Mini 637: Xyl's Smalltown Plus - Game Over


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Post Post #275 (ISO) » Wed Jul 23, 2008 10:42 am

Post by armlx »

EBWODP: That last sentence should actually read

"I would support lynching him for reasons that go beyond policy".
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Post Post #276 (ISO) » Wed Jul 23, 2008 11:14 am

Post by cerebus3 »


This means you just don't understand what I am trying to say here. I think we might fall into the trap of letting armlx run the town later on, especially if this plan works, and just in case he is scum trying to steer the town here I would like to have a fail-safe implemented.
So we lynch him now because he might act scummy later, riiiiight....

The fact of the matter is that you are advocating the lynch of someone who has done nothing scummy whatsoever and actually proposed an idea that you appear to agree with. You are setting up lynches that have nothing to do with scum tells and are policy lynching him because he is trying to lead the town.

That is scummy as hell.

Alabaska wrote:Yes you do. I find nothing scummy about it whatsoever.
Do you ask people to just claim spontaneously in normal games Alabaska?


First off, supported? Odd choice of word there. Second off, you are using basically the exact same reasoning to vote me as I am to get armlx lynched today, WHICH YOU SAID WAS EXTREMELY SCUMMY!!!!!!!!!!!!!
That is not why I am trying to get you lynched though Alabaska. It is why I am examining you. Supporting the plan is not in and of itself scummy. Notice that I did not FOS Has or Charter, even though they are willing to go along with it as well.
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Post Post #277 (ISO) » Wed Jul 23, 2008 11:47 am

Post by Xylthixlm »

Vote Count

empking -
3
(hasdgfas, ZombieSlayer54, wolframnhart)
IcemanE -
2
(charter, Crazy)
armlx -
1
(nhat)
wolframnhart -
1
(Empking)
cerebus3 -
1
(Alabaska J)
Crazy -
1
(icemanE)
Alabaska J -
1
(cerebus3)

Not voting: armlx, pwnz

With 12 alive, it will take 7 to lynch. The deadline for day 1 is Saturday, August 15 at 7:00 PM Pacific.
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Post Post #278 (ISO) » Wed Jul 23, 2008 12:23 pm

Post by ZombieSlayer54 »

Alabaska J wrote:
ZombieSlayer54 wrote:
hasdgfas wrote:
ZombieSlayer54 wrote:
hasdgfas wrote:
icemanE wrote:
By that logic, we should just non-stop no lynch until LyLo as it thins the crowd even more. By arguing that it is better to not utilize as many pro-town kills as is possible, you should agree with the statement that doctors shouldn't protect randomly as it hurts the town's info flow.
Wow. No. This is ridiculous, and very typical of what I saw in the Eclipse game - trying to tie my ideas in with other trash you generate to make what I'm saying seem stupid by association.

OBVIOUSLY PRO-TOWN KILLS ARE BENEFICIAL TO THE TOWN. What I'm saying is that CHANCES ARE VERY GOOD THAT MOST OF THE KILLS WE MAKE TODAY ARE NOT GOING TO BE PROTOWN IF WE JUST GUN DOWN AS MANY PEOPLE AS POSSIBLE ON DAY ONE. Say we follow the high body count plan - and we screw it up, which is just as likely as killing even ONE of the scum - in fact, it's more likely we'll screw it up that not based on odds - that leaves us quite near lylo on day 2. What then? I already know you'll be making one mistake for sure if you go ahead with Alabaska and armlx's plan, so I can't possibly envision this being a good idea. I think utilizing the poisoner as well as the lynch is a BONUS KILL, but using the SB to kill two MORE people is OVERKILL.
how is it overkill to kill off the people we find most suspicious before the mafia gets a chance to NK some of us?
Because it is hard to be sure of someone's scuminess on Day 1.

We need more information before using stuff like suicide bombers.

Poisoners I am semi-fine with using right now.

SBs? Hell no.
Right, but if we get rid of the scummy people Day 1, we'll have better chances later if we happened to screw up today.
I would prefer not screwing up at all.
And I'd like to be a lesbian pornstar. :roll:
Fine.

I would prefer screwing up as little as possible.

That better?
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Post Post #279 (ISO) » Wed Jul 23, 2008 12:27 pm

Post by ZombieSlayer54 »

Ok, these more recent posts have changed my views on the game.

