SSW III: Game over


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SSW III: Game over

Post Post #0 (isolation #0) » Wed Jul 23, 2008 6:17 pm

Post by Johoohno »

Swift speed: Werewolves III

16 players, closed setup, day start (sequel to SSW I & SSW II)
Back up-mod: Skruffs

Game status

Game over - town wins!

Still alive

SpyreX
farside22
Porkens
donkeyz12212
Cass
cerebus3
Lord Gurgi

Rules
:arrow: Here
Quick links

Recommended reading: SSW I & SSW II) (the story up till now)
Day 1: Dawn
Day 2: The death of M4yhem and SleepyPanda (page 15)
Day 3: The death of Wall-E and Battle Mage (page 21)
Day 4: The death of CoheedCambria09 and Grimmy (page 28)
Day 5: The death of Jebus (page 45)
Day 6: The death of Septia (page 49)
Last lynch: The death of raider8169 (page 50)

spoiler links

roles
night choices
mod notes

Dead

M4yhem
(
Werewolf
a.k.a. townie)
Lynched D1
SleepyPanda
(
Werewolf
a.k.a. townie)
Nightkilled N1
Wall-E
(
Tracker
)
Lynched D2
Battle Mage
(
Vengeful Berserk
a.k.a. vengeful townie)
Nightkilled N2
CoheedCambria09
(
Werewolf of the black back clan
a.k.a. mafia)
Lynched D3
Grimmy
(
Werewolf cub
a.k.a. mason)
Nightkilled N3
Jebus
(
Human hero
a.k.a serial killer + jack of all trades)
Lynched D4 (replacing )
Septia
(
Werewolf traitor
a.k.a. traitor)
Lynched D5
raider8169
(
Rival Alpha
a.k.a. mafia)
Lynched D6 (replacing )

Replacements
(when needed)
--- none ---
Last edited by Johoohno on Mon Aug 11, 2008 6:47 am, edited 39 times in total.
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Post Post #1 (isolation #1) » Wed Jul 23, 2008 6:21 pm

Post by Johoohno »

Rules
[/size]
[001]
Voting
: Only votes in bold (
vote: Johoohno
) will be counted. I appreciate when you
unvote
, however it is not required.
[002]
Lynches
: When a player has a majority of votes (before the deadline) he’ll be lynched – consider the game to be in twilight (see below) until I lock the thread.
[003]
Deadline
: Each day will be deadlined to :arrow: approximately 96 hours, depending on my real life issues (no extensions planned). Consider the game to be in twilight if I’m late for a deadline locking of the thread. :arrow: At deadline the player with the most votes is lynched –
even if it isn’t a majority
(if two or more players are tied I’ll let the dice decide who’s going to get lynched)
[004]
Keep game in thread only
: The game is played within this thread. You are not allowed to discuss it outside unless your role specifically tells you otherwise.
[005]
Death
: Once your death scene has been posted, you’re dead. Stop typing.
[006]
Editing/Deleting
: Don’t edit/delete previously submitted posts.
[007]
Quoting
: Don’t quote any PMs from me.
[008]
Night choices
: If you have a night choice to make, it is due by the lynching vote is cast or the posted deadline (whichever comes first). Observe that there is :arrow: no separate night phase. I will not wait for you – if you do not submit a choice to me no choice will be made. Night is only the time it takes me to resolve night choices, write lynch scenes and describe what happens. (You can send in as many night choices as you want, I will only acknowledge the last one sent before a lynch.) You are allowed to add one conditional in your night choice (
track player X, unless he is lynched, in that case track player Y
)
[009]
Being away?
: If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Not posting is a bad behaviour in a swift game. :arrow: If you are away for 48 hours, without any notice why, you might find yourself replaced. Treat this game as a commitment. Be considerate – don’t leave us hanging.
[010]
Colours and texts
:
Blue colour
is my colour, don’t use it in the thread. And don’t use small or invisible text either.
[011]
Prods and replacements
: I will prod players and ask for replacements by your requests (or when I see fit). Do bold your requests in thread to make me see them more easily. (If you find errors or have questions I prefer getting them by PM). Replacements inherit their predecessors votes and need to unvote if they don't like where their vote is.
[012]
Good game
: Remember, it’s a game. It’s supposed to be played. It’s supposed to be fun. Do your part.
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Post Post #2 (isolation #2) » Sun Jul 27, 2008 8:08 am

Post by Johoohno »

Let the game begin
[/size]
Wolventon, the centre for werewolf activity in the realm. The wolves have first taken control over the village and then withheld it against a human strike team. Though there is something with this town, because killings and deaths have been reported around yet again, though there are, as of now, no details about the killings. However, the werewolves are once again prepared to defend their acclaimed city.


