Deck of Astral Roles: Reopened [Completed]

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Post Post #625 (ISO) » Fri Oct 06, 2023 11:42 pm

Post by SmileyDude1 »

Town Multitasking Fruit Vendor Devil Tracker
(
Town
/Multiasking Fruit Vendor Devil Tracker)

Alignment:
Town


You may use any number of abilities you have access to within the same night phase no matter if they're personal or factional abilities.

You have the following innate ability.

Fruit Vendor
: Each Night, you may target a player. Assuming no interference with your action, your target will be informed that they received fruit, but will not be told where it came from. This fruit grants no special effects towards it's recipients.

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Track
: Each Night, you may target a player. Assuming no interference with your action, you will learn who your target visited during that night phase.

(Tradeoff)
Memory Wipe
: Upon using the above ability, a random player that holds an investigative role will have their results wiped resulting in a failed check even in cases where they would otherwise be succesful.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:42 pm, edited 4 times in total.
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Post Post #626 (ISO) » Fri Oct 06, 2023 11:48 pm

Post by SmileyDude1 »

Town Devil Combuster
(
Town
/Devil Combuster)

Alignment:
Town


Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Combust
: Upon performing the tradeoff ability, should you be successfully targeted by a killing action that night, you will engage infernal combustion, an explosion which will kill your assailant as well.

(Tradeoff)
Leech
: Target a player, leech the life force out of them in order to enable your combust ability. The target will become frail for the rest of the night phase, should any action target them they will unavoidably die.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:43 pm, edited 2 times in total.
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Post Post #627 (ISO) » Fri Oct 06, 2023 11:54 pm

Post by SmileyDude1 »

Town Soul Stealer
(
Town
/Soul Stealer)

Alignment:
Town


You have the following innate abilities.

Soul Steal
: Each Night, you may target a player. Assuming no interference with your action, you will create a one-way soul link with your target. You may have up to two soul links active at a time, should you attempt to create a third one, the first link made will break. Upon your death, you will take the souls of those you are linked to causing them to die as well. The soul link is one way, should someone you are linked to die before you do their link will merely be broken you will not die with them.

As you are binded by dark magics, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:43 pm, edited 1 time in total.
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Post Post #628 (ISO) » Sat Oct 07, 2023 1:39 am

Post by DragonEater70 »

Demon Lord Alex


Alignment:
Groupscum


You are Demon Lord Alex, a cool teenager turned demon lord.

You have the following innate abilities.

Possession
: Once during the game, if there's only one living player belonging to a Groupscum or Non-standard Groupscum faction, you may target a player during the night. That player will be converted to your faction.

Malice
: Every night, you may target a player. That player's actions will be blocked, and they will be informed that they were targeted by something demonic. If you target the same player twice in a row, they will be cursed, and die at the end of the following day. The target will be informed of being cursed.

Invincibility
: The first time you would be killed during the night, you survive instead, and the person attempting to kill you will receive the message "You attempt to kill ____, but they are too powerful! You failed to kill them. Maybe next time.".

As a demon lord, you are considered an
unholy being
. Unholy beings automatically gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.


Thanks Smiley!:)
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Post Post #629 (ISO) » Sat Oct 07, 2023 11:47 pm

Post by SmileyDude1 »

Town Abomination
(
Town
/Abomination)

Alignment:
Town


You have the following innate abilities.

Toxic Stench
: Anybody who successfully targets you will be permeated with a foul stench that will cause all abilities that target them during the next night phase to fail. Those who successfully visit you will also have a 15% chance of being poisoned causing them to die at the end of the next night phase unless cured, players will be informed should this occur.

