Mini 687 - Time Abuse Mafia (Game Over in Epic Fashion)


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Post Post #50 (ISO) » Sat Oct 25, 2008 6:42 am

Post by forbiddanlight »

Natirasha wrote:
Scattered wrote:
Natirasha wrote:Turbo Pro-Tip: Skum have to kill themselves to kill. I believe this was diskussed in the planning thread, right? Also, there probably would have had to be a nightkill last night if skum kould kill.
I wouldn't usually count NK as a normal night ability, and if scum have to kill themselves to make kills, it would mean we might have an above average amount of scum. Is there anyway you can prove it was discussed in planning thread (without getting modkilled).
Not really. Ask forbiddan, he read the thread.
Aru, she did? OH that thread. Um...I don't really remember, to be honest, but it makes sense. We also don't necessarily need more scum though.As far as I can tell, the scum play a game of chance, stacking as many kills as they can before they look like they are getting lynched, and time dilate. They also have to worry about vigs and such. Since they can potentially just win in one fell swoop if they wait long enough, more scum would make things a bit unbalanced I think.
Anyone got any idea what the bolded means? If Natirasha's statement is correct about Mafia having to kill themselves to achieve a kill, it could well be the number of pro-town players in game (though this is speculation)
Or maybe the number of players it takes to lynch? Occam's razor much?
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Post Post #51 (ISO) » Sat Oct 25, 2008 6:44 am

Post by Zakeri »

I saw the diskussion myself, and I believe we kame to the konklusion that Nightly kills will not need use of the Time dilation devise.
Anyone got any idea what the bolded means? If Natirasha's statement is correct about Mafia having to kill themselves to achieve a kill, it could well be the number of pro-town players in game (though this is speculation).
That is the number of votes needed to lyn- to ...err ...lyn

That is the number of votes needed to attain a majority.

[/b]Unvote: Crucible
Vote: Scattered[/b]

For blatant idiokrasy akross the whole of the game so far.
"You know, I was hoping for a cop investigation. But instead I get [two vig kills]... okay." - Zakeri
"I [i]wish[/i] I ever got messages like this." - Vi
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Post Post #52 (ISO) » Sat Oct 25, 2008 6:48 am

Post by forbiddanlight »

I saw the diskussion myself, and I believe we kame to the konklusion that Nightly kills will not need use of the Time dilation devise.
But there wasn't a kill tonight. Hmm...

Ah well, I actually do agree with a
Vote Skattered
. That claim doesn't sit well with me. An ability that doesn't need time dilation? nyeh...off.
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Post Post #53 (ISO) » Sat Oct 25, 2008 7:04 am

Post by Scattered »

Zakeri wrote:I saw the diskussion myself, and I believe we kame to the konklusion that Nightly kills will not need use of the Time dilation devise.
Anyone got any idea what the bolded means? If Natirasha's statement is correct about Mafia having to kill themselves to achieve a kill, it could well be the number of pro-town players in game (though this is speculation).
That is the number of votes needed to lyn- to ...err ...lyn

That is the number of votes needed to attain a majority.

[/b]Unvote: Crucible
Vote: Scattered[/b]

For blatant idiokrasy akross the whole of the game so far.
I'll agree that was stupid of me, but I don't see how it was scummy to be stupid or to make mistakes like that.
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Post Post #54 (ISO) » Sat Oct 25, 2008 7:06 am

Post by Scattered »

Why are you all jumping on the time dilation wagon. It seems a very weak argument to suggest all abilitys HAVE to be determined by it.
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Post Post #55 (ISO) » Sat Oct 25, 2008 7:14 am

Post by Zakeri »

It was night zero. From my previous experienses, There is no kill on Night Zero. It's only to allow investigative roles an investigation.

Also, Edit:
Unvote: Crucible
Vote: Scattered
"You know, I was hoping for a cop investigation. But instead I get [two vig kills]... okay." - Zakeri
"I [i]wish[/i] I ever got messages like this." - Vi
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Post Post #56 (ISO) » Sat Oct 25, 2008 7:18 am

Post by Scattered »

Unvote


Vote: Zakeri


For jumping on a wagon with no real reason for doing so.
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Post Post #57 (ISO) » Sat Oct 25, 2008 7:23 am

Post by forbiddanlight »

It was night zero. From my previous experienses, There is no kill on Night Zero. It's only to allow investigative roles an investigation
Really? My experience has been the opposite. Cop head start only happens in dethys. Whenever else I've seen a night start, someone has died.
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Post Post #58 (ISO) » Sat Oct 25, 2008 8:55 am

Post by Grandfather Time »

VotecountScattered --- 4 {Cruciare, Natirasha, forbiddanlight, Zakeri}
Vi --- 2 {MafiaSSK, pickemgenius}
Zakeri --- 1 {Scattered}

None --- 6 {Doomsday, melikefood, Netlava, RossWilliam, Vi}

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Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.

