send: OP
Those two seem random enough to justify sending. I don't think we should send spring tonight, as she came up with the plan.
TonyMontana wrote:mod-question: Is the "lynch" sealed on a person once we reach a majority on them, or can cotes be retracted as long as 2 people haven't reached majority?
Are you sure it's random?icemanE wrote:send: Crazy
send: OP
Those two seem random enough to justify sending. I don't think we should send spring tonight, as she came up with the plan.
DragonsofSummer wrote:send Crazy
send OrangePenguin
I have no problems with the plan at all, but it does get complicated there are night kills.
They get Daycop ability for the next day. We can discuss it then.CarnCarn wrote:If we go with this plan, do we decide beforehand who we want investigated? I think that should be a requirement, especially if there are NKs.
Oh, right, good point.Tony Montana wrote: They get Daycop ability for the next day. We can discuss it then.
Well, I don't know. Maybe it is best if the two players clear each other first. Also, the town should suggest targets to the players, and not have them decide themselves to minimize this.CarnCarn wrote:Crazy, what happens if we send a scum and they give a fake innocent on a team member? How/when would we find out?
Just a general suspicion to throw out and make the town all nervous-like. I, personally, get a negative vibe off of OP. That's just a preliminary, "if I had to choose" kind of thing though.CarnCarn wrote:if anyone is actually sending someone they think is scum, I would like to know why they are doing so.
spring, did you read my post? This is what turned me against your plan to begin with. Not that I think you are delibrately trying to mess with the town or anything, but this is why I don't care for your plan. Unless the investigations take place during the day, they wouldn't be able to investigate each other because they are both jailed (refer to Rule 5).springlullaby wrote:If we go with the plan, I would want prisoners to check each others.