Mini 627 - Riverworld Smalltown - Over!!!


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Post Post #1050 (ISO) » Thu Aug 28, 2008 12:11 pm

Post by iamausername »

I'm not sure Mayhem didn't get that, actually.

Would anyone object to a hammer now?
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Post Post #1051 (ISO) » Thu Aug 28, 2008 12:14 pm

Post by armlx »

Yeah.

Just to confirm, Shaft.ed, if NN flips SK you are hiding with TSPN tonight.
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Post Post #1052 (ISO) » Thu Aug 28, 2008 12:15 pm

Post by M4yhem »

My point is that I'm not more likely SK than anybody.

I'll try, Shaft.ed
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Post Post #1053 (ISO) » Thu Aug 28, 2008 12:16 pm

Post by shaft.ed »

armlx wrote:Until I say otherwise though, assume its Alabaska.
I'm a little confused by this want to clear up.

If Nab is SK, I hide with TSPN armlx vig's TSPN. Everyone else does random stuff.
If Nab is mafia, I hide with Mayhem armlx vig's Mayhem. We go on with plan in post 1044.
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Post Post #1054 (ISO) » Thu Aug 28, 2008 12:17 pm

Post by shaft.ed »

Sarnath'd looks like we're all on the same page.
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Post Post #1055 (ISO) » Thu Aug 28, 2008 12:17 pm

Post by armlx »

If Nab is SK, I hide with TSPN armlx vig's TSPN. Everyone else does random stuff.
Yes.
If Nab is mafia, I hide with Mayhem armlx vig's Mayhem. We go on with plan in post 1044.
Yes.
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Post Post #1056 (ISO) » Thu Aug 28, 2008 12:17 pm

Post by shaft.ed »

vote: NabNab
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Post Post #1057 (ISO) » Thu Aug 28, 2008 12:17 pm

Post by M4yhem »

iamausername wrote: Would anyone object to a hammer now?
No. In fact, I'll hug you.
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Post Post #1058 (ISO) » Thu Aug 28, 2008 12:18 pm

Post by armlx »

Lol, nath'ed by the actual hammer.
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Post Post #1059 (ISO) » Thu Aug 28, 2008 12:19 pm

Post by iamausername »

shaft.ed wrote:
vote: NabNab
Bitch.

Unvote, Vote: NabNab
anyway.
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Post Post #1060 (ISO) » Thu Aug 28, 2008 12:19 pm

Post by shaft.ed »

Damn I forogt to say
!!HAMMAH!!
, or something else similarly obnoxious.
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Post Post #1061 (ISO) » Thu Aug 28, 2008 12:19 pm

Post by shaft.ed »

This might be my first time hammering scum outside of bus'ing.
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Post Post #1062 (ISO) » Thu Aug 28, 2008 12:20 pm

Post by armlx »

This might be my first time hammering scum outside of bus'ing.
Lols.
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Post Post #1063 (ISO) » Thu Aug 28, 2008 12:22 pm

Post by shaft.ed »

I find it's a lot easier when they admit it.

shaft.ed's First Law: Finding scum is not difficult if you can make them confess.
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Post Post #1064 (ISO) » Thu Aug 28, 2008 12:22 pm

Post by armlx »

shaft.ed's First Law: Finding scum is not difficult if you are the Spanish Inquisition.
Fixed.
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Post Post #1065 (ISO) » Thu Aug 28, 2008 12:26 pm

Post by shaft.ed »

I didn't expect the Spanish Inquisition.
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Post Post #1066 (ISO) » Thu Aug 28, 2008 12:30 pm

Post by armlx »

I didn't expect the Spanish Inquisition.
NN clearly didn't either. No one does.
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Post Post #1067 (ISO) » Thu Aug 28, 2008 1:19 pm

Post by NabakovNabakov »

Somebody call Flay, I'm on to something (despite being dead)
Definition of 'Spanish Inquisition' wrote: A strategy devised by the players in a game (usually a Smalltown or game in which the majority of roles have been revealed) in which concerted night actions guarantee or appear to guarantee the indentification and elimination of all hostile parties.
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"Shut up!" one woman shouted at another.