However, for now, we need to get Empking out of the way. He is offering way too much confusion to this game. He is either scum, or very, very, very bad townie. Or he has some kind of post restriction we dun know about.

But any way, he is still confusing us. And confusion is bad.
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Post Post #280 (ISO) » Wed Jul 23, 2008 12:30 pm

Post by Alabaska J »

cerebus3 wrote:
Alabaska wrote:Yes you do. I find nothing scummy about it whatsoever.
Do you ask people to just claim spontaneously in normal games Alabaska?
What if the poisoner had some secret ability that ended up hurting the town immensely when he tried to kill?
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Post Post #281 (ISO) » Wed Jul 23, 2008 1:06 pm

Post by hasdgfas »

Alabaska J wrote:
cerebus3 wrote:
Alabaska wrote:Yes you do. I find nothing scummy about it whatsoever.
Do you ask people to just claim spontaneously in normal games Alabaska?
What if the poisoner had some secret ability that ended up hurting the town immensely when he tried to kill?
Then if he's town, he would have claimed it already, and if he's scum, he wouldn't claim it anyway. I don't see what you're getting at.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
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Post Post #282 (ISO) » Wed Jul 23, 2008 2:05 pm

Post by cerebus3 »

hasdgfas wrote:
Alabaska J wrote:
cerebus3 wrote:
Alabaska wrote:Yes you do. I find nothing scummy about it whatsoever.
Do you ask people to just claim spontaneously in normal games Alabaska?
What if the poisoner had some secret ability that ended up hurting the town immensely when he tried to kill?
Then if he's town, he would have claimed it already, and if he's scum, he wouldn't claim it anyway. I don't see what you're getting at.
Exactly. This is just pointless role fishing.
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Post Post #283 (ISO) » Wed Jul 23, 2008 2:09 pm

Post by wolframnhart »

cerebus3 wrote:Exactly. This is just pointless role fishing.
Agreed, and the fact that Emp chimed in afterwards wanting the same info is odd to me.
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Post Post #284 (ISO) » Wed Jul 23, 2008 3:36 pm

Post by Alabaska J »

Um, well then the poisoner should tell us. You agreed with me. I don't see where I'm wrong here…
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Post Post #285 (ISO) » Wed Jul 23, 2008 3:42 pm

Post by charter »

Why are you so eager to know the poisoner's secret ability? I think it's obvious he in fact does have one because he said he wouldn't claim rather than say he doesn't have one.

I don't see any reason you, or anyone else, should need to know it so bad.
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Post Post #286 (ISO) » Wed Jul 23, 2008 3:46 pm

Post by hasdgfas »

Alabaska J wrote:Um, well then the poisoner should tell us. You agreed with me. I don't see where I'm wrong here…
why should he tell us, alabaska? I don't see any town reason to.
jdodge1019: hasjghsalghsakljghs is from vermont
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Post Post #287 (ISO) » Wed Jul 23, 2008 4:11 pm

Post by Alabaska J »

hasdgfas wrote:
Alabaska J wrote:Um, well then the poisoner should tell us. You agreed with me. I don't see where I'm wrong here…
why should he tell us, alabaska? I don't see any town reason to.
If it possibly interferes with our plans, he should.
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Post Post #288 (ISO) » Wed Jul 23, 2008 4:17 pm

Post by wolframnhart »

Rest assured, it doesn't interfere with the towns plans.
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Post Post #289 (ISO) » Wed Jul 23, 2008 4:20 pm

Post by charter »

Alabaska, you clearly haven't thought very much about this situation...
If he's town he would tell us if it could benefit the town. If it is of more benefit to the town that it's kept secret from the mafia, he wouldn't tell us. If he's scum he isn't going to help the town.

Now, he's already said he's not revealing it, so why are you pushing it, when it is clearly not of benefit to the town?
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Post Post #290 (ISO) » Wed Jul 23, 2008 4:25 pm

Post by Alabaska J »

charter wrote:Alabaska, you clearly haven't thought very much about this situation...
If he's town he would tell us if it could benefit the town. If it is of more benefit to the town that it's kept secret from the mafia, he wouldn't tell us. If he's scum he isn't going to help the town.

