Hot Potato Mafia - Game Over


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Post Post #300 (ISO) » Sun Jul 27, 2008 10:50 am

Post by Korts »

Well.

Was it the hope that triggered it, you think?
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Post Post #301 (ISO) » Sun Jul 27, 2008 10:51 am

Post by somestrangeflea »

PJosarian2 wrote:
Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato at 4:18 Central District Time.
I'm having trouble converting this. For comparison reasons, could someone tell me the length of time between the above mentioned time and the timestamp of this post. Thank you.
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Post Post #302 (ISO) » Sun Jul 27, 2008 10:53 am

Post by Korts »

somestrangeflea wrote:
PJosarian2 wrote:
Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato at 4:18 Central District Time.
I'm having trouble converting this. For comparison reasons, could someone tell me the length of time between the above mentioned time and the timestamp of this post. Thank you.
I don't think you need to convert that to match it to the forum clock. Check q21's post where he tossed it to Skruffs, and the timestamp. It's 4:18.
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Post Post #303 (ISO) » Sun Jul 27, 2008 11:06 am

Post by Rally Vincent »

If Russet Potato is triggered by # of tosses, the magic number is eight (not counting the original toss to the first holder).

Russet Potato:
Porochaz --> M4ahem --> Luigi Gangsta --> DarlaBlueEyes --> DGB --> Rally Vincent --> Riceballtail --> q21 -->
Skruffs
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Post Post #304 (ISO) » Sun Jul 27, 2008 11:16 am

Post by DarlaBlueEyes »

wow, that was random !

maybe it as the 'in hopes that it blows him up' bit? or the fact that he just threw it vs. dropping it chucking it hitting it or kicking it?
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Post Post #305 (ISO) » Sun Jul 27, 2008 11:20 am

Post by M4yhem »

Oh snap.

If it's page numbers, he died on page twelve
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Post Post #306 (ISO) » Sun Jul 27, 2008 11:26 am

Post by q21 »

Well, crap. I guess that makes me wrong then. Re-thinking time.
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Post Post #307 (ISO) » Sun Jul 27, 2008 11:33 am

Post by somestrangeflea »

Korts wrote:
somestrangeflea wrote:
PJosarian2 wrote:
Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato at 4:18 Central District Time.
I'm having trouble converting this. For comparison reasons, could someone tell me the length of time between the above mentioned time and the timestamp of this post. Thank you.
I don't think you need to convert that to match it to the forum clock. Check q21's post where he tossed it to Skruffs, and the timestamp. It's 4:18.
I've changed my forum clock to match the actual time over here, but yeah, it's pretty clear that the potato exploded at the same time as the pass.
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Post Post #308 (ISO) » Sun Jul 27, 2008 11:35 am

Post by Rally Vincent »

M4yhem wrote:Oh snap.

If it's page numbers, he died on page twelve
There won't be a page again, but... Potatoes were originally passed on page 3, so it could be a toss on page
>
9 after origin.
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Post Post #309 (ISO) » Sun Jul 27, 2008 11:36 am

Post by Rally Vincent »

Rally Vincent wrote:
M4yhem wrote:Oh snap.

If it's page numbers, he died on page twelve
There won't be a page twelve again, but... Potatoes were originally passed on page 3, so it could be a toss on page
>
9 after origin.
Fixed BWOP.
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Post Post #310 (ISO) » Sun Jul 27, 2008 2:30 pm

Post by armlx »

How about we stop speculating about what caused Skruffs' death and start more speculation on who is scum?
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Post Post #311 (ISO) » Sun Jul 27, 2008 3:11 pm

Post by Riceballtail »

armlx wrote:How about we stop speculating about what caused Skruffs' death and start more speculation on who is scum?
I kinda don't understand how we can really pull scum out in this game, but that might just be me not understanding a lot about this game yet either.
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Post Post #312 (ISO) » Sun Jul 27, 2008 3:14 pm

Post by M4yhem »

How many times have the other potatos been passed?
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Post Post #313 (ISO) » Sun Jul 27, 2008 3:17 pm

Post by armlx »

Riceballtail wrote:
armlx wrote:How about we stop speculating about what caused Skruffs' death and start more speculation on who is scum?
I kinda don't understand how we can really pull scum out in this game, but that might just be me not understanding a lot about this game yet either.
If we keep throwing a potato at them they will probably die eventually.
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Post Post #314 (ISO) » Sun Jul 27, 2008 3:41 pm

Post by JohnWWells »

What if we kill anybody who gets a townie killed? In other words, we throw to the person who threw to Scruffs (q21), then if he turns out innocent, we kill the next person who kills a townie.