Deadly Explosion
: You are naturally unstable, only holding together due to the loose grip of dark magics. Should you be killed during the night phase, you will explode, killing your assailant as well if they're not protected

Dread
: Your attributes make you a pariah. Alignment Investigative Roles will turn up guilty results on you as if you were a miller. You also hold the hated modifier causing you to take one less vote to eliminate than normal, this does not apply should the game enter an ELO state

As you are binded by dark magics, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:43 pm, edited 1 time in total.
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Post Post #630 (ISO) » Sun Oct 08, 2023 12:00 am

Post by SmileyDude1 »

Town Devil 1-Shot Night Skipper
(
Town
/Devil 1-Shot Night Skipper)

Alignment:
Town


Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Night Skip (1-Shot)
: Once a game during the night, you may activate this ability. Upon doing so, the next night phase will be skipped

(Tradeoff)
Speedy Sacrifice
: Upon using your night skip ability, the day phase that follows will be shortened to 3 days in length. Should this occur voting will precede as normal with majority vote hammering an elimination, with one exception. The underworld demands a sacrifice for causing the next night to be skipped, as such no elimination will not be an option here, should there not be a majority vote by the time deadline hits then the person with the most votes will be eliminated instead. Should a tie in votes occur, the person who reached that number of votes the quickest will be eliminated (e.g If player 1 and player 2 both have 6 votes, but player 2 received their 6th vote before player 1 did, then player 2 would be eliminated in this instance).
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:44 pm, edited 1 time in total.
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Post Post #631 (ISO) » Sun Oct 08, 2023 12:07 am

Post by SmileyDude1 »

Town Purifier
(
Town
/Purifier)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, should your target be an
unholy being
, you will purify them causing them to lose access to
The 6th Circle
(and the Watchful Eye ability attached to it). This will also strip your target of any
devil abilities
they may have.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:44 pm, edited 1 time in total.
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Post Post #632 (ISO) » Sun Oct 08, 2023 12:15 am

Post by biancospino »

Hexer absorbing WaterCarrier
(
Hexer
/absorbing waterCarrier)

absorbing WaterCarrier
-- whenever you are targeted by a single-target ability, you will target your targeter with all other single-target abilities that targeted you this game.
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Post Post #633 (ISO) » Sun Oct 08, 2023 1:10 pm

Post by SmileyDude1 »

Town 3-Shot Modified Parity Cop Neighbor
(
Town
/3-Shot Modified Parity Cop Neighbor)

Alignment:
Town


Three times a game at night, you may target a player. Assuming no interference with your action, you will perform a parity check on them. The first time this ability is used successfully you will gain no result (though you will be informed that your action worked). Each time this ability is successfully used afterwards, you will learn if the player your currently targeting and the player you last successfully targeted share the same alignment.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:44 pm, edited 2 times in total.
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Post Post #634 (ISO) » Sun Oct 08, 2023 1:13 pm

Post by SmileyDude1 »

Town Ascetic Cop or Seer
(
Town
/Ascetic Cop or Seer)

You are passively immune to all non-killing actions. Any such action that targets you will fail as if it was roleblocked.

Each night, you may target a player. Assuming no interference with your action, you will learn if your target is of a specific standard groupscum alignment.

If the groupscum is Mafia, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is Werewolves, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:45 pm, edited 1 time in total.
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Post Post #635 (ISO) » Sun Oct 08, 2023 1:31 pm

Post by SmileyDude1 »

Town Devil Corrupt Bargainer Neighbor
(
Town
/Devil Corrupt Bargainer Neighbor)

Alignment:
Town


You have the following innate ability.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Bargain
: Each Night, you may target a player. Assuming no interference with your action, you will offer your target a bargain. Should they accept, you will make them elimination-proof during the following day phase and death-proof during the following night phase. This ability will be disabled should the game enter an ELO state. Each player in the game may only be targeted by this ability once. Your target will not be informed of the benefits this bargain gives them nor the tradeoff this bargain is attached to.

