Choose Carefully Mafia: (Game Over)


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Post Post #200 (ISO) » Thu Oct 16, 2008 6:14 pm

Post by Moses le fou »

Riceballtail wrote:ROCKS FALL EVERYBODY DIES

Continue?
Thank you for the insightful input.
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Post Post #201 (ISO) » Thu Oct 16, 2008 6:21 pm

Post by Riceballtail »

Anytime.
Þç¬ÕêåÒéÆÞ¿▒ÒüòÒü¬ÒüìÒéâõ╗ûÕàÑÒééÞ¿▒ÒüøÒü¬Òüä


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Post Post #202 (ISO) » Thu Oct 16, 2008 6:31 pm

Post by armlx »

That phrase makes me angry. Still. Stupid xyzzy.
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Post Post #203 (ISO) » Thu Oct 16, 2008 6:53 pm

Post by Save The Dragons »

Don't lovers usually know they're lovers?

The only time I saw them called lovers they knew. I've also seen them called Siamese twins in a game that took place a couple years ago, but they also knew...
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Post Post #204 (ISO) » Thu Oct 16, 2008 7:18 pm

Post by armlx »

Don't lovers usually know they're lovers?
Right and I have no indication we are. I think Moses le fou is assuming that if we were both scum we would possibly lie about anything.
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Post Post #205 (ISO) » Thu Oct 16, 2008 7:34 pm

Post by Moses le fou »

armlx wrote:
Don't lovers usually know they're lovers?
Right and I have no indication we are. I think Moses le fou is assuming that if we were both scum we would possibly lie about anything.
Yeah, the assumption is that you wouldn't tell us even if you aren't both scum.
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Post Post #206 (ISO) » Thu Oct 16, 2008 7:41 pm

Post by armlx »

Yeah, the assumption is that you wouldn't tell us even if you aren't both scum.
Really? Why would I have incentive to lie about that as town?
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Post Post #207 (ISO) » Thu Oct 16, 2008 7:48 pm

Post by Moses le fou »

armlx wrote:
Yeah, the assumption is that you wouldn't tell us even if you aren't both scum.
Really? Why would I have incentive to lie about that as town?
It'd make both you and Carn targets. If you're both town, either mafia can target either one of you and take out two enemies. If one of you is scum, the other mafia can do likewise.

And I wouldn't look at it so much as lying as withholding information for the moment.
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Post Post #208 (ISO) » Thu Oct 16, 2008 11:44 pm

Post by CarnCarn »

armlx wrote:
Don't lovers usually know they're lovers?
Right and I have no indication we are. I think Moses le fou is assuming that if we were both scum we would possibly lie about anything.
armlx is right.
armlx wrote:The general conclusion would be if 4 of us had that role that in order for the mafia groups to be balanced relative to each other either all 4 people with the role would have to be town or exactly 2 scum, one from each group. Its possible that they would be arranged S1-S2 and T-T, but T-S1 and T-S2 is more likely on design principle.
Interesting. If it is the latter setup, and you were scum, why would you point this out? I don't know whether to think this is WIFOM or you are simply town.
It's also possible that the former setup is the case, and we are both town, or even that both mason groups are town (I don't see any reason why not).[/quote]
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Post Post #209 (ISO) » Fri Oct 17, 2008 12:20 am

Post by CarnCarn »

armlx wrote: The general conclusion would be if 4 of us had that role that in order for the mafia groups to be balanced relative to each other either all 4 people with the role would have to be town or exactly 2 scum, one from each group. Its possible that they would be arranged S1-S2 and T-T, but T-S1 and T-S2 is more likely on design principle.
Actually, I'll take this one step further. We could also have T-T and T-S1/S2, or even three such mason groups, T-T, T-S1, T-S2 (the latter is how I personally would have chosen to design it), or even a fourth S1-S2. Look at the AA mafia game for an example of this.
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Post Post #210 (ISO) » Fri Oct 17, 2008 2:11 am

Post by Empking »

Unvote


I highly doubt three scum would lie together.