"You shut up!" the second woman shouted back.

"I agree with NN"
-Yosarian2
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Post Post #1068 (ISO) » Thu Aug 28, 2008 1:23 pm

Post by curiouskarmadog »

Official Vote Count
(Page 43, Day 2{Final})


NabakovNabakovob
- 6 (Alabaska J, Cyberbob, M4yhem, shafted, iamausername)
M4yhem
- 1 (TheSweatpantsNinja)
shafted
- 1 (Claus)


Not Voting:
Rishi, NabakovNabakovob, armlx

You and most of the town are confident and sure, for you have discovered and eliminated two of those among you that have been plotting and planning to use Homestead for their own gains. Today, you begin the grim task of once again of sacrificing one of your own to defeat the threat. Plans are hatched that the town feels are fool proof. Now, eyes fall upon the outcast of the group. Beezh, who is not human, is quiet and reserved as the day groans on. He seems distracted, lost in his own thoughts, and does not appear to be helping scheme or plan anything. Together, you blindside Beezh, expecting a fight. Strangely, he does not fight and appears to be apathetic, almost like he knew it was his time. Perhaps maybe he was just lonely longing for those of his own kind. As you slipped the noose around his neck, he whispers, “I am sorry, I wasn’t even supposed to be here...where ever here is.” This death is quick and anti-climatic. Searching his person, you discover a jagged knife made from bone and sharpened rock, decorated with strange runes that must be of his language. The jagged blade of the knife exactly matches those on the necks of some of the dead.



Beezh (NabakovNabakov), Dead Role Absorber,
Serial Killer
NO YOU'RE OVER DEFENSIVE
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Post Post #1069 (ISO) » Thu Aug 28, 2008 2:47 pm

Post by curiouskarmadog »

Night 2 Deadline: 09/02, 9:45pm EST. If I get the choices in before then, I will open the game early.
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Post Post #1070 (ISO) » Tue Sep 02, 2008 3:02 am

Post by curiouskarmadog »

You awake being immediately thankful that you did indeed wake. It is still early yet and you are anxious to discover the results of the “carefully” crafted plan. Dismay creeps into your emotion as you come upon an apparent bloodbath. First you see the cooling corpse of Ge’Tck. Taking a fatal blow to the head, the resident cannibal died in pursuit of who he thought was the last to threaten your precious home.


Ge’ tck (armlx), JoaT,
Town


10 feet from Ge’Teck, you see the body of Claire, through her chest sticks the point of Ge’tck’s spear. The look of horror and surprise is missing from her face almost like she had suspected this result.


Claire geller (shafted), Hider,
Town


Questions fill your thoughts. Why did Ge’tck kill Claire? You then notice that the protruding end of the spear coming out of Claire’s chest is not congruent with the cannibal’s last death throw. Looking under Claire (who apparently was a big woman hider) was the true target of Ge’tck’s rage. There the writer of 20th century horror, Stephen King’s body tells his final tale.


Stephen King (TSPN), Forsenic Investigator,
Mafia


The threat to Homestead is no more. The rest of the town is at ease as their leaders explain that for now, they can live without fear of conquest from within. The bodies of Claire and Ge’tck burned and their ashes are ceremonially scattered into the River. Their sacrifice will be remembered for years to come. New leaders are assigned to guide the camp and our Heroes prepare for their next adventure. To explore and possibly uncover the mysteries of Riverworld.


Town
Wins!!!


Riverworld Smalltown 2 coming soon....


post of night actions coming shortly.
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Post Post #1071 (ISO) » Tue Sep 02, 2008 3:18 am

Post by curiouskarmadog »

Here is the Night Chat, though there wasnt much of one.


http://www.quicktopic.com/42/H/yTEvPndbX3bMS

I dont know if the town played well, got lucky, or if the scum just played horridly. I was disappointed with Pug89, TheHermit, and NabNab's lurking and probably lead to their demise. TSPN, didnt have much of shot, but I appreciate the effort. THANKS TO ALL WHO REPLACED INTO THE GAME, without people like you mafia would be a sad place. The "plan" was a good one Day 2. This was the first Smalltown game I saw the town win..good show.

here is the break down.


