FGO: Mafia in the Lostbelt (Game Over!)


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Post Post #3400 (ISO) » Sat Oct 03, 2020 5:54 pm

Post by Cabd »

I've already gone to bed. Sorry!

Stuff in the morning.
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Post Post #3401 (ISO) » Sun Oct 04, 2020 3:27 am

Post by Cabd »

With little discussion, one by one Servants turned on a shadowy presence. The targeted Servant sighed and looked at the group. "Even you, my love? You would risk death at my side?"

Caster drew herself up. "I still fear death. But love cannot be denied. Our fates at the Throne this time are linked."

Ruler focused on the Master. "Take me if you think you can." Their body expanded to dominate the area, enveloping the bystanders in mirages of palatial surroundings. Liquid silver flashed through the air, diving in the Master's direction.

The Master grimaced. "It seems we have the last evil Servant here. Well done, the rest of you. But it's time to end this." With a wave of a hand, the Master took control of the mercury and turned it back on Ruler in a whirlwind that grew to draw in Scheherazade as well. She wailed in fear but otherwise made no move to flee. Shi Huang Di's artificial body creaked and groaned under the onslaught, and finally with a growl of frustration, they faded in a haze of golden sparkles with Scheherazade. She looked just a touch smug before vanishing.

Ten golden cubes were left behind. Ten figures remained standing in front of the Throne of Heroes. Grail-kun dripped quietly while looking at the remaining friends. The air was clear of all traces of evil.

For now.
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Post Post #3402 (ISO) » Sun Oct 04, 2020 4:52 am

Post by Cabd »

Servant Ruler, as played by Prism, RCEnigma, and Aristophanes:
Spoiler:
Servant Class: Ruler
True Name: Shi Huang Di, First Emperor, Qin Shi Huang, Ying Zheng, Zheng, the King of Qin, the Son of Heaven


Attribute: Man
Traits: Humanoid, King, Servant, Weak to Enuma Elish



Skills:

All Books Must Be Burned
Two-shot: During the day phase, target another player. Their Noble Phantasm charge bar will be reduced by one.

All Scholars Must Be Buried
One-shot: During the night phase, target a town player. This player's skills will be blocked and their Noble Phantasm will be sealed for the night.

Eternal Throne
You are immune to charge loss debuffs.


Noble Phantasm:

The Domination Beginning: The First Emperor (*****)
When your Noble Phantasm is activated at night, you gain a one-shot bulletproof for that night phase and will redirect all actions targeted to members of your faction to you.

With a Master:
You may select which members of your factions (0, 1, or 2) will have actions targeting them redirected to you.


Alignment: Mafia
Win Condition: Mafia makes up at least half of the remaining players, or nothing can prevent this.


Servant Caster, as played by Cephrir:
Spoiler:
Servant Class: Caster
True Name: Scheherazade of the Nightless City


Attribute: Man
Traits: Female, Humanoid, Servant, Weak to Enuma Elish

Scheherazade, she who told 1001 stories, just to stay alive. A woman obsessed with life, and so fearful of death that nothing but the fear remains of her personality.

Skills:

Arabian Nights Storyteller
Two-shot: During the day phase, select a player. You may send them a message of no more than 500 characters in length via the moderator. They will not be informed of the source of this message. Immediately gain one Noble Phantasm Charge.

Bedchambers of Survival
One-shot: During the night phase, target a player. If this player is female, nothing happens, but your action is refunded. Otherwise if you are both still alive at the start of the next day phase, you will become lovers and gain a PT that will last until death. You will also be given that player's True Name.

Counter-Hero
One-shot: During the night phase, target a player. If that player has the king trait, you will be immune to all active actions performed by them, including factional actions, for the remainder of the game.


Noble Phantasm:

Alf Layla wa-Layla - 1001 Nights (*****)
During the day phase, you may PM the mod to activate this. The mod will publicly declare the number of Male characters alive, as well as the number of players possessing the King attribute alive.

