Mini 634 - The Baron's court: Game over


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Post Post #975 (ISO) » Wed Oct 22, 2008 7:11 am

Post by sekinj »

thinktank wrote:midleft
:\ Mid-left was MY last move...
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Post Post #976 (ISO) » Wed Oct 22, 2008 7:46 am

Post by Mariyta »

sekinj wrote:
thinktank wrote:midleft
:\ Mid-left was MY last move...
No. Mid-right was your last move. I wrote it down.
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-Susan Ertz

Whoever thinks grammar is not important, think again. Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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Post Post #977 (ISO) » Wed Oct 22, 2008 7:46 am

Post by Mariyta »

And it's clear that think doesn't care. I'm ready to end this day.
Millions long for immortality who don't know what to do with themselves on a rainy Sunday afternoon.
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Whoever thinks grammar is not important, think again. Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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Post Post #978 (ISO) » Wed Oct 22, 2008 7:47 am

Post by sekinj »

Mariyta wrote:
sekinj wrote:
thinktank wrote:midleft
:\ Mid-left was MY last move...
No. Mid-right was your last move. I wrote it down.
dang it... I mixed up right and left :( think won... :(
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Post Post #979 (ISO) » Wed Oct 22, 2008 7:48 am

Post by sekinj »

Mariyta wrote:And it's clear that think doesn't care. I'm ready to end this day.
I am too! Think may be able to beat me at tictactoe, but he's not going to beat us at mafia!

Die Scum DIE!!! (I've always wanted to say that)
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Post Post #980 (ISO) » Wed Oct 22, 2008 9:13 am

Post by Rage »

DSD!

Vote: Thinktank
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Post Post #981 (ISO) » Wed Oct 22, 2008 9:17 am

Post by Knight of Cydonia »

BOOM!
HEADSHOT!
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Post Post #982 (ISO) » Wed Oct 22, 2008 9:35 am

Post by Mariyta »

Tango down?
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Whoever thinks grammar is not important, think again. Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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Post Post #983 (ISO) » Wed Oct 22, 2008 9:45 am

Post by sekinj »

YAY!!! Blood and guts!!
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Post Post #984 (ISO) » Wed Oct 22, 2008 7:23 pm

Post by Johoohno »


Final vote count day 5
(6 players alive = 4 to lynch before deadline)
(4) thinktank - Knight of Cydonia, Mariyta, sekinj, Rage

Not voting:
TheSweatpantsNinja, thinktank

Deadline:
Friday 31 October 2:00 PM (GMT -5 according to forum clock)


Unfortunatelly sekinj's vote isn't his. Even though the town has pinpointed the werewolves, they control enough votes to block any lynch. They can then sit back and relax to snap into action each night decimating the town in the long run without being stopped


Werewolves wins


When I've sorted out my notes and gotten a bit better (has a temperature right now) I'll post the roles and night choices.

Thanks for playing and feel free to comment in the thread.
Last edited by Johoohno on Wed Oct 22, 2008 7:54 pm, edited 1 time in total.
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Post Post #985 (ISO) » Wed Oct 22, 2008 7:40 pm

Post by qwints »

I disagree with stopping the game at this point. I thought the stealing of a vote only lasted one day and today isn't lynch or lose.
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Post Post #986 (ISO) » Thu Oct 23, 2008 12:26 am

Post by Knight of Cydonia »

What the hell? Seriously?!?!
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Post Post #987 (ISO) » Thu Oct 23, 2008 2:11 am

Post by Mariyta »

qwints wrote:I disagree with stopping the game at this point. I thought the stealing of a vote only lasted one day and today isn't lynch or lose.
I agree. It was a fun game, until this. Worst that could've happened is we went to a no-lynch.
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Whoever thinks grammar is not important, think again. Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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Post Post #988 (ISO) » Thu Oct 23, 2008 2:12 am

Post by Mariyta »

Oh, and if Sekinj's vote doesn't count, it shouldn't be tallied in the daily vote count. It's highly misleading.
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Whoever thinks grammar is not important, think again. Capitalization is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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Post Post #989 (ISO) » Thu Oct 23, 2008 2:13 am

Post by Knight of Cydonia »

Yeah, mod, you need to work on that next time you do something like that.
And I think we should have been allowed to play on.
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Post Post #990 (ISO) » Thu Oct 23, 2008 2:14 am

Post by Knight of Cydonia »

EBWOP: I'm not going to add this to my Town record, either.
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Post Post #991 (ISO) » Thu Oct 23, 2008 1:01 pm

Post by Rage »

... Let me say what we're all probably thinking..

