Deck of Astral Roles: Reopened [Completed]

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Post Post #6 (isolation #0) » Mon Aug 14, 2023 8:37 am

Post by biancospino »

Town jump-start Diarist day Chronomage
(
Town
/jump-start Diarist day Chronomage)

Each Night and during Pregame, you may target a player, thus discovering in which Days and/or Nigths, if any, they can act.

Each Day, you may cast a time spell by PM'ing a single integer number N to the moderator. The next night will be Night N.

The following Day will be N+1, etc. N can be negative.
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Post Post #19 (isolation #1) » Wed Aug 16, 2023 9:54 pm

Post by biancospino »

Amorphous Rolecop Slime
(
Slime
, Amorphous Rolecop)

New groupscum faction:
Slimes
.
  • they have no factional nightkill.
  • If a slime would have a nonfactional active ability with one target, instead they have the reflexive version of that ability.
  • They have the factional ability to, each night, vend to a slime one shot of the reflexive version of any active normal role with at most two normal modifiers. In NAR, in case a tiebreak is needed, this action has priority over anything else.
Amorphus:
at any point, you may PM the mod a role and alignment. When you die, you will flip as the chosen role and alignment.
Rolecop:
each night, you may target a player, thus discovering their role. (For instance, if a Slime has this role, it will effectly function as a Reflexive Rolecop instead)
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Post Post #30 (isolation #2) » Fri Aug 18, 2023 11:52 am

Post by biancospino »

Slime sacrifical Recruiter
(
Slime
/sacrificial Recruiter)

Slime
-- nonstandard groupscum you have the following factional abilities:
  • You know the other Slimes, and share a PT with them.
  • If you would have an active nonfactional ability with one target, instead you have the reflexive version of that ability (a reflexive ability triggers when you are successfully targeted, targeting your target.)
  • Each Night, if no other Slime is using this ability, you may give to a Slime a one-shot active normal invention with no more than two normal modifiers.
  • You do not have a factional NK.
sacrificial Recruiter
-- each Night, you may target a player. You will unavoidably die, and if your target is not a member of a groupscum or quasi-groupscum faction, their alignment will be changed to yours.
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Post Post #42 (isolation #3) » Tue Aug 22, 2023 9:34 am

Post by biancospino »

Survivor Poltergeist
(
Survivor
/Poltergeist)

Survivor
-- you win if you are alive when the game ends.

Poltergeist -- in the first phase after your death, you may target a player, thus possessing them. You will gain a PT with that player, and your win condition will change to "you win if that player wins". If upon dying you have a groupscum wincon, the possession fails unless you target a member of your faction, or there are no living players aligned with you.
If this role is in the game, the Dead PT must be non-spoilered.
Last edited by biancospino on Tue Aug 22, 2023 10:12 am, edited 1 time in total.
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Post Post #62 (isolation #4) » Wed Aug 23, 2023 9:48 am

Post by biancospino »

Town one-shot global impersonal Redirector
(
Town
/1-sgiR)

Each night, but only once during the game, you may choose a player. All factional actions with exactly one target will target the chosen players this night. This ability does not target.
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Post Post #72 (isolation #5) » Thu Aug 24, 2023 8:34 am

Post by biancospino »

Executioner TrickVoter
(
executioner
/TrickVoter)

Executioner
-- at the beginning of the game, you will be given the name of another player at random. If that player is executed, you leave the game in a win. If that player dies in any other way, or if the game ends while you are alive, you leave the game in a loss.

TrickVoter -- each Day, you may PM the mod the name of a player. Today, your vote will secretly count for that player, and this will not be reflected in VCs.
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Post Post #74 (isolation #6) » Thu Aug 24, 2023 9:06 am

Post by biancospino »

DiscardPicker DiscardPicker
(
DiscardPicker
/DiscardPicker)

DiscardPicker
-- you have no win condition. During Day 1, you may choose a discarded card by PM'ing the mod. If you do, your alignment becomes that card's alignment.