With a Master:
Gain three Noble Phantasm charges instead of one per day phase. Your Noble Phantasm will additionally be a single-target loud king-trait cop. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.



Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.
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Post Post #3403 (ISO) » Sun Oct 04, 2020 4:53 am

Post by Cabd »

A win condition has been achieved!
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Post Post #3404 (ISO) » Sun Oct 04, 2020 4:59 am

Post by Cabd »

Living town players:
Servant Alter Ego, as played by fferyllt, wins the game.
Servant Rider, as played by Syryana, wins the game.
Servant Berserker, as played by Lady Lambdadelta, wins the game.
Servant Moon Cancer, as played by zmuffinman, wins the game.
Servant Assassin, as played by petapan, wins the game.
Servant Foreigner, as played by Beeboy, and then Dunnstral, wins the game.
Servant Beast, as played by Lucky2u, wins the game.

Dead town players:
Servant Shielder, as played by Nancy Drew 39, Tayl0r Swift, and PlusJOYED, wins posthumously.
Servant Avenger, as played by Bell, wins posthumously.
Servant Caster, as played by Cephrir, wins posthumously.
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Post Post #3405 (ISO) » Sun Oct 04, 2020 5:06 am

Post by Cabd »

Remaining role PMs:

Foreigner:
Spoiler:
Servant Class: Foreigner
True Name: Katsushika Hokusai, or Rather Katsushika Oui


Attribute: Man
Traits: Divine, Female, Humanoid, Servant, Threat to Humanity, Weak to Enuma Elish

Hokusai. Or rather, Hokusai's daughter, Oui, as well as her father in the form of a very spirited octopus. An artist hailing from the Edo period of Japan, their artwork is known even to western audiences. Their most famous works as a father-daughter team are "Thirty-Six Views of Mount Fuji" and the woodblock print "The Dream of the Fisherman's Wife"

Skills:

All Things in Nature
You know that there are no players in this game with the Star attribute.

Father-Daughter Bond
If at the start of Night One there are four Mafia members alive, you will become masons with a random town player whose alignment has not been mod-confirmed to the game as a whole at the start of Day Two.

Nom de Plume: Extraterrestrial Octopus
During the night phase, target another player in the game. You will draw a portrait of them, based upon their Attribute. Upon the completion of a portrait that completes your collection of all five Attributes (Man, Sky, Earth, Star, Beast) you will be immediately given the number of Mafia-aligned players in the list of all players you have targeted with this skill. (Portraits created by your noble phantasm count towards this goal but will not give you additional information)


Noble Phantasm:

Thirty-Six Views of Mount Fuji (****)
During the night phase, select an Attribute from (Man, Sky, Earth, Star, Beast). You will paint a portrait of that type and be told how many players in the game have that Attribute.

With a Master:
Your noble phantasm will fully charge Day One. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.



Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Alter Ego:
Spoiler:
Servant Class: Alter Ego
True Name: Sitonai, Illyasviel von Einzbern, Freyja, Louhi


Attribute: Sky
Traits: Children Servants, Divine, Female, Humanoid, Illya, Pseudo-Servant, Servant, Weak to Enuma Elish

Sitonai, the manifestation of three Heroic Spirits in one little girl. Or rather, a little homunculus capable of becoming the Lesser Grail. Currently housing a village hero, a goddess, and a witch.

Skills:

Snow Fairy
Two-Shot: When using this action, you may redirect all actions directed at you to a player of your choice.

Emotional Freezing
You are immune to all effects from other players that alter your Noble Phantasm charge bar. If targeted by such an effect (in an action that ONLY attempts to modify your Noble Phantasm charge bar) it will not count against Kamuy Yukar activation.

Kamuy Yukar
On any night when you take no actions and are not targeted by any players, gain one additional Noble Phantasm charge at the end of the night phase.


Noble Phantasm:

Oputateshike Okimunpe - Roar, My Friend, My Strength (****)
At night, target a player. They become Ascetic for that night phase. If they have a Dragon trait, they also lose a charge of their Noble Phantasm at the end of the night.