WTF!?
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Post Post #992 (ISO) » Thu Oct 23, 2008 1:06 pm

Post by Rage »

qwints wrote:I disagree with stopping the game at this point. I thought the stealing of a vote only lasted one day and today isn't lynch or lose.
But it happens each day? It happened Day 1 (unless SingingLibrarian was lying, which would have been really smart if he did the vote stealing), Day 2 (me), Day 3 (nobody?) and now Day 4 (sekinj).

I'm eagerly waiting for the role messages and hoping scum didn't have too much of an advantage. So far, I know that I had the power to confirm myself as well as confirm a scum, and I thought that was pretty unfair. Alas, we wait and see.
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Post Post #993 (ISO) » Thu Oct 23, 2008 1:40 pm

Post by qwints »

I'll let the mod fully explain the roles, but I felt like both sides had some super-powerful roles. It was my understanding that stealing votes wasn't guaranteed (which I thought was why no vote was stolen on day 3.) Given that situation, there might have been enough votes for a lynch on day 5.

I'm interested to see what the dire consequences from the no-lynches were. Surely it wasn't 2 no-lynches = a loss.
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Post Post #994 (ISO) » Thu Oct 23, 2008 2:58 pm

Post by Mariyta »

Yeah, I think the vote-stealing thing, if it truly was every day, is absolutely lame. It becomes way too powerful in the end game, as witnessed here. I was thinking the scum had to choose between stealing a vote or killing, but if Rage lost his vote on Day 2, that throws that idea out the window.

Honestly, it's ridiculous that the scum could play so poorly and still win. I'm not happy at all with the way this played out.
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Post Post #995 (ISO) » Thu Oct 23, 2008 3:56 pm

Post by qwints »

To be fair, I thought we had a forced win when I started attacking sekinj.
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Post Post #996 (ISO) » Thu Oct 23, 2008 6:31 pm

Post by sekinj »

qwints wrote:To be fair, I thought we had a forced win when I started attacking sekinj.
what?
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Post Post #997 (ISO) » Thu Oct 23, 2008 11:12 pm

Post by Johoohno »

Roles TOWN ROLES

ThAdmiral
Role
: Cook (Alchemist)
Name
: Archibald “Fume” Copperlily (male)
Power
: You’ve got a few potions (one shot-abilities). You can either:
1. Slip the potion in a person’s dinner by PMing me during the night who you want to give the potion. It then takes effect the coming day.
2. Give it to a person during day (by writing “Give potion #X to player Y” in thread. It then takes effect as soon as that player writes “Drink potion #X” in thread)
• Potion #1: Truth potion. The targeted player gets the information (from me) that he must answer the next question posed to him in thread truthfully. The question must be in the format “@ Player X: xxxxxxx ?”.
• Potion #2: Love potion. From now on that person is in love with the first one who talks to him (by addressing that person with either player name or game name), meaning when the addresser dies the lover commits suicide and dies too. The recipient of the potion will get some kind of information that he is in love (you don’t know the exact info I’ll give), but will not know who’s the target of his affection.
• Potion #3: Poison. The targeted player will get the information from the mod that he is not feeling very well (and that it must’ve been something he ate or drank) and will die from poisoning soon (though he won’t know anything about the death part).
Knowledge
: On the Baron’s order you’ve up till now been quite secretive of your being an alchemist. Your cover story has been that you are his cook.
Night quarter
: The village inn.
Alignment
: Pro town.
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
You and the Baron goes back a long way, and you consider him being a great man and leader. Even though your “weak“ position, status wise, as a cook you know that each vote carries equal weight and the threat against the baron has to be found out and eliminated.