Let the discussion and deciding/voting begin.

Deadline: Thursday 31 July 2:00 PM
Approximately
[/size] (GMT -5 hours according to the forum clock)

16 players alive = 9 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
Last edited by Johoohno on Sun Jul 27, 2008 8:12 pm, edited 2 times in total.
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Post Post #100 (isolation #3) » Mon Jul 28, 2008 6:34 am

Post by Johoohno »


Vote count
(16 players alive = 9 to lynch before deadline)
(5) SleepyPanda – Wall-E, CoheedCambria09, Empking, Cass, M4yhem
(3) Wall-E – donkeyz12212, cerebus3, SleepyPanda
(2) Porkens – SpyreX, Lord Gurgi
(1) cerebus3 – Porkens
(1) donkeyz12212 – Battle Mage
(1) M4yhem – farside22

Not voting:
ace1217, Grimmy, Septia

Deadline:
Thursday 31 July 2:00 PM (GMT -5 according to forum clock)
Last edited by Johoohno on Mon Jul 28, 2008 6:58 am, edited 2 times in total.
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Post Post #125 (isolation #4) » Mon Jul 28, 2008 8:23 am

Post by Johoohno »


Vote count
(16 players alive = 9 to lynch before deadline)
(6) Wall-E – donkeyz12212, cerebus3, SleepyPanda, CoheedCambria09, SpyreX, M4yhem
(2) SleepyPanda – Wall-E, Empking
(2) cerebus3 – Porkens, Battle Mage
(2) M4yhem – farside22, Cass
(1) Porkens – Lord Gurgi

Not voting:
ace1217, Grimmy, Septia

Deadline:
Thursday 31 July 2:00 PM (GMT -5 according to forum clock)
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Post Post #309 (isolation #5) » Tue Jul 29, 2008 9:27 am

Post by Johoohno »


Mod note:
is replaced by , effective immediately.
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Post Post #361 (isolation #6) » Tue Jul 29, 2008 7:08 pm

Post by Johoohno »


Final vote count D1
(16 players alive = 9 to lynch before deadline)
(9) M4yhem – farside22, SpyreX, SleepyPanda, Wall-E, Cass, Empking, Grimmy, Porkens, raider8169

(2) Wall-E – donkeyz12212, Lord Gurgi
(2) cerebus3 – Battle Mage, CoheedCambria09
(1) Empking – M4yhem
(1) Battle Mage – cerebus3

Not voting:
Septia

Deadline:
Thursday 31 July 2:00 PM (GMT -5 according to forum clock)


M4yhem just couldn’t get the rest of the pack to listen to him and soon thereafter he found himself walking towards the gallows. Unluckily, for the werewolves, he was indeed a werewolf.


M4yhem
(
Werewolf
a.k.a. townie)
Lynched D1

The morning did however bring ill news, since SleepyPanda was found mauled up on his hill. Things were starting to look grim.


SleepyPanda
(
Werewolf
a.k.a. townie)
Nightkilled N1

Let the discussion and deciding/voting continue.

Deadline: Sunday 3 August 1:00 AM
Approximately
[/size] (GMT -5 hours according to the forum clock)

14 players alive = 8 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
Last edited by Johoohno on Tue Jul 29, 2008 8:07 pm, edited 2 times in total.
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Post Post #400 (isolation #7) » Wed Jul 30, 2008 9:47 am

Post by Johoohno »


Vote count
(14 players alive = 8 to lynch before deadline)
(3) Porkens – Lord Gurgi, donkeyz12212, raider8169
(3) CoheedCambria09 – farside22, cerebus3, Grimmy
(1) Septia – Empking
(1) Empking – Battle Mage
(1) donkeyz12212 – SpyreX