With a Master:
Your Noble Phantasm permanently applies the Dragon trait to the player you target. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.

Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Rider:
Spoiler:
Servant Class: Rider
True Name: Quetzalcoatl , Feathered Serpent of Venus


Attribute: Sky
Traits: Divine, Female, Humanoid, King, Riding, Servant, Weak to Enuma Elish

Quetzalcoatl ,goddess of Meso-America. Seen here inhabiting the body of one Lucha obsessed girl. She who truly loved humans in a way undeniable to all. The Aztec people foolishly believed the Spanish conquerors to be Quetzalcoatl's return, much to her chagrin.

Skills:

Charisma
- One-Shot: During the day phase, select a player. You will immediately gain a neighborhood with that player.

Good God's Wisdom
Two-Shot: At night, target a player. That player will be protected from the night kill (doctored). Should this skill prevent them from death, they lose all charges on their Noble Phantasm at the end of that night phase.

Lucha Libre
(1-shot) At night, select a player. You will jailkeep that target. If you are successful in preventing a killing ability, you will gain two additional charges of your Noble Phantasm that night. If you do not prevent any kills, you will gain only one additional charge of your Noble Phantasm.


Noble Phantasm:

Xiuhcoatl - Flames that Burn the Gods (*****)
Target one player during the day phase. That player's Noble Phantasm will be sealed until you die, or until the next night phase is over, whichever occurs first.

With a Master:
Immediately gain 5 charges of Noble Phantasm bar on day one. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.

Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Berserker:
Spoiler:
Servant Class: Berserker
True Name: Atalanta, The Chaste Hunter


Attribute: Earth
Traits: Argo-Related, Beast, Female, Humanoid, Servant, Weak to Enuma Elish

A what-if version of Atalanta who chose to embrace her darker side, and use the Pelt of the Calydonian Boar. The pelt constantly attempts to drive her mad, but Atalanta retains her sanity and composure due to sheer force of will. She can channel the rage she feels into raw destructive power, at the cost of being unable to hear out anyone she deems an enemy. Atalanta will be your ally or your enemy entirely based upon her own morals, and where you sit with them.

Skills:

Self-Evolution
Three-shot: During the night phase, target another player. You will be told which player(s) they targeted with actions. Once per game, you may also choose to learn what types of action(s) (investigative, protective, blocking, communicating, killing, redirecting) that player took.

Crossing Arcadia
You know that there are no other servants in the game from the Argo. You know there is at least one player in the game with the "Children Servants" trait.

Wild Beast's Logic
The death of any servant with the "Children Servants" trait will immediately fully charge your Noble Phantasm.


Noble Phantasm:

Quintett Feuer (****)
During the night phase, target another player. You will kill that player. If this ability results in the removal of a Mafia-aligned player, you may not use this Noble Phantasm again for the rest of the game. If the player you targeted has the "Children Servants" trait, this ability will fail and you will die instead.

With a Master:
Your will immediately gain a neighborhood with all "Children Servants" servants in the game. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.


Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Moon Cancer:
Spoiler:
Servant Class: Moon Cancer
True Name: BB (Summer), BB (Pele), BB-thotep, Nyarlathotep


Attribute: Earth
Traits: Divine, Giant, Female, Servant, Super Large, Weak to Enuma Elish

BB (Summer) had good intentions. At some point. We swear! She was totally subverted by the goddess Pele. After all, she would never torment humans for her own amusement, or attempt to drive them utterly mad, or threaten them with complete annihilation. Must be a different BB we're thinking of.

Skills:

Self-Modification
Two-shot: At night, select another player. You will receive a copy of any investigative results they have obtained that night.

Aurea Porc Pocua: Golden Pig Grail
At night, when using this skill, gain one additional charge to your Noble Phantasm bar. Any investigative roles targeting you will receive a result of 'no result.'