Mod notes
: (not to be given to the player):
• It is possible for a player to hand on a received potion to someone else instead of drinking it.
• The poisoned player has to send his posts through me, and when he sends his third post I will cut it in half and let him die in mid sentence. (adding a mod comment of death in the post).
• The love potion flavour will be something like: “When you wake up this day you feel all giddy and giggly”

--------------------------------------------------------------------------------

Gremwell
Role
: Advisor (Spy)
Name
: Zander “Sleuth” Ponderly (male)
Power
: Each night you can spy on the other players. You choose half the number of players (rounded up) to spy on. (i.e. if there are 11 players you choose which 6 you will spy on). You will get to know one night action made by someone in that chosen group. You will not know the night action’s target, but you will know the night action in itself (i.e. if one player in your chosen group is investigating player Y, you will know that an investigation has been made during the night).
Knowledge
: You will lose your night choice ability if you reveal that you are a spy. The Baron has always called you his advisor and that might work as a cover story.
Night quarter
: Left wing of the Baron's mansion.
Alignment
: Pro town.
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
You have been travelling around a lot in the barony on the behalf of lord Vanderton. You’ve seen what a good state his lands are in and you really want to make sure it gets an even better position by doing your utmost to find and remove the threats aimed at the Baron.

Mod notes
: (not to be given to the player):
• Will get to know the first night choice made in his chosen group.

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Nightson
Role
: Beast master
Name
: Dianne “Birch” Shadowinger (female)
Power
: You are a shape changer, that makes you look like a werewolf if someone is investigating you (a.k.a. miller). But this also gives you a skilled eye for who’s a potential werewolf. Each night you send in a list consisting of half the players left, rounded up. I will then inform you if there is a werewolf among those or not (you will not know if there is more than one though). Example: 11 players left alive (including you) means sending in a list of 6 players and I’ll tell you if there is at least one werewolf on the list or not.
Knowledge
: There is something with the cook that you don’t like. You can’t really put your finger on what it is, but it irks you.
Night quarter
: The Baron’s guest quarters
Alignment
: Pro town
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
The Baron has always thought highly of you and your skills even though you are of such a lowly rank and he is so high above. So much that he actually included you in this council. You feel that you are in his debt and should do whatever it takes to help him.


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MafiaMann
Role
: Court magician
Name
: Ephraim “the Wise” Farlhume (male)
Power
: You can ensorcel people. By writing “Ensorcel X” (in bold) in the game thread, the chosen player will be ensorcelled. The coming night you decide upon another person and those two will then either switch places (a.k.a. bus driver power) or switch targets during the night (your choice). You cannot switch your own place or target with someone else. Once you’ve chosen a person in thread you cannot “unchoose” him.
Knowledge
: Magic is a mystic power and shouldn’t be spoken about with uninitiated people, especially since if someone knows the trick, they might find a counter spell (you are pretty certain there is another magic user of some kind in this group).
Night quarter
: Right wing of the Baron's mansion
Alignment
: Pro town
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
You can think of at least a dozen occasions where you’ve rescued the baron before, and he has stuck out his own neck to rescue yours on equally many occasions. Even though magic is disliked by many, the baron has really seen through the common superstitions and noticed how useful that art might be. Now he is, once again, in need of your services to overcome the threats against his very person.


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Mariyta
Role
: Honorary Guard
Name
: Frederic “Honor” Evergreen (male)
Power
: You have the ability to protect someone each night. You also deflect all targeting on the one you protected to yourself instead. You will also survive one night kill attempt (you will not know when your “one shot night kill survival skill” is used).
Knowledge
: You know that the baron would never trust anyone else of his guards but you to be in this group.
Night quarter
: Left wing of the Baron's mansion.
Alignment
: Pro town.
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
You take your duty very seriously. Nobody has ever been hurt under your watch and now the Baron has asked you to be in this council, right before some creature injured him badly. You are just longing for an opportunity to prove your worth once again.


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OhGodMyLife
Role
: Squire
Name
: Horace “Capricious” Tumbleweed (male)
Night quarter
: The Baron's guest quarter
Alignment
: Pro town
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
You are the younger son of some minor noble man. You have been sent to this Baron’s household to learn some manners and courtly behaviour in so that your father one day can marry you off with some noble born lady of better rank and strengthen his noble position. Unfortunately the baron’s been almost killed and you are pretty certain you’ll get the blame for it. However, the baron likes you, he even let you in on being in this council. You are eager to prove your worth to all these arrogant servants of lord Vanderton.