(Tradeoff)
Your vote is mine now!
: Upon your target accepting the bargain, your target will forfeit their vote to you during the next day phase. Any vote you make that day phase will be worth 2 votes towards elimination, any vote your target makes will be worth 0 votes towards elimination. Your target will not be informed that this occurred, and this will not be reflected in any VCs except the final VC of that day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:45 pm, edited 1 time in total.
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Post Post #636 (ISO) » Sun Oct 08, 2023 8:20 pm

Post by SmileyDude1 »

Town Devil Corrupt Bargainer Neighbor
(
Town
/Devil Corrupt Bargainer Neighbor)

Alignment:
Town


You have the following innate ability.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Bargain
: Each Night, you may target a player. Assuming no interference with your action, you will offer your target a bargain. Should they accept, your target will be informed of one player chosen at random that was targeted by a
malicious entity
(Groupscum, Non-Standard Groupscum, Scum Third Party) during that night phase. This ability will be disabled should the game enter an ELO state. Each player in the game may only be targeted by this ability once. Your target will not be informed of the benefits this bargain gives them nor the tradeoff this bargain is attached to.

(Tradeoff)
Secrets Revealed!
: Upon your target accepting the bargain, the role of your target will be secretly revealed to you. The role of your target will also be forwarded to the private topic of a random
groupscum
faction in the game. Should the user of this ability have a groupscum alignment, the role will never be forwarded to their faction. Should this occur when no other groupscum faction exists, it will be sent to a random third party instead. Should no other third party exist in the game either, the result won't be forwarded at all and a random townie will instead be told the role of one of the scum members. Should that occur you will be informed of the identity of the person who received such information.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:46 pm, edited 1 time in total.
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Post Post #637 (ISO) » Sun Oct 08, 2023 8:33 pm

Post by SmileyDude1 »

Town 2-Shot Vigilante Devil Corrupt Bargainer
(
Town
/2-Shot Vigilante Devil Corrupt Bargainer)

Alignment:
Town


You have the following innate ability.

Vigilante (2-Shot)
: Twice a game at night, you may target a player. Assuming no interference with your action, you wil; shoot your target. Killing them if they were not protected

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Bargain
: Each Night, you may target a player. Assuming no interference with your action, you will offer your target a bargain. Should they accept, your target will take two more votes than normal to eliminate until the game reaches ELO. This ability will be disabled should the game enter an ELO state. Each player in the game may only be targeted by this ability once. Your target will not be informed of the benefits this bargain gives them nor the tradeoff this bargain is attached to.

(Tradeoff)
Not my time yet!
: Upon your target accepting the bargain, they will secretly become an All-Encompassing VIP to you. The first time you would be forced to exit the game (whether it be via elimination or night kill) they will exit in your place. Should multiple players accept this bargain, upon your first exit you may choose which player will take your place. Upon this ability being successfully used once, it can't be used again, should you be forced to exit again you will unavoidably die even if there were other players still that accepted your bargain. The above effects will disable upon the game reaching an ELO state.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:46 pm, edited 1 time in total.
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Post Post #638 (ISO) » Sun Oct 08, 2023 8:41 pm

Post by SmileyDude1 »

Town Devil Corrupt Bargainer
(
Town
/Devil Corrupt Bargainer)

Alignment:
Town


Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Bargain
: Each Night, you may target a player. Assuming no interference with your action, you will offer your target a bargain. Should they accept, your target will permanently become strong-willed, their actions can't be redirected or blocked. This ability will be disabled should the game enter an ELO state. Each player in the game may only be targeted by this ability once. Your target will not be informed of the benefits this bargain gives them nor the tradeoff this bargain is attached to.

(Tradeoff)
Sealed Fate!
: Upon your target accepting the bargain, they will secretly become doomed to die 4 day phases after receiving the benefits of this bargain. They will be informed of their doomed status 1 day phase before their death,
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:46 pm, edited 1 time in total.
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Post Post #639 (ISO) » Sun Oct 08, 2023 9:02 pm

Post by SmileyDude1 »

Town Multitasking Combined Visionary Devil Corrupt Bargainer
(
Town
/Multitasking Combined Visionary Devil Corrupt Bargainer)

Alignment:
Town


You may use any number of abilities you have access to within the same night phase no matter if they're personal or factional abilities.

