Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12225 (ISO) » Mon Nov 13, 2023 10:17 am

Post by camelCasedSnivy »

an
unjester bulletproof roaming bloodhound
that gains a 1-shot activated macho invention for every town result that it recives
Last edited by camelCasedSnivy on Fri Nov 17, 2023 3:50 pm, edited 3 times in total.
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Post Post #12226 (ISO) » Mon Nov 13, 2023 11:19 am

Post by TemporalLich »

High Voltage Townie


All your votes are electrified, as such your votes will always be colored in
This Color
.

Each night, and during pregame, there is a 15% chance that your vote becomes powered up due to the high voltage within you. This will cause your vote to zap the vote after you during the following day phase. A zapped vote has its vote weight multiplied by -1. Only one vote can be zapped during a day when your vote is powered up. You will be informed should this occur, and this effect will not occur should the game be in an ELO state.
time will end
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Post Post #12227 (ISO) » Mon Nov 13, 2023 11:49 am

Post by Cook »

Grounded Townie


All your votes are grounded, as such your votes will always be colored in
this color
.

Each night, and during pregame, there is a 15% chance that your vote will become grounded due to your connection to the earth. This will cause your vote to be heavy. A heavy vote has its vote weight multiplied by two, but it is unable to be moved if votes were placed on its wagon after it. You will be informed should this occur, and the effect will not occur should the game be in an ELO state.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12228 (ISO) » Mon Nov 13, 2023 11:57 am

Post by Cook »

Necrotic Serial Killer
/
Mod Discretion

You may choose to confirm either as a Serial Killer or as a member of an alignment chosen by the moderator. The moderator should choose this alignment before sending this Role PM to you, and disclose it to you in your Role PM.


All your votes are necrotic, as such your votes will always be colored in
this color
.

Each night, and during pregame, there is a 15% chance that your vote will become necrotizing due to your connection to the dead. If someone who was voting the same way as you when the day ended dies, and you did not procure the necrotizing vote effect, the chance will be rerolled. (Effectively, this means a 27.5% chance if someone on the same wagon dies.) The necrotizing effect will cause your vote to be necrotic. The first time a necrotic vote is placed, all other votes on the wagon are removed. You will be informed should this necrotizing effect be procured, and the effect will not occur should the game be in an ELO state.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12229 (ISO) » Mon Nov 13, 2023 12:28 pm

Post by TemporalLich »

Town Vote Elementalizer


Each night, you may imbue a player with an elemental vote power for the next day.

Spicy - Votes are hot and are
this color
.
Frigid - Votes are cold and are
this color
.
High Voltage - Votes are electrified and are
this color
.
Grounded - Votes are grounded and are
this color
.
Necrotic - Votes are necrotic and are
this color
.
Aetheric - Votes are ethereal and are
this color
.

Once in the game during night, you may imbue a player with a powered up version of an elemental vote power for the next day.

Spicy - Votes are spicy, are
this color
, and have triple vote weight.
Frigid - Votes are freezing, are
this color
, and freeze the votes of the players next to you in VCs, locking those votes until the freezing vote is moved.
High Voltage - Votes are shocking, are
this color
, and zap the first vote after it during the following day phase. Zapped votes have their vote weight multiplied by -1.
Grounded - Votes are heavy, are
this color
, have double vote weight, and lock when votes are after it on the same wagon.
Necrotic - Votes are necrotizing, are
this color
, and remove all other votes on a wagon the first time the vote is placed.
Aetheric - Votes are aether-infused, are
this color
, and have 1 extra vote weight for every 3 players not voting at the time the vote is placed.

Attempting to imbue a player with a powered up version of an elemental vote power for a XeLo day instead imbues a player with the regular version of an elemental vote power.

Players will know if their votes have an elemental vote power or a powered up elemental vote power.
time will end
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Post Post #12230 (ISO) » Wed Nov 15, 2023 4:02 pm

Post by SmileyDude1 »

Town Emoticon User Beneficiary


You have the following abilities

Beneficiary
: At the start of each new day phase you will become either NightKill-Proof, Conversion-Proof, or Elimination-Proof for the entire next day and night phase with each modifier having an equal chance of being randomly pulled. You will learn which of these modifiers were picked for that day phase upon the day starting. Should the game enter an ELO state, you will no longer be able to draw elimination proof using this ability. Should a killing or converting action targeting you fail due to this ability, the perpetrator will be notified that this ability caused their action to fail.

Emoji User :wink:
: You have a post restriction, you must include at least 3 emojis in every post you make :D and they should be actively integrated into your posts. The mod will warn you if you fail to use the required emojis in your posts or if you use your emojis in a lazy manner. Should you break this post restriction the mod will penalize you by stripping you of your beneficiary ability :(. There are no further penalties for breaking this post restriction
Friendly Neighborhood Scummer

ADHD
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Post Post #12231 (ISO) » Wed Nov 15, 2023 4:04 pm

Post by SmileyDude1 »

Bro! This role sucks!


