In post 6209, Klick wrote:
In post 6202, Gimli wrote:
you tried to fit my role with the order of kills by suggesting I'd become a gun vendor who vends to himself AND who gets a kill when all mafia is dead. that's super heavy handed just to fit my role into your narrative. and yet 'traitor jailkeeper' is like super bad because it might mess with the NK, okay then.
Okay but
I genuinely have no issue with that role as a concept
You can describe roles that HAVE EXISTED IN THIS GAME in ways that make them sound ridiculous like you're trying to here
Asri was a self-watcher who could ALSO target players who had targeted her before and become Lovers with them
redFF was a neighbourizer AND he got a group-controlled kill when he recruited three members to his neighbourhood
Traitor Gun Vendor is far from far-fetched
traitor jailkeeper/3p jailkeeper aren't problematic roles. messing up with the NK as a traitor is just variance, it only means it can be negative utility. I played hms mutiny where the traitor had a one shot, didn't know her partners, and killed scum with it without realising it cause she was uninformed. so we have a traitor with possible variance heavy utility for scum, and she endgamed town for that play as well.
you're saying I'm a role that I'm not. you're saying I'm a traitor gun vendor who gets a vig, or who becomes odd night vig, or something to make sense of the kills. fine, its mechanically possible that such a role exists. but its a heavy handed solve and its wrong cause not my role. I'm a town 2 shot gun giver, I'm not carrying around a massive amount of kp like you have to paint me as to justify your mechanical solve. and my flavour is the game's merchant, who upgrades the hero nail twice in the game.