30% random chance of the true cop getting a guilty and living to claim it if we lim N1 (2/5 x 3/4)
If we no lim:
(2/6 x 4/5) = 26.3% chance true cop can claim a guilty after N1
4/5 x 30% = 24% chance true cop can claim a guilty N2 (a bit less though as hypoclaims help scum narrow down their NK target)
Plus some marginal extra utility from inno claims
Yeah, I think it makes sense
VOTE: No Lim
"holy shit this entire time i thought imaginalitys profile was a purple seahorse" - camelCasedSnivy
In post 29, heipizhu4 wrote:
Someone should pour gasoline before this game dies VOTE: PC
Real vote.
VOTE: PC realer vote!
I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
so I could say like I am going to peak at random nurse tonight. I think this is a great idea. what you guys think?
I think the relevant information from who someone would’ve targeted is near 0
I disagree? I think it creates wifom and if scum are paranoid about getting checked, like it doesn't have to be in any particular order it's mainly their for distraction and to pressure scum into fumbling the kill.
I disagree with it because:
a) personally if I were mafia I would probably just ignore it because the chance real cop targets is kinda low enough
b) it could force the real cop to do suboptimal checks. like maybe the useful role gets randed onto a person who was already obvious town anyway and it’s sorta wasted
In post 39, Political Clout wrote:
I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
If I remembered it right, this is a wwf stragegy, right? It worked in wwf because the peer sheriff have the ability to pass the sheriff role out after they die, and can give out info via the passing process. (No idea if the terminology is correct, cause I play the game in Chinese with my friends, but hopefully you got the idea)
In post 39, Political Clout wrote:
I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
If I remembered it right, this is a wwf stragegy, right? It worked in wwf because the peer sheriff have the ability to pass the sheriff role out after they die, and can give out info via the passing process. (No idea if the terminology is correct, cause I play the game in Chinese with my friends, but hopefully you got the idea)
now that I think about it more with what you said heip the strategy for this game is for town to claim outright to confuse and hide the pr's. like multiple people would claim cop and multiple people would claim seer and then at the end of the day they would claim who they would be on if they want to. and if a "cop" or "seer" died at night we would know if it was mafia or werewolves. I don't know if we nolim I think it's worth considering since it appears this setup is scumsided and while there are a lot of things that might lead to this one of them might definitely be the meta of this site to lynch day 1. I definitely remember playing a variation of this game somewhere. it's escaping me rn, but I think that's the optimal strategy. also I think it's a good strategy because whoever is red would want to claim the role they might cc. so there would definitely probably be a scum in both the ones who claimed seer and the ones who claimed cop or alternatively both scum might jump onto one role. I think this small shift in perspective of there is definitely one scum in the other group can be very helpful when looking at the game or when there are a lot more claims on one side their is probably two scum there making the other side virtually clear. I should probably read what others did before us and look up an old carbon game.