Now, he's already said he's not revealing it, so why are you pushing it, when it is clearly not of benefit to the town?
I did not know he was not revealing it until two posts ago. Where did he say he wasn't revealing it earlier?
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Post Post #291 (ISO) » Wed Jul 23, 2008 4:28 pm

Post by wolframnhart »

@Ala post 241
wolframnhart wrote:And to answer Both Alabaska and Emp's question, I really don't see what good telling whether or not I have a secret ability does for the town. If anything it would just give scum extra info on me and help them figure out who to kill off.
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Post Post #292 (ISO) » Wed Jul 23, 2008 4:31 pm

Post by Alabaska J »

Gotcha. Well that sure does make me look stupid.
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Post Post #293 (ISO) » Wed Jul 23, 2008 4:59 pm

Post by pwnz »

Wow, this game is rolling at an almost incomprehensible speed. It also doesn't help that we have people making 8 consecutive posts.

This is my take on everything that has happened, albeit short and sweet.
We have the opportunity here to really mess the mafia up. Mafia's operate (in most cases) by utilizing their night actions to disrupt the town and take out the most useful players in order to improve their chances, while the town utilizes lynches. With powers like the SB and the Poisoner, the town has been given a huge advantage, because they are able to effectively "lynch" at a faster pace (provided those roles are actually given to townies).

Point being, we don't know which amongst us with power roles are mafia yet. That is why we should utilize these roles early and often in order to better improve our chances! It is not a bad thing to suggest that the poisoner uses his power on someone, especially since it has the added perk of letting us see a players true colors one final day before he dies. The SB is also an effective weapon because it is not a night action, but a public display of killing someone off for all to see. These are the kind of roles that an able town should be licking their chops with because they are so useful and public.

The flip side is that there are also roles like the Inventor. I'm not trying to say that I think that you are scum, Empking, but if you are then you have a role that scares the shit out of me. You could effectively give the mafia two kills every single night, and you can bet your ass that the mafia will not hesitate to kill off the roles that scare them the most as soon as possible.

Anyways, this info is all well and good, but the point that I am trying to make is that if we don't utilize what we have been given to us as soon as possible, its not like it will still be there for us to use later on down the road. We need to act now.
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Post Post #294 (ISO) » Wed Jul 23, 2008 5:08 pm

Post by cerebus3 »

okey, so how do you think we SHOULD act pwnz? I know the game is moving fast, but you have yet to comment on anybody's alignment yet.
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Post Post #295 (ISO) » Wed Jul 23, 2008 10:17 pm

Post by nhat »

Hey you guys, I'm very sorry. I've wussed out and asked for a replacement. I hope he/she can make more sense out of this, because I'm lost and can't really contribute anything.
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Post Post #296 (ISO) » Wed Jul 23, 2008 10:26 pm

Post by Empking »

pwnz wrote:
The flip side is that there are also roles like the Inventor. I'm not trying to say that I think that you are scum, Empking, but if you are then you have a role that scares the shit out of me. You could effectively give the mafia two kills every single night, and you can bet your ass that the mafia will not hesitate to kill off the roles that scare them the most as soon as possible.

.
I've got a 25% chance of giving an extra kill. I highly doubt I'd be able to give a kill every single night.

The poisoner is a very dangerous role in the hands of scum. The poisoner has beenn acting the scummiest. Therefore he should be killed. Thast seems logical to me.
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Post Post #297 (ISO) » Thu Jul 24, 2008 12:24 am

Post by pwnz »

You are an Inventor. You can target another player at night to give them one of your inventions. The invention will grant them a one-shot ability to protect, kill, inspect, or block at night. You can't choose which ability you give.
Even though you may not get to choose which one invention you give, I understood this as whoever recieves the invention can choose for themself.
I know the game is moving fast, but you have yet to comment on anybody's alignment yet.
What a stupid thing to say. How would my guess on an individual's alignment be any better then your own, or every one else's here for that matter?
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Post Post #298 (ISO) » Thu Jul 24, 2008 12:27 am

Post by pwnz »

EBWOP

The short version of my post above is as follows: Mafia has night kill and town has day lynch. If the town just sits around and doesn't make any decisions then the town will loose. I'm not trying to get us all to bandwagon someone and have them killed right this very instant, I am just merely letting you all know how I think that we should go about this game.
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Post Post #299 (ISO) » Thu Jul 24, 2008 12:36 am

Post by Empking »

I read it as a random chance. If you're right then I have a very powerful role.
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