Realistic Mafia - Game Over


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Post Post #1225 (ISO) » Wed May 07, 2008 11:54 pm

Post by Hjallti »

It still seems a game I don't get, partly because I got overwhelmed by how big the game is. I actually don't know what I possible could do to get confirmed, but the worst I could do now is giving up.

I don't see why Natirasha again stated that the cops are confirmed. I do think we have no reason to attack them out of the blue, but in my opinion they still should be on the list of suspicion.
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Post Post #1226 (ISO) » Thu May 08, 2008 1:31 am

Post by armlx »

Wow, double deflections, one onto the cops, one onto the semi-confirmeds.

Awesome Pants, guilty and illegal are very different things.

I would like lynching both these 2.
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Post Post #1227 (ISO) » Thu May 08, 2008 3:32 am

Post by Crub »

I'd like to know why Natirasha needed to get some bombs from the police station?
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Post Post #1228 (ISO) » Thu May 08, 2008 5:51 am

Post by Surye »

armlx wrote:Awesome Pants, guilty and illegal are very different things.
But nothing about the report confirmed them. All the innocent reports were clear on this point. They are not, I repeat,
are not confirmed
. Period.
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Post Post #1229 (ISO) » Thu May 08, 2008 6:01 am

Post by armlx »

Crub wrote:I'd like to know why Natirasha needed to get some bombs from the police station?
Bombs? All I read was bulletproof vests.

Also: Surye, they both seem fairly sure the other isn't mafia right now, and I doubt both are. I think they are semi-confirmed, but I could see lynching one later on.

Also, reading the recap of the other game, it ended sorta suddenly. What was the mafia win condition in that game? Was it non-standard? If so, we have to plan around that.
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Post Post #1230 (ISO) » Thu May 08, 2008 8:50 am

Post by Natirasha »

Alright, I grabbed two flashbangs from the station.This is just a precaution. I also grabbed my bulletproof vest.

In my eyes, as the officer who investigated them, when the investigation specifically said that I thought they were probably not town, I'm willing to count them confirmed. I guess I could agree to a "third list", though.

The mafia WinCon was standard.

I guess I could agree to replacing Awesome instead of killing him.

Mod, may we get a prod on Panzerjager and Awesome Pants?
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Post Post #1231 (ISO) » Thu May 08, 2008 8:53 am

Post by Natirasha »

EBWOP: Actually, I want to know how Crub knew I was grabbing some flashbangs...
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Post Post #1232 (ISO) » Thu May 08, 2008 10:21 am

Post by Awesome Pants »

Are you even reading the thread, Natirasha? I posted last page. :P

What on earth do you need flashbangs for? Surye, I think you should consider tying him up or at least confiscating his gun, I can't see how you could use flashbangs in a defensive manor.

Sorry again if I'm missing something but if you got a report saying GW and NN were probably not town why are you counting them as confirmed? What group could they be that's protown but not actually town? Furthermore why would they not share this group if it was protown in nature?
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Post Post #1233 (ISO) » Thu May 08, 2008 10:27 am

Post by armlx »

Flashbangs are stun grenades, not actually a lethal weapon. Definitely usable in defensive scenarios.

If the mafia WC was standard, we can afford a 3rd category for GW, NN and Panzer then. I was just confused as the game ended so suddenly I assumed the mafia could just kill out from less than even numbers.
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Post Post #1234 (ISO) » Thu May 08, 2008 10:43 am

Post by Awesome Pants »

But when we're all together in a big room, with numerous innocents without guns, I can see flashbangs as being way more useful for someone with bad intentions rather than good ones. Coupled with him getting a bullet proof vest, I have the feeling that he might be about to try and pull something off. How would you make use of a flashbang in a defensive situation in this scenario?
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Post Post #1235 (ISO) » Thu May 08, 2008 10:45 am

Post by armlx »

Simple. If other people pull a gun and start aiming at innocents, you pull a flashbang and down they go.
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Post Post #1236 (ISO) » Thu May 08, 2008 10:49 am

Post by Surye »

armlx wrote:Simple. If other people pull a gun and start aiming at innocents, you pull a flashbang and down they go.
Have we ever had time to react?

