Among Us Mafia [GAME OVER]


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Post Post #600 (ISO) » Wed Dec 02, 2020 4:36 am

Post by OutWorldER »

In post 599, Titus wrote:
In post 597, OutWorldER wrote:Does this have to be done with No Elim though? That's a question that hasn't been answered. I don't see why this strategy has to have No Elim to work. If anything, having more public tasks lets us put more pressure on suspected scum.
For today, yes. In future days, no. Too many public tasks means we can't complete and do them all.

If we can get through D1 with only two public tasks, then I can take one and we can force a scumread to take the other. As long as I don't fuck up, this is a great plan.

Then after night two, at least some people can pick up the slack.
At most, there will be 6 public tasks, assuming a miselim today, and two NK's, and all 3 lims had 2 tasks.

There is no limit on how many tasks can be taken per day that I can see. Nor a limit on how many tasks a single townie can claim.

So I'd think it'd be pretty hard to get overwhelmed with tasks, especially if we can shove them onto scum or onto a townie who has multiple tasks in the same area.
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Post Post #601 (ISO) » Wed Dec 02, 2020 4:39 am

Post by OutWorldER »

Like, simple mathematics supports limming actually INCREASING our efficiency in getting tasks done, and only becomes more efficient if we have any Protective PR's
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Post Post #602 (ISO) » Wed Dec 02, 2020 4:39 am

Post by MURDERCAT »

why is that the case?
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Post Post #603 (ISO) » Wed Dec 02, 2020 4:44 am

Post by Titus »

In post 600, OutWorldER wrote:
In post 599, Titus wrote:
In post 597, OutWorldER wrote:Does this have to be done with No Elim though? That's a question that hasn't been answered. I don't see why this strategy has to have No Elim to work. If anything, having more public tasks lets us put more pressure on suspected scum.
For today, yes. In future days, no. Too many public tasks means we can't complete and do them all.

If we can get through D1 with only two public tasks, then I can take one and we can force a scumread to take the other. As long as I don't fuck up, this is a great plan.

Then after night two, at least some people can pick up the slack.
At most, there will be 6 public tasks, assuming a miselim today, and two NK's, and all 3 lims had 2 tasks.

There is no limit on how many tasks can be taken per day that I can see. Nor a limit on how many tasks a single townie can claim.

So I'd think it'd be pretty hard to get overwhelmed with tasks, especially if we can shove them onto scum or onto a townie who has multiple tasks in the same area.
Shoving tasks is great, but we need a chance to actually complete them. Having six or so tasks means we need to get tasks onto five different people. That's too many.
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Post Post #604 (ISO) » Wed Dec 02, 2020 4:47 am

Post by xRECKONERx »

In post 543, Gamma Emerald wrote:
In post 457, Gamma Emerald wrote:
In post 121, xRECKONERx wrote:oh, not eliminating anyone to give us time to do tasks is pretty smart actually? i think?
How’d you know that came up?
And yeah why the fuck are you okay with the no elim but not the plan portion?
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TGP you had a point about looking at who supported what.
i see you're quoting your previous post asking me a question which i've already responded to in order to feign some "growth" in read on me, very nice job gamma emerald, it almost seems authentic and human!

i'm okay with the no elim because the reason you usually DON'T NoLim is bc the only mechanism town has to achieve victory is via eliminating scum.
this game is different. there's no imperative to eliminate scum. there's just an imperative to eventually get all tasks done. that's why limming isn't necessarily
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Post Post #605 (ISO) » Wed Dec 02, 2020 4:48 am

Post by xRECKONERx »

In post 566, SirCakez wrote:Titus wagon feels scum driven
why
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Post Post #606 (ISO) » Wed Dec 02, 2020 4:49 am

Post by xRECKONERx »