Alternatively, we could keep killing lurkers until we have an idea as to what triggers each type of potato...
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Post Post #315 (ISO) » Sun Jul 27, 2008 3:50 pm

Post by armlx »

In other words, we throw to the person who threw to Scruffs (q21), then if he turns out innocent, we kill the next person who kills a townie.
Seems poor given the mainly random natures of the potatoes.
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Post Post #316 (ISO) » Sun Jul 27, 2008 5:44 pm

Post by the silent speaker »

I'm saying that because a significant factor in when the potatoes explode is NUMBER OF THROWS,
There have to be multiple differing factors in when the potatoes explode. The mod has told us that holding a potato waitig for confirmation that we have it can be what kills us. Number of throws, yes, one, but also length of time in absolute terms (measured in time or posts or both).
If we throw a potato, we should actually be ready for the recipient to possibly die. Do you feel we've had enough discussion for Day 1?
If you're telling me you have no scum reads on anyone, you're lying. They will not be as firmly grounded or deeply rooted as in a regular game, by the nature of the death mechanic where people find suddenly that they have made unilateral executive decisions, but it is
a scum read
, and that means by definition that you are prepared for the person to maybe die. Not as much as you would like to be prepared, maybe, but more than you should be prepared to die yourself.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #317 (ISO) » Sun Jul 27, 2008 6:31 pm

Post by q21 »

JohnWWells wrote:What if we kill anybody who gets a townie killed? In other words, we throw to the person who threw to Scruffs (q21), then if he turns out innocent, we kill the next person who kills a townie.

Alternatively, we could keep killing lurkers until we have an idea as to what triggers each type of potato...
This is a scummy post. Not simply because it suggests killing me, but because what is suggested has a lot of potential to kill absolutely nothing but townies.
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Post Post #318 (ISO) » Sun Jul 27, 2008 10:13 pm

Post by Battle Mage »

armlx wrote:I for once am coming around ot agreeing with DGB here. Good catch there q21.
It's this post which makes me think Armlx is probably town. Q21 is obviously town. I'm pretty torn about Skruffs' death. Its never good to lose a townie, but 1 as anti-town as him? It was bound to happen, and perhaps now we can move on...

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Post Post #319 (ISO) » Sun Jul 27, 2008 10:14 pm

Post by Battle Mage »

q21 wrote:
JohnWWells wrote:What if we kill anybody who gets a townie killed? In other words, we throw to the person who threw to Scruffs (q21), then if he turns out innocent, we kill the next person who kills a townie.

Alternatively, we could keep killing lurkers until we have an idea as to what triggers each type of potato...
This is a scummy post. Not simply because it suggests killing me, but because what is suggested has a lot of potential to kill absolutely nothing but townies.
QFT.
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Post Post #320 (ISO) » Sun Jul 27, 2008 10:17 pm

Post by Battle Mage »

the silent speaker wrote:
If we throw a potato, we should actually be ready for the recipient to possibly die. Do you feel we've had enough discussion for Day 1?
If you're telling me you have no scum reads on anyone, you're lying. They will not be as firmly grounded or deeply rooted as in a regular game, by the nature of the death mechanic where people find suddenly that they have made unilateral executive decisions, but it is
a scum read
, and that means by definition that you are prepared for the person to maybe die. Not as much as you would like to be prepared, maybe, but more than you should be prepared to die yourself.
That's not what i've said atall. I'm saying that, the little bout of throwings we had earlier, was clearly random, and not largely based on suspicions atall. It's probably a good idea for one of us to keep tabs on the number of throws each potato has had so far. Any volunteers? :P

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2020 Stats - 31 completed games:

Survived to the end and won - 11
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Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
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Post Post #321 (ISO) » Sun Jul 27, 2008 10:19 pm

Post by Battle Mage »

Rally Vincent wrote:If Russet Potato is triggered by # of tosses, the magic number is eight (not counting the original toss to the first holder).

Russet Potato:
Porochaz --> M4ahem --> Luigi Gangsta --> DarlaBlueEyes --> DGB --> Rally Vincent --> Riceballtail --> q21 -->
Skruffs
EBWOP
: Good Work. I'll do the other 2. :P

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #322 (ISO) » Sun Jul 27, 2008 10:21 pm

Post by Battle Mage »

armlx wrote:
I guess it makes sense that Skruffs wants BM dead after being beaten by him but it really shouldn't make a difference to the game.
I don't like how BM brought that in to make it seem like a cross game OMGUS.
Omg, you're as bad as Skruffs. Read the fricking game please. Skruffs himself admitted that his attitude towards me was linked to Food Fight! :roll:
Armlx wrote:
I'm amazed at how sure DGB and Armlx are that BM is scum.
He deliberately tried to cause mayhem early game in a self preservatory manner.
Because drawing attention to myself early on is a GREAT move as scum, amirite? :roll:

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #323 (ISO) » Sun Jul 27, 2008 11:18 pm

Post by kuribo »

JohnWWells wrote:What if we kill anybody who gets a townie killed? In other words, we throw to the person who threw to Scruffs (q21), then if he turns out innocent, we kill the next person who kills a townie.

Alternatively, we could keep killing lurkers until we have an idea as to what triggers each type of potato...
Because we have no idea what triggers the potatoes, and again, anyone could just keep tossing them back to someone else. That's why it's alot like real Hot Potato--- you don't wanna be holding that thing, regardless of your alignment.

Also, throwing to q21 in retaliation may work (MAY work), but from there, throwing to the next person that kills a townie? Bad idea, and I'll say why: Suppose q21 is town, then you've basically ordered the death sentence of the person who enforced the very rule that you're asking be upheld. Then again, you can ask the rest of us to pelt someone with spuds until the cows come home, but that doesn't mean they'll be the one to blow up.
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Post Post #324 (ISO) » Sun Jul 27, 2008 11:43 pm

Post by Battle Mage »

armlx wrote:
Plus, meta:BM is likely this in most games he plays, so I've heard.
He is loud usually, but not straight up disruptive like that.
You should probably consider getting that meta fixed. 0.o

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%

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