DiscardPicker -- during Day 1, you may choose a discarded card by PM'ing the mod. If you do, your role becomes that card's role.
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Post Post #85 (isolation #7) » Sat Aug 26, 2023 8:12 am

Post by biancospino »

Mod chooses before Picks
/UniversalVendor

Each night, you may send an item of your choice to a target
(this includes fruits, messages, milk, inventions, or whatever other item you can think of)
.
If you send an invention in this way, it will not work at all.
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Post Post #86 (isolation #8) » Sat Aug 26, 2023 4:16 pm

Post by biancospino »

Town FrustratedEpicurean
(
Town
/FrustratedEpicurean)

All actions targeting you are always successful.
All actions performed by you are passively roleblocked.
Each night, you can submit any action which has exactly one target and that can be performed by a role in the DoAR:R thread (
but it will be roleblocked
)
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Post Post #104 (isolation #9) » Sun Aug 27, 2023 3:35 pm

Post by biancospino »

Gambler Paradoxer
(
Gambler
/Paradoxer)

Gambler
-- during pregame and each night, but only once during the game, you may choose a player. If the chosen players dies by the end of the next Day, you leave the game in a win. Otherwise, you leave the game in a loss. You can't target or vote the chosen player.
If you die or are alive when the game ends, you lose the game.

Paradoxer -- actions targeting you succeed if and only if they would otherwise fail. Actions targeting a player targeting you fail if and only if that player targets you successfully.
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Post Post #124 (isolation #10) » Tue Aug 29, 2023 2:20 pm

Post by biancospino »

Groupscum Jinxer
(
Groupscum
/Jinxer)

As long as you are alive, all targeted abilities have a 1/3 chance of being redirected at random; a 1/5 change of gaining a random modifier among weak, vain, delayed, strong-willed, loud or blocked; and a 1/7 chance of having a random effect among Vigilante, FruitVendor, Interceptor, Neighborizer instead of their normal effect

Note: abilities performed by a player with good luck are not affected. Abilities performed by a player with bad luck always have all of those jinxes
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Post Post #144 (isolation #11) » Wed Aug 30, 2023 9:26 am

Post by biancospino »

SemiJester PuppetMaster
(
SemiJester
/PuppetMaster)

SemiJester
-- you win if you are eliminated during an even-numbered Day.

PuppetMaster -- during Day 1, you may PM the mod to target a player, which becomes your puppet. If you do, you will discover whether or not your puppet has one or more active night abilities and how many targets each of those abilities require, but not what those abilities are
(this includes any active factional abilities)
. During each Night, you may select the targets if each of those abilities; if you do, your puppet will activate those ability targeting the chosen targets if possible. Your puppet will not be notified of being under your control.
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Post Post #164 (isolation #12) » Fri Sep 01, 2023 9:49 am

Post by biancospino »

Slime Defamer
(
Slime
/Defamer)

Defamer
-- each Night, you may target a player. For the rest of the game, that player will require one fewer vote to be eliminated, and they will not be notified of such. This effect can be cumulated. If this effect would cause a player to require 0 or less votes to be eliminated, they immediately die without ending the current phase.
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Post Post #173 (isolation #13) » Fri Sep 01, 2023 1:50 pm

Post by biancospino »

Town Eternalizer
(
Town
/Eternalizer)

Eternalizer
-- each night, you may target a player. If your target performs a nonfactional action this night, for the rest of the game they will passively perform the same action (with the same targets) each night in addition to any other action they would normally perform
(this can cause it to target dead players even when not normally allowed)
. Your target will keep passively performing that action even if they die in any way, except if they are modkilled.
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Post Post #210 (isolation #14) » Sat Sep 02, 2023 11:52 pm

Post by biancospino »

Slime Triplet-Doublevoter
(
Slime
/Triplet-Doublevoter)

Triplet-Doublevoter
-- you control a total of two votes that you may spread as you wish among up to three players
(for example, you may cast 1 vote for X, 0.25 votes for Y and 0.75 votes for Z)
.
You may cause multiple wagons to be hammered at the same time. Your role does not cause the quorum to be increased.
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Post Post #230 (isolation #15) » Sun Sep 03, 2023 5:59 am

Post by biancospino »

Town delayed PGO
(
Town
/delayed PGO)

delayed PGO
-- Whenever a player targets you, they will unavoidably die the next Night.
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Post Post #269 (isolation #16) » Mon Sep 04, 2023 2:38 pm

