Mini 697: Prisoner's Dilemma Mafia {Game Over!}


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Post Post #300 (ISO) » Mon Nov 10, 2008 10:10 am

Post by CarnCarn »

Albert B. Rampage wrote:So if you are sent to prison with TCS, will you answer yes or no?
No matter who I am sent to prison with, I will answer the question honestly (with whatever info I can piece together about the other person).
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Post Post #301 (ISO) » Mon Nov 10, 2008 10:11 am

Post by Albert B. Rampage »

TonyMontana wrote:Wait, what? So are we gonna send them in to say "yes", now?
Yes. We want blood.

CarnCarn, if we send you with TCS, will you answer yes or no?
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Post Post #302 (ISO) » Mon Nov 10, 2008 10:17 am

Post by icemanE »

send: Carncarn


ABR knows what's up.
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Post Post #303 (ISO) » Mon Nov 10, 2008 10:20 am

Post by CarnCarn »

Actually, thinking about this some more, we may not need to actually
kill
scum, just lock them up. Sure, it might be possible to use the daykill ability, but I think if we just send them to prison, they will just get locked up for life or something (which leads me to strongly believe that there are more than 2 scum in this game, because an accidental D1 scum pairing could end the game right there).
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Post Post #304 (ISO) » Mon Nov 10, 2008 10:22 am

Post by CarnCarn »

CarnCarn wrote:
icemanE wrote: Now that I think of it, we probably aren't going to learn anything if OP goes again. I highly doubt he'd be ballsy enough to kill while in prison again on two consecutive nights.
unsend: OP.
So, the scum might not kill tonight and you think this is a bad thing??
FoS: icemanE
ice can you plz answer this?
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Post Post #305 (ISO) » Mon Nov 10, 2008 10:25 am

Post by CarnCarn »

Willing to self-hammer the two of us (me and Sly). Suspecting a SlySly, orangepenguin, icemanE connection.
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Post Post #306 (ISO) » Mon Nov 10, 2008 10:27 am

Post by Albert B. Rampage »

Another thing...you and TCS speculate WAY too much about the setup to be any good to the town...
The Central Scrutinizer wrote: When I consider this, it makes a lot of sense. If we send two townies, they can play their prisoner's dilemma game. If we send two mafia, they get caught (or they play prisoner's dilemma to some other effect, perhaps?). And then if we send a townie and a mafia member, the townie dies. Since there were no other mafia kills last night, we might suspect mafia lacks a normal nightkill. This is one possibility.

However, it's entirely possible that we have only the prison to work with, and the kill from last night was just some sort of mafia superkill (or even the result of a third party superkill), and this speculating is useless.
CarnCarn wrote:Actually, thinking about this some more, we may not need to actually
kill
scum, just lock them up. Sure, it might be possible to use the daykill ability, but I think if we just send them to prison, they will just get locked up for life or something (which leads me to strongly believe that there are more than 2 scum in this game, because an accidental D1 scum pairing could end the game right there).
What's up with this horseshit guys? Spend less time setup speculating and more time scumhunting.
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Post Post #307 (ISO) » Mon Nov 10, 2008 10:27 am

Post by Albert B. Rampage »

CarnCarn wrote:Willing to self-hammer the two of us (me and Sly). Suspecting a SlySly, orangepenguin, icemanE connection.
You're already both hammered.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #308 (ISO) » Mon Nov 10, 2008 10:27 am

Post by CarnCarn »

ABR wrote:CarnCarn, if we send you with TCS, will you answer yes or no?
I already answered this above. Besides, if we are really playing PD, it won't make a difference what I say now because no one can force me to stick to my choice.
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Post Post #309 (ISO) » Mon Nov 10, 2008 10:27 am

Post by icemanE »

carn wrote: So, the scum might not kill tonight and you think this is a bad thing?? FoS: icemanE
Sending OP would be a bad thing, yes. Did you read what I said or are you just twisting my words? It'd be nice if you wouldn't do that anymore. That was clearly not what I meant to imply.

Also, both of you have already been hammered. Say yes tonight.
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Post Post #310 (ISO) » Mon Nov 10, 2008 10:29 am

Post by CarnCarn »

Another thing...you and TCS speculate WAY too much about the setup to be any good to the town...
Well, I don't see you putting forth any ideas on how to eliminate scum... Do you have any info to share?
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Post Post #311 (ISO) » Mon Nov 10, 2008 10:30 am

Post by Albert B. Rampage »

CarnCarn wrote:
ABR wrote:CarnCarn, if we send you with TCS, will you answer yes or no?
I already answered this above. Besides, if we are really playing PD, it won't make a difference what I say now because no one can force me to stick to my choice.
I don't like your antagonistic attitude. Hopefully you will take scum down with you tonight if you are indeed town.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #312 (ISO) » Mon Nov 10, 2008 10:31 am