Faceless Moon
One-shot (Night Two and beyond only): At night, select another player. They will be forced to take the exact same actions they did the previous night, regardless of any role restrictions or Noble Phantasm charge bar level.


Noble Phantasm:

Cursed Cutting Crater - C.C.C. (*****)
During the day phase, PM the mod to activate your Noble Phantasm. Any players who are voting for you at that timestamp lose one charge of their Noble Phantasm. A tally of the Attributes of all players voting for you will be PM'd to you as well (but not who has which Attribute).

With a Master:
The Attribute list will include which players have which Attributes. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.

Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Assassin:
Spoiler:
Servant Class: Assassin
True Name:Fūma Kotarō, the Evil Wind


Attribute: Man
Traits: Humanoid, Male, Servant, Weak to Enuma Elish

A ninja of the clan sharing his name. Kotaro was the 5th leader of this group. Very little is left in historical record about the exact methodology of the Fuma clan, but what is known is their use of quick mob tactics to overwhelm their opponents with sheer numbers. Kotaro was rumored to have the blood of an Oni running through his veins, but his personality was that often called too friendly to be a killer.

Skills:

Sabotage
During the night phase you may target another player. You will immediately reduce their Noble Phantasm charge by one.

Ninjutsu
Two-shot: During the night phase you may target another player. You will be told if they have any Private Topics.

Paranoia
You are immune to all effects from other players during the day phase. (with the exception of being granted a Master) Roles that target you in this way during the day will receive a result of "???"


Noble Phantasm:

Immortal Chaos Brigade - Undying Chaotic Brigade (***)
During the night phase, target a player. You will receive a list of three random traits from their trait list.

Master Ability: Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.

You know the following traits:

1. Shielder: Humanoid
2. Saber: Weak to Enuma Elish
3. Archer: Humanoid
4. Lancer: Weak to Enuma Elish
5. Rider: King
6. Caster: Female
7. Assassin: Humanoid, Male, Servant, Weak to Enuma Elish
8. Berserker: Beast
9. Ruler: King
10. Avenger: Humanoid
11. Moon Cancer: Female
12. Alter Ego: Illya
13. Foreigner: Threat to Humanity
14. Beast: Female


All traits will not be duplicated unless you have already been informed of all the target's traits.



Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.

Beast*:
Spoiler:
Servant Class: Beast
True Name: Tiamat, Beast II


Attribute: Beast
Traits: Divine, Femme Fatale, Dragonoid

Tiamat, the ultimate scorned mother. She just wants what is best for humanity in her book, even if that means flooding the world with evil ooze to reset it in her own new image. Tiamat, who was betrayed by humaity despite her love, instead created the demonic beasts. Slain alongside her new children, Tiamat's body wa sused as the basis for the heavens and the earth. One of the seven human vices, the beast carrying the principle of "regression."

Skills:

Sing
During the night phase, target another player. You will roleblock that player. This will not affect Noble Phantasm usage.

Sing...
During the day phase, target another player. That player's Noble Phantasm will be sealed for the remainder of the day.

Sing!
During the night phase, you may make one post in the game thread.


Note: This Servant must use the skills in the order listed, cycling back to the beginning of the list after all three have been used. You may choose not to take an action during a phase, but this will not move the skill cycle forward.

Noble Phantasm:

Nammu Duranki: Child, Abide the Laws of Creation (****)
During the night phase, target up to two players. These players will be rendered immune to all effects that increase their NP charge until the start of the next day phase, and you will learn their Attributes.

With a Master:
You gain two charges per night instead of one. Once during Day One and once during Day Two, you may target another player. That player will receive their 'With a Master' upgrade, but it will not be announced publicly, nor will their alignment be revealed.

Alignment: Town
Win Condition: All non-town aligned players have been removed from the game, or nothing can prevent this from happening.
Last edited by Cabd on Sun Oct 04, 2020 5:23 am, edited 1 time in total.
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Post Post #3406 (ISO) » Sun Oct 04, 2020 5:06 am

Post by Cabd »

So.... there's a * next to that Beast Role PM.