Not voting:
Cass, CoheedCambria09, Porkens, Septia, Wall-E

Deadline:
Sunday 3 August 1:00 AM (GMT -5 according to forum clock)
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Post Post #500 (isolation #8) » Thu Jul 31, 2008 6:42 pm

Post by Johoohno »


Vote count
(14 players alive = 8 to lynch before deadline)
(4) Wall-E – SpyreX, cerebus3, Cass, Septia
(4) Porkens – Lord Gurgi, donkeyz12212, raider8169, Wall-E
(2) CoheedCambria09 – farside22, Grimmy
(1) Septia – Empking
(1) Empking – Battle Mage

Not voting:
CoheedCambria09, Porkens

Deadline:
Sunday 3 August 1:00 AM (GMT -5 according to forum clock)
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Post Post #521 (isolation #9) » Fri Aug 01, 2008 3:48 am

Post by Johoohno »


Final vote count day 2
(14 players alive = 8 to lynch before deadline)
(8) Wall-E – SpyreX, cerebus3, Cass, Septia, Lord Gurgi, raider8169, CoheedCambria09, Battle Mage

(2) CoheedCambria09 – farside22, Grimmy
(1) Porkens – donkeyz12212
(1) Septia – Empking
(1) Empking –
(1) Lord Gurgi – Wall-E

Not voting:
Porkens

Deadline:
Sunday 3 August 1:00 AM (GMT -5 according to forum clock)


It didn’t matter how Wall-E tried, almost no one stood by his side and believed him. This could only end one way. Unfortunately Wall-E’s lynch proved him to be a tracker. The pack split up and went up their hills howling and moaning.


Wall-E
(
Tracker
)
Lynched D2

The next morning they all came down, except Battle Mage who was found mauled. And even though he was a vengeful berserk there was no foaming froth around his mouth. Well no need for him to worry how he would be treated by the pack next day.


Battle Mage
(
Vengeful Berserk
a.k.a. vengeful townie)
Nightkilled N2

Let the discussion and deciding/voting continue.

Deadline: Tuesday 5 August 2:00 PM
Approximately
[/size] (GMT -5 hours according to the forum clock)

12 players alive = 7 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
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Post Post #550 (isolation #10) » Fri Aug 01, 2008 5:57 pm

Post by Johoohno »


Vote count
(12 players alive = 7 to lynch before deadline)
(3) CoheedCambria09 – farside22, Grimmy, Septia
(2) raider8169 – SpyreX, Porkens
(1) Porkens – Lord Gurgi

Not voting:
Cass, cerebus3, CoheedCambria09, donkeyz12212, Empking, raider8169

Deadline:
Tuesday 5 August 2:00 PM (GMT -5 according to forum clock)
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Post Post #575 (isolation #11) » Sat Aug 02, 2008 5:31 pm

Post by Johoohno »


Vote count
(12 players alive = 7 to lynch before deadline)
(4) CoheedCambria09 – farside22, Grimmy, Septia, cerebus3
(2) raider8169 – SpyreX, Porkens
(2) Porkens – Lord Gurgi, raider8169
(1) farside22 – Cass

Not voting:
CoheedCambria09, donkeyz12212, Empking

Deadline:
Tuesday 5 August 2:00 PM (GMT -5 according to forum clock)
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Post Post #576 (isolation #12) » Sat Aug 02, 2008 5:38 pm

Post by Johoohno »


Mod note:
Empking has been replaced by Jebus. Effective immediately!
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Post Post #688 (isolation #13) » Tue Aug 05, 2008 7:55 am

Post by Johoohno »


Final vote count day 3
(12 players alive = 7 to lynch before deadline)
(7) CoheedCambria09 – Grimmy, Septia, cerebus3, Cass, farside22, SpyreX, raider8169

(4) Porkens – Lord Gurgi, donkeyz12212, CoheedCambria09
(1) raider8169 – Porkens
(1) Lord Gurgi – Jebus

Not voting:
---

Deadline:
Tuesday 5 August 2:00 PM (GMT -5 according to forum clock)


CoheedCambria09 snapped to life just before the sun was about to set. The pack was not amused. Or convinced of his innocence and they brought him to the gallows. “Yay” or rather “arf, arf, howl” they all exclaimed when upon death his pelt slipped off to reveal … yet another pelt, but this one raven black, like the sin itself.


