Grand Idea Mafia

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Post Post #10150 (ISO) » Mon Mar 15, 2021 12:28 am

Post by ShadowofSine »

In post 10113, ShadowofSine wrote:
Copycat Jack


Three times at night you may visit someone to mimic. You will gain a shot of the next ability they perform whenever they next perform an action.
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Post Post #10151 (ISO) » Mon Mar 15, 2021 1:37 am

Post by Sirius9121 »

In post 10097, samantha97 wrote:
Legendary Blacksmith


Once each night you may forge one of the following items:

Excalibur
- Wielding this weapon grants you 1-Shot Lie Detector, usable at any time during any phase.
Mjolnir
- Wielding this weapon grants you Multitasking Compulsive Lightning Rod and 2-Shot Bulletproof.
Lævateinn
- Wielding this weapon grants you 1-Shot Strongman Vigilante, usable at any time during any phase. If the kill is prevented for any reason, remove the role of your target. This does not end the day.
Tyrfing
- Wielding this weapon consumes your lifeforce and requires 1 kill to be sated. You will die if you do not kill another player by the start of the next day phase. Any kill attempt carried out by you gains Strongman.
Hand of Glory
- Wielding this weapon grants you 2-Shot Roleblocker.
Dyrnwyn
- Wielding this weapon lets you doublecast any ability you have, even if it is 1-Shot, as long as it can target a player and is targeting 2 different players. Targeting a member of the Town with a detrimental doublecasted ability will cause you to die instead.
Sharur
- Wielding this weapon grants you knowledge. At the start of the next day phase you will be told the name of every faction alive in the game. At the start of the day phase following that, you will be told the exact number of living players that belong to each faction. Every day phase after that, you are told the name of a player that visited someone the night before, and the name of who they visited (chosen at random from a pool of players who visited someone, excluding yourself).

Only one of each weapon can be created per game, and an unlimited amount can be carried by you. You can not wield the weapons yourself. At any point during any day phase, you may give a weapon to another player. Giving a weapon to another player is not considered visiting them and bypasses all targeting restrictions/penalties. The weapons can not be discarded by other players and are not affected by role-altering abilities like vanillaizer.

If the
Legendary Blacksmith
dies with a weapon in their possession, 1 random player will obtain 1 random weapon that they are carrying. Weapons carried by other players will show up alongside their role information on death, if role information is shown on death. Weapons carried by the
Legendary Blacksmith
will not be displayed on death.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10152 (ISO) » Mon Mar 15, 2021 3:53 am

Post by Cook »

In post 10099, Cook wrote:
Discount Blacksmith


Once each night, you may forge a certificate of authenticity on some broken-ass swords you found in the city dump the other Tuesday, and then give the fake to someone.

The forged items can be any of the following:

Excalibroken
– Wielding this weapon will cause you to appear to have a 1-Shot Lie Detector usable during any phase, however, when you actually do it, you'll instead be roleblocked and Loudly Announce "Excalibur broke" to you and your target.

M'd'ohnir
– Wielding this weapon will appear to grant you Multitasking Compulsive Lightning Rod Nexus 2-Shot Bulletproof. The Nexus is false. Attempting to use it will cause you to drop the fake Mjonir on your foot and cause you to instead announce your attempt.

Liesfakin'
– This appears to grant you a Role Erasing-Fail 1-Shot Strongman Vig, but it'll actually get stolen in the night and you won't get to do anything with it.

Turnt Thing
– It looks like the Tyrfing and appears to function like it, but it'll explode upon you trying to use it and since it's inebriated, it'll take someone at random with you.

Hand of Forks
– Wielding this weapon will look like you have a 2-Shot Roleblocker. It will actually just leave a fork with the target (fruit vendor).

Darn Thing Won't Work
– While it looks like your actions can be doublecast, you'll actually just not feel like using your ability and proxy it to your target.

Shamrur
– All players appear to be Cultists and Townies at random. Any cop actions you have are Insane.

You can only make one fake each game or the ruse will break harder than I broke my shin last week and you'll implode from embarassment.

If you are killed with a fake item on you, all fake items are revealed, and twlight is extended for 24 hours each day phase as a result of a lengthy legal battle with the Mafia's top lawyers that will finally end upon the game ending or all the fake-owners being dead.
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Post Post #10153 (ISO) » Mon Mar 15, 2021 9:58 am

Post by Jake The Wolfie »

The Queen


At the beginning of each day, it is announced that you are The Queen.

If you die, an election will be held to determine who will become the next Queen.

If you start as an anti-town faction Queen, you won't know your allies, and your allies won't know you.

Once every day during the day, you may anti-vote a player in the format
ANTI-VOTE: [Player]
. This causes that player to require 1 more vote to be eliminated.

Alternatively, once per game you may choose to have no elimination for that day. However, this causes you to lose your Anti-Vote.

