MrBuddyLee: 3 (curiouskarmadog, MichelSableheart, Thesp)
MichelSableheart: 2 (MrBuddyLee, Rogueben)
Thesp: 1 (destructor)
Rogueben: 1 (Gaspar)
To view the complete table of pairwise results, put this information in this form.
So yeah, that's not info Michel could only have gotten from his role PM.The sample role PM in the rules post wrote:Abilities: You have no night abilities.
I'm not. I'm saying on the off chance that it's the case.Oh, and Xtoxm: unless you have very strong evidence, please don't make the ridiculous assumption that the Zodiac Killer is town.
Wow, just checked the alive list and a little surprised to see only the 5 of us.curiouskarmadog
destructor, replacing LoudmouthLee N2, SensFan D2
Gaspar
Thesp
Xtoxm
Why not just a SK? Why do you think we've still got SCAPE in the game? Why did you keep entertaining the idea that the Zodiac Killer could be town?Xtoxm wrote:So we probably have one SCAPE left I guess, and possibly an SK.
You think there are only gonna be 4 scum in a game this big?Why not just a SK?
Because a scum group 5 looks right for a game this size...Why do you think we've still got SCAPE in the game?
Should I be discarding it? Why wouldn't he be town?Why did you keep entertaining the idea that the Zodiac Killer could be town?
Yes, perhaps. I find it very hard to believe a lone SK would have this protown investigator on his back, when it's already damned near impossible for him to win.Do you think a pro-town investigator would be able to find pro-town vig?
I doubt it. They are still in the game. They must be able to make an impact somehow...Plus, 3 of them did return...Well, kinda 3.Given the basement scenario and other missing players, I think a 4 player scum team is viable. There have never been more than 15 players "alive and present". I think a 4 player scum team could be appropriate.
And I'm asking why. You've never explained it.Xtoxm wrote:Well, I don't have a brilliant case against you, i'm just saying if there's scum left among us 5, I think it's most likely you.
Eh, there's no doubting a SK has to work hard to win, but this is a big call to make without knowing the specifics of the setup. I don't think a SK-Cop is unheard of either. If the SK is unnightkillable, being entirely investigation immune too is arguably overpowering.Xtoxm wrote:Yes, perhaps. I find it very hard to believe a lone SK would have this protown investigator on his back, when it's already damned near impossible for him to win.
But they can't vote. I don't mean to rule 5 out at all, but unless we see a reason to think otherwise, I'm not sure that hunting for an enemy that may not exist is a good idea. 4 just seems about right to me.Xtoxm wrote:I doubt it. They are still in the game. They must be able to make an impact somehow...Plus, 3 of them did return...Well, kinda 3.
Very possible. Notice how there were red herrings in the other games, and looks like secret words might well be here too. Mr. Grey likes red herrings...So, if the ZK is town, you think Nab's role was nothing but a red-herring that served little purpose but to totally throw the town off?
Well...I disagree.But they can't vote. I don't mean to rule 5 out at all, but unless we see a reason to think otherwise, I'm not sure that hunting for an enemy that may not exist is a good idea. 4 just seems about right to me.
I gave reasons for why I voted you yesterday. Now it's mainly because I find all the others suffieciently pro-town that if there's a scum among us I get the idea it's you...And I'm asking why. You've never explained it.