CoheedCambria09
(
Werewolf of the black back clan
a.k.a. mafia)
Lynched D3

Carousing and celebrating their accurate lynch wildly the pack finally went up their respective howl hill. All too happy they came town to the village square, only to find Grimmy missing. He was later found dead.


Grimmy
(
Werewolf cub
a.k.a. mason)
Nightkilled N3

Let the discussion and deciding/voting continue.

Deadline: Saturday 9 August 2:00 PM
Approximately
[/size] (GMT -5 hours according to the forum clock)

10 players alive = 6 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
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Post Post #800 (isolation #14) » Wed Aug 06, 2008 7:06 am

Post by Johoohno »


Vote count
(10 players alive = 6 to lynch before deadline)
(3) donkeyz12212 – SpyreX, Jebus, Lord Gurgi
(2) raider8169 – cerebus3, farside22
(1) farside22 – Cass
(1) Lord Gurgi – donkeyz12212

Not voting:
Porkens. raider8169, Septia

Deadline:
Saturday 9 August 2:00 PM (GMT -5 according to forum clock)
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Post Post #900 (isolation #15) » Wed Aug 06, 2008 10:51 pm

Post by Johoohno »


Vote count
(10 players alive = 6 to lynch before deadline)
(4) donkeyz12212 –SpyreX, Jebus, Lord Gurgi, Porkens
(2) Jebus – donkeyz12212, Cass
(1) raider8169 – farside22

Not voting:
cerebus3, raider8169, Septia

Deadline:
Saturday 9 August 2:00 PM (GMT -5 according to forum clock)
Last edited by Johoohno on Thu Aug 07, 2008 12:03 am, edited 3 times in total.
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Post Post #903 (isolation #16) » Wed Aug 06, 2008 11:44 pm

Post by Johoohno »


Mod note:
Apologising the errors in the vote count, are backtracking now to get them right!
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Post Post #905 (isolation #17) » Thu Aug 07, 2008 12:02 am

Post by Johoohno »


Mod note:
The votecounts have been corrected up till and including the one on top of this page

(For those interested I had forgotten cerebus3 in the not voting column, and put donkeyz12212 on a vote for himself, whereas it should have been Porkens voting for him - everything is fixed now though)
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Post Post #1025 (isolation #18) » Fri Aug 08, 2008 7:30 am

Post by Johoohno »


Vote count
(10 players alive = 6 to lynch before deadline)
(3) raider8169 – SpyreX, Lord Gurgi, Porkens
(3) Septia – farside22, donkeyz12212, cerebus3
(1) donkeyz12212 – Jebus
(1) Jebus – Cass

Not voting:
raider8169, Septia

Deadline:
Saturday 9 August 2:00 PM (GMT -5 according to forum clock)
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Post Post #1124 (isolation #19) » Fri Aug 08, 2008 6:08 pm

Post by Johoohno »


Final vote count day 4
(10 players alive = 6 to lynch before deadline)
(6) Jebus – Cass, cerebus3, raider8169, SpyreX, farside22, donkeyz12212

(2) raider8169 – Lord Gurgi, Porkens
(1) donkeyz12212 – Jebus

Not voting:
, Septia

Deadline:
Saturday 9 August 2:00 PM (GMT -5 according to forum clock)


The werewolf pack was sizzling with ideas and intrigues this day. Finally they agreed to kill Jebus, who, of course, was no fan of that play. Nevertheless he was hung and with that they saw he had no real fur. He was a human. After feeding upon his poor corpse they also found a silver arrow in his belt. So he was a so-called human hero after all.


Jebus
(
Human hero
a.k.a serial killer + jack of all trades)
Lynched D4

The squabbling was so immense that a few of them continued to argue and vote way past the lynch. But they had some time still to howl and congratulate themselves on the successful lynch. To further their joy they noticed the next morning that they all lived.


Let the discussion and deciding/voting continue.