During the night, you have bulletproof shots based upon your alignment, which you may use if you like:

Town - 2-shot
Anti-Town Faction - 2-shot
Neutral - 3-shot
Anti-Town Solo - Passive

Alternatively, you may use this secondary ability, based on alignment:

Town - 2-shot heal
Anti-Town Faction - 3-shot unfoolable cop (determines if target player is aligned with you. Cannot be fooled by frames/tailors)
Neutral - None
Anti-Town Solo - Infinite Kill

You win when your faction would win the game.
If you are Neutral, you instead win if you survive until the end of the game.

Mod Notes: An election halts the current day. All players PM you one player who they are voting for to become the next Queen. After 24 hours end the election, and announce who got the most votes, and give them this role, changing it to match their faction. If there is instead a tie, simply announce that theee was a tie, and inform all players that a election will be held tommorow.

Randomly choose what the initial faction of this player is duri g the pre-game.

Feel free to clean up the primary and secondary abilities of each faction.
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Post Post #10154 (ISO) » Wed Mar 17, 2021 8:59 am

Post by Kazyan »

You are a
Town Inheritor 0-Shot Cop
.

When a player is killed or eliminated, the remaining shots of their use-limited abilities are added to your own. For example, if a 2-shot Bulletproof player is eliminated and has already used one shot of Bulletproof, you gain 1 shot of your ability. If you have multiple abilities, add the extra shots to all of them.

You have the following active ability:
  • Zero times in the game at Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
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Post Post #10155 (ISO) » Wed Mar 17, 2021 2:03 pm

Post by Korina »

Necromancer


Each phase, you may attempt to resurrect a semi-dead player. Semi-dead players revived in this manor have their alignment changed to be Cult, and will automatically commit suicide one complete phase after their resurrection. (Eg, a player ressed n1 will die at the start of d3. A player ressed d1 will die at the end of d2.)
Once a semi-dead player has been resurrected, they are fully dead, and are added to the Dead PT.
Members of informed scum factions with at least one living member cannot be revived.

Resurrected players do not flip, and cannot be targeted by a coroner, or similar role, seeing as their body has completely decayed.

Standard cult wincon

Semi-dead refers to a player who has been eliminated from play, but has not been resurrected by the Necromancer or similar role yet. Do not add semi-dead players to the Dead PT. Instead, add them to a Graveyard PT, which is an unspoilered dead PT.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #10156 (ISO) » Wed Mar 17, 2021 2:07 pm

Post by Korina »

Retributionist


Each phase, you may attempt to resurrect a semi-dead player. Semi-dead players revived in this manor will automatically commit suicide one complete phase after their resurrection. (Eg, a player ressed n1 will die at the start of d3. A player ressed d1 will die at the end of d2.)
Once a semi-dead player has been resurrected, they are fully dead, and are added to the Dead PT.
There is no restriction on who the Retributionist can revive.

Resurrected players do not flip, and cannot be targeted by a coroner, or similar role, seeing as their body has completely decayed.

Standard town wincon

Semi-dead refers to a player who has been eliminated from play, but has not been resurrected by the Necromancer or similar role yet. Do not add semi-dead players to the Dead PT. Instead, add them to a Graveyard PT, which is an unspoilered dead PT.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #10157 (ISO) » Wed Mar 17, 2021 3:02 pm

Post by Jake The Wolfie »

Inept Mafioso


You are unable to perform the factional kill under all circumstances.

You win when all threats to the town are eliminated.
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Post Post #10158 (ISO) » Wed Mar 17, 2021 3:23 pm

Post by Cook »

First Day Mafioso

• If you ever try to do the factional kill, you will instead drop the gun on your foot and it will harmlessly shoot the wall. This is Announced to everyone visiting except you, who's too embarassed to tell the Mafia about it.
• Given a Mafia Goon PM.
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Post Post #10159 (ISO) » Wed Mar 17, 2021 3:38 pm

Post by Kazyan »

Informed Bulletproof Unjester


You know that there exists a Bulletproof Enabler in this game.
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Post Post #10160 (ISO) » Wed Mar 17, 2021 5:58 pm

Post by Cook »

Pull-It Beouf Jestunner

• You are Best Friends with Shia LeBeouf. You know who Shia is, if he is in this game. He knows who you are.
• Target someone who voted yesterday at night to sift through the trash and collect their ballots, which will be conveniently PM'd to you by the mod.
• At any time the day following you may PM the mod to use one of the cast ballots to manipulate your chosen target's vote. Afterward, the ballot you used is gone.
• If you are placed at E-1, the deadline timer is stunned until someone casts a vote. This is publicly announced.
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Post Post #10161 (ISO) » Wed Mar 17, 2021 10:20 pm

Post by KittyTacky »

Town Publicly Announcing Hidden Jesterizer Cop

Each Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

Your result, if there is one, will be publicly announced by the moderator in the morning, mod-confirming that player as an innocent, however your name will be redacted from the announcement.