You have the following innate ability.

Bodyguard Visionary
: Each night, you may target a player. Assuming no interference with your action, you will both bodyguard your target, protecting them from a single killing action at the cost of your life if successful, and perform a visionary action on them, informing that player of all actions that targeted them that night phase (Results will come in the form of NAR categories with anything falling outside of that scope being considered miscellaneous).

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Bargain
: Each Night, you may target a player. Assuming no interference with your action, you will offer your target a bargain. Should they accept, your target will be granted a 1-Shot dayvig ability. This ability will be disabled should the game enter an ELO state. Each player in the game may only be targeted by this ability once. Unlike other bargain abilities your target will be informed they gained a 1-Shot Dayvig (Post
Dayvig: Playername
to use) though they still will not be told the tradeoff.

(Tradeoff)
Evil Intent Prevails!
: The first time a target accepts the bargain, all malicious entities will be granted an additional factional killing action during the following night phase.



Wanted to add more bargains in order to complicate the choice of whether to accept. Going to stop on that role for now.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:47 pm, edited 1 time in total.
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Post Post #640 (ISO) » Sun Oct 08, 2023 11:44 pm

Post by SmileyDude1 »

Town Personal Loyal Security Guard Neighbor
(
Town
/Personal Loyal Security Guard Neighbor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, your target will learn who all targeted them during that night phase. This ability does not affect factional abilities, players that are performing factional abilities on your target will not register on your report. This ability will only work on those you are aligned with.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Sun Nov 12, 2023 6:14 am, edited 2 times in total.
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Post Post #641 (ISO) » Mon Oct 09, 2023 12:06 am

Post by biancospino »

Groupscum Lovebird
(
Groupscum
/Lovebird)

Lovebird
-- during pregame, but after receiving your role PM, you must choose a player other than you; if you are groupscum, you may not choose a player whom you know is aligned with you. You and that player will become lovers, be informed of each other's roles (but not alignments), and gain a lovers' PT open at all times. Moreover, in addition to any other win-conditions you may have, you and your lover will win if you are the last two players alive, and if that happens everyone else will lose.
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Post Post #642 (ISO) » Mon Oct 09, 2023 8:31 am

Post by SmileyDude1 »

Town Wraith
(
Town
/Wraith)

Alignment:
Town


You are a ghastly being that is cloaked in the dark energy of lost souls.

While alive the dark energy you are partly composed of makes you an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

As you are a ghastly entity when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You have the following special supernatural ability while you are in the Haunted Grove.

Soul Vector
: The souls that you were cloaked in make you more powerful than your average supernatural being. You will count as 6 GP while you are in the Haunted Grove. Note that when breaking ties for
Message from the Spirits
, your vote holds the same amount of sway as a poltergeist's vote.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:48 pm, edited 1 time in total.
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Post Post #643 (ISO) » Mon Oct 09, 2023 2:11 pm

Post by SmileyDude1 »

Forsaken Townie
(
Town
/Forsaken)

Alignment:
Town


You have been neglected and left to fend for yourself your entire life. You are vanilla in terms of power, but your life experiences often leave you pondering dark thoughts.

Due to these dark thoughts, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:48 pm, edited 1 time in total.
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Post Post #644 (ISO) » Mon Oct 09, 2023 11:17 pm

Post by SmileyDude1 »

Town Devil 1-Shot Loyal Voucher
(
Town
/Devil 1-Shot Loyal Voucher)

Alignment:
Town


Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Loyal Vouch (1-Shot)
: Once a game at night, you may target a player. Assuming no interference with your action, they will be allowed access to the 6th Circle if they were not already a member. This can only work if your target shares your alignment.

(Tradeoff)
Blackout
: Upon successfully using this ability 3 other players chosen at random out of those who have night abilities will be knocked out during that night phase. Any action they took that night will be delayed until the next night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:48 pm, edited 1 time in total.
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Post Post #645 (ISO) » Tue Oct 10, 2023 10:08 am

Post by SmileyDude1 »

Town Candy Shop Owner
(
Town
/Candy Shop Owner)

Alignment:
Town


You have the following abilities.