Not sure where to vote though.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #211 (ISO) » Fri Oct 17, 2008 5:23 am

Post by armlx »

It's also possible that the former setup is the case, and we are both town, or even that both mason groups are town
Well, we aren't even sure there is another "mason" group. I'm actually leaning Santos is just scum trying to get out of this, possibly with a mason gambit.
Actually, I'll take this one step further. We could also have T-T and T-S1/S2, or even three such mason groups, T-T, T-S1, T-S2 (the latter is how I personally would have chosen to design it), or even a fourth S1-S2. Look at the AA mafia game for an example of this.
That would be pretty insane and take up a lot of design space, possibly to the point of interfering with the main theme of the game.

Emp, just to be clear, CC/myself is one pair. Santos has basically claimed "mason" with no partner.
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Post Post #212 (ISO) » Fri Oct 17, 2008 5:32 am

Post by Empking »

I know.

I admit that its posible Carn Carn and Armix stumbled on Santos' role claim but I don't think its worth considering (yet).
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #213 (ISO) » Fri Oct 17, 2008 5:33 am

Post by armlx »

I say we just consider with the Santos wagon.
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Post Post #214 (ISO) » Fri Oct 17, 2008 6:46 am

Post by Battle Mage »

Save The Dragons wrote:
Battle Mage wrote:
Save The Dragons wrote:Santos makes it clear that he wants to be voting gun. It's a pretty weak tell, since it really could be someone correcting the mod, but it also does make me suspect him (very slightly) to be of the mafia that is immune to gun.

If BM got something different from that, he'll have to say it, but that's what I got from it (after he pointed it out).
That's part of it. But the fact the Mod got confused, could be linked to the only extra mechanic in the game- scum who are immune to certain weapons. Perhaps the Mod automatically put Santos-scum as voting Gun, because he is gun-immune, and this is logical. In other words, the mod error reflects badly in either direction.
Eh...I figured you'd say this, but I was hoping you didn't think this. The mod correcting a mistake is not a tell or an error at all. You're assuming that the mod has memorized the setup up, knows which scum group each player is off the top of his head, and that the mod would think that a scum player would automatically vote for the weapon that doesn't kill them.

Big stretch.
roflmao. If the Mod doesn't know the setup, then you get serious problems. Are you seriously suggesting that assuming our Mod has given this game due care and attention is a 'big stretch'?

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Day-elimmed by majority - 4

winrate as scum: 78%
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Post Post #215 (ISO) » Fri Oct 17, 2008 6:51 am

Post by Empking »

Memorized everybody's roles?

I doubt it.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #216 (ISO) » Fri Oct 17, 2008 6:52 am

Post by Battle Mage »

armlx wrote:
I am not going to vote for a rope or gun at the moment because now it just seems to mess with other player's abilities to find scummy tells when they have become much too reliant on these abrasive lynch methods.
This, I don't like. The Gun/Rope vote is very linked to people possibly being scum. Avoiding it = bad.
Hmm, i have to agree and disagree with you here Armlx.
On the one hand, i agree that people's votes for Gun/Rope could be useful as scumtells later on. On the other hand, i really dont see abstaining as scummy at this point-indeed, i've intentionally done the exact same thing, because i have no preference either way. Can't be considered scummy.

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winrate as scum: 78%
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Post Post #217 (ISO) » Fri Oct 17, 2008 6:54 am

Post by Battle Mage »

Empking wrote:Memorized everybody's roles?

I doubt it.
We're in a 19 player game, by my count. If a Mod can't remember 19 roles, he's in a lot of trouble. How do you expect someone to moderate a game when they dont know everyone's role??
Wow.... 0.o

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #218 (ISO) » Fri Oct 17, 2008 7:02 am

Post by CarnCarn »

Battle Mage wrote: We're in a
19
16 player game, by my count.
BM

Fixed.
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Post Post #219 (ISO) » Fri Oct 17, 2008 7:09 am

Post by Empking »

Battle Mage wrote:
Empking wrote:Memorized everybody's roles?