Players you investigate become
Jesters
if the investigation succeeds. This part is hidden from the role PM, and so is the "Hidden Jesterizer" from the role name.


This is very bastard and evil.
Last edited by KittyTacky on Wed Mar 17, 2021 10:30 pm, edited 1 time in total.
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Post Post #10162 (ISO) » Wed Mar 17, 2021 10:21 pm

Post by KittyTacky »

Loyal Vigilante
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Post Post #10163 (ISO) » Wed Mar 17, 2021 10:29 pm

Post by KittyTacky »

Jester Compulsive Cult Leader

Each Night, you
must
target a player. That player will become a
Jester
and be given access to a PT with you and any other
Jesters
in it. If you die in any way, all other
Jesters
die too. Aside from this, you are just like a normal
Jester
(you don't do anything special when eliminated).

This might be funny as hell because the Jesterized people would scramble to get limmed before the cult leader.
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Post Post #10164 (ISO) » Thu Mar 18, 2021 2:27 am

Post by Cook »

The Color Blue

— Named Unjester.
— May paint someone the color blue, neighborizing them.
— All players in the same neighborhoods as you will exit the game victorious upon you getting nightkilled.
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Post Post #10165 (ISO) » Thu Mar 18, 2021 6:05 am

Post by Kazyan »

Hitlist-Carrying Mafioso


If you die, the moderator publicly announces which factional nightkills you carried out before your death.
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Post Post #10166 (ISO) » Thu Mar 18, 2021 6:30 am

Post by Cook »

Grocery List-Carrying Mafioso

— Upon your death the mod announces everyone who got a piece of fruit, in no particular order.
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Post Post #10167 (ISO) » Thu Mar 18, 2021 12:57 pm

Post by Korina »

The Color Green

— Named Jester
— May paint someone the color green, neighborizing them. Cannot neighborize people who are already painted a different color.
— All players in the same neighborhoods as you will win the game provided you are eliminated.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #10168 (ISO) » Fri Mar 19, 2021 4:29 pm

Post by Kazyan »

Mafia Rude Neighbor


During the night phase, you can inform one player that you are Mafia. (This works like a Mafia version of the Town Friendly Neighbor role.) The player you targeted becomes a Treestump.
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Post Post #10169 (ISO) » Fri Mar 19, 2021 10:23 pm

Post by KittyTacky »

Mafia Terrorist

At Day, you may PM the mod two players. Those two players will immediately die, along with you. There will be a mod message:
<player1>, <role1> and <player2>, <role 2> have been blown up by <terrorist>, the
Mafia Terrorist
in a suicide attack!
The day will then continue as normal with the votes reset. This ability can only be used once for obvious reasons.
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Post Post #10170 (ISO) » Sat Mar 20, 2021 5:25 am

Post by Gypyx »

Mafia Smoll


you are ridiculously small, meaning the following :

Actions that target you directly in flavor won't work, as you are so small players can't see you, actions that don't target you as a person would still work

(example, a tracker doesn't work, as they try to track you, but a watcher works, as they just try to see who visits you)

Killing peoples while being small is hard, so if you ever perform the factional kill, it will be delayed by one night
White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate

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Post Post #10171 (ISO) » Sat Mar 20, 2021 9:59 am

Post by Kazyan »

Town Salesman


At night, you can visit a player. If the player you visited belongs to a faction with a factional nightkill, you become their nightkill for that night, unless that faction chooses not to submit a nightkill that night.
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Post Post #10172 (ISO) » Sat Mar 20, 2021 11:50 am

Post by Jake The Wolfie »

Town Snorifier


Durimg the night, you may target a player. Assuming no interference with your action, that player will be given the snore modifier. If a player with the snore modifier does not try to perform an action, it will be announced that +1 snopes were heard during the night.

You win when all threats to the town are eliminated.
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Post Post #10173 (ISO) » Sun Mar 21, 2021 2:19 am

Post by samantha97 »

Alien 1-Shot Re-animator


At night, you may attempt to reassemble a dead player as an android, programmed to serve the
Aliens
. If the target was not a member of an informed faction with a teammate still alive (excluding
Alien
), revive them and change their alignment to
Alien
. This can be roleblocked but not redirected. The dead player will retain their role but not their original win condition(s) (other than
Alien
). There is no dead chat until this ability has been used.
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Post Post #10174 (ISO) » Sun Mar 21, 2021 5:39 am

Post by samantha97 »

Town Naturalist


While you are alive, any killing or reviving role will not function (excludes faction kills). Refund any X-Shot abilities (or equivalent) prevented by this role. Additionally, only 1 player may die per night. If 2 or more players would die, randomize which deaths exceeding 1 will be prevented. All applicable prevented abilities/kills are still considered 'visits'.

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