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sekinj (Gimbo)
Role
: Chancellor
Name
: Jeeves “Sage” Templeton (male)
Power
: ---
Knowledge
: You have gathered an extensive knowledge being the right hand of Baron Vanderton:
• Three of these roles are in the game, and one isn’t: alchemist, bard, herald, scribe.
• 10 players, in total, beside you have night choices.
• There are three women among the characters.
• All but three characters have some kind of nick name (yours is “Sage”).
• There is nobody with a first name that starts with a B.
• There are at least three different win conditions.
• At least one person believes he/she has reasons to lie about his/her role.
• There are five different night quarters, but only four are in use at the start of the game.
Night quarter
: Right wing of the Baron's mansion.
Alignment
: Pro Town
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavor
:
You have been the baron’s right hand when it comes to information. You are wise and knows a lot, even though you don’t have any special powers your knowledge is vast and shouldn’t be underestimated. With all this knowledge you are pretty confident that you’ll get the perpetrators before long.


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Rage
Role
: Scribe
Name
: Keira “Dotty” Whitmore (female)
Power
: As a scribe you have one power and one duty:
1. Each night you may send one PM (through me) to another player.
2. You must, each night, send me a list of your three top suspects.
Knowledge
: Someone in the group has received suspicious looking letters. They have all been addressed to “C” (Mod note: the content of the letters are not important, it is enough that you feel that they are suspicious).
Night quarter
: The village inn
Alignment
: Pro town
Win condition
: You win when all the threats against the baron are eliminated. You immediately lose if the emissary is nightkilled.
Flavour
:
The baron has used your services as scribe and has come to trust you and has often asked for your opinion in a lot of different matters. It seems as if there might be elements in his own staff that he distrusts. He has also asked of you to do your own notes (see the duty under power above) and hand over to one of the servants.

Mod notes
: (not to be given to the player):
• On the third day the emissary will show up, and I will PM him all the scum summaries the scribe has made (without the knowledge of the scribe). They will not be signed. Any further scum sumaries will be ignored.
• PM to other players will be presented as parchments given to the player. They will not know who the parchment is from unless the scribe has signed them.

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I will look for a “replacement” for this role when D3 comes
Knight of Cydonia (Cass)
Role
: The prince’s emissary (the prince’s inquisitor) – will not appear until D3
Name
: Sir Lothar Guile (male)
Power
: You’ve been given a crystal by the prince. That crystal will reveal supernatural qualities in people. Each night you can choose a player to see if he has any supernatural abilities. You are also given “diplomatic immunity”, meaning you have a one shot bullet proof (=first night kill targeting you will fail, however, you will not know when it is used up).
Knowledge
: Rumour has it that there are supernatural forces scheming to take over the realm, and this particular barony is supposedly infested with such … beings and occurrences. You are pretty sure to find at least werewolves here (but suspect that there is at least one more threat here).
Night quarter
: Right wing of the Baron's mansion
Alignment
: Pro town & anti supernaturals
Win condition
: You win when all supernatural elements have been killed (alchemists, shape changers, vampires, werewolves, witches, wizards and the likes).
Flavour
:
The prince wants to rid his realm of all supernatural occurrences and beings, just to make sure. You are one of his many inquisitors and you are sent to the barony of Lord Vanderton to cleanse this area. It is important that this task is well done, since Lord Vanderton is a rising force that the prince really would hate to lose.


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Roles WEREWOLF ROLES

qwints (raverblood)
Role
: The Baroness
Name
: Lady Camille Vanderton (female)
Power
: You can, through the game, make ONE post (or sentence in a post) in bold where you can give some kind of command, aimed at one player, that will be followed. (Remember that it might be hard to get instant results if the target actually gets back to the thread before the mod has got time to inform him – if it is a command that the player needs to be informed about.) Example: I don’t want you to do anything tonight player x will make me ignore that person’s night choice (this is a very open power and if you feel uncertain I’d rather you PM and ask me first before making your command. Remember however, that the command must be one that the target can obey: he can’t kill himself, unless he happens to be a vig). Furthermore you have a night choice too: You can move any two people every night to a night quarter of your choice. They don’t have to stay in the same night quarter before or after your move. They will however be informed that they’ve been moved and where they stay now.
Knowledge
: These are the possible night quarters: Mansion’s right wing, Mansion’s left wing, guest quarters, the stables, the village inn.
Night quarter
: Left wing of the Baron's mansion
Alignment
: Anti town (werewolf)
Werewolf information
: You are a werewolf together with thinktank and Singing Librarian. Each game night the three of you may communicate with each other in this quicktopic thread and then one of you may PM me a player that you want to night kill before the end of the night. The one who makes the night kill may not do any other night choice unless the target of the night kill is staying in the same night quarter as the killer (so if you’re not sure of it you can send in your night choice anyway and see if it will go through or not).
Win condition
: You win when the werewolves are of greater number than the town aligned players (or nothing can prevent that from happening).
Flavour
:
You’ve been a werewolf for quite some time, unbeknownst to everyone else beside Irving Ash and Garland Saberfield. Recently you’ve come to learn that the prince has sent someone to propose a cleaning the area of all the werewolves and that means the end of you. Therefore everyone who’s preparing for that meeting must be killed.


