Pooky: we should lim in the 6p hood
Infinity: ehh idk
Pooky: here are all the advantages of limming in the 6p hood
Infinity: on the other hand, here are all the advantages of limming in the 3p hood
Everyone: wow infinity is so against limming in the 6p hood
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
I don't think i will ever understand how Mena actually solves.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
Of the players on this list, skitts and I are two of the people who are seen as particularly good at scum and skitts is literally the only person in the list who I would say is scary as town. Infinity putting herself in a neighborhood with both of us is pretty ballsy.
Ofc, skitts always scumreads townme.
It's also backwards. I'd totally have put a weak link into the little hood, because a weak link getting limmed in the big hood is game over for scum, and there's actually quite a bit of talent in this list, at least amongst those I recognize.
because if we hit the scum in the 3p hood, the scum shoot one of the players in the 3p hood, and tomm we r back to trying to find the scum in the 6p hood.
but if we hit the scum in the 6p hood, the game is over and we win.
I feel like it's best to aim for the 3p hood until we hit mafia there, since we're guaranteed to be able to find the mafia in there at some point before we lose, and we get more info that way. It doesn't really matter that if we hit scum immediately there we win, since that's going to be true whether or not we spend some lynches in the 3p pool first.
In post 114, PookyTheMagicalBear wrote:killing the scum in the 3p hood doesn't actually get us closer to winning, we still have to find their partner even if we nail the scum, but if we find their partner the game is over.
This is very false since finding the scum in 3p obviously gets us closer to winning.
Finding the scum in 6p gets us closer to winning than 3p does, but that's balanced by being harder in the first place.
I don't like the idea of letting the lynch be dictated by a group of people that contains a large % of scum, especially since as you pointed out, the scum is unlikely to bus.
That just seems like a really efficient way to try and make sure we don't lynch scum.
Of the players on this list, skitts and I are two of the people who are seen as particularly good at scum and skitts is literally the only person in the list who I would say is scary as town. Infinity putting herself in a neighborhood with both of us is pretty ballsy.
Ofc, skitts always scumreads townme.
It's also backwards. I'd totally have put a weak link into the little hood, because a weak link getting limmed in the big hood is game over for scum, and there's actually quite a bit of talent in this list, at least amongst those I recognize.
I think the strategy for this (if scum were thinking about it) is likely going to have been pretty player dependent.
I'd imagine if there's a scum here who is typically read very accurately by a town in this roleset, they would have been both put in the small neighborhood.
Is that true for any combo of you three?
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."