Deadline: Wednesday 13 August 2:00 PM
Approximately
[/size] (GMT -5 hours according to the forum clock)

9 players alive = 5 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
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Post Post #1221 (isolation #20) » Fri Aug 08, 2008 8:02 pm

Post by Johoohno »


Final vote count day 5
(9 players alive = 5 to lynch before deadline)
(5) Septia – SpyreX, Porkens, Lord Gurgi, cerebus3, Septia


Not voting:
Cass, donkeyz12212, farside22, raider8169

Deadline:
Wednesday 13 August 2:00 PM (GMT -5 according to forum clock)


Due to the celebrating taking place after the last successful day and night, the wolf pack seemed to be even more swift and decisive than before. The result came quickly and were great news, although not for Septia who actually agreed on lynching herself and removing all chance of a possible victory (due to striving against her own win condition).


Septia
(
Werewolf traitor
a.k.a. traitor)
Lynched D5

The pack danced like dervishes and screamed like banshees with joy. But it was obviously not over, even though nobody died during the night.


Let the discussion and deciding/voting continue.

Deadline: Wednesday 13 August 2:00 PM
Approximately
[/size] (GMT -5 hours according to the forum clock)

8 players alive = 5 votes to lynch before deadline
(when the one with the most votes, no matter how few, is lynched)

Those with
night choices: remember to send them in time
(see rule #008).
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Post Post #1225 (isolation #21) » Fri Aug 08, 2008 8:19 pm

Post by Johoohno »


Vote count
(8 players alive = 5 to lynch before deadline)
(3) raider8169 – cerebus3, Porkens, Lord Gurgi

Not voting:
Cass, donkeyz12212, farside22, raider8169, SpyreX

Deadline:
Wednesday 13 August 2:00 PM (GMT -5 according to forum clock)
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Post Post #1236 (isolation #22) » Sat Aug 09, 2008 1:48 am

Post by Johoohno »


Final vote count day 6
(8 players alive = 5 to lynch before deadline)
(5) raider8169 – cerebus3, Porkens, Lord Gurgi, SpyreX, farside22


Not voting:
Cass, donkeyz12212, raider8169

Deadline:
Wednesday 13 August 2:00 PM (GMT -5 according to forum clock)


It’s amazing how time flies when you’re having fun. raider8169 didn’t even have the time to open his mouth before he was hung. Well, well, that wraps it up, the village is still controlled by the werewolves. The cheering wolves almost drowned the sound of distant howls and marching feet, well that is for another day. This one is for celebration!


raider8169
(
Rival Alpha
a.k.a. mafia)
Lynched D6

Game over
Town wins! (feel free to comment the game in thread)

Soon to come:
  • roles
  • night choices
  • mod notes
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Post Post #1240 (isolation #23) » Sat Aug 09, 2008 2:08 am

Post by Johoohno »

donkeyz12212

You role: Alpha wolf (a.k.a. Jack of all trades)

You are the leader of the werewolf pack, and that makes you the key role in the town. If you claim Alpha wolf there will be consequences for the town (good and/or bad). You also have a line of one shot powers (1 track, 1 watch, 1 roleblock & 1 rolecop – find out a players role). On top of that you will resist the first night kill attempt on you (a.k.a. one shot bullet proof), however, you will not know when it is used.

You win when all the threats against the werewolf pack has been eliminated.



Wall-E

You role: werewolf tracker

You are a tracker in the pack and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits. PM me a player name that you want to track (make sure to send in your choice in time – See rule [008]). During the night phase I will inform you if that player has visited/targeted any other player since last deadline.

You win when all the threats against the werewolf pack has been eliminated.



Battle Mage

You role: werewolf vengeful berserk

You are a frenzied killer, highly valued in the tribe (even though you might be a bit unreliable). You’ve got a one shot-ability:
• When you are lynched or night killed, you may immediately shoot any player left alive in the game. Your choice has to be sent in (by PMing me) before any lynching vote is cast or before a deadline (whichever comes first, therefore I recommend you to sent in a preemptive choice every day). See rule [008].

You win when all the threats against the werewolf pack has been eliminated.



farside22

Your role: Werewolf sniffer (a.k.a. Cop)

You have a very sensitive nose and you can, by the scent, tell if a player is a werewolf or not. Each game day you can PM me a player name that you want to sniff (make sure to send in your choice in time – See rule [008]). During the night phase I will tell you the investigated player’s alignment (town or werewolf).

