Diplomat: if you reach a majority and would be eliminated during the day, you are not immediately eliminated. Instead, you join a PT with the person who hammered you and the person who put you to E-1.
The three of you have until night ends to make a deal. You may offer any combination of the following powers to either player; each of these powers can only be given once per game:
1-Shot Cop
1-Shot Seer
1-Shot Tracker
1-Shot Vigilante
1-Shot Bulletproof
1-Shot Rolecop
1-Shot Roleblocker
1-Shot Jailkeeper
Any deal must include at least one player gaining a power. Other than that, deals are open-ended so long as they do not require any actions out-of-game or violate site rules / game rules in any way.
All three of you must agree to a deal. If any one of you refuses a deal, it doesn't happen.
Giving of powers is binding - if all of you agree to a deal, you must give them the power(s) you promised. (This will automatically happen as a night action this night.)
Giving of information is binding and must happen during the night - however, honesty is not required.
Any other terms are not binding.
If no deal happens, all three of you unavoidably die during the night.
N4 Unjester: You win if you die during N4, or if you live until the end of the game. You lose if you die during any other phase besides N4.
Part of the Cosmic Encounter
-inspired roleset.