Why?

Because I fucked up and sent Beast the incorrect older version of their PM that would NOT block the night kill, but processed the game using the final version of their role, which DID block night kills.

I sincerely apologize for the confusion, and hope that players can forgive me for the mistake.

Beast's role PM as it appears above is the one that was used to process all night actions inside our Mod PT.
Last edited by Cabd on Sun Oct 04, 2020 5:26 am, edited 1 time in total.
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Post Post #3407 (ISO) » Sun Oct 04, 2020 5:06 am

Post by Cabd »

Spoiler: Master Phase Thoughts
Right, so, Master phase.

Everyone obviously will have differing opinions about the optimal use or mis-use of this phase and ability.


Here's my take:

As town, you want to elect the most try hard charismatic townie. One that will get along with everyone, use their power responsibly, and keep the game on track while alive. Honestly, I don't think town could have done any better than Assassin for that role in this game. Speaking more broadly, the master vote hitting mafia isn't all that big of a deal if you're targeting the most charismatic... Yes, mafia gets their big bad upgrades, but you just took out the mafia most likely to be able to influence the game state the most, and confined them to the mafia PT instead. Now you have a flip AND know that the mafia silver tonged baddie is out of the picture.

As mafia, I see two valid approaches. One is to try and elect one of your own and bank on the powerups, and playing 10-3 with uber-charged roles. That one is good if you think your mafia team is all of equal skill, or you have three powerful players and one weaker player that you feel can be successfully "obvtowned" enough for a masterization.

The other approach, and the one that I would have taken with a mafia PM this game, is to drive the master onto somebody from the town who is unlikely to properly use the newfound status. Take a player who is good at appearing town but is lurky, or lazy, or divisive. Argue HARD that you're worried about mafia getting the role so you'd rather the obvtown lurksack, over the charismatic person who could be really good mafia. In this game, I would have been trying to drive the master powers HARD onto Foreigner, Berserker, or Caster.

Foreigner was fairly lurk-happy when things started slowing down, and would likely drive their now confirmed-town agenda into an argument with berseker, creating a bunch of noise and apathy. Berserker would have been the other side of that coin, likely pushing hard to remove foreigner. Caster, on the other hand, was fairly snarky and at least from outside appearances, would not have been likely to do nearly the level of cohesion and sorting that Assassin did this game.


The problem for mafia this game is that they chose... none of these. They didn't even discuss their options, or have a plan. They just kind of went at it on their own, which allowed town to find town QUICKLY, leaving them out in the cold.

With their 4 votes, they could have swung things HARD towards foreigner or berserker, or even caster, MUCH earlier in the master drive phase.


Spoiler: Main Gameplay Thoughts
So.... a complete and utter town stomp. The MVP of this game simply has to be petapan. As assassin, he not only flushed out multiple members of the scum team, he got to work instead of checking out, and kept town together, instead of letting it drift into a paranoid mess of melted ice cream.

Town identified each other, used Assassin as the central authority, and steamrolled. Most of the scum had been POE'd before day one was even over.

After that, it was a matter of cleanup.

I'll let players handle the bulk of postgame discussion, as I was the one with the eagle-eyed view... But yeah. Woo finally a Cabd theme that isn't a complete mafia stompfest?
Last edited by Cabd on Sun Oct 04, 2020 5:35 am, edited 1 time in total.
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Post Post #3408 (ISO) » Sun Oct 04, 2020 5:35 am

Post by penguin_alien »

Spoilered since I'm assuming not everyone cares about my thoughts:

Spoiler: PA post-game thoughts:
Overall I suspect because this was in the Large Theme Queue people tended to think of it as a large theme, despite the fact that based on player number going into Night One it's guaranteed to be just like a Mini Theme, barring town no-burning or something foolish like that. So using powers and such should probably be done assuming the game won't get past about Day Five. (this applies to the game design as well, in that NP charges should probably have built up each phase, not just each day phase, to allow five-charge NPs to be practically used) Powers probably should have been scaled back in terms of shot number as well, with most everything being one-shots.