In post 580, Titus wrote:HC is scum riding off town Reck's coattails to disrupt the game.
this is an extremely spicy take considering until you posted this i had forgotten HC was even in the game, what is HC doing that is "disruptive"
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Post Post #607 (ISO) » Wed Dec 02, 2020 4:50 am

Post by MURDERCAT »

In post 604, xRECKONERx wrote:i'm okay with the no elim because the reason you usually DON'T NoLim is bc the only mechanism town has to achieve victory is via eliminating scum.
this game is different. there's no imperative to eliminate scum. there's just an imperative to eventually get all tasks done. that's why limming isn't necessarily
This is basically my exact thought process. But I still feel like there is a chance that we will need to elim scum or that a pure task victory isn't necessarily viable.
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Post Post #608 (ISO) » Wed Dec 02, 2020 4:53 am

Post by Titus »

In post 606, xRECKONERx wrote:
In post 580, Titus wrote:HC is scum riding off town Reck's coattails to disrupt the game.
this is an extremely spicy take considering until you posted this i had forgotten HC was even in the game, what is HC doing that is "disruptive"
Sheeping your no claim position.
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Post Post #609 (ISO) » Wed Dec 02, 2020 4:54 am

Post by xRECKONERx »

In post 557, Haschel Cedricson wrote:
In post 544, Gamma Emerald wrote:Also reminding people Reck scumslipped in a post
Point this out to me.

Also Reck is the only person talking any sense right now; I too have already decided which room I'm going to tonight. I'll let you know where it is tomorrow.
this? this one post is what qualifies as "riding my coattails" and "disrupting the game"???
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Post Post #610 (ISO) » Wed Dec 02, 2020 4:54 am

Post by OutWorldER »

In post 602, MURDERCAT wrote:why is that the case?
Alright, let's make some assumptions:

We have 13 Townies and 4 Scum. (Assumed, could be less could be more.)
All townies have 2 tasks each (I know for a fact this isn't true but let's assume it so for the sake of simplicity)
That means we have 26 tasks to complete.
Assume that Townies can complete 1 PRIVATE task per day.
The scenario described above happens. 3 Elims and 6 tasks are public.
Let's also assume we have a doctor or other protective PR.

We force all 6 onto somebody we think/know is scum and then just ignore him. Boom, 6 tasks that don't count against us. We can no elim that day to ensure at least 10 tasks are completed. We just wiped out 16 tasks by D2 (assuming no failures). Easy game.

None of this accounts for the sheer amount of pressure we get to have by simply having a lot of public tasks available.

This is what I mean when I say scum want No Elim more than town, they get to avoid pressure in many ways not only by avoiding votes but also by avoiding having a lot of tasks available and not having to deal with the threat of winning the game for town.

If anything Day 1 is absolutely the day we DO NOT want to No Elim. I'll probably be fine with it on later days.

Now forcing onto Town is somewhat more complex, and I'll have to prepare that post in like a word doc or something because it requires a bit of math so hold on a second.
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Post Post #611 (ISO) » Wed Dec 02, 2020 4:56 am

Post by OutWorldER »

I'll point out before I start writing up that other post that I did say No Elim on D2 would be good option. I think there will be a place for No Elim this game.

Just not D1.
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Post Post #612 (ISO) » Wed Dec 02, 2020 4:56 am

Post by OutWorldER »

Wait I did say that

i'm losing my fucking mind, I think.
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Post Post #613 (ISO) » Wed Dec 02, 2020 5:03 am

Post by MURDERCAT »

In post 610, OutWorldER wrote:We force all 6 onto somebody we think/know is scum and then just ignore him. Boom, 6 tasks that don't count against us. We can no elim that day to ensure at least 10 tasks are completed. We just wiped out 16 tasks by D2 (assuming no failures). Easy game.
Interesting, but I don't really trust we will be able to do this consistently enough, at least compared to letting townies do tasks for a bit.
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Post Post #614 (ISO) » Wed Dec 02, 2020 5:08 am

Post by SirCakez »