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thinktank
Role
: Herald
Name
: Irving Ash (male)
Power
: Each night you can choose a player you want to learn the game name of.
Knowledge
: Knows three roles (two that are in the game and one that isn't, though you don’t know which is which): beast master, chancellor, hangman.
Night quarter
: The Baron's guest quarter
Alignment
: Anti town (werewolf)
Werewolf information
: You are a werewolf together with Singing Librarian and raverblood. Each game night the three of you may communicate with each other in this quicktopic thread and then one of you may PM me a player that you want to night kill before the end of the night. The one who makes the night kill may not do any other night choice unless the target of the night kill is staying in the same night quarter as the killer (so if you’re not sure of it you can send in your night choice anyway and see if it will go through or not).
Win condition
: You win when the werewolves are of greater number than the town aligned players (or nothing can prevent that from happening).
Flavour
:
You’ve been a werewolf for quite some time, unbeknownst to everyone else beside Lady Camille Vanderton and Garland Saberfield. Recently you’ve come to learn that the prince has sent someone to propose a cleaning the area of all the werewolves and that means the end of you. Therefore everyone who’s preparing for that meeting must be killed.


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TheSweatpantsNinja (PimHel, Singing Librarian)
Role
: Treasurer
Name
: Garland “Gold” Saberfield (male)
Power
: Each night you can buy another players vote (send me a PM who’s vote you buy). The coming day you have two votes (they can’t be split) and the other one doesn’t have any. He will know that his vote has been bought by someone. NOTE: You can only steal a vote from a player you know the full game name of (e.g. Garland Saberfield), the game nick name of (e.g. “Gold”) or the role of (e.g. Treasurer). That extra vote will not show up on the vote counts (just vote as normally and I will count your vote twice), but the targeted player will know that someone has bought his vote.
Knowledge
: Knows three first names (two are used in the game, one is not): Ephraim, Keira, Morgan.
Night quarter
: Right wing of the Baron's mansion
Alignment
: Anti town (werewolf)
Werewolf information
: You are a werewolf together with raverblood and thinktank. Each game night the three of you may communicate with each other in this quicktopic thread and then one of you may PM me a player that you want to night kill before the end of the night. The one who makes the night kill may not do any other night choice unless the target of the night kill is staying in the same night quarter as the killer (so if you’re not sure of it you can send in your night choice anyway and see if it will go through or not).
Win condition
: You win when the werewolves are of greater number than the town aligned players (or nothing can prevent that from happening).
Flavour
:
You’ve been a werewolf for quite some time, unbeknownst to everyone else beside Irving Ash and Lady Camille Vanderton. Recently you’ve come to learn that the prince has sent someone to propose a cleaning the area of all the werewolves and that means the end of you. Therefore everyone who’s preparing for that meeting must be killed.

Mod notes
: (not to be given to the player):
• Stolen votes won’t show up on the vote count.
• If he tries to steal a vote by taking a chance on what the target’s name or role is, the treasurer will not know if the vote is stolen or not.

Mod notes in general

• On death role, name, alignment and night quarter will be revealed.
• If a deadline is reached without a lynch the mafia kill will always go through as a punishment.
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Rage
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Post Post #998 (ISO) » Fri Oct 24, 2008 3:53 am

Post by Rage »

Hm.. yeah. We probably should not have lynched the confirmed scum (qwints) on our second-to-last day..

But, wow! Those are some incredibly flavorful roles! Also, I love the idea of scum-roles working together, which in this case was name-grabbing and vote-stealing based on names/roles. That's a really good way to counter role-claims!
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Knight of Cydonia
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Mafia Scum
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Post Post #999 (ISO) » Fri Oct 24, 2008 4:29 am

Post by Knight of Cydonia »

Nice interplay, agreed, but I think vote-stealer needs to be toned down in future. Right now, it's far too powerful. Other than that, great game.

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