I'm not liking Nat's play at all.
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Post Post #1237 (ISO) » Thu May 08, 2008 10:49 am

Post by Awesome Pants »

Fark you're fast at replying. :P

And yes, that does seem alright. I was basing my knowledge of flash bangs on counter strike and imagined that it'd just be a blinding white light but everyone would be able to keep shooting, albeit blindly.

I still maintain that they could very well be used for ill purposes though.
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Post Post #1238 (ISO) » Thu May 08, 2008 10:51 am

Post by Awesome Pants »

Ninja'd by Surye. That's a good very good point. Can I suggest that someone take his stuff off him before we start asking questions?
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Post Post #1239 (ISO) » Thu May 08, 2008 10:54 am

Post by armlx »

Again, lets stop dealing with this OMG ARE COPS SCUM stuff until we eliminate all the unconfirmeds. Once our choices diminish, we can start looking into these kind of things.

And your knowledge of flash bangs is indeed correct.
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Post Post #1240 (ISO) » Thu May 08, 2008 10:55 am

Post by Surye »

armlx wrote:Again, lets stop dealing with this OMG ARE COPS SCUM stuff until we eliminate all the unconfirmeds. Once our choices diminish, we can start looking into these kind of things.

And your knowledge of flash bangs is indeed correct.
I'm not trying to get a Nat lynch, I'm hoping Nat will change his play. Mighty defensive arn't we?
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Post Post #1241 (ISO) » Thu May 08, 2008 10:56 am

Post by Surye »

Surye wrote:
armlx wrote:Again, lets stop dealing with this OMG ARE COPS SCUM stuff until we eliminate all the unconfirmeds. Once our choices diminish, we can start looking into these kind of things.

And your knowledge of flash bangs is indeed correct.
I'm not trying to get a Nat lynch, I'm hoping Nat will change his play. Mighty defensive arn't we?
And again, while I agree with you, and I'm mostly just waiting on the lurkers to get prodded or replaced, it's interesting to note Nat is the only reason you're confirmed.
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Post Post #1242 (ISO) » Thu May 08, 2008 10:57 am

Post by armlx »

Just trying to keep us focused. If you don't think he's scum, what do you care about him going all lock and load though?
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Post Post #1243 (ISO) » Thu May 08, 2008 10:58 am

Post by Surye »

Because, it's just more chaos in a situation we need more order in. More variables, more way for things to go wrong.
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Post Post #1244 (ISO) » Thu May 08, 2008 11:02 am

Post by armlx »

You speak the truth.
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Post Post #1245 (ISO) » Thu May 08, 2008 11:48 am

Post by Natirasha »

Whoa, whoa!

Look, I'm just preparing for the worst, honestly. I'm now a mafia target, and if Hjallti or anyone we would lynch does some last-minute death antics before they die, then I would be one of the top targets. That's why I got the armor.

The flashbangs are in case something goes wrong. If my knowledge of them is correct, they would alert other players because of the noise they create. In addition to alerting others something is going on, it might give me just enough time to either kill the attacker, or escape. So that's why I got flash-bangs.
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Post Post #1246 (ISO) » Thu May 08, 2008 11:57 am

Post by armlx »

Probably should have gotten Surye some armor while you were out, but I got nothing else against your actions.
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Post Post #1247 (ISO) » Thu May 08, 2008 12:48 pm

Post by Natirasha »

Mr. Mayor, do you want some armor?
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Post Post #1248 (ISO) » Thu May 08, 2008 12:51 pm

Post by Surye »

I would appreciate it, might help stop outbursts. Honestly, I think everyone could do with some armor if we have enough in stock. We need votes, not bullets.
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Post Post #1249 (ISO) » Thu May 08, 2008 12:54 pm

Post by armlx »

If anyone else leaves while Natashira is gone, we kill them when they return no questions asked. Head shots too.
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