Town Headstart Compulsive Vote Manipulator
(
Town
/Headstart Compulsive Vote Manipulator)
Alignment:
Town
You are a JOAT with the following one-shot abilities that will manipulate voting during the following day phase. You must use one of these each night, upon picking this card for your role submit a list of ability order that will be referred to should you fail to submit a night action. Any changes to voting will be publicly revealed upon daystart. You may use this ability on Night 0
VC Scrambler
: Upon activating this ability, the VCs for the next day will be scrambled causing votes for players to link to different players on the VC (e.g if Player 1 votes for Player 2 it might show up as a vote for player 5 on the VC, a vote for Player 1 might show up as a vote for Player 3 and so on). Upon choosing this ability the mod will set up the links and they will remain consistent throughout the day phase (e.g, if a vote for player 2 shows up as a vote for player 5, it will always show up as a vote for player 5). The elimination will be determined based on what the VC says upon hammering.
Vote Bomb
: Upon activating this ability, the mod shall pick from the numbers 15,20,25, and 30 at random (with each having an equal probability of coming up). The number will be announced at daystart and upon someone casting the Nth vote (With N being the number chosen), the day will end with the person who had the most votes at that time being eliminated (multiple players may be liimmed at once in the event of a tie).
Triple Trouble
: Upon activating this ability, the elimination will occur as normal with the following caveats. At the time of hammering, the player with the 2nd most votes will also be eliminated (ties will be broken by random), and the player with the 3rd most votes will have their alignment revealed.
Last One Out
: Upon activating this ability, instead of voting for elimination players will vote for who they want to save. Every 24 hours (deadline may be quickened or slowed at mod discretion) the person who has the most votes will be saved and may no longer be voted that day. Should a tie occur the tie will be broken first by the votes of "saved" players and then at random should a tie still occur. The last person left unsaved will be eliminated.