-This role sucks

-You take 2 less votes to eliminate than normal.

-You are limited to 50 posts per dayphase total including naked vote posts (You will be modkilled should you go over)

-You are an extremely shady individual. Roles checking you will turn up an
incriminating result
where possible.

You may not trueclaim any of the above aspects of your role (You will be modkilled if you do).

Should 2 other players acknowledge the fact that your role sucks the mod will feel sympathy for you and switch out the above restrictions for a 1-shot bulletproof ability instead.

Your alignment is up to mod discretion.
Last edited by SmileyDude1 on Wed Nov 15, 2023 4:07 pm, edited 1 time in total.
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Post Post #12232 (ISO) » Wed Nov 15, 2023 4:06 pm

Post by camelCasedSnivy »

Mod Discretion Groupscum (that are not pirates) Goon
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Post Post #12233 (ISO) » Wed Nov 15, 2023 4:08 pm

Post by SmileyDude1 »

Mafia Emoticon User Beneficiary


You have the following abilities

Beneficiary
: At the start of each new day phase you will become either NightKill-Proof, Conversion-Proof, or Elimination-Proof for the entire next day and night phase with each modifier having an equal chance of being randomly pulled. You will learn which of these modifiers were picked for that day phase upon the day starting. Should the game enter an ELO state, you will no longer be able to draw elimination proof using this ability. Should a killing or converting action targeting you fail due to this ability, the perpetrator will be notified that this ability caused their action to fail.

Emoji User :wink:
: You have a post restriction, you must include at least 3 emojis in every post you make :D and they should be actively integrated into your posts. The mod will warn you if you fail to use the required emojis in your posts or if you use your emojis in a lazy manner. Should you break this post restriction the mod will penalize you by stripping you of your beneficiary ability :(. There are no further penalties for breaking this post restriction
Friendly Neighborhood Scummer

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Post Post #12234 (ISO) » Wed Nov 15, 2023 5:27 pm

Post by TemporalLich »

Aquatic Flying Townie


You are
Aquatic
; only other players who are
Aquatic
can successfully target you, and you may only successfully target other players who are
Aquatic
.

You have flying; only other players with flying can successfully target you.

Good luck successfully targeting this, you're going to need it.




Reposting this because I want to see more roles that interact with Aquatic and Flying.
time will end
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Post Post #12235 (ISO) » Wed Nov 15, 2023 5:34 pm

Post by camelCasedSnivy »

This card is the card right after it in the GIM thread
.
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Post Post #12236 (ISO) » Wed Nov 15, 2023 5:34 pm

Post by camelCasedSnivy »

This card is the card right after it in the GIM thread
.
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Post Post #12237 (ISO) » Wed Nov 15, 2023 5:43 pm

Post by camelCasedSnivy »

This card is the card right after it in the GIM thread
.

Mod Note: in case of confliction, this is a vanilla SK
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Post Post #12238 (ISO) » Wed Nov 15, 2023 5:55 pm

Post by TemporalLich »

Town Inner Sanctum Keeper Enchanted Fae Bauble Bearer


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: Mason Feasibility Clause applies to this role - Add "Inner Sanctum Keeper" to another random Town-aligned player's role if any Inner Sanctum Keeper was generated.

The mod may treat the Inner Sanctum as a factional PT for all purposes.

The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
time will end
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Post Post #12239 (ISO) » Fri Nov 17, 2023 3:43 pm

Post by SmileyDude1 »

Dark Arts Practitioner


You inherently have access to a night kill ability that you may use to attempt to kill other players with at night. You also have access to the following additional special abilities of which one can be used per night alongside your killing ability

Dark Void
-During Odd-Numbered Night phases you may elect to pull a player into the shadow realm during that night phase. This action has priority over most other actions. While in the shadow realm, your target will be rendered untargetable and all actions they perform will fail.

Dark Corruption
-Once a game, you may target a player. Assuming no interference with your action that player will perform a night kill on a target of your choosing in your steed. This action replaces your night kill, the night it is used.

Dark Shroud
-Once a game, you may envelop the field with heavy darkness during the night. This will cause all actions other than your Night Kill to fail. Upon using this ability Dark Void and Dark Corruption will be disabled.

You win when you are the last person left standing or when nothing can prevent the same.
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Post Post #12240 (ISO) » Fri Nov 17, 2023 3:48 pm

Post by SmileyDude1 »

Evil Scientist


You are a evil scientist who holds access to a deadly neurovirus that allows you to control the minds of its victims. You wish to take over the world

You have the following factional abilities:

Weapon X Virus
:Mind Control in it's purest form. Each night you may target a player. Assuming no interference with your action, permanently put your target under the influence of the virus.

