Each night, you may attempt to target another player in the game and turn them into a Wandering Cultist. You will not be informed if this ability is successful or not.
Wins if all living players are Wandering Cultists.
Mod Note: Make X players randomly Wandering Cultists at the start, where X is equal to 1/4 the total number of players, excluding the Wandering Cult Leader.
Each phase, you may target another player. If that player is also aligned with
Mod Notes: This role is not informed of who else is Cult. Name PTs according to the following formula: Wandering Cultists [Phase and Phase Number]. (Eg. Wandering Cultists Day 1). If a larger group finds a smaller group, lock the smaller group. If the CL finds any group, lock the non-CL group. Confirm in PTs all players involved are Cult.