You win when all the threats against the werewolf pack has been eliminated.



Cass

Your role: Werewolf cub (a.k.a. mason)

You are just a kid really and the grown ones aren’t that interested in your opinion all the time. That makes it easy for you to sneak away and spend time with the other kid in town:
Grimmy
. The two of you may communicate privately all through the game (using this ) no matter if it is night or day.

You win when all the threats against the village have been eliminated



Grimmy

Your role: Werewolf cub (a.k.a. mason)

You are just a kid really and the grown ones aren’t that interested in your opinion all the time. That makes it easy for you to sneak away and spend time with the other kid in town:
Cass
. The two of you may communicate privately all through the game (using this ) no matter if it is night or day.

You win when all the threats against the village have been eliminated



Lord Gurgi

Your role: She-wolf (a.k.a. lover)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

Somewhere in the pack you’ve got a cub. If you die he’ll die too. However, you won’t die if he does.

You win when all the threats against the village have been eliminated



SpyreX

Your role: She-wolf (a.k.a. lover)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

Somewhere in the pack you’ve got a cub. If you die he’ll die too. However, you won’t die if he does.

You win when all the threats against the village have been eliminated



SleepyPanda

Your role: Werewolf (a.k.a. townie)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

You win when all the threats against the werewolf pack has been eliminated.



cerebus3

Your role: Werewolf (a.k.a. townie)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

You win when all the threats against the werewolf pack has been eliminated.



Porkens

Your role: Werewolf (a.k.a. townie)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

You win when all the threats against the werewolf pack has been eliminated.



M4yhem

Your role: Werewolf (a.k.a. townie)

Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.

You win when all the threats against the werewolf pack has been eliminated.



Septia

Your role: Werewolf traitor (a.k.a. traitor)

You’ve heard rumours that there is another werewolf clan circling the area and interested in taking over the village. And to tell the truth, you’re pretty fed up with this clan of yours. You’ve sneaked out of the city and seen who’s in the other clan (
ace1217
&
CoheedCambria09
) and you’ve decided to help them take control. They don’t know that you’re on their side though (
and you are NOT allowed to communicate outside the game thread with them
).

You win when the other clan (called the black back clan) outnumbers the town, or nothing can prevent that from happening.



raider8169
ace1217

Your role: Rival Alpha (a.k.a. mafia)

You’ve come to wolventon to challenge that werewolf clan and take over the village with your own clan, the black backs.
CoheedCambria09
is in your clan and you may communicate privately all through the game using this quicktopic thread, no matter if it is night or day. Each game day one of you can PM me a player you want to kill (make sure to send in your choice in time – See rule [008]).

Furthermore you can each day send me a player name you want to investigate to find the alpha wolf of the residential pack (once again, make sure to send in your choice in time – See rule [008]). To top that off you can kill off the alpha with a night kill once you’ve found the player (so that night you can kill the Alpha, and your clan brother can make the regular werewolf night kill). You may not perform the regular night kill if you’re doing any other night choice that night.

You win when your clan outnumbers the town, or nothing can prevent that from happening.



CoheedCambria09

Your role: Werewolf of the black back clan (a.k.a. mafia)

You’ve come to wolventon to challenge that werewolf clan and take over the village, the black backs.
ace1217
is your clan leader and you may communicate privately all through the game using this quicktopic thread, no matter if it is night or day. Each game day one of you can PM me a player you want to kill (make sure to send in your choice in time – See rule [008]).

You win when your clan outnumbers the town, or nothing can prevent that from happening.



Empking
Jebus

Your role: Human hero (a.k.a serial killer + jack of all trades)

You are a hero and therefore you’ve taken it upon yourself to cleanse the wolventon area of werewolves (you’ve also spotted a rival werewolf clan circling the area). As a hero, you’ve got a tremendous arsenal at your hand to succeed:
• 3 night vigs (1 flavoured as kill by a silver arrow, 1 as mauled & 1 is your to chose the flavour for – as long as you keep it in the fantasy genre (I’m the judge of that))
• 1 roleblock
• 1 rolecop (find out what role a given player has)
• 1 tracker
Not only do you swing all those powers, you can spend them all on one night or spread them out as you wish (the only restriction is that you may not make more than one kill each night, and when there are less players than you’ve got night choices you may only use one choice each night). To top that off, you’re hard to kill, meaning the first night kill aimed at you will bounce right off harmlessly (however you will not know when that happens). It is of the utmost importance that you read rule [008] three or for times, to make sure you get me your night choices in time (= before the lynching vote of the day or the deadline whichever comes first).