X Virus Beta
: Clouds the mind of it's victims temporarily. Each night, you have two beta virus capsules you can target players with. If successful you'll temporarily put your targets under the influence of the virus. Each capsule will put the victim under the virus's control for the next two day phases. These capsules can stack (e.g, you can use both capsules on 1 player for a 4 day duration instead). Should someone who is temporarily under the virus's control die or be eliminated before they can break free, the effects become permanent.

Bioscanner (Night 2 and 4)
: During Nights 2 and 4, you may use your bioscanner to get a list telling you who all is currently under control of the virus.

Forced Assimilation (2-Shot)
: Twice a game, this may be used in conjunction with
Weapon X Virus
or
X Virus Beta
. Upon doing so these abilities will gain the effect of bypassing ascetic modifiers (not blocking actions though)

World Domination
: When you believe that 80% or more of all players (both living and dead) are under control of the virus, you may post
INFECT
in the main thread. Should that threshold be achieved upon doing so, you will take over the world and win the game with all other factions losing. Should that threshold not be achieved, you will leave the game in disgrace, losing in the process.
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Post Post #12241 (ISO) » Fri Nov 17, 2023 5:48 pm

Post by Cook »

Town Dolphin


Any time that someone is eliminated, you will flip alongside them.

e.g.

Mephistopheles has been eliminated. They were a
Mafia Goon

Flipper, a
Town Dolphin
, has performed a flip.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12242 (ISO) » Fri Nov 17, 2023 6:11 pm

Post by camelCasedSnivy »

Conceal Permit


You are a member of a mod-discretion groupscum faction. You will not be able to perform the factional kill for this faction.

You are in a neighborhood with 2 other non-groupscum players. They will not have their usual abilities at the start of the game and will be called Concealed Townie (or Concealed <3p>). This neighborhood will be called the Conceal Neighborhood. Once you flip, the other 2 members will receive their intended role PM and continue as normal with their hood.
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Post Post #12243 (ISO) » Fri Nov 17, 2023 6:20 pm

Post by camelCasedSnivy »

Conceal Permit


You are a member of a mod-discretion groupscum faction. You will not be able to perform the factional kill for this faction.

You will show as not having a gun to Gunsmiths and not being able to kill to Detectives.
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Post Post #12244 (ISO) » Fri Nov 17, 2023 9:36 pm

Post by TemporalLich »

Town Companion


You are informed that a player is aligned with the
Town
.
time will end
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Post Post #12245 (ISO) » Fri Nov 17, 2023 9:45 pm

Post by DragonEater70 »

Town Chat Room Moderator


You moderate a chat room (PT) that at game start includes 3 players other than you.

Every night, you may invite a player to the chat room, which they can either accept or reject during the following day.

Every day, you may kick one player from the chat room.


In post 12246, camelCasedSnivy wrote:
Conceal Permit


You are a member of a mod-discretion groupscum faction. You will not be able to perform the factional kill for this faction.

You will show as not having a gun to Gunsmiths and not being able to kill to Detectives.
If this can't kill, shouldn't it just be called "gunless goon"?
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Post Post #12246 (ISO) » Sat Nov 18, 2023 5:17 am

Post by camelCasedSnivy »

Conceal Permit


You are a member of a mod-discretion groupscum faction.

You will show as not having a gun to Gunsmiths and not being able to kill to Detectives if you are not performing the kill tonight. If you are, any investigative will yield a guilty result on you, disregarding sanities.




because i want 3 roles named exactly the same thing
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Post Post #12247 (ISO) » Sat Nov 18, 2023 10:21 am

Post by DragonEater70 »

Italian Mafioso


You have a posting restriction. You must post with Italian accent/mannerisms/phrases. Failure to do so for any extended period will result in a mod warning. Continued failure to abide by the posting restriction will result in a modkill.

Good luck not outing yourself as a member of the mafia!

In post 12249, camelCasedSnivy wrote: because i want 3 roles named exactly the same thing
Okay that does explain it
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Post Post #12248 (ISO) » Sat Nov 18, 2023 10:29 am

Post by DragonEater70 »

Hans Landa


You are aligned with the
Nazis
Mafia*.

You are an adept in languages in impersonations. Every day, you may PM the moderator an ethnicity, and attempt to impersonate that ethnicity with your posting. If the moderator believes you are successful, they will grant you investigation immunity for the following night phase. Otherwise, nothing will happen.

*Please let's not have Nazis in GIM




Meh I could probably come up with something better for Hans Landa but I'm lazy.
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Post Post #12249 (ISO) » Sat Nov 18, 2023 10:33 am

Post by camelCasedSnivy »

Town Rusticator


Each day, you may choose a player. That player will be informed that they cannot talk in any PTs or perform any actions during the following night.
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