Post by CarnCarn »

Also, both of you have already been hammered
Oh, yes, this is true.
Sending OP would be a bad thing, yes. Did you read what I said or are you just twisting my words? It'd be nice if you wouldn't do that anymore. That was clearly not what I meant to imply.
You didn't explain why it's bad. All you said was that he might not kill tonight if he's sent to jail. How is that bad?
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Post Post #313 (ISO) » Mon Nov 10, 2008 10:32 am

Post by CarnCarn »

Albert B. Rampage wrote:I don't like your antagonistic attitude.
:roll:
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Post Post #314 (ISO) » Mon Nov 10, 2008 10:33 am

Post by Albert B. Rampage »

=P
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Post Post #315 (ISO) » Mon Nov 10, 2008 10:33 am

Post by icemanE »

carn wrote: You didn't explain why it's bad. All you said was that he might not kill tonight if he's sent to jail. How is that bad?
Like I said, read what I've said. The whole reason for sending OP to jail was to see if there was another NK while he was in there - AKA, is he scum killing from the inside. As I said, he probably wouldn't be dumb enough to do that. And if there was another break in while OP was in there, it could be scum trying a frame. Or it could be OP assuming we'd assume it was a frame.

See, WIFOM city. So therefore there's no point in sending OP, as it won't give us anything useful.
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Post Post #316 (ISO) » Mon Nov 10, 2008 10:36 am

Post by CarnCarn »

Like I said, read what I've said. The whole reason for sending OP to jail was to see if there was another NK while he was in there - AKA, is he scum killing from the inside. As I said, he probably wouldn't be dumb enough to do that. And if there was another break in while OP was in there, it could be scum trying a frame. Or it could be OP assuming we'd assume it was a frame.
That's ridiculous. Why wouldn't he kill? It's not like we can do anything about it anyway since we don't know for sure how to eliminate him even if he is scum.
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Post Post #317 (ISO) » Mon Nov 10, 2008 10:42 am

Post by icemanE »

Carn wrote: That's ridiculous. Why wouldn't he kill? It's not like we can do anything about it anyway since we don't know for sure how to eliminate him even if he is scum.
WIFOM.
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Post Post #318 (ISO) » Mon Nov 10, 2008 10:43 am

Post by CarnCarn »

Mod: Are interrogation choices publicly revealed? e.g., if someone answers yes while the other answers no, is this published?
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Post Post #319 (ISO) » Mon Nov 10, 2008 10:46 am

Post by CarnCarn »

WIFOM.
No, it's not. OP, if he's scum, would clearly benefit by continuing to kill, as long as we don't figure out how to get rid of him. There's no reason not to.
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Post Post #320 (ISO) » Mon Nov 10, 2008 11:30 am

Post by CarnCarn »

Say yes tonight.
Will do a read through of SlySly and a complete read through and reevaluate from there. Like I said, no matter what I answered to ABR, I can always change my answer. There's no way for me to know whether ABR is scum thinking of a plan to get townies killed by forcing them to answer yes.
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Post Post #321 (ISO) » Mon Nov 10, 2008 12:24 pm

Post by Machiavellian-Mafia »

CarnCarn wrote:
Mod: Are interrogation choices publicly revealed? e.g., if someone answers yes while the other answers no, is this published?
Cannot answer right now, but the next morning scene may shed some more light.
The end justifies the means.
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Post Post #322 (ISO) » Mon Nov 10, 2008 12:26 pm

Post by Machiavellian-Mafia »

Prison Count #11


6 - SlySly (TonyMontana, DragonsofSummer, CarnCarn, icemanE, orangepenguin, Albert B. Rampage)
6 - CarnCarn (RedCoyote, SlySly, orangepenguin, Albert B. Rampage, TonyMontana, icemanE)

2 - orangepenguin (Seraphim, CarnCarn)
2 - springlullaby (Seraphim, SlySly)
1 - Albert B. Rampage (RedCoyote)

Not Yet Voted:

The Central Scrutinizer (2)
DragonsofSummer (1)
springlullaby (2)

Remember the majority is 6 and the deadline is 4PM Eastern November 24th!
The end justifies the means.
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Post Post #323 (ISO) » Mon Nov 10, 2008 12:29 pm

Post by Machiavellian-Mafia »

Day 2 is over. The prisoners for tonight are
SlySly and CarnCarn
.


It is now Night 2. All choices are due 8:30PM Eastern Thursday, November 13th, 2008. Any late choices could be subject to nullification or randomization.
The end justifies the means.
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Post Post #324 (ISO) » Thu Nov 13, 2008 3:24 am

Post by Machiavellian-Mafia »

DragonsofSummer notified me that he will have extremely limited access, so...

Knight of Cydonia replaces DragonsofSummer.

Let's welcome Knight of Cydonia to the game!
The end justifies the means.

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