In post 605, xRECKONERx wrote:
In post 566, SirCakez wrote:Titus wagon feels scum driven
why
Because it's a distraction from no elim and also Titus is townie
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Post Post #615 (ISO) » Wed Dec 02, 2020 5:08 am

Post by SirCakez »

In post 610, OutWorldER wrote:We force all 6 onto somebody we think/know is scum and then just ignore him. Boom, 6 tasks that don't count against us. We can no elim that day to ensure at least 10 tasks are completed. We just wiped out 16 tasks by D2 (assuming no failures). Easy game.
What if this person is town
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Post Post #616 (ISO) » Wed Dec 02, 2020 5:09 am

Post by Flea The Magician »

Assuming game flavour, I wouldn't except any town PRs unless town are in certain rooms.

Admin would inform people how many people are in what room (not who)

Security would in theory tell people who passed between some rooms from/to.
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Post Post #617 (ISO) » Wed Dec 02, 2020 5:09 am

Post by Flea The Magician »

Assuming game flavour, I wouldn't except any town PRs unless town are in certain rooms.

Admin would inform people how many people are in what room (not who)

Security would in theory tell people who passed between some rooms from/to.
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Post Post #618 (ISO) » Wed Dec 02, 2020 5:09 am

Post by MURDERCAT »

In post 616, Flea The Magician wrote:Assuming game flavour, I wouldn't except any town PRs unless town are in certain rooms.

Admin would inform people how many people are in what room (not who)

Security would in theory tell people who passed between some rooms from/to.
This makes a lot of sense
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Post Post #619 (ISO) » Wed Dec 02, 2020 5:10 am

Post by MURDERCAT »

*Knowing that Shea probably thought of a lot of these ideas and designed an awesome setup fills me with determination*
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Post Post #620 (ISO) » Wed Dec 02, 2020 5:31 am

Post by Titus »

In post 609, xRECKONERx wrote:
In post 557, Haschel Cedricson wrote:
In post 544, Gamma Emerald wrote:Also reminding people Reck scumslipped in a post
Point this out to me.

Also Reck is the only person talking any sense right now; I too have already decided which room I'm going to tonight. I'll let you know where it is tomorrow.
this? this one post is what qualifies as "riding my coattails" and "disrupting the game"???
Yup. He's putting interest and motivating you to push garbage to try and stop town from coordinating. That's disruptive and riding your thoughts.
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Post Post #621 (ISO) » Wed Dec 02, 2020 5:57 am

Post by Akarin »

People keep saying TSQ wouldn't have made a broken game, but why does that mean Tasks wouldn't be relevant? They're one of the central mechanics of this game.

There's a huge gap between "town can break the game" and "town can gain some advantage"

Note that if the tasks are evenly distributed and we all just do them randomly, 1-3 people are going to end up alone each night. And that's assuming scum go to random rooms. If we don't claim then scum gets the double kill without anyone being particularly suspicious for it.

I'm worried that some of the objections are just coming from a kneejerk reaction.
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Post Post #622 (ISO) » Wed Dec 02, 2020 5:58 am

Post by MURDERCAT »

In post 621, Akarin wrote:People keep saying TSQ wouldn't have made a broken game, but why does that mean Tasks wouldn't be relevant? They're one of the central mechanics of this game.

There's a huge gap between "town can break the game" and "town can gain some advantage"
FWIW I agree with this as well
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Post Post #623 (ISO) » Wed Dec 02, 2020 6:01 am

Post by Akarin »

Cakez, why were you ISOing Gamma if you're concerned about the Titus wagon being scum-driven?
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Post Post #624 (ISO) » Wed Dec 02, 2020 6:08 am

Post by Alisae »

In post 562, Taly wrote:yo ali where the wagons at or where the discussion for them at

how do you feel about the plist lumping you and pooky in the same vein together and by extension, how i am a contributor to that perception?
I don’t really care at the moment tbh
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