Post by biancospino »

Paladin triplet Bloodhound
(
Paladin
/day triplet Bloodhound)

Paladin
-- [benign third party] You have a factional compulsive Vengekill to use when you are eliminated. You exit the game in a win if one of those things happen:
  • You are alive at the end of the game and Town wins;
  • You kill a player who can't win with the Town using your factional Vengekill.
day triplet BloodHound
-- Each Day, you may target three players by PMing the mod. You will learn whether or not at least one of them is aligned with the Town.
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Post Post #270 (isolation #17) » Mon Sep 04, 2023 2:42 pm

Post by biancospino »

Groupscum ModifierCop
(
Groupscum
/ModifierCop)

ModifierCop
-- each Night, you may target a player, thus discovering what modifiers are applied to their role.



In post 265, camelCasedSnivy wrote:
Town 1-shot 1-shot-Finder
(
Town
/ 1-shot 1-shot-Finder)

Once per game, you may target a player and learn if they are a 1-shot role.



somehow, this is a normal role
I don't think it is actually, a normal X-Finder must have a
Role
in the place of X
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Post Post #272 (isolation #18) » Mon Sep 04, 2023 2:47 pm

Post by biancospino »

Jester MadNormalizer
(
Jester
/MadNormalizer)

Jester
-- you exit the game in a win if you are eliminated. If you die in any other way, or survive to the end of the game, you lose.

MadNormalizer
-- during pregame, you must design a Normal role. Its rolename must be composed of at least 100 characters, excluding spaces and hypens. A random player other than you will receive that role instead of the role they pick.
If you fail to design such a normal role, you are modkilled.
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Post Post #426 (isolation #19) » Thu Sep 14, 2023 3:04 am

Post by biancospino »

Semi-Savior Undead multitasking Necromancer three-shots restricted Mailman
(
Semi-Savior
/UmNtsrM)

Semi-Savior
-- at the beginning of the game, you will receive the name of two random players other than you. You win if at least one of them is alive when the game ends.

Undead
-- You may use your nonfactional abilities if and only if you are dead.

multitasking
-- You may use any number of abilities each phase.

Necromancer
-- Each Night, you may choose a dead player and use one of their nonfactional active abilities. You may not choose the same dead player more than once.

three-shots restricted Mailman
-- Each Night, but only thrice during the game, you may send a living player a message. The message you send must not be longer than 6 characters, including spaces and punctuation.

(N.B.: if an UmNtsrM exists, the Dead PT should be spoilerless.)
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Post Post #438 (isolation #20) » Sun Sep 17, 2023 5:04 am

Post by biancospino »

Goupscum Interrogator
(
Groupscum
/two-shots Interrogator)

two-shots Interrogator
-- each night, but no more than twice during the game, you may send a player a yes/no question. The question must not be such that a truthful answer to it would implicate one or more players' alignment. The moderator will publicly announce that that player has been interrogated, but will not publicly reveal the question.
If that player is able to post the next day, their first post the next day must be the single word "yes" or "no". For this purpose, any other post restrictions that may apply are ignored.
If that player doesn't answer truthfully, the moderator can prove that they didn't answer truthfully, and the moderator can prove that they knew the true answer with certainty, that player unavoidably dies.

Edited. Original version had less safeclauses (and used "is modkilled" instead of "unavoidably dies")
Last edited by biancospino on Sun Sep 17, 2023 10:42 am, edited 2 times in total.
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Post Post #510 (isolation #21) » Mon Oct 02, 2023 12:54 am

Post by biancospino »

Hexer one-shot gravekeeping antisocial Reviver
(
Hexer
/1sgaR)

Hexer
-- (
Nonstandard Groupscum
) You have the following factional abilities:
  • Coven -- you know the other members of your faction, and may talk with them in a PT
  • Hex -- each Night, one Hexer may curse a player. When you die, all players you have personally cursed die with you.
You win if either at least one Hexer is alive and all non-Hexer players are dead; or all players are dead by the end of the phase when the last Hexer dies.