Candy Shop Owner
: You own a candy shop that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Basic Candy
: (Price: 8 SC) (Max Stock: 15)- You may consume this during any night. Upon doing so, there is a 70% chance of nothing happening, a 27% chance of becoming ascetic during that night phase, and a 3% chance of becoming bulletproof during that night phase

Sugar Bomb
: (Price: 12 SC) (Max Stock: 4)- You may consume this during any night. Upon doing so, the sugar rush you got from that candy will make you aware of every player who targeted you during that night phase.

Bubblelicious Bubble Gum
: (Price: 12 SC) (Max Stock: 3)- You may consume this during any night. Upon doing so, you will blow a bubble so large, that it will lift you way up into the sky rendering you untargetable during that night phase. You may not use any other actions on the night you use the gum.

Candy Basket
: (Price: 27 SC) (Max Stock: 2)- Upon purchasing this, you may gift it to another player during any night. Assuming no interference with your action, your target will receive either a Sugar Bomb or a Bubblelicious Bubble Gum (50% chance of each) and they will be informed of your alignment.

--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

10 Basic Candy
6 Sugar Bombs
3 Bubblelicious Bubble Gum
1 Candy Basket

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Sun Nov 26, 2023 8:26 am, edited 5 times in total.
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Post Post #646 (ISO) » Tue Oct 10, 2023 2:48 pm

Post by SmileyDude1 »

Town Armory Owner
(
Town
/Armory Owner)

Alignment:
Town


You have the following abilities.

Armory Owner
: You own an armory that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Tag Gun
: (Price: 18 SC) (Discount Price: 8 SC) (Max Stock: 3)- Upon purchasing this, you may fire it at a player during any night. Should you successfully target a player with this action, you will track who they visited for the next 2 night phases.

Grenade Launcher
: (Price: 25 SC) (Discount Price: 13 SC) (Max Stock: 2)- Upon purchasing this, you may fire it at a player during any night. Should you successfully target a player with this action, they will die unless they were protected. This will blow your target to smithereens causing their role not to flip. This places it's purchaser in possession of
explosives
.

Day Pistol
: (Price: 30 SC) (Discount Price: 17 SC) (Max Stock: 3)- Upon purchasing this, you will gain a 1-shot dayvig ability. Upon obtaining this, you may at any point during day phases post
Dayvig Playername
in the main thread. Upon doing so you will shoot your target, killing them if they were not protected.

Sniper Rifle
: (Price: 25 SC) (Discount Price: 13 SC) (Max Stock: 1)- Upon purchasing this, you may fire it at another player. Should you successfully target another player, you will kill them if they were not protected. The long range capabilities of this sniper rifle allow you to target even those who would normally be considered untargetable.

--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

4 Tag Guns
2 Grenade Launcher
2 Sniper Rifle
1 Day Pistol

--
Discount (2-Use)
: Twice a game at night, you may also declare a discount for the next day. Upon this occurring, your items will be sold at their discount price during the next day phase instead of their regular price.


Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:49 pm, edited 3 times in total.
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Post Post #647 (ISO) » Tue Oct 10, 2023 11:41 pm

Post by SmileyDude1 »

Town Private Hospital Neighbor
(
Town
/Private Hospital Neighbor)

Alignment:
Town


You have the following abilities.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

Hospital
: You provide a service that players may utilize by paying Scum Coins (SC). You are a private entity, the service you provide will not be publicly advertised by the moderator.

You provide the following service.