Day 1
Town/Mafia/SK = 8:3:1

Lynch Pug89- mafia

Night 1
Town/Mafia/SK = 8:2:1

1.)Iamausername (townie jailkeeper) jails TheHermit (Mafia Forensic Investigator):
Result: Success, TheHermit can not be targeted or use ability

2.)Shafted (townie hider) hides behind AlaBaska J (townie Future man):
Result: Success, Shafted hides behind Alabaska J

3.)Rishi (townie motivator) motivates CyberBob (townie tracker):
Result: Success, CyberBob is motivated

4.)Hermit (Mafia Forensic Investigator) kills Cyberbob (townie tacker):
Result: Failure, Hermit is jailed, so can not perform night action.

4.) NabNab (SK Dead Role Absorber) kills Twomz (mafia watcher):
Result: Success, Twomz is killed.

4.)Armlx (townie JoaT) posions Alabaska J (townie Future man):
Result: Success, Alabaska J is posioned

5.) Cyberbob (townie tracker) tracks Iamausername (townie jailkeeper):
5.) Cyberbob (townie tracker) tracks armlx (townie JoaT)
Result: Success, Cyberbob tracks Iamausername to TheHermit
Result: Success, Cyberbob tracks armlx to Alabaska J

5.) Twomz (mafia watcher) watches iamausername (townie jailkeeper):
Result: Failure, Twomz is killed by NabNab

Night 1 Results:
Twomz(mafia) is killed.
Alabaska J (townie) is posioned

Day 2
Town/Mafia/SK = 8/1/1
Lynch NabNab – SK


Night 2

Town/Mafia = 8/1

1.) iamausername (townie jailkeeper) jails Claus (townie Role Absorber):
1.) iamausername (townie jailkeeper) jails M4yhem (townie double voter):
Result: Success, Claus can not be targeted or use ability
Result: Success, M4yhen can not be targetted

2.) Shafted (townie hider) hides behind TheSweatpantsNinja (mafia forsenic investigator):
Result: Success, Shafted hides behind TSPN

3.) Rishi (townie motivator) motivates iamausername (townie jailkeeper):
Result: Success, Iamausername is motivated

4.) Armlx (town JoaT) kills TSPN (mafia forensic investigator):
Result: Success, TSPN is killed, also killing shafted who is hiding behind TSPN

4.) TheSweatpantsNinja (mafia forsenic investigator) kills Armlx (town Joat):
Result: Success, armlx is killed

5.) Cyberbob (townie tracker) tracks Rishi (town motivator):
Result: Success, cyberbob tracks rishi to iamausername

Night 1 Results:
Claus gets jailkkeeper ability
Alabaska J is down to one life
Armlx(town), TSPN(mafia), and shafted (town) killed

Day 3
Town wins!!
NO YOU'RE OVER DEFENSIVE
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Post Post #1072 (ISO) » Tue Sep 02, 2008 3:26 am

Post by curiouskarmadog »

Thanks for playing
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Post Post #1073 (ISO) » Tue Sep 02, 2008 3:39 am

Post by M4yhem »

Yay!

Well done armlx and everyone else. :D

So Hermit was blocked; that explains it all.
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Post Post #1074 (ISO) » Tue Sep 02, 2008 3:44 am

Post by iamausername »

I think it was somewhere between 'town got lucky' and 'town played well'. NabNab killing Twomz N1 was certainly very fortunate for us.

Would be interesting to see how the game would have gone if we'd lynched M4yhem instead of NabNab, as we came pretty close to doing. TSPN could have totally screwed our plan by lying about who killed Twomz.

Good game, all. Thanks for modding, ckd. :)
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