You win when you are the last man standing, or nothing can prevent that from happening. (
Do notice that you've only got three kills, spend them wisely, you won't get any new ones
)
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Post Post #1241 (isolation #24) » Sat Aug 09, 2008 2:09 am

Post by Johoohno »

Night actions (not the conditionals, only what really went down)
N1

• Wall-E: track Battle Mage (went nowhere)
• farside22: investigate cerebus3 (not human)
• raider8169: Investigate Grimmy (not alpha)
• CoheedCambria: Kill SleepyPanda
N2

• donkeyz12212: Watch cerebus3 (went nowhere)
• raider8169: investigate cass (not alpha)
• CoheedCambria: Kill Battle Mage
N3

• Donkeyz12212: Rolecop Cass (Werewolf cub a.k.a. mason)
• farside22: investigate Lord Gurgi (not human)
• raider8169: Kill Grimmy
N4

• donkeyz12212 claims Alpha (which will have consequences)
• donkeyz12212 tracks Septia
• raider8169 tries to nightkill donkeyz12212, who’s protected by his one-shot bulletproof (and thereby looses it)
• farside22 investigates Septia (not human)
N5

• No choices came in (this day was a swift one).
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Post Post #1242 (isolation #25) » Sat Aug 09, 2008 2:11 am

Post by Johoohno »

Mod notes (not to be given to the player)
:
• Each cub unknowingly has his own mother (a.k.a. lover) among the townies. If the mother dies, the cub dies too. However, the mother doesn’t die if the cub dies, and she doesn’t know who her cub is either. (mother cub-pairings: Cass & Lord Gurgi + Grimmy & SpyreX).
• This is a serial killer who can’t make a kill every night, but it takes a bit of planning.
• When Alpha Wolf claims it will have some consequences depending on the coming night’s lynch:
o If the Alpha is lynched the traitor may join the black back clan (= is given the quick topic thread).
o If no one in his pack is lynched everyone in his pack, including himself (= all townies) will be immune to night kills the coming night.
• When the Alpha Wolf is dead, no matter cause of death, the Rival Alpha will get the same night choices as the Alpha has at the time of death.
• The tracker WILL see the cubs as visiting each other if they have said something to one another during that day.


Mod errors
:
• different win conditions for the town (unplanned)
• messed up flavour text on the death N3 (Grimmy’s death should have read “mauled” as well)

Enormous thanks to skruffs for reviewing it in the first place and then giving me help when needed on rulings in the game!
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Post Post #1259 (isolation #26) » Sat Aug 09, 2008 7:40 am

Post by Johoohno »

And if Donkeyz12212 had been lynched Septia would've joined the other clan, the black backs. That would've been interesting too. Plus Jebus had sent in a ton of things to do the day he was killed.
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Post Post #1276 (isolation #27) » Mon Aug 11, 2008 6:33 am

Post by Johoohno »

Thanks everyone for playing. I enjoyed this a lot, even though I had a hard time keeping up the vote counts in this game :) and half way through this claim fest I needed to go back and check my setup to see who actually had what role!

On the topic of SSW IV, it will take some time before that one is launched. I'm back to work as of today (my 6 months parental leave is over :() and It'll have to wait until there is more space in my schedule.

Thanks again!
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Post Post #1278 (isolation #28) » Mon Aug 11, 2008 6:36 am

Post by Johoohno »

Yup, Jebus was the only one. I wanted you to think that the humans were the main threat, and that work I see :)
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Post Post #1281 (isolation #29) » Mon Aug 11, 2008 7:18 am

Post by Johoohno »

@ Battle Mage: It certainly was, it was a cookie too good to resist throwing in to this game :) Thanks!

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