Life-Saving Operation
: (Price: 50 SC) (Discount Price: 30 SC)- Players will compulsively be admitted to your hospital upon them being successfully targeted by a killing action assuming they have the SC to pay for it. This will occur before they flip due to said killing action. They will have a 70% chance of being healed saving them from death. Players may use this service multiple times, though each successive use will raise the price paid by 15 SC and lower the chances of success by 10%

--
Neighborhood Perks
: Those who share a neighborhood with you will inherently pay the discount price for any operations they may need to partake in. Any price increments that should occur due to successive use will use the discount price as a starting point should that be the case.

--
Connections
: Once a game, you may PM the mod the name of a player. This can't be retracted once sent. Should this player be admitted to your hospital they will be able to use it once for absolutely free.

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:49 pm, edited 3 times in total.
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Post Post #648 (ISO) » Wed Oct 11, 2023 9:07 am

Post by SmileyDude1 »

Town Hired Gun
(
Town
/Hired Gun)

Alignment:
Town


You have the following abilities.

Hired Gun
: You provide a service that players may utilize by paying Scum Coins (SC). You are an assassin who serves the whims of whoever pays you the most money during the day. Both of the following methods have a minimum price that must be paid in order for you to accept the job. Players will make you an offer for your service during the day by PMing the mod with intent to do so, alongside the amount of money they are willing to pay for this service. Come nightfall, you will perform the action given to you by the highest bidder on their behalf, keeping all the SC they gave you for yourself as profit. Upon doing this, your action can't be blocked or redirected though should your action somehow fail your client won't be refunded. You will not learn the identity of your client upon doing a job for them. As you are a public operation, the mod will advertise your service during every daystart. Should you run out of poison or bullets the service attached to said item should be blacked out to indicate that it is unavailable. Should both of these be unavailable, your operation will close down.

You provide the following killing services.

Vigilante
: (Price: 20 SC Minimum) - You may send in an offer to the Hired Gun to have them shoot another player for you during the night. They will use 1 bullet to shoot the target killing them immediately unless they are untargetable. The hired gun cannot be blocked or redirected, should this action somehow fail you will not be refunded. The Hired Gun has 2 Bullets

Poison
: (Price: 15 SC Minimum)- You may send in an offer to the Hired Gun to have them poison another player for you during the night. They will use one vial of poison to poison the target, causing them to unavoidably die 2 night phases from now unless cured. The hired gun cannot be blocked or redirected, should this action somehow fail you will not be refunded. The Hired Gun has 3 Vials of Poison

Holster
: (Price: 10 SC Minimum)- The Hired Gun will naturally holster if no offers were sent, but you may also send in an offer to convince the Hired Gun to not act during that night.

---

Highest Bidder
- The Hired Gun works for the highest bidder. Upon nightfall, the person who sent in the highest valid offer (encompassing all 3 of the above options) will have the action they requested carried out by the Hired Gun on their behalf during that night phase. The Hired Gun won't accept offers that are below the minimum SC price for the job, such offers are considered invalid. The above should be mentioned by the mod when advertising this service.

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:50 pm, edited 2 times in total.
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Post Post #649 (ISO) » Wed Oct 11, 2023 1:38 pm

Post by SmileyDude1 »

Mod Chooses After Picks Pharmacy Owner
(
Mod Chooses After Picks
/ Pharmacy Owner)

Alignment:
Mod Chooses After Picks


You have the following abilities.

Pharmacy Owner
: You own a pharmacy that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Sleep Medicine
: (Price: 12 SC) (Max Stock: 5)- You may consume this during any night. Upon doing so, you will sleep wonderfully during this night phase. The additonal energy from getting a good night's rest will allow the next action you perform afterwards to become bypass ascetic modifiers.

Disease Cure
: (Price: 20 SC) (Max Stock: 2)- You may consume this during any night. Upon doing so, should you be poisoned or ill with a sickness you will be cured.

Adrenaline Needle
: (Price: 9 SC) (Max Stock: 3)- You may consume this during any night. Upon doing so, you will gain increased priority on any actions you take for the next 2 night phases.



--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

3 Sleep Medicine
3 Adrenaline Needle
2 Disease Cure

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:50 pm, edited 1 time in total.
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