Battle Mage wrote:Empking wrote:Memorized everybody's roles?
I doubt it.
We're in a 19 player game, by my count. If a Mod can't remember 19 roles, he's in a lot of trouble. How do you expect someone to moderate a game when they dont know everyone's role??
Wow.... 0.o
BM
Hi. I have modded on MS. I've modded newbies back when they were 7 players, and I've had to check to make sure that people were what I thought they were.
Empking wrote:
No, but the mod doesn't need to remember who has what role. Just have a record of who has what role.
QFT. Dude, the point is that a mod may not remember exactly which player has what role on D1, nor do they need to, because, it's...uh...day, and no one...uh...does anything.
Battle Mage wrote:
If they didnt KNOW, theyd always be unsure, and would thus, always be checking, until such a time as they LEARNT THE DAMN ROLES.
Uh...dude. The posts in question are 42 and 79 (after about 16 confirmation posts). There's no reason to check what role someone is just because they've posted.
Battle Mage wrote:
It's not difficult to remember something fairly simple. If your brain cant keep track of 'Name: Role' for 16 people, then you have serious problems.
Uh...dude. I memorized the english equivalent to 125 spanish phrases in one afternoon, but that doesn't mean that I'm going to memorize the roles to all the players in Newbie 680 (game I'm modding).
And your statement requires all three of my points to be true...can I assume you agree with the others and this is the only one you had problems with?
So now that we've had this pointless argument, what's next?
SocioPath wrote:A lot of mods also enjoy reading their own games to see the ebb and flow of how each role reacts with each other, so they are very familier with everyone and what they do.
Also, generally when a mod makes a mistake, its a simple one such as a misplaced vote, not a game mechanic one dealing with interaction of roles.
There in no reason in my mind to believe that the mod is just ignorantly bumbling through the game actting only as a vote counter.
Hi. I've modded both ways. There's no reason to assume our mod is one way or the other. But then again, that's not really the point.
EVERYONE STOP.
We are getting waaaaaaaaaaaaaaaaaaay off topic. If your name is not BM, then talk about anything else. The point is,
STD wrote:The mod correcting a mistake is not a tell or an error at all. You're assuming that the mod has memorized the setup up, knows which scum group each player is off the top of his head, and that the mod would think that a scum player would automatically vote for the weapon that doesn't kill them.
The most important one is the last one, because technically the mod could look it up if he felt like it, but in order for BM's accusation to be true, all of those statements need to be correct, in that the mod must know which role a player is (the first two), and that he must make the mistake of assuming the scum would act a certain way.
Three other factors serve to be problematic:
1) If Santos isn't scum, this all doesn't matter.
2) The mod is equally likely to correct a mistake made by player regardless of role.
3) There's no really good way for the scum to vote for a lynching weapon. Voting for the opposite one seems to make sense, but they can WIFOM by voting for their own, or they could abstain. You're accusation also requires voting for the opposite weapon to be the most desireable outcome for scum, which I'm not sure it is.