overpowered. But a 3 team-skum and a 3rd party SK isn't unbalanced because the SK also needs to kill the scum. So instead of 50-50 town/scum wins, its 30 30 30 Town, Scum, SK win. So is an SK worse for the town? Yes. But it's also worse for the scum.
I'd say we have a 5050 chance of hitting the non-metal scum today. If we kill the SK, we'll loose 1 town, leaving us with 2 scum and 3 town. lylo. Then we lynch illumina, and loose a town, and we're at 1 scum 2 town. I'll let oyu figure out who those 3 people would be.
If we no-lynch, I'm betting the SK would hit a mafia. That would leave us with SK, 1 scum, 3 townies.
But...it's hard to plan on the SK.
I'd take you up on lynching Vi as option 1. If it was down to no-lynch as the only alternative, my 2nd option would be to take a chance on lynchng Ger.