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Post Post #59 (ISO) » Sat Oct 25, 2008 9:34 am

Post by Scattered »

brb, suiciding
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Post Post #60 (ISO) » Sat Oct 25, 2008 9:40 am

Post by Grandfather Time »

Komrade Skattered rushed to Zakeri, jumping over tables as he went, when he reached Zakeri he pulled out a remote from his pocket. He pressed a button. There was a loud crack, and Skattered exploded, taking Zakeri with him.

Zakeri - KGB Agent (Loyal) and Skattered - Nuclear Specialist (Loyal) are now dead in Timeline A.
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Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.

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Post Post #61 (ISO) » Sat Oct 25, 2008 9:44 am

Post by forbiddanlight »

Well, hell. Skattered WAS telling the truth...I dunno who to vote now though :S.
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Post Post #62 (ISO) » Sat Oct 25, 2008 9:50 am

Post by Natirasha »

Well, that was unexpected.
Natirasha is just a vestige, it's Contessa now.
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Post Post #63 (ISO) » Sat Oct 25, 2008 3:44 pm

Post by Vi »

That... was somewhat unnecessary. But enlightening nonetheless; I like having confirmed Townies/Roles that could possibly come back to life later~

I don't think there would be much harm in giving an analysis of all the possibilities for the future at this point, just for practice and an idea of how this game could play out.

Timeline A (present): Scattered and Zakeri are dead.
Alternative 1:
If
someone targeted Scattered N0, then Zakeri would be alive (and confirmed Loyal!) in exchange for someone else's death; either a role or a scum.
Alternative 2:
If
Zakeri was the N0 kill, then Scattered would be alive (and confirmed Loyal, plus the rest of his role!).

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Post Post #64 (ISO) » Sat Oct 25, 2008 7:02 pm

Post by pickemgenius »

your whole post confuses me.
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Post Post #65 (ISO) » Sat Oct 25, 2008 10:39 pm

Post by RossWilliam »

I'm here....sorry...and wow. I don't really know what to make of that. I'm confused because I thought Scattered said his action was involuntary if he was targetted, and it looks from his suiciding post that he initiated that maneuver there.
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Post Post #66 (ISO) » Sat Oct 25, 2008 10:58 pm

Post by RossWilliam »

And sorry for the double post, but after thinking hard about your post, Vi, I totally understand.

Alternate 3: Zakeri was the N0 kill, and Scattered was targetted by somebody else. Result: They are both still dead, but that leaves a free pass for someone else later
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Post Post #67 (ISO) » Sun Oct 26, 2008 12:10 pm

Post by Vi »

Hmm... I didn't think of that, and I'm sure there are one or two other possibilities still unaccounted for. I thought it would be simple with just one action early on, but I can only see it getting more icky and complicated from here (especially when we get into multiple unconfirmed actions later), so the serious analysis stuff should wait until we learn more about the setup.

forbiddanlight, do you understand why Scattered chose to asplode with Zakeri? Do you think that was the best option under the circumstances?
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Post Post #68 (ISO) » Sun Oct 26, 2008 12:27 pm

Post by forbiddanlight »


forbiddanlight, do you understand why Scattered chose to asplode with Zakeri? Do you think that was the best option under the circumstances?
Scattered explained it. It wasn't the best move though.
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Post Post #69 (ISO) » Sun Oct 26, 2008 2:35 pm

Post by RossWilliam »

Scattered explained it? which post? I'm missing something
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Post Post #70 (ISO) » Sun Oct 26, 2008 2:45 pm

Post by forbiddanlight »

Unvote

Vote: Zakeri


For jumping on a wagon with no real reason for doing so.
Or rather, that was what I felt was his explanation.
"Never have I seen anybody glorify their own lynch."
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Post Post #71 (ISO) » Sun Oct 26, 2008 2:47 pm

Post by MafiaSSK »

If it hasn't been mentioned already I'm VLA until Friday.
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #72 (ISO) » Mon Oct 27, 2008 7:45 am

Post by RossWilliam »

What do you think KGB Agent means? It's Zakeri's role, it's obviously pro-town, but does anyone think we might have just lost our doctor or cop?
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Post Post #73 (ISO) » Mon Oct 27, 2008 9:02 am

Post by Vi »

The KGB was the USSR's secret police and intelligence agency. That points to a Cop role, although I'm pretty sure information roles weren't liked in the Time Abuse setup.

Ultimately, it doesn't matter unless Zakeri comes back. :v

----

@forbiddanlight: I messed up the question, not to mention who I should have asked.

Take two, and directed at everyone this time: If Scattered had to blow someone up right then, was Zakeri the best option at the time?
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Post Post #74 (ISO) » Mon Oct 27, 2008 9:10 am

Post by forbiddanlight »


Take two, and directed at everyone this time: If Scattered had to blow someone up right then, was Zakeri the best option at the time?
Hmm...I really don't know. There wasn't enough information to really decide on anyone. At that point, you might as well have killed Nat or MafiaSSK (you know, the usual "policy lynchess"). But there really was no good choice, and I wish he hadn't done it. But I understand he was kinda pushed into it.
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