Master phase: I don't think that Mafia effectively ceding the Master was a bad strategy per se, but my sense from reading the PT and the posts was that it wasn't a deliberate choice as much as what ended up just happening. From a game-design perspective, if this general idea got run again, I'm wondering if the Mafia would need a higher incentive to obtain the Master benefits. Feedback welcome.

Town really connected quickly, at least in the top half of reads. I don't know how much Mafia could have interfered here given posting activity. Anon games leave a lot less room for stirring up animosities due to starting with clean slates.

I mentioned it in the spectator PT, but Ruler's reaction to Caster in the Lovers thread is so far off-base I'd be outting that shit in the game thread pronto. No townie gets excited about having their death tied to another player's of unknown alignment. It comes off as a hamfisted attempt to pocket Caster, which since Ruler is scum, he should know more about what's likely going on and proceed accordingly.

I'm not sure what the Mafia were going for Day Two. Saber is getting drawn into fights about Caster. Even if she doesn't know there's zero chance Assassin and Avenger support that wagon, right now I'm not sure they'd be set up to capitalize on the Ruler flip from the Caster burning.

After Day Two, I'm not sure much could have saved the Mafia team, given how things had played out. Blocking Assassin would have stopped Lancer's being the surefire elimination, but since Ruler was doomed after Caster's Loverize, I don't know what path to 3p endgame gives Lancer the win. As it turned out, Foreigner became more frameable as the game went on, but the list of misburns was short.


Spoiler: End of game thoughts on the Masterization mechanic/psychology behind choices:
So two parts: how it was set up and how it might be modified in the future. Much of this is pulled from my thoughts in the Spectator Thread, so bear with me in my repetition.

The set-up: First off, the number of people who didn't read and understand the mechanic was...interesting. I'm not sure if folks didn't read or if it was unclear. At any rate, the game premise means two things are true from the get-go: the initial goal is to town-hunt for a Master, and the anonymous nature means conflict is more slow-burning 90% of the time. No pre-existing grudges on the table, no preconceived notions. Players on this site (and in Werewolf overall, really) are primed to find scum upon game start. That's an acrimonious process that upsets the accused and makes folks nervous. Much better environment for Mafia to wade around in versus looking for who's mega-towny. Cabd has other thoughts on how a player list would optimally approach the Master phase, which I'll let him elaborate on, as it's more charisma-based, and that's his wheelhouse versus my logic-driven approaches.

The place where I personally feel the Mafia team really fell down here was a lack of planning and strategizing. They didn't have to be cohesive in the game thread, but there was very little discussion in the PT about whether they wanted to go for a Master upgrade or who would benefit them by getting it on the town side before the game started. Their overall approach to the Master phase, low-posting (which I get as a busy person IRL myself) and low-interest, left them out in the cold in many ways before the first burning votes even started. I realize that night actions went badly for the scum team as well, but a lot of that was a result of the suspicion they'd garnered during the first day phase. Some of it was their own night action choices (not neutralizing the town IC Night Two if not able to go for the kill with both strongman options off the table) but a world where Lancer didn't get investigated and Ruler didn't get Loverized looks very different for Day Three.

Assassin getting the IC designation really fucked the Mafia, as it turns out. Props to petapan: he didn't let it go to his head, he didn't disengage, and he read the game with a seemingly open mind. And they had no plan to deal with it, although Lancer giving him charges wasn't the worst idea. Even here though, feeding his own team given how far behind they were might have been better; YMMV.

Future thoughts on modifying this set-up: I think Mafia might need stronger incentives to go directly for the Master ability. Even though 10:3 with a strong scum team is a scum-sided Mini Game set-up, the allure of four living Mafia is strong. Better power-ups perhaps?