I doubt it.
We're in a 19 player game, by my count. If a Mod can't remember 19 roles, he's in a lot of trouble. How do you expect someone to moderate a game when they dont know everyone's role??
Wow.... 0.o

BM
Why would they need to know everybody's role?
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Post Post #220 (ISO) » Fri Oct 17, 2008 7:20 am

Post by Battle Mage »

Empking wrote:
Battle Mage wrote:
Empking wrote:Memorized everybody's roles?

I doubt it.
We're in a 19 player game, by my count. If a Mod can't remember 19 roles, he's in a lot of trouble. How do you expect someone to moderate a game when they dont know everyone's role??
Wow.... 0.o

BM
Why would they need to know everybody's role?
Because, roles do stuff. And in THEME games especially, the Mod really needs to be aware of who can do what. Do you think it's viable for a mod to accept night actions from vanilla townies? Daykills from Roleblockers?
This argument is ridiculous. The Mod should know everyone's role. End of story. -.-

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #221 (ISO) » Fri Oct 17, 2008 7:23 am

Post by bird1111 »

Vote Count:
Santos (6): ZazieR, Riceballtail, Moses le fou, armlx, Save the Dragon, ZTR
Empking (2): CarnCarn, oEJo
Battle Mage (1): SocioPath
SocioPath (1): christiano drago,
oEJo (1): hp [leaves]
Riceballtail (1): Battle Mage
CarnCarn (1): Sineish

Not voting (2): Thunder, Santos

With 16 alive it is 9 to lynch.

Lynch Method Vote Count:
Gun (6): CarnCarn, ZazieR, hp [leaves], oEJo, christiano drago, ZTR
Rope (6): Save the Dragons, Riceballtail, armlx, Empking, Sineish, Moses le fou

Not voting for a lynch method (4): Battle Mage, Thunder, SocioPath, Santos

If a lynch were to happen without any change in lynch method votes, the Gun would be used.
Last edited by bird1111 on Fri Oct 17, 2008 7:31 am, edited 1 time in total.
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Post Post #222 (ISO) » Fri Oct 17, 2008 7:30 am

Post by CarnCarn »

bird1111 wrote:
Vote Count:
Lynch Method Vote Count:
Gun (6): CarnCarn, ZazieR, hp [leaves], oEJo, christiano drago, ZTR
Rope (6): Save the Dragons, Riceballtail, armlx, Empking, Sineish, Moses le fou

Not voting for a lynch method (5): Battle Mage, Thunder, SocioPath, Santos, hp [leaves]

So, hp[leaves] has 2 votes? :P

Fixed.
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Post Post #223 (ISO) » Fri Oct 17, 2008 7:31 am

Post by Empking »

Battle Mage wrote:
Empking wrote:
Battle Mage wrote:
Empking wrote:Memorized everybody's roles?

I doubt it.
We're in a 19 player game, by my count. If a Mod can't remember 19 roles, he's in a lot of trouble. How do you expect someone to moderate a game when they dont know everyone's role??
Wow.... 0.o

BM
Why would they need to know everybody's role?

Because, roles do stuff. And in THEME games especially, the Mod really needs to be aware of who can do what. Do you think it's viable for a mod to accept night actions from vanilla townies? Daykills from Roleblockers?
This argument is ridiculous. The Mod should know everyone's role. End of story. -.-

BM
No, but the mod doesn't need to remember who has what role. Just have a record of who has what role.
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Post Post #224 (ISO) » Fri Oct 17, 2008 7:33 am

Post by CarnCarn »

I feel like changing my vote.
Unvote: Empking

Vote: hp[leaves]
for lurking/inactivity. Pretty scummy if you ask me.

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