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Post Post #1600 (ISO) » Sun May 18, 2008 2:45 pm

Post by Macavenger »

Muerrto wrote:As for Ergo/Farside? Why'd Xtomx pick them? Why'd they both defend him? Not likely again. I'd say it's pretty clear they're his lackeys.
Suppose you are a townie who's been cleared by a claimed cop. Other people propose lynching said claimed cop. What do you do?
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Post Post #1601 (ISO) » Sun May 18, 2008 2:46 pm

Post by Macavenger »

Yeah, it's far more likely Erg0 in particular is a recruit. Just saying, I don't find it productive to rule things out completely.
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Post Post #1602 (ISO) » Sun May 18, 2008 2:46 pm

Post by Muerrto »

If Xtomx dies as cult DGB is quite confirmed. Directing Andy would be pointless.

Again, paranoia, over thinking etc.
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Games - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3

I feel for the rest of the players every time I get a town PM.
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Post Post #1603 (ISO) » Sun May 18, 2008 2:47 pm

Post by armlx »

Definitely paranoia at this point.
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Post Post #1604 (ISO) » Sun May 18, 2008 2:57 pm

Post by Muerrto »

Seeing Ergo cut off short when Xtomx died that was pretty convincing to me.

At this point we can pretty much assume Andy, Elvis, me, you, Armlx, DGB, and Kison are cleared as recruiters.

Ergo/Farside are recruits.

DR, Pooky, and Cave are up in the air.


If our other 2 recruiters aren't in those last three, THEN we can start digging into the ones above. But it's pointless to speculate before hand.
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Games - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3

I feel for the rest of the players every time I get a town PM.
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Post Post #1605 (ISO) » Sun May 18, 2008 2:58 pm

Post by armlx »

Recruit finding is definitely the most obnoxious part.
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Post Post #1606 (ISO) » Sun May 18, 2008 3:00 pm

Post by Macavenger »

Meh we've got some downtime while waiting for the lynch scene to come up, thought we might as well discuss a bit.

Cavebear probably should be next. After that, I think I actually prefer DR to Pooky - DR posted some stuff about slowing down and thinking here right as we started to narrow in on the recruiters, whereas Pooky has actually been participating more in this phase of the game. Seems like an odd time for a recruiter to
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Post Post #1607 (ISO) » Sun May 18, 2008 3:02 pm

Post by Muerrto »

Now that said, Andy, DGB, Elvis, you, and Kison should definitely still be using their abilites to find the other cultists. But directing them tips off the cults.
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Games - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3

I feel for the rest of the players every time I get a town PM.
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Post Post #1608 (ISO) » Sun May 18, 2008 3:02 pm

Post by Macavenger »

EBWOP: DR posted some stuff about slowing down and thinking more,
then vanished
as we started narrowing in on the recruiters.
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Post Post #1609 (ISO) » Sun May 18, 2008 3:02 pm

Post by armlx »

Pooky's last post is very Pooky like. Thats my thoughts on the subject after Cavebear dies.
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Post Post #1610 (ISO) » Sun May 18, 2008 3:37 pm

Post by Erg0 »

Muerrto's trying way too hard here. "Gone AWOL" my ass.

Both you and DGB obviously haven't thought very deeply about the theories you're propounding, because it is
extremely
relevant which cult Xtoxm is in. If he's in one of the temperature cults then it's highly unlikely that he would falsify innocent results on his buddies, because if one of them died it would be immediately obvious that he's lying. If he's in one of the density cults then he either has to out his buddies by claiming innocents on them, or he has to take guesses at others' alignments, hence he opens himself up to other cults realising that he has fakeclaimed and killing him.

I know that the general level of critical thinking has been pretty low in this game, but at least try to come with theories that make sense at more than a superficial level.
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Post Post #1611 (ISO) » Sun May 18, 2008 4:09 pm

Post by armlx »

I seriously doubt both of xtoxm's claims are scum. Too obvious. Possibly one, and as per what I said way earlier Farside is probably it.
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Post Post #1612 (ISO) » Sun May 18, 2008 4:22 pm

Post by Muerrto »

Shrug yours and Farsides alignment are irrelevant at this point. At worst you're recruits in which case we don't care till the recruiters are dead. If we win and you're alive then I'll assume you're town. Till then I'll assume you're a recruit and continue to look for recruiters.
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Games - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3

I feel for the rest of the players every time I get a town PM.
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Post Post #1613 (ISO) » Sun May 18, 2008 4:35 pm

Post by armlx »

Pre-emptive discussion isn't bad, just possibly obsolete.
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Post Post #1614 (ISO) » Sun May 18, 2008 5:03 pm

Post by Erg0 »

Muerrto: You don't get to make a craplogic case and then say it's irrelevant when I refute it. If I don't argue this now, while it's fresh, it may later be accepted as fact by those who are simply hopping on every wagon that comes up - not to mention that it undermines my ability to hunt cults for the remainder of the game.

In any case, the point here is not just
my
alignment, it's
yours
as well.
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Post Post #1615 (ISO) » Sun May 18, 2008 7:49 pm

Post by Muerrto »

Hehe my alignment is town. That's been said by quite a few people already. And when it comes time that I have to claim, I'll do so and I'll be fully confirmed easily thanks to the rest of the game. Until then, I'm not claiming.