one-shot gravekeeping antisocial Reviver
-- each Night, but only once during the game, you may target a dead player. That player will return to life. This action will fail as if roleblocked if it targets a player with which you have ever shared a PT. As long as you have a gravekeeping ability that you are able to use (
in particular, a 0-shot ability doesn't count
), all flips are suppressed.
(
If a Reviver is in the game, the Dead thread should be spoilerless.
)
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Post Post #600 (isolation #22) » Fri Oct 06, 2023 1:01 am

Post by biancospino »

Hexer PartyHost
(
Hexer
/PartyHost)

PartyHost
-- as long as you are alive, all living players have access to a party PT, that is open at all times.
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Post Post #623 (isolation #23) » Fri Oct 06, 2023 10:38 pm

Post by biancospino »

Alien one-shot global counting MotionDetector
(
Alien
/o-sgcMD)

one-shot global counting MotionDetector
-- once in the game at Night, you may activate this ability. If you do, for each player (including you) you will learn how many times that player has acted or been acted upon this night. This ability does not target.
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Post Post #632 (isolation #24) » Sun Oct 08, 2023 12:15 am

Post by biancospino »

Hexer absorbing WaterCarrier
(
Hexer
/absorbing waterCarrier)

absorbing WaterCarrier
-- whenever you are targeted by a single-target ability, you will target your targeter with all other single-target abilities that targeted you this game.
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Post Post #641 (isolation #25) » Mon Oct 09, 2023 12:06 am

Post by biancospino »

Groupscum Lovebird
(
Groupscum
/Lovebird)

Lovebird
-- during pregame, but after receiving your role PM, you must choose a player other than you; if you are groupscum, you may not choose a player whom you know is aligned with you. You and that player will become lovers, be informed of each other's roles (but not alignments), and gain a lovers' PT open at all times. Moreover, in addition to any other win-conditions you may have, you and your lover will win if you are the last two players alive, and if that happens everyone else will lose.
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Post Post #700 (isolation #26) » Thu Oct 19, 2023 6:14 am

Post by biancospino »

Hexer death Shapeshifter
(
Hexer
/death Shapeshifter)

death Shapeshifter
-- at any time during the game, you may choose an alignment and a role that exist in the DoAR:R thread by PMing the mod (this selection can be changed at any time). When you die, you will flip as the chosen role and alignment.
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Post Post #813 (isolation #27) » Thu Oct 26, 2023 4:27 pm

Post by biancospino »

Slime three-shots GrandCross
(
Slime
/ts-GC)

three-shots GrandCross
— Each night, but at most thrice during the game, you may target a player and roll a d100 three times. For each roll, that player will be affected by a status effect:
  • 1—50: nothing.
  • 51—60:
    Sleep
    (That player will be unable to use abilities. This status will wear off when that player becomes the target of an ability)

  • 61—65:
    Confusion
    (That player will act compulsively whenever able, with randomly chosen targets. This status will wear off when that player becomes the target of an ability)

  • 66—70:
    Stop
    (That player will be unable to use abilities or vote. This status will wears off after the end of the Night after this one)

  • 71—75:
    Darkness
    (That player has a 2/3 chance of failing whenever they use a nonfactional targeted ability. This status never wears off)

  • 76—80:
    Mini
    (That player is unable to kill or be protected from kills. This status will only wear off when that player is the last living member of their faction)

  • 81—85:
    Silence
    (That player is unable to post in PTs. This status never wears off)

  • 86—90:
    Zombie
    (If an ability would protect that player from kills, they die instead; if an ability would cause that player to die, instead they become deathproof until the end of the following phase. This status never wears off)

  • 91—95:
    Poison
    (That player will die at the end of the next phase)

  • 96—98:
    Petrification
    (That player will become a Treestump)

  • 99—100:
    Death
    (That player dies.)
That player will be informed of any status effect they received in this way.
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Post Post #923 (isolation #28) » Sat Nov 04, 2023 12:32 am

Post by biancospino »

Mod Chooses after picks Scavenger
(
Mod chooses after picks
/Scavenger)

Scavenger
-- whenever another player dies, you get one shot of any nonfactional active abilities they had, and one shot of the activated version of any nonfactional passive abilities they had

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