I'm also not sure if changing how the Masterization phase works would alter things (or even if it should). Private voting might allow Mafia to push for their ideal candidate even if it isn't one of them. Delaying Masterization until after the first Day One elimination might work too--make it a thing where a second elim only happens Day One with a town Master. It gives folks more data on where a Master might be useful, but it also increases the likelihood of a divided town.

During the review process this game felt potentially very scum-sided. I know I didn't account for how the anonymous nature and focus on town-hunting versus scum-hunting would change the lay of the land. Any future iterations probably wouldn't have the ability to grant Masterization to other players. The IC designation is clearly strong enough when used correctly.


Elsewhere, mod things I think we'd change with a time machine. We probably should have modified the town sample role PM to include the granting of two more Masters. It made a lot of sense to me, as if scum have the chance for three Master upgrades, so should town, but we erred on the side of not modifying opening post info after the fact, and it did influence the first day phase. For a more detailed breakdown of how it impacted the game from my perspective, see this Spectator Thread post here for my thoughts. We also erred on the side of having our provided safe claims to Mafia mirror their actual role PMs as closely as possible to reduce the odds of them getting called out for conflicting info, but that made several of them look quite scummy. You can judge for yourselves how in line that was with the fact that several town roles were scummy as hell also. I have a couple other thoughts on how the fake claims were used in some cases, but it factors in enough omniscience that I'm not comfortable ragging on anyone here.
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Post Post #3409 (ISO) » Sun Oct 04, 2020 5:37 am

Post by Cabd »

Players- I will be releasing all Private Topics 24 hours from now. If you have any redactions you wish to make, please contact me before then via PM.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #3410 (ISO) » Sun Oct 04, 2020 5:42 am

Post by penguin_alien »

Game Actions:

Day 1:
Rider neighborizes Alter Ego (Success)
Caster messengers Assassin (Fails due to Assassin passive skill, Caster gains one charge of NP)
Assassin Masterizes Avenger (Success)


Night 1:
Beast Sings (roleblocks skills and any factional kill action) at Saber (successful)
Avenger uses Annihilation Wish on Caster (successful; result: Caster is Town)
Foreigner uses Nom de Plume on Beast (successful; adds Beast as the Beast portrait)
Assassin Ninjutsu's (PT cops) Caster (successful; result: Caster does not have a PT)
Caster Loverizes Ruler (successful; PT received at start of Day Two)
Berserker Tracks and Follows Moon Cancer (successful; Moon Cancer visits Rider with an investigative action)
Alter Ego redirects to Caster (successful; nothing happens)
Moon Cancer copies investigative results from Rider (successful; nothing)
Rider does nothing


Saber Ninja kills Avenger (fails, Beast RB'd)
Ruler does nothing
Lancer gifts Assassin an NP charge and gains one himself (success)


Day 2:
Beast Sings...Berserker (NP sealed for the day) (successful)
Assassin grants the master upgrade to Caster (success)


Night 2:
Beast Sings! a night post (successful)
Alter Ego does nothing (does not gain a charge because Berserker targets her)
Berserker tracks Alter Ego (successful; Alter Ego visited no one)
Rider greedy-doctors Assassin (successful, but no kill prevented, so no charges lost)
Avenger predicts Lancer's survival (successful and correct; Avenger had two stacks of evil)
Caster does nothing (shitposts successfully though!)
Assassin PT cops Lancer (successful, Lancer has a PT)
Moon Cancer gets results that Ruler gets (successful, nothing)


Ruler kills Avenger (successful)
Lancer gifts Assassin an NP charge and gains one himself (successful)


Day 3:
Caster uses NP on Beast: (successful, posts results in main game thread)

Ruler uses skill to decrease NP charge of Foreigner: (successful, foreigner immediately loses one charge)


Night 3:
Ruler kills Assassin (Fails)

Rider greedy-doctors Assassin (Does not prevent a kill, Assassin keeps NP charges)
Alter Ego redirects all actions on self to Ruler (Successful, nothing happens though)
Moon Cancer uses Faceless Moon to force Ruler to repeat the previous night's actions: (Ruler's action is changed to "Kill Avenger")
Beast Sings (roleblocks skills and any factional kill action) at Ruler (Success: Ruler is prevented from desecrating Avenger's corpse)
Assassin uses Immortal Chaos Bridgade (NP) on Moon Cancer: Success, some of Moon Cancer's traits provided to Assassin as a result: Super-Large, Divine, Giant
Caster intentionally does not act.
Berserker intentionally does not act.
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Post Post #3411 (ISO) » Sun Oct 04, 2020 5:43 am

Post by Cabd »

Post-game posting opened. Keep it civil, folks.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #3412 (ISO) » Sun Oct 04, 2020 5:44 am

Post by Servant Beast »

Bow before your queen! I blocked two kills!
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Post Post #3413 (ISO) » Sun Oct 04, 2020 5:45 am

Post by Servant Alter Ego »

Whooo! I finally won a Cabd theme game!

Great game! Thanks for the awesome design we got to explore!
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Post Post #3414 (ISO) » Sun Oct 04, 2020 5:47 am

Post by midwaybear »

GG everyone
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Post Post #3415 (ISO) » Sun Oct 04, 2020 5:49 am

Post by Servant Beast »

Many thanks to the Mods for the game! This was a very fun experience for me jumping back into this after 3 years! I loved being Tiamat and loved the complex mechanics
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Post Post #3416 (ISO) » Sun Oct 04, 2020 5:52 am

Post by Bell »

Image

GG I had a lot of fun!

If you have any advice on how I could have played better lmk! :]

No redactions
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Post Post #3417 (ISO) » Sun Oct 04, 2020 5:54 am

Post by midwaybear »

Yeah, big thanks to the mods. This setup was definitely one of the coolest I played in, and it had a lot of unexplored mechanics too.
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Post Post #3418 (ISO) » Sun Oct 04, 2020 5:58 am

Post by Servant Alter Ego »

Petapan, you were an amazing IC. 10-10 would play with you again. I just hope you aren't as formidable a scum player as you were as town in this game.

Chara, you did a great job of rehabilitating after Day 1. Without the PT cop guilty, I would have been reluctant to vote you until later in the game.

Thank you Syr, my in-thread mason and neighbor for helping me not go into many, many more paranoid tailspins!

Bell! Did you guess my identity? If so, what made you think I was scum? If not, would you have scumread me knowing this was fferyllt?
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Post Post #3419 (ISO) » Sun Oct 04, 2020 6:01 am

Post by Lucky2u »

No redactions for me! Good to see some familiar faces in the game.
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Post Post #3420 (ISO) » Sun Oct 04, 2020 6:05 am

Post by Bell »

Petapan is a formidable scum player from old meta.

I guessed it in the dead thread but only with mod list narrowing.

I never had you as lower than null-to lean town. I poke my null-lean town reads if I have the time. I was mostly spending the last day trying to figure out if you were neighbors, masons or if rider had protected me N1 and whether you knew that.
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Post Post #3421 (ISO) » Sun Oct 04, 2020 6:06 am

Post by Servant Foreigner »

3410 is missing some of my actions
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Post Post #3422 (ISO) » Sun Oct 04, 2020 6:07 am

Post by Bell »

Lucky2U role played a lady Tiamat. *claps*
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Post Post #3423 (ISO) » Sun Oct 04, 2020 6:10 am

Post by Lucky2u »

I am not familiar with the FGO lore but I know DND strongly and Tiamat is the royal queen of evil dragons so I played up the royal bit in my crumbs and that night post I made. I would hope some people probably caught all that.

Also that night post was totally a faint for me not being able to do anything that night.
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Post Post #3424 (ISO) » Sun Oct 04, 2020 6:10 am

Post by Servant Foreigner »

In post 3407, Cabd wrote:Foreigner was fairly lurk-happy when things started slowing down, and would likely drive their now confirmed-town agenda into an argument with berseker, creating a bunch of noise and apathy.
Me or Beeboy? When did I go after Berserker?

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