Questioning my alignment definitely won't put you in a better light with the town...
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Games - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3

I feel for the rest of the players every time I get a town PM.
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Post Post #1616 (ISO) » Sun May 18, 2008 8:45 pm

Post by Erg0 »

Way to ignore the majority of my post. I don't care how confirmed you think you are, you're not acting in a pro-town manner at the moment.
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Post Post #1617 (ISO) » Sun May 18, 2008 8:56 pm

Post by PookyTheMagicalBear »

Muerrto's a good player,

thus I don't understand his hardline defense of Mneme prior to Mneme's lynch.

The way he shot down my argument for Mneme being a recruiter is just completely terrible.



My argument for Mneme being a recruiter was this:

Adel investigated Mneme
Adel then voted Mneme Start of Day One without Reason Attached.
If Adel investigated Mneme as innocent, then Adel would not vote someone she knows to be highly likely to be innocent.
Thus Adel must've voted Mneme with the information Mneme was guilty.

When Muerrto counters my argument, he does it along this thread:

Muerrto wrote:Hmm...I'm still in the camp Adel's vote was too quick and too quickly discarded. There are 4 recruiters. Killing 1 day 1 would have been phenomonal.

Also, in this game, if Adel had claimed cop, we'd kill Nmeme and get a recruiter. We DON'T go to night immediately like other games, the cops are unrecruitable, and the cults would have to give up a recruit to kill her.

In short, there is absolutely no downside to come forward as a cop on day 1 if she got a guilty night 0. Period. There's only 2 people in the whole game that she can investigate successfully(that matter). Killing one day 1 would have been MUCH greater than not claiming. Period.

I'm quite disturbed people are saying it could be a guilty.

I'm placing that blame on Pooky atm and once again I'm very happy with his lynch. I'll have to re-read to see who actually started it tho. I'm not at all happy with a Nmeme lynch at this point.

Only thing I can figure is that since Adel knew Nmeme wasn't 1 of 2 cults, she was prodding to see if he was 1 of the other 2.


Now, if Adel's specific play is against cop claims like it sounds like people are saying, then she simply played wrong this game with regards to her role if she did get a guilty. I put more stock in the innocent result.

I'm bolding that line because of just how patently stupid it sounds.

Read it a couple of times yourself.

That's the reason he gives to my "No reason to vote an innocent result" conclusion.

I can't imagine a rational person coming up with a reason like that.

So instead of voting someone who has a chance to be in 4 cults, you instead vote the person you investigated as innocent for a chance to be in TWO CULTS?

Just terrible logic, the whole post was terrible in the sense that he triesto negate thefacts of the situation by a hypoethetical about Ideal Cop play from Adel.

Its the type of theoretical BS that you just absolutely hate to see.

Muerrto's almost certain to have been recruited by Mneme at some point in the game, I just can't see a non cult coming up with such a terrible argument in defense of his master.
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Post Post #1618 (ISO) » Sun May 18, 2008 9:11 pm

Post by Battle Mage »

And as a result of being counter-claimed by DGB, Xtoxm was cast into significant doubt. The bold gambit had not paid off for him in the end, and the town was delighted to see the room get a little warmer after his demise.


Xtoxm - Ice Recruiter, Imploded, Day 2


The town was on a roll, and with 2 lynches left, could they nail the other 2 recruiters by the end of the day?


With 12 of you alive, 7 votes are still needed to lynch.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #1619 (ISO) » Sun May 18, 2008 9:15 pm

Post by Battle Mage »

Vote Count

(3) DGB: (Andycyca, Farside, Erg0)
(1) Cavebear: (Macavenger)

(8) Not voting: (DR, Pooky, Muerrto, Kison, Elvis, Armlx, DGB, Cavebear)

With 12 of you alive, 7 votes are still required to lynch.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #1620 (ISO) » Sun May 18, 2008 9:44 pm

Post by Erg0 »

Alrighty, then.

Unvote


I like the fact that the entire town apparently does not share Muerrto's opinion of himself, but Pooky's suspicions above appear to come back to essentially the same argument that Muerrto and DGB have attempted to use against me. I can't say that I support Muerrto-as-recruit at this point, but I've definitely got my eye on him.

More to come.
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Post Post #1621 (ISO) » Sun May 18, 2008 11:06 pm

Post by PookyTheMagicalBear »

@Moderator

What abilities do Recruits have after Recruiter death in terms of Cult abilities?


Are they just normal vanilla non actionable?
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Post Post #1622 (ISO) » Mon May 19, 2008 1:02 am

Post by Battle Mage »

PookyTheMagicalBear wrote:@Moderator

What abilities do Recruits have after Recruiter death in terms of Cult abilities?


Are they just normal vanilla non actionable?
As a rule, Cult Recruits can only kill.
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Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #1623 (ISO) » Mon May 19, 2008 1:04 am

Post by PookyTheMagicalBear »

I think killing recruits is important too then.
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Post Post #1624 (ISO) » Mon May 19, 2008 1:06 am

Post by DrippingGoofball »

PookyTheMagicalBear wrote:I think killing recruits is important too then.
Then